2 * Copyright 2002-2004 Jason Edmeades
3 * Copyright 2003-2004 Raphael Junqueira
4 * Copyright 2004 Christian Costa
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 #include "wined3d_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
29 WINE_DECLARE_DEBUG_CHANNEL(d3d_caps
);
31 #define WINE_DEFAULT_VIDMEM (64 * 1024 * 1024)
33 /* The driver names reflect the lowest GPU supported
34 * by a certain driver, so DRIVER_AMD_R300 supports
35 * R3xx, R4xx and R5xx GPUs. */
36 enum wined3d_display_driver
38 DRIVER_AMD_RAGE_128PRO
,
47 DRIVER_NVIDIA_GEFORCE2MX
,
48 DRIVER_NVIDIA_GEFORCEFX
,
49 DRIVER_NVIDIA_GEFORCE6
,
53 enum wined3d_driver_model
61 enum wined3d_gl_vendor
71 /* The d3d device ID */
72 static const GUID IID_D3DDEVICE_D3DUID
= { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
74 /* Extension detection */
77 const char *extension_string
;
78 enum wined3d_gl_extension extension
;
84 {"GL_APPLE_client_storage", APPLE_CLIENT_STORAGE
, 0 },
85 {"GL_APPLE_fence", APPLE_FENCE
, 0 },
86 {"GL_APPLE_float_pixels", APPLE_FLOAT_PIXELS
, 0 },
87 {"GL_APPLE_flush_buffer_range", APPLE_FLUSH_BUFFER_RANGE
, 0 },
88 {"GL_APPLE_flush_render", APPLE_FLUSH_RENDER
, 0 },
89 {"GL_APPLE_ycbcr_422", APPLE_YCBCR_422
, 0 },
92 {"GL_ARB_color_buffer_float", ARB_COLOR_BUFFER_FLOAT
, 0 },
93 {"GL_ARB_depth_buffer_float", ARB_DEPTH_BUFFER_FLOAT
, 0 },
94 {"GL_ARB_depth_clamp", ARB_DEPTH_CLAMP
, 0 },
95 {"GL_ARB_depth_texture", ARB_DEPTH_TEXTURE
, 0 },
96 {"GL_ARB_draw_buffers", ARB_DRAW_BUFFERS
, 0 },
97 {"GL_ARB_draw_elements_base_vertex", ARB_DRAW_ELEMENTS_BASE_VERTEX
, 0 },
98 {"GL_ARB_fragment_program", ARB_FRAGMENT_PROGRAM
, 0 },
99 {"GL_ARB_fragment_shader", ARB_FRAGMENT_SHADER
, 0 },
100 {"GL_ARB_framebuffer_object", ARB_FRAMEBUFFER_OBJECT
, 0 },
101 {"GL_ARB_geometry_shader4", ARB_GEOMETRY_SHADER4
, 0 },
102 {"GL_ARB_half_float_pixel", ARB_HALF_FLOAT_PIXEL
, 0 },
103 {"GL_ARB_half_float_vertex", ARB_HALF_FLOAT_VERTEX
, 0 },
104 {"GL_ARB_map_buffer_range", ARB_MAP_BUFFER_RANGE
, 0 },
105 {"GL_ARB_multisample", ARB_MULTISAMPLE
, 0 }, /* needs GLX_ARB_MULTISAMPLE as well */
106 {"GL_ARB_multitexture", ARB_MULTITEXTURE
, 0 },
107 {"GL_ARB_occlusion_query", ARB_OCCLUSION_QUERY
, 0 },
108 {"GL_ARB_pixel_buffer_object", ARB_PIXEL_BUFFER_OBJECT
, 0 },
109 {"GL_ARB_point_parameters", ARB_POINT_PARAMETERS
, 0 },
110 {"GL_ARB_point_sprite", ARB_POINT_SPRITE
, 0 },
111 {"GL_ARB_provoking_vertex", ARB_PROVOKING_VERTEX
, 0 },
112 {"GL_ARB_shader_objects", ARB_SHADER_OBJECTS
, 0 },
113 {"GL_ARB_shader_texture_lod", ARB_SHADER_TEXTURE_LOD
, 0 },
114 {"GL_ARB_shading_language_100", ARB_SHADING_LANGUAGE_100
, 0 },
115 {"GL_ARB_shadow", ARB_SHADOW
, 0 },
116 {"GL_ARB_sync", ARB_SYNC
, 0 },
117 {"GL_ARB_texture_border_clamp", ARB_TEXTURE_BORDER_CLAMP
, 0 },
118 {"GL_ARB_texture_compression", ARB_TEXTURE_COMPRESSION
, 0 },
119 {"GL_ARB_texture_compression_rgtc", ARB_TEXTURE_COMPRESSION_RGTC
, 0 },
120 {"GL_ARB_texture_cube_map", ARB_TEXTURE_CUBE_MAP
, 0 },
121 {"GL_ARB_texture_env_add", ARB_TEXTURE_ENV_ADD
, 0 },
122 {"GL_ARB_texture_env_combine", ARB_TEXTURE_ENV_COMBINE
, 0 },
123 {"GL_ARB_texture_env_dot3", ARB_TEXTURE_ENV_DOT3
, 0 },
124 {"GL_ARB_texture_float", ARB_TEXTURE_FLOAT
, 0 },
125 {"GL_ARB_texture_mirrored_repeat", ARB_TEXTURE_MIRRORED_REPEAT
, 0 },
126 {"GL_ARB_texture_non_power_of_two", ARB_TEXTURE_NON_POWER_OF_TWO
, MAKEDWORD_VERSION(2, 0) },
127 {"GL_ARB_texture_rectangle", ARB_TEXTURE_RECTANGLE
, 0 },
128 {"GL_ARB_texture_rg", ARB_TEXTURE_RG
, 0 },
129 {"GL_ARB_vertex_array_bgra", ARB_VERTEX_ARRAY_BGRA
, 0 },
130 {"GL_ARB_vertex_blend", ARB_VERTEX_BLEND
, 0 },
131 {"GL_ARB_vertex_buffer_object", ARB_VERTEX_BUFFER_OBJECT
, 0 },
132 {"GL_ARB_vertex_program", ARB_VERTEX_PROGRAM
, 0 },
133 {"GL_ARB_vertex_shader", ARB_VERTEX_SHADER
, 0 },
136 {"GL_ATI_fragment_shader", ATI_FRAGMENT_SHADER
, 0 },
137 {"GL_ATI_separate_stencil", ATI_SEPARATE_STENCIL
, 0 },
138 {"GL_ATI_texture_compression_3dc", ATI_TEXTURE_COMPRESSION_3DC
, 0 },
139 {"GL_ATI_texture_env_combine3", ATI_TEXTURE_ENV_COMBINE3
, 0 },
140 {"GL_ATI_texture_mirror_once", ATI_TEXTURE_MIRROR_ONCE
, 0 },
143 {"GL_EXT_blend_color", EXT_BLEND_COLOR
, 0 },
144 {"GL_EXT_blend_equation_separate", EXT_BLEND_EQUATION_SEPARATE
, 0 },
145 {"GL_EXT_blend_func_separate", EXT_BLEND_FUNC_SEPARATE
, 0 },
146 {"GL_EXT_blend_minmax", EXT_BLEND_MINMAX
, 0 },
147 {"GL_EXT_blend_subtract", EXT_BLEND_SUBTRACT
, 0 },
148 {"GL_EXT_depth_bounds_test", EXT_DEPTH_BOUNDS_TEST
, 0 },
149 {"GL_EXT_draw_buffers2", EXT_DRAW_BUFFERS2
, 0 },
150 {"GL_EXT_fog_coord", EXT_FOG_COORD
, 0 },
151 {"GL_EXT_framebuffer_blit", EXT_FRAMEBUFFER_BLIT
, 0 },
152 {"GL_EXT_framebuffer_multisample", EXT_FRAMEBUFFER_MULTISAMPLE
, 0 },
153 {"GL_EXT_framebuffer_object", EXT_FRAMEBUFFER_OBJECT
, 0 },
154 {"GL_EXT_gpu_program_parameters", EXT_GPU_PROGRAM_PARAMETERS
, 0 },
155 {"GL_EXT_gpu_shader4", EXT_GPU_SHADER4
, 0 },
156 {"GL_EXT_packed_depth_stencil", EXT_PACKED_DEPTH_STENCIL
, 0 },
157 {"GL_EXT_paletted_texture", EXT_PALETTED_TEXTURE
, 0 },
158 {"GL_EXT_point_parameters", EXT_POINT_PARAMETERS
, 0 },
159 {"GL_EXT_provoking_vertex", EXT_PROVOKING_VERTEX
, 0 },
160 {"GL_EXT_secondary_color", EXT_SECONDARY_COLOR
, 0 },
161 {"GL_EXT_stencil_two_side", EXT_STENCIL_TWO_SIDE
, 0 },
162 {"GL_EXT_stencil_wrap", EXT_STENCIL_WRAP
, 0 },
163 {"GL_EXT_texture3D", EXT_TEXTURE3D
, MAKEDWORD_VERSION(1, 2) },
164 {"GL_EXT_texture_compression_rgtc", EXT_TEXTURE_COMPRESSION_RGTC
, 0 },
165 {"GL_EXT_texture_compression_s3tc", EXT_TEXTURE_COMPRESSION_S3TC
, 0 },
166 {"GL_EXT_texture_env_add", EXT_TEXTURE_ENV_ADD
, 0 },
167 {"GL_EXT_texture_env_combine", EXT_TEXTURE_ENV_COMBINE
, 0 },
168 {"GL_EXT_texture_env_dot3", EXT_TEXTURE_ENV_DOT3
, 0 },
169 {"GL_EXT_texture_filter_anisotropic", EXT_TEXTURE_FILTER_ANISOTROPIC
, 0 },
170 {"GL_EXT_texture_lod_bias", EXT_TEXTURE_LOD_BIAS
, 0 },
171 {"GL_EXT_texture_sRGB", EXT_TEXTURE_SRGB
, 0 },
172 {"GL_EXT_texture_sRGB_decode", EXT_TEXTURE_SRGB_DECODE
, 0 },
173 {"GL_EXT_vertex_array_bgra", EXT_VERTEX_ARRAY_BGRA
, 0 },
176 {"GL_NV_depth_clamp", NV_DEPTH_CLAMP
, 0 },
177 {"GL_NV_fence", NV_FENCE
, 0 },
178 {"GL_NV_fog_distance", NV_FOG_DISTANCE
, 0 },
179 {"GL_NV_fragment_program", NV_FRAGMENT_PROGRAM
, 0 },
180 {"GL_NV_fragment_program2", NV_FRAGMENT_PROGRAM2
, 0 },
181 {"GL_NV_fragment_program_option", NV_FRAGMENT_PROGRAM_OPTION
, 0 },
182 {"GL_NV_half_float", NV_HALF_FLOAT
, 0 },
183 {"GL_NV_light_max_exponent", NV_LIGHT_MAX_EXPONENT
, 0 },
184 {"GL_NV_point_sprite", NV_POINT_SPRITE
, 0 },
185 {"GL_NV_register_combiners", NV_REGISTER_COMBINERS
, 0 },
186 {"GL_NV_register_combiners2", NV_REGISTER_COMBINERS2
, 0 },
187 {"GL_NV_texgen_reflection", NV_TEXGEN_REFLECTION
, 0 },
188 {"GL_NV_texture_env_combine4", NV_TEXTURE_ENV_COMBINE4
, 0 },
189 {"GL_NV_texture_shader", NV_TEXTURE_SHADER
, 0 },
190 {"GL_NV_texture_shader2", NV_TEXTURE_SHADER2
, 0 },
191 {"GL_NV_vertex_program", NV_VERTEX_PROGRAM
, 0 },
192 {"GL_NV_vertex_program1_1", NV_VERTEX_PROGRAM1_1
, 0 },
193 {"GL_NV_vertex_program2", NV_VERTEX_PROGRAM2
, 0 },
194 {"GL_NV_vertex_program2_option", NV_VERTEX_PROGRAM2_OPTION
, 0 },
195 {"GL_NV_vertex_program3", NV_VERTEX_PROGRAM3
, 0 },
198 {"GL_SGIS_generate_mipmap", SGIS_GENERATE_MIPMAP
, 0 },
201 /**********************************************************
202 * Utility functions follow
203 **********************************************************/
205 const struct min_lookup minMipLookup
[] =
207 /* NONE POINT LINEAR */
208 {{GL_NEAREST
, GL_NEAREST
, GL_NEAREST
}}, /* NONE */
209 {{GL_NEAREST
, GL_NEAREST_MIPMAP_NEAREST
, GL_NEAREST_MIPMAP_LINEAR
}}, /* POINT*/
210 {{GL_LINEAR
, GL_LINEAR_MIPMAP_NEAREST
, GL_LINEAR_MIPMAP_LINEAR
}}, /* LINEAR */
213 const struct min_lookup minMipLookup_noFilter
[] =
215 /* NONE POINT LINEAR */
216 {{GL_NEAREST
, GL_NEAREST
, GL_NEAREST
}}, /* NONE */
217 {{GL_NEAREST
, GL_NEAREST
, GL_NEAREST
}}, /* POINT */
218 {{GL_NEAREST
, GL_NEAREST
, GL_NEAREST
}}, /* LINEAR */
221 const struct min_lookup minMipLookup_noMip
[] =
223 /* NONE POINT LINEAR */
224 {{GL_NEAREST
, GL_NEAREST
, GL_NEAREST
}}, /* NONE */
225 {{GL_NEAREST
, GL_NEAREST
, GL_NEAREST
}}, /* POINT */
226 {{GL_LINEAR
, GL_LINEAR
, GL_LINEAR
}}, /* LINEAR */
229 const GLenum magLookup
[] =
231 /* NONE POINT LINEAR */
232 GL_NEAREST
, GL_NEAREST
, GL_LINEAR
,
235 const GLenum magLookup_noFilter
[] =
237 /* NONE POINT LINEAR */
238 GL_NEAREST
, GL_NEAREST
, GL_NEAREST
,
241 /* drawStridedSlow attributes */
242 glAttribFunc position_funcs
[WINED3D_FFP_EMIT_COUNT
];
243 glAttribFunc diffuse_funcs
[WINED3D_FFP_EMIT_COUNT
];
244 glAttribFunc specular_func_3ubv
;
245 glAttribFunc specular_funcs
[WINED3D_FFP_EMIT_COUNT
];
246 glAttribFunc normal_funcs
[WINED3D_FFP_EMIT_COUNT
];
247 glMultiTexCoordFunc multi_texcoord_funcs
[WINED3D_FFP_EMIT_COUNT
];
250 * Note: GL seems to trap if GetDeviceCaps is called before any HWND's created,
251 * i.e., there is no GL Context - Get a default rendering context to enable the
252 * function query some info from GL.
255 struct wined3d_fake_gl_ctx
261 HGLRC restore_gl_ctx
;
264 static void WineD3D_ReleaseFakeGLContext(const struct wined3d_fake_gl_ctx
*ctx
)
266 TRACE_(d3d_caps
)("Destroying fake GL context.\n");
268 if (!pwglMakeCurrent(NULL
, NULL
))
270 ERR_(d3d_caps
)("Failed to disable fake GL context.\n");
273 if (!pwglDeleteContext(ctx
->gl_ctx
))
275 DWORD err
= GetLastError();
276 ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx
->gl_ctx
, err
);
279 ReleaseDC(ctx
->wnd
, ctx
->dc
);
280 DestroyWindow(ctx
->wnd
);
282 if (ctx
->restore_gl_ctx
&& !pwglMakeCurrent(ctx
->restore_dc
, ctx
->restore_gl_ctx
))
284 ERR_(d3d_caps
)("Failed to restore previous GL context.\n");
288 /* Do not call while under the GL lock. */
289 static BOOL
WineD3D_CreateFakeGLContext(struct wined3d_fake_gl_ctx
*ctx
)
291 PIXELFORMATDESCRIPTOR pfd
;
294 TRACE("getting context...\n");
296 ctx
->restore_dc
= pwglGetCurrentDC();
297 ctx
->restore_gl_ctx
= pwglGetCurrentContext();
299 /* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */
300 ctx
->wnd
= CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME
, "WineD3D fake window",
301 WS_OVERLAPPEDWINDOW
, 10, 10, 10, 10, NULL
, NULL
, NULL
, NULL
);
304 ERR_(d3d_caps
)("Failed to create a window.\n");
308 ctx
->dc
= GetDC(ctx
->wnd
);
311 ERR_(d3d_caps
)("Failed to get a DC.\n");
315 /* PixelFormat selection */
316 ZeroMemory(&pfd
, sizeof(pfd
));
317 pfd
.nSize
= sizeof(pfd
);
319 pfd
.dwFlags
= PFD_SUPPORT_OPENGL
| PFD_DOUBLEBUFFER
| PFD_DRAW_TO_WINDOW
; /* PFD_GENERIC_ACCELERATED */
320 pfd
.iPixelType
= PFD_TYPE_RGBA
;
322 pfd
.iLayerType
= PFD_MAIN_PLANE
;
324 iPixelFormat
= ChoosePixelFormat(ctx
->dc
, &pfd
);
327 /* If this happens something is very wrong as ChoosePixelFormat barely fails. */
328 ERR_(d3d_caps
)("Can't find a suitable iPixelFormat.\n");
331 DescribePixelFormat(ctx
->dc
, iPixelFormat
, sizeof(pfd
), &pfd
);
332 SetPixelFormat(ctx
->dc
, iPixelFormat
, &pfd
);
334 /* Create a GL context. */
335 ctx
->gl_ctx
= pwglCreateContext(ctx
->dc
);
338 WARN_(d3d_caps
)("Error creating default context for capabilities initialization.\n");
342 /* Make it the current GL context. */
343 if (!context_set_current(NULL
))
345 ERR_(d3d_caps
)("Failed to clear current D3D context.\n");
348 if (!pwglMakeCurrent(ctx
->dc
, ctx
->gl_ctx
))
350 ERR_(d3d_caps
)("Failed to make fake GL context current.\n");
357 if (ctx
->gl_ctx
) pwglDeleteContext(ctx
->gl_ctx
);
359 if (ctx
->dc
) ReleaseDC(ctx
->wnd
, ctx
->dc
);
361 if (ctx
->wnd
) DestroyWindow(ctx
->wnd
);
363 if (ctx
->restore_gl_ctx
&& !pwglMakeCurrent(ctx
->restore_dc
, ctx
->restore_gl_ctx
))
365 ERR_(d3d_caps
)("Failed to restore previous GL context.\n");
371 /* Adjust the amount of used texture memory */
372 unsigned int adapter_adjust_memory(struct wined3d_adapter
*adapter
, int amount
)
374 adapter
->UsedTextureRam
+= amount
;
375 TRACE("Adjusted adapter memory by %d to %d.\n", amount
, adapter
->UsedTextureRam
);
376 return adapter
->UsedTextureRam
;
379 static void wined3d_adapter_cleanup(struct wined3d_adapter
*adapter
)
381 HeapFree(GetProcessHeap(), 0, adapter
->gl_info
.formats
);
382 HeapFree(GetProcessHeap(), 0, adapter
->cfgs
);
385 ULONG CDECL
wined3d_incref(struct wined3d
*wined3d
)
387 ULONG refcount
= InterlockedIncrement(&wined3d
->ref
);
389 TRACE("%p increasing refcount to %u.\n", wined3d
, refcount
);
394 ULONG CDECL
wined3d_decref(struct wined3d
*wined3d
)
396 ULONG refcount
= InterlockedDecrement(&wined3d
->ref
);
398 TRACE("%p decreasing refcount to %u.\n", wined3d
, refcount
);
404 for (i
= 0; i
< wined3d
->adapter_count
; ++i
)
406 wined3d_adapter_cleanup(&wined3d
->adapters
[i
]);
408 HeapFree(GetProcessHeap(), 0, wined3d
);
414 /* GL locking is done by the caller */
415 static inline BOOL
test_arb_vs_offset_limit(const struct wined3d_gl_info
*gl_info
)
419 const char *testcode
=
421 "PARAM C[66] = { program.env[0..65] };\n"
423 "PARAM zero = {0.0, 0.0, 0.0, 0.0};\n"
424 "ARL A0.x, zero.x;\n"
425 "MOV result.position, C[A0.x + 65];\n"
429 GL_EXTCALL(glGenProgramsARB(1, &prog
));
431 ERR("Failed to create an ARB offset limit test program\n");
433 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB
, prog
));
434 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB
, GL_PROGRAM_FORMAT_ASCII_ARB
,
435 strlen(testcode
), testcode
));
438 TRACE("OpenGL implementation does not allow indirect addressing offsets > 63\n");
439 TRACE("error: %s\n", debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB
)));
441 } else TRACE("OpenGL implementation allows offsets > 63\n");
443 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB
, 0));
444 GL_EXTCALL(glDeleteProgramsARB(1, &prog
));
445 checkGLcall("ARB vp offset limit test cleanup");
450 static DWORD
ver_for_ext(enum wined3d_gl_extension ext
)
453 for (i
= 0; i
< (sizeof(EXTENSION_MAP
) / sizeof(*EXTENSION_MAP
)); ++i
) {
454 if(EXTENSION_MAP
[i
].extension
== ext
) {
455 return EXTENSION_MAP
[i
].version
;
461 static BOOL
match_amd_r300_to_500(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
462 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
464 if (card_vendor
!= HW_VENDOR_AMD
) return FALSE
;
465 if (device
== CARD_AMD_RADEON_9500
) return TRUE
;
466 if (device
== CARD_AMD_RADEON_X700
) return TRUE
;
467 if (device
== CARD_AMD_RADEON_X1600
) return TRUE
;
471 static BOOL
match_geforce5(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
472 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
474 if (card_vendor
== HW_VENDOR_NVIDIA
)
476 if (device
== CARD_NVIDIA_GEFORCEFX_5200
||
477 device
== CARD_NVIDIA_GEFORCEFX_5600
||
478 device
== CARD_NVIDIA_GEFORCEFX_5800
)
486 static BOOL
match_apple(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
487 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
489 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
490 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
491 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
493 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
494 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
495 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
496 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
497 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
498 * the chance that other implementations support them is rather small since Win32 QuickTime uses
499 * DirectDraw, not OpenGL.
501 * This test has been moved into wined3d_guess_gl_vendor()
503 if (gl_vendor
== GL_VENDOR_APPLE
)
510 /* Context activation is done by the caller. */
511 static void test_pbo_functionality(struct wined3d_gl_info
*gl_info
)
513 /* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs,
514 * but glTexSubImage from a PBO fails miserably, with the first line repeated over
515 * all the texture. This function detects this bug by its symptom and disables PBOs
518 * The test uploads a 4x4 texture via the PBO in the "native" format GL_BGRA,
519 * GL_UNSIGNED_INT_8_8_8_8_REV. This format triggers the bug, and it is what we use
520 * for D3DFMT_A8R8G8B8. Then the texture is read back without any PBO and the data
521 * read back is compared to the original. If they are equal PBOs are assumed to work,
522 * otherwise the PBO extension is disabled. */
524 static const unsigned int pattern
[] =
526 0x00000000, 0x000000ff, 0x0000ff00, 0x40ff0000,
527 0x80ffffff, 0x40ffff00, 0x00ff00ff, 0x0000ffff,
528 0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff,
529 0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff
531 unsigned int check
[sizeof(pattern
) / sizeof(pattern
[0])];
533 /* No PBO -> No point in testing them. */
534 if (!gl_info
->supported
[ARB_PIXEL_BUFFER_OBJECT
]) return;
538 while (glGetError());
539 glGenTextures(1, &texture
);
540 glBindTexture(GL_TEXTURE_2D
, texture
);
542 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAX_LEVEL
, 0);
543 glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA8
, 4, 4, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, 0);
544 checkGLcall("Specifying the PBO test texture");
546 GL_EXTCALL(glGenBuffersARB(1, &pbo
));
547 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB
, pbo
));
548 GL_EXTCALL(glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB
, sizeof(pattern
), pattern
, GL_STREAM_DRAW_ARB
));
549 checkGLcall("Specifying the PBO test pbo");
551 glTexSubImage2D(GL_TEXTURE_2D
, 0, 0, 0, 4, 4, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, NULL
);
552 checkGLcall("Loading the PBO test texture");
554 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB
, 0));
557 wglFinish(); /* just to be sure */
559 memset(check
, 0, sizeof(check
));
561 glGetTexImage(GL_TEXTURE_2D
, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, check
);
562 checkGLcall("Reading back the PBO test texture");
564 glDeleteTextures(1, &texture
);
565 GL_EXTCALL(glDeleteBuffersARB(1, &pbo
));
566 checkGLcall("PBO test cleanup");
570 if (memcmp(check
, pattern
, sizeof(check
)))
572 WARN_(d3d_caps
)("PBO test failed, read back data doesn't match original.\n");
573 WARN_(d3d_caps
)("Disabling PBOs. This may result in slower performance.\n");
574 gl_info
->supported
[ARB_PIXEL_BUFFER_OBJECT
] = FALSE
;
578 TRACE_(d3d_caps
)("PBO test successful.\n");
582 static BOOL
match_apple_intel(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
583 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
585 return (card_vendor
== HW_VENDOR_INTEL
) && (gl_vendor
== GL_VENDOR_APPLE
);
588 static BOOL
match_apple_nonr500ati(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
589 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
591 if (gl_vendor
!= GL_VENDOR_APPLE
) return FALSE
;
592 if (card_vendor
!= HW_VENDOR_AMD
) return FALSE
;
593 if (device
== CARD_AMD_RADEON_X1600
) return FALSE
;
597 static BOOL
match_dx10_capable(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
598 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
600 /* DX9 cards support 40 single float varyings in hardware, most drivers report 32. ATI misreports
601 * 44 varyings. So assume that if we have more than 44 varyings we have a dx10 card.
602 * This detection is for the gl_ClipPos varying quirk. If a d3d9 card really supports more than 44
603 * varyings and we subtract one in dx9 shaders its not going to hurt us because the dx9 limit is
606 * dx10 cards usually have 64 varyings */
607 return gl_info
->limits
.glsl_varyings
> 44;
610 static BOOL
match_not_dx10_capable(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
611 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
613 return !match_dx10_capable(gl_info
, gl_renderer
, gl_vendor
, card_vendor
, device
);
616 /* A GL context is provided by the caller */
617 static BOOL
match_allows_spec_alpha(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
618 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
623 if (!gl_info
->supported
[EXT_SECONDARY_COLOR
]) return FALSE
;
627 GL_EXTCALL(glSecondaryColorPointerEXT
)(4, GL_UNSIGNED_BYTE
, 4, data
);
628 error
= glGetError();
631 if(error
== GL_NO_ERROR
)
633 TRACE("GL Implementation accepts 4 component specular color pointers\n");
638 TRACE("GL implementation does not accept 4 component specular colors, error %s\n",
639 debug_glerror(error
));
644 static BOOL
match_apple_nvts(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
645 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
647 if (!match_apple(gl_info
, gl_renderer
, gl_vendor
, card_vendor
, device
)) return FALSE
;
648 return gl_info
->supported
[NV_TEXTURE_SHADER
];
651 /* A GL context is provided by the caller */
652 static BOOL
match_broken_nv_clip(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
653 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
658 const char *testcode
=
660 "OPTION NV_vertex_program2;\n"
661 "MOV result.clip[0], 0.0;\n"
662 "MOV result.position, 0.0;\n"
665 if (!gl_info
->supported
[NV_VERTEX_PROGRAM2_OPTION
]) return FALSE
;
670 GL_EXTCALL(glGenProgramsARB(1, &prog
));
673 ERR("Failed to create the NVvp clip test program\n");
677 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB
, prog
));
678 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB
, GL_PROGRAM_FORMAT_ASCII_ARB
,
679 strlen(testcode
), testcode
));
680 glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB
, &pos
);
683 WARN("GL_NV_vertex_program2_option result.clip[] test failed\n");
684 TRACE("error: %s\n", debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB
)));
688 else TRACE("GL_NV_vertex_program2_option result.clip[] test passed\n");
690 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB
, 0));
691 GL_EXTCALL(glDeleteProgramsARB(1, &prog
));
692 checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup");
698 /* Context activation is done by the caller. */
699 static BOOL
match_fbo_tex_update(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
700 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
702 char data
[4 * 4 * 4];
706 if (wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
) return FALSE
;
708 memset(data
, 0xcc, sizeof(data
));
712 glGenTextures(1, &tex
);
713 glBindTexture(GL_TEXTURE_2D
, tex
);
714 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
715 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
716 glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA8
, 4, 4, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, NULL
);
717 checkGLcall("glTexImage2D");
719 gl_info
->fbo_ops
.glGenFramebuffers(1, &fbo
);
720 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, fbo
);
721 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
, GL_TEXTURE_2D
, tex
, 0);
722 checkGLcall("glFramebufferTexture2D");
724 status
= gl_info
->fbo_ops
.glCheckFramebufferStatus(GL_FRAMEBUFFER
);
725 if (status
!= GL_FRAMEBUFFER_COMPLETE
) ERR("FBO status %#x\n", status
);
726 checkGLcall("glCheckFramebufferStatus");
728 memset(data
, 0x11, sizeof(data
));
729 glTexSubImage2D(GL_TEXTURE_2D
, 0, 0, 0, 4, 4, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, data
);
730 checkGLcall("glTexSubImage2D");
732 glClearColor(0.996f
, 0.729f
, 0.745f
, 0.792f
);
733 glClear(GL_COLOR_BUFFER_BIT
);
734 checkGLcall("glClear");
736 glGetTexImage(GL_TEXTURE_2D
, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, data
);
737 checkGLcall("glGetTexImage");
739 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
, GL_TEXTURE_2D
, 0, 0);
740 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, 0);
741 glBindTexture(GL_TEXTURE_2D
, 0);
742 checkGLcall("glBindTexture");
744 gl_info
->fbo_ops
.glDeleteFramebuffers(1, &fbo
);
745 glDeleteTextures(1, &tex
);
746 checkGLcall("glDeleteTextures");
750 return *(DWORD
*)data
== 0x11111111;
753 /* Context activation is done by the caller. */
754 static BOOL
match_broken_rgba16(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
755 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
757 /* GL_RGBA16 uses GL_RGBA8 internally on Geforce 7 and older cards.
758 * This leads to graphical bugs in Half Life 2 and Unreal engine games. */
764 glGenTextures(1, &tex
);
765 glBindTexture(GL_TEXTURE_2D
, tex
);
766 glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA16
, 4, 4, 0, GL_RGBA
, GL_UNSIGNED_SHORT
, NULL
);
767 checkGLcall("glTexImage2D");
769 glGetTexLevelParameteriv(GL_TEXTURE_2D
, 0, GL_TEXTURE_RED_SIZE
, &size
);
770 checkGLcall("glGetTexLevelParameteriv");
771 TRACE("Real color depth is %d\n", size
);
773 glBindTexture(GL_TEXTURE_2D
, 0);
774 checkGLcall("glBindTexture");
775 glDeleteTextures(1, &tex
);
776 checkGLcall("glDeleteTextures");
783 static BOOL
match_fglrx(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
784 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
786 return gl_vendor
== GL_VENDOR_FGLRX
;
789 static void quirk_arb_constants(struct wined3d_gl_info
*gl_info
)
791 TRACE_(d3d_caps
)("Using ARB vs constant limit(=%u) for GLSL.\n", gl_info
->limits
.arb_vs_native_constants
);
792 gl_info
->limits
.glsl_vs_float_constants
= gl_info
->limits
.arb_vs_native_constants
;
793 TRACE_(d3d_caps
)("Using ARB ps constant limit(=%u) for GLSL.\n", gl_info
->limits
.arb_ps_native_constants
);
794 gl_info
->limits
.glsl_ps_float_constants
= gl_info
->limits
.arb_ps_native_constants
;
797 static void quirk_apple_glsl_constants(struct wined3d_gl_info
*gl_info
)
799 quirk_arb_constants(gl_info
);
800 /* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms.
801 * Beyond that the general uniform isn't optimal, so reserve a number of uniforms. 12 vec4's should
802 * allow 48 different offsets or other helper immediate values. */
803 TRACE_(d3d_caps
)("Reserving 12 GLSL constants for compiler private use.\n");
804 gl_info
->reserved_glsl_constants
= max(gl_info
->reserved_glsl_constants
, 12);
807 static void quirk_amd_dx9(struct wined3d_gl_info
*gl_info
)
809 quirk_arb_constants(gl_info
);
811 /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and earlier cards, although
812 * these cards only support GL_ARB_texture_rectangle(D3DPTEXTURECAPS_NONPOW2CONDITIONAL).
813 * If real NP2 textures are used, the driver falls back to software. We could just remove the
814 * extension and use GL_ARB_texture_rectangle instead, but texture_rectangle is inconvenient
815 * due to the non-normalized texture coordinates. Thus set an internal extension flag,
816 * GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures
817 * as per GL_ARB_texture_non_power_of_two, but has to stick to the texture_rectangle limits.
819 * fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which
820 * has this extension promoted to core. The extension loading code sets this extension supported
821 * due to that, so this code works on fglrx as well. */
822 if(gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
824 TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
825 gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
] = FALSE
;
826 gl_info
->supported
[WINED3D_GL_NORMALIZED_TEXRECT
] = TRUE
;
829 /* fglrx has the same structural issues as the one described in quirk_apple_glsl_constants, although
830 * it is generally more efficient. Reserve just 8 constants. */
831 TRACE_(d3d_caps
)("Reserving 8 GLSL constants for compiler private use.\n");
832 gl_info
->reserved_glsl_constants
= max(gl_info
->reserved_glsl_constants
, 8);
835 static void quirk_no_np2(struct wined3d_gl_info
*gl_info
)
837 /* The nVidia GeForceFX series reports OpenGL 2.0 capabilities with the latest drivers versions, but
838 * doesn't explicitly advertise the ARB_tex_npot extension in the GL extension string.
839 * This usually means that ARB_tex_npot is supported in hardware as long as the application is staying
840 * within the limits enforced by the ARB_texture_rectangle extension. This however is not true for the
841 * FX series, which instantly falls back to a slower software path as soon as ARB_tex_npot is used.
842 * We therefore completely remove ARB_tex_npot from the list of supported extensions.
844 * Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot,
845 * triggering the software fallback. There is not much we can do here apart from disabling the
846 * software-emulated extension and reenable ARB_tex_rect (which was previously disabled
847 * in wined3d_adapter_init_gl_caps).
848 * This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer
849 * post-processing effects in the game "Max Payne 2").
850 * The behaviour can be verified through a simple test app attached in bugreport #14724. */
851 TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n");
852 gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
] = FALSE
;
853 gl_info
->supported
[ARB_TEXTURE_RECTANGLE
] = TRUE
;
856 static void quirk_texcoord_w(struct wined3d_gl_info
*gl_info
)
858 /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by default, which causes problems
859 * with fixed function fragment processing. Ideally this flag should be detected with a test shader
860 * and OpenGL feedback mode, but some GL implementations (MacOS ATI at least, probably all MacOS ones)
861 * do not like vertex shaders in feedback mode and return an error, even though it should be valid
862 * according to the spec.
864 * We don't want to enable this on all cards, as it adds an extra instruction per texcoord used. This
865 * makes the shader slower and eats instruction slots which should be available to the d3d app.
867 * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking for the buggy cards, blacklist
868 * all radeon cards on Macs and whitelist the good ones. That way we're prepared for the future. If
869 * this workaround is activated on cards that do not need it, it won't break things, just affect
870 * performance negatively. */
871 TRACE("Enabling vertex texture coord fixes in vertex shaders.\n");
872 gl_info
->quirks
|= WINED3D_QUIRK_SET_TEXCOORD_W
;
875 static void quirk_clip_varying(struct wined3d_gl_info
*gl_info
)
877 gl_info
->quirks
|= WINED3D_QUIRK_GLSL_CLIP_VARYING
;
880 static void quirk_allows_specular_alpha(struct wined3d_gl_info
*gl_info
)
882 gl_info
->quirks
|= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA
;
885 static void quirk_apple_nvts(struct wined3d_gl_info
*gl_info
)
887 gl_info
->supported
[NV_TEXTURE_SHADER
] = FALSE
;
888 gl_info
->supported
[NV_TEXTURE_SHADER2
] = FALSE
;
891 static void quirk_disable_nvvp_clip(struct wined3d_gl_info
*gl_info
)
893 gl_info
->quirks
|= WINED3D_QUIRK_NV_CLIP_BROKEN
;
896 static void quirk_fbo_tex_update(struct wined3d_gl_info
*gl_info
)
898 gl_info
->quirks
|= WINED3D_QUIRK_FBO_TEX_UPDATE
;
901 static void quirk_broken_rgba16(struct wined3d_gl_info
*gl_info
)
903 gl_info
->quirks
|= WINED3D_QUIRK_BROKEN_RGBA16
;
906 static void quirk_infolog_spam(struct wined3d_gl_info
*gl_info
)
908 gl_info
->quirks
|= WINED3D_QUIRK_INFO_LOG_SPAM
;
911 static void quirk_limited_tex_filtering(struct wined3d_gl_info
*gl_info
)
913 /* Nvidia GeForce 6xxx and 7xxx support accelerated VTF only on a few
914 selected texture formats. They are apparently the only DX9 class GPUs
916 Also, DX9-era GPUs are somewhat limited with float textures
917 filtering and blending. */
918 gl_info
->quirks
|= WINED3D_QUIRK_LIMITED_TEX_FILTERING
;
923 BOOL (*match
)(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
924 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
);
925 void (*apply
)(struct wined3d_gl_info
*gl_info
);
926 const char *description
;
929 static const struct driver_quirk quirk_table
[] =
932 match_amd_r300_to_500
,
934 "AMD GLSL constant and normalized texrect quirk"
936 /* MacOS advertises more GLSL vertex shader uniforms than supported by the hardware, and if more are
937 * used it falls back to software. While the compiler can detect if the shader uses all declared
938 * uniforms, the optimization fails if the shader uses relative addressing. So any GLSL shader
939 * using relative addressing falls back to software.
941 * ARB vp gives the correct amount of uniforms, so use it instead of GLSL. */
944 quirk_apple_glsl_constants
,
945 "Apple GLSL uniform override"
950 "Geforce 5 NP2 disable"
955 "Init texcoord .w for Apple Intel GPU driver"
958 match_apple_nonr500ati
,
960 "Init texcoord .w for Apple ATI >= r600 GPU driver"
965 "Reserved varying for gl_ClipPos"
968 /* GL_EXT_secondary_color does not allow 4 component secondary colors, but most
969 * GL implementations accept it. The Mac GL is the only implementation known to
972 * If we can pass 4 component specular colors, do it, because (a) we don't have
973 * to screw around with the data, and (b) the D3D fixed function vertex pipeline
974 * passes specular alpha to the pixel shader if any is used. Otherwise the
975 * specular alpha is used to pass the fog coordinate, which we pass to opengl
976 * via GL_EXT_fog_coord.
978 match_allows_spec_alpha
,
979 quirk_allows_specular_alpha
,
980 "Allow specular alpha quirk"
983 /* The pixel formats provided by GL_NV_texture_shader are broken on OSX
988 "Apple NV_texture_shader disable"
991 match_broken_nv_clip
,
992 quirk_disable_nvvp_clip
,
993 "Apple NV_vertex_program clip bug quirk"
996 match_fbo_tex_update
,
997 quirk_fbo_tex_update
,
998 "FBO rebind for attachment updates"
1001 match_broken_rgba16
,
1002 quirk_broken_rgba16
,
1003 "True RGBA16 is not available"
1008 "Not printing GLSL infolog"
1011 match_not_dx10_capable
,
1012 quirk_limited_tex_filtering
,
1013 "Texture filtering, blending and VTF support is limited"
1017 /* Certain applications (Steam) complain if we report an outdated driver version. In general,
1018 * reporting a driver version is moot because we are not the Windows driver, and we have different
1019 * bugs, features, etc.
1021 * The driver version has the form "x.y.z.w".
1023 * "x" is the Windows version the driver is meant for:
1030 * "y" is the maximum Direct3D version the driver supports.
1031 * y -> d3d version mapping:
1040 * "z" is the subversion number.
1042 * "w" is the vendor specific driver build number.
1045 struct driver_version_information
1047 enum wined3d_display_driver driver
;
1048 enum wined3d_driver_model driver_model
;
1049 const char *driver_name
; /* name of Windows driver */
1050 WORD version
; /* version word ('y'), contained in low word of DriverVersion.HighPart */
1051 WORD subversion
; /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
1052 WORD build
; /* build number ('w'), contained in low word of DriverVersion.LowPart */
1055 /* The driver version table contains driver information for different devices on several OS versions. */
1056 static const struct driver_version_information driver_version_table
[] =
1059 * - Radeon HD2x00 (R600) and up supported by current drivers.
1060 * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
1061 * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
1062 * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
1063 {DRIVER_AMD_RAGE_128PRO
, DRIVER_MODEL_NT5X
, "ati2dvaa.dll", 13, 3279, 0},
1064 {DRIVER_AMD_R100
, DRIVER_MODEL_NT5X
, "ati2dvag.dll", 14, 10, 6614},
1065 {DRIVER_AMD_R300
, DRIVER_MODEL_NT5X
, "ati2dvag.dll", 14, 10, 6764},
1066 {DRIVER_AMD_R600
, DRIVER_MODEL_NT5X
, "ati2dvag.dll", 14, 10, 8681},
1067 {DRIVER_AMD_R300
, DRIVER_MODEL_NT6X
, "atiumdag.dll", 14, 10, 741 },
1068 {DRIVER_AMD_R600
, DRIVER_MODEL_NT6X
, "atiumdag.dll", 14, 10, 741 },
1071 * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
1072 * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
1073 * igxprd32.dll but the GMA800 driver was never updated. */
1074 {DRIVER_INTEL_GMA800
, DRIVER_MODEL_NT5X
, "ialmrnt5.dll", 14, 10, 3889},
1075 {DRIVER_INTEL_GMA900
, DRIVER_MODEL_NT5X
, "igxprd32.dll", 14, 10, 4764},
1076 {DRIVER_INTEL_GMA950
, DRIVER_MODEL_NT5X
, "igxprd32.dll", 14, 10, 4926},
1077 {DRIVER_INTEL_GMA3000
, DRIVER_MODEL_NT5X
, "igxprd32.dll", 14, 10, 5218},
1078 {DRIVER_INTEL_GMA950
, DRIVER_MODEL_NT6X
, "igdumd32.dll", 14, 10, 1504},
1079 {DRIVER_INTEL_GMA3000
, DRIVER_MODEL_NT6X
, "igdumd32.dll", 15, 10, 1666},
1082 * - Geforce6 and newer cards are supported by the current driver (197.x) on XP-Win7
1083 * - GeforceFX support is up to 173.x on <= XP
1084 * - Geforce2MX/3/4 up to 96.x on <= XP
1085 * - TNT/Geforce1/2 up to 71.x on <= XP
1086 * All version numbers used below are from the Linux nvidia drivers. */
1087 {DRIVER_NVIDIA_TNT
, DRIVER_MODEL_NT5X
, "nv4_disp.dll", 14, 10, 7186},
1088 {DRIVER_NVIDIA_GEFORCE2MX
, DRIVER_MODEL_NT5X
, "nv4_disp.dll", 14, 10, 9371},
1089 {DRIVER_NVIDIA_GEFORCEFX
, DRIVER_MODEL_NT5X
, "nv4_disp.dll", 14, 11, 7516},
1090 {DRIVER_NVIDIA_GEFORCE6
, DRIVER_MODEL_NT5X
, "nv4_disp.dll", 15, 12, 6658},
1091 {DRIVER_NVIDIA_GEFORCE6
, DRIVER_MODEL_NT6X
, "nvd3dum.dll", 15, 12, 6658},
1094 struct gpu_description
1096 WORD vendor
; /* reported PCI card vendor ID */
1097 WORD card
; /* reported PCI card device ID */
1098 const char *description
; /* Description of the card e.g. NVIDIA RIVA TNT */
1099 enum wined3d_display_driver driver
;
1100 unsigned int vidmem
;
1103 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
1104 * found on a board containing a specific GPU. */
1105 static const struct gpu_description gpu_description_table
[] =
1108 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_RIVA_TNT
, "NVIDIA RIVA TNT", DRIVER_NVIDIA_TNT
, 16 },
1109 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_RIVA_TNT2
, "NVIDIA RIVA TNT2/TNT2 Pro", DRIVER_NVIDIA_TNT
, 32 },
1110 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE
, "NVIDIA GeForce 256", DRIVER_NVIDIA_TNT
, 32 },
1111 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE2
, "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT
, 32 },
1112 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE2_MX
, "NVIDIA GeForce2 MX/MX 400", DRIVER_NVIDIA_GEFORCE2MX
,32 },
1113 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE3
, "NVIDIA GeForce3", DRIVER_NVIDIA_GEFORCE2MX
,64 },
1114 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE4_MX
, "NVIDIA GeForce4 MX 460", DRIVER_NVIDIA_GEFORCE2MX
,64 },
1115 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE4_TI4200
, "NVIDIA GeForce4 Ti 4200", DRIVER_NVIDIA_GEFORCE2MX
,64, },
1116 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCEFX_5200
, "NVIDIA GeForce FX 5200", DRIVER_NVIDIA_GEFORCEFX
, 64 },
1117 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCEFX_5600
, "NVIDIA GeForce FX 5600", DRIVER_NVIDIA_GEFORCEFX
, 128 },
1118 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCEFX_5800
, "NVIDIA GeForce FX 5800", DRIVER_NVIDIA_GEFORCEFX
, 256 },
1119 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_6200
, "NVIDIA GeForce 6200", DRIVER_NVIDIA_GEFORCE6
, 64 },
1120 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_6600GT
, "NVIDIA GeForce 6600 GT", DRIVER_NVIDIA_GEFORCE6
, 128 },
1121 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_6800
, "NVIDIA GeForce 6800", DRIVER_NVIDIA_GEFORCE6
, 128 },
1122 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_7300
, "NVIDIA GeForce Go 7300", DRIVER_NVIDIA_GEFORCE6
, 256 },
1123 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_7400
, "NVIDIA GeForce Go 7400", DRIVER_NVIDIA_GEFORCE6
, 256 },
1124 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_7600
, "NVIDIA GeForce 7600 GT", DRIVER_NVIDIA_GEFORCE6
, 256 },
1125 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_7800GT
, "NVIDIA GeForce 7800 GT", DRIVER_NVIDIA_GEFORCE6
, 256 },
1126 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8300GS
, "NVIDIA GeForce 8300 GS", DRIVER_NVIDIA_GEFORCE6
, 128 },
1127 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8400GS
, "NVIDIA GeForce 8400 GS", DRIVER_NVIDIA_GEFORCE6
, 128 },
1128 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8600GT
, "NVIDIA GeForce 8600 GT", DRIVER_NVIDIA_GEFORCE6
, 256 },
1129 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8600MGT
, "NVIDIA GeForce 8600M GT", DRIVER_NVIDIA_GEFORCE6
, 512 },
1130 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8800GTS
, "NVIDIA GeForce 8800 GTS", DRIVER_NVIDIA_GEFORCE6
, 320 },
1131 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8800GTX
, "NVIDIA GeForce 8800 GTX", DRIVER_NVIDIA_GEFORCE6
, 768 },
1132 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9200
, "NVIDIA GeForce 9200", DRIVER_NVIDIA_GEFORCE6
, 256 },
1133 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9400GT
, "NVIDIA GeForce 9400 GT", DRIVER_NVIDIA_GEFORCE6
, 256 },
1134 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9500GT
, "NVIDIA GeForce 9500 GT", DRIVER_NVIDIA_GEFORCE6
, 256 },
1135 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9600GT
, "NVIDIA GeForce 9600 GT", DRIVER_NVIDIA_GEFORCE6
, 384 },
1136 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9800GT
, "NVIDIA GeForce 9800 GT", DRIVER_NVIDIA_GEFORCE6
, 512 },
1137 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_210
, "NVIDIA GeForce 210", DRIVER_NVIDIA_GEFORCE6
, 512 },
1138 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT220
, "NVIDIA GeForce GT 220", DRIVER_NVIDIA_GEFORCE6
, 512 },
1139 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT240
, "NVIDIA GeForce GT 240", DRIVER_NVIDIA_GEFORCE6
, 512 },
1140 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX260
, "NVIDIA GeForce GTX 260", DRIVER_NVIDIA_GEFORCE6
, 1024},
1141 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX275
, "NVIDIA GeForce GTX 275", DRIVER_NVIDIA_GEFORCE6
, 896 },
1142 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX280
, "NVIDIA GeForce GTX 280", DRIVER_NVIDIA_GEFORCE6
, 1024},
1143 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT320M
, "NVIDIA GeForce GT 320M", DRIVER_NVIDIA_GEFORCE6
, 1024},
1144 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT325M
, "NVIDIA GeForce GT 325M", DRIVER_NVIDIA_GEFORCE6
, 1024},
1145 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT330
, "NVIDIA GeForce GT 330", DRIVER_NVIDIA_GEFORCE6
, 1024},
1146 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTS350M
, "NVIDIA GeForce GTS 350M", DRIVER_NVIDIA_GEFORCE6
, 1024},
1147 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT420
, "NVIDIA GeForce GT 420", DRIVER_NVIDIA_GEFORCE6
, 2048},
1148 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT430
, "NVIDIA GeForce GT 430", DRIVER_NVIDIA_GEFORCE6
, 1024},
1149 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT440
, "NVIDIA GeForce GT 440", DRIVER_NVIDIA_GEFORCE6
, 1024},
1150 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTS450
, "NVIDIA GeForce GTS 450", DRIVER_NVIDIA_GEFORCE6
, 1024},
1151 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX460
, "NVIDIA GeForce GTX 460", DRIVER_NVIDIA_GEFORCE6
, 768 },
1152 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX460M
, "NVIDIA GeForce GTX 460M", DRIVER_NVIDIA_GEFORCE6
, 1536},
1153 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX465
, "NVIDIA GeForce GTX 465", DRIVER_NVIDIA_GEFORCE6
, 1024},
1154 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX470
, "NVIDIA GeForce GTX 470", DRIVER_NVIDIA_GEFORCE6
, 1280},
1155 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX480
, "NVIDIA GeForce GTX 480", DRIVER_NVIDIA_GEFORCE6
, 1536},
1156 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX550
, "NVIDIA GeForce GTX 550 Ti", DRIVER_NVIDIA_GEFORCE6
, 1024},
1157 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT555M
, "NVIDIA GeForce GT 555M", DRIVER_NVIDIA_GEFORCE6
, 1024},
1158 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX560TI
, "NVIDIA GeForce GTX 560 Ti", DRIVER_NVIDIA_GEFORCE6
, 1024},
1159 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX560
, "NVIDIA GeForce GTX 560", DRIVER_NVIDIA_GEFORCE6
, 1024},
1160 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX570
, "NVIDIA GeForce GTX 570", DRIVER_NVIDIA_GEFORCE6
, 1280},
1161 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX580
, "NVIDIA GeForce GTX 580", DRIVER_NVIDIA_GEFORCE6
, 1536},
1164 {HW_VENDOR_AMD
, CARD_AMD_RAGE_128PRO
, "ATI Rage Fury", DRIVER_AMD_RAGE_128PRO
, 16 },
1165 {HW_VENDOR_AMD
, CARD_AMD_RADEON_7200
, "ATI RADEON 7200 SERIES", DRIVER_AMD_R100
, 32 },
1166 {HW_VENDOR_AMD
, CARD_AMD_RADEON_8500
, "ATI RADEON 8500 SERIES", DRIVER_AMD_R100
, 64 },
1167 {HW_VENDOR_AMD
, CARD_AMD_RADEON_9500
, "ATI Radeon 9500", DRIVER_AMD_R300
, 64 },
1168 {HW_VENDOR_AMD
, CARD_AMD_RADEON_XPRESS_200M
, "ATI RADEON XPRESS 200M Series", DRIVER_AMD_R300
, 64 },
1169 {HW_VENDOR_AMD
, CARD_AMD_RADEON_X700
, "ATI Radeon X700 SE", DRIVER_AMD_R300
, 128 },
1170 {HW_VENDOR_AMD
, CARD_AMD_RADEON_X1600
, "ATI Radeon X1600 Series", DRIVER_AMD_R300
, 128 },
1171 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD2350
, "ATI Mobility Radeon HD 2350", DRIVER_AMD_R600
, 256 },
1172 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD2600
, "ATI Mobility Radeon HD 2600", DRIVER_AMD_R600
, 256 },
1173 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD2900
, "ATI Radeon HD 2900 XT", DRIVER_AMD_R600
, 512 },
1174 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD3200
, "ATI Radeon HD 3200 Graphics", DRIVER_AMD_R600
, 128 },
1175 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4350
, "ATI Radeon HD 4350", DRIVER_AMD_R600
, 256 },
1176 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4600
, "ATI Radeon HD 4600 Series", DRIVER_AMD_R600
, 512 },
1177 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4700
, "ATI Radeon HD 4700 Series", DRIVER_AMD_R600
, 512 },
1178 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4800
, "ATI Radeon HD 4800 Series", DRIVER_AMD_R600
, 512 },
1179 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5400
, "ATI Radeon HD 5400 Series", DRIVER_AMD_R600
, 512 },
1180 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5600
, "ATI Radeon HD 5600 Series", DRIVER_AMD_R600
, 512 },
1181 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5700
, "ATI Radeon HD 5700 Series", DRIVER_AMD_R600
, 512 },
1182 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5800
, "ATI Radeon HD 5800 Series", DRIVER_AMD_R600
, 1024},
1183 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5900
, "ATI Radeon HD 5900 Series", DRIVER_AMD_R600
, 1024},
1184 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6300
, "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600
, 1024},
1185 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6400
, "AMD Radeon HD 6400 Series", DRIVER_AMD_R600
, 1024},
1186 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6410D
, "AMD Radeon HD 6410D", DRIVER_AMD_R600
, 1024},
1187 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6550D
, "AMD Radeon HD 6550D", DRIVER_AMD_R600
, 1024},
1188 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6600
, "AMD Radeon HD 6600 Series", DRIVER_AMD_R600
, 1024},
1189 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6600M
, "AMD Radeon HD 6600M Series", DRIVER_AMD_R600
, 512 },
1190 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6800
, "AMD Radeon HD 6800 Series", DRIVER_AMD_R600
, 1024},
1191 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6900
, "AMD Radeon HD 6900 Series", DRIVER_AMD_R600
, 2048},
1193 {HW_VENDOR_INTEL
, CARD_INTEL_I830G
, "Intel(R) 82830M Graphics Controller", DRIVER_INTEL_GMA800
, 32 },
1194 {HW_VENDOR_INTEL
, CARD_INTEL_I855G
, "Intel(R) 82852/82855 GM/GME Graphics Controller", DRIVER_INTEL_GMA800
, 32 },
1195 {HW_VENDOR_INTEL
, CARD_INTEL_I865G
, "Intel(R) 82865G Graphics Controller", DRIVER_INTEL_GMA800
, 32 },
1196 {HW_VENDOR_INTEL
, CARD_INTEL_I915G
, "Intel(R) 82915G/GV/910GL Express Chipset Family", DRIVER_INTEL_GMA900
, 64 },
1197 {HW_VENDOR_INTEL
, CARD_INTEL_I915GM
, "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family", DRIVER_INTEL_GMA900
, 64 },
1198 {HW_VENDOR_INTEL
, CARD_INTEL_I945GM
, "Mobile Intel(R) 945GM Express Chipset Family", DRIVER_INTEL_GMA950
, 64 },
1199 {HW_VENDOR_INTEL
, CARD_INTEL_X3100
, "Mobile Intel(R) 965 Express Chipset Family", DRIVER_INTEL_GMA3000
, 128},
1200 {HW_VENDOR_INTEL
, CARD_INTEL_GM45
, "Mobile Intel(R) GM45 Express Chipset Family", DRIVER_INTEL_GMA3000
, 512}
1203 static const struct driver_version_information
*get_driver_version_info(enum wined3d_display_driver driver
,
1204 enum wined3d_driver_model driver_model
)
1208 TRACE("Looking up version info for driver=%d driver_model=%d\n", driver
, driver_model
);
1209 for (i
= 0; i
< (sizeof(driver_version_table
) / sizeof(driver_version_table
[0])); i
++)
1211 const struct driver_version_information
*entry
= &driver_version_table
[i
];
1213 if (entry
->driver
== driver
&& entry
->driver_model
== driver_model
)
1215 TRACE_(d3d_caps
)("Found driver '%s' version=%d subversion=%d build=%d\n",
1216 entry
->driver_name
, entry
->version
, entry
->subversion
, entry
->build
);
1224 static void init_driver_info(struct wined3d_driver_info
*driver_info
,
1225 enum wined3d_pci_vendor vendor
, enum wined3d_pci_device device
)
1227 OSVERSIONINFOW os_version
;
1228 WORD driver_os_version
;
1230 enum wined3d_display_driver driver
= DRIVER_UNKNOWN
;
1231 enum wined3d_driver_model driver_model
;
1232 const struct driver_version_information
*version_info
;
1234 if (wined3d_settings
.pci_vendor_id
!= PCI_VENDOR_NONE
)
1236 TRACE_(d3d_caps
)("Overriding PCI vendor ID with: %04x\n", wined3d_settings
.pci_vendor_id
);
1237 vendor
= wined3d_settings
.pci_vendor_id
;
1239 driver_info
->vendor
= vendor
;
1241 if (wined3d_settings
.pci_device_id
!= PCI_DEVICE_NONE
)
1243 TRACE_(d3d_caps
)("Overriding PCI device ID with: %04x\n", wined3d_settings
.pci_device_id
);
1244 device
= wined3d_settings
.pci_device_id
;
1246 driver_info
->device
= device
;
1248 /* Set a default amount of video memory (64MB). In general this code isn't used unless the user
1249 * overrides the pci ids to a card which is not in our database. */
1250 driver_info
->vidmem
= WINE_DEFAULT_VIDMEM
;
1252 memset(&os_version
, 0, sizeof(os_version
));
1253 os_version
.dwOSVersionInfoSize
= sizeof(os_version
);
1254 if (!GetVersionExW(&os_version
))
1256 ERR("Failed to get OS version, reporting 2000/XP.\n");
1257 driver_os_version
= 6;
1258 driver_model
= DRIVER_MODEL_NT5X
;
1262 TRACE("OS version %u.%u.\n", os_version
.dwMajorVersion
, os_version
.dwMinorVersion
);
1263 switch (os_version
.dwMajorVersion
)
1266 /* If needed we could distinguish between 9x and NT4, but this code won't make
1267 * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
1269 driver_os_version
= 4;
1270 driver_model
= DRIVER_MODEL_WIN9X
;
1274 driver_os_version
= 6;
1275 driver_model
= DRIVER_MODEL_NT5X
;
1279 if (os_version
.dwMinorVersion
== 0)
1281 driver_os_version
= 7;
1282 driver_model
= DRIVER_MODEL_NT6X
;
1286 if (os_version
.dwMinorVersion
> 1)
1288 FIXME("Unhandled OS version %u.%u, reporting Win 7.\n",
1289 os_version
.dwMajorVersion
, os_version
.dwMinorVersion
);
1291 driver_os_version
= 8;
1292 driver_model
= DRIVER_MODEL_NT6X
;
1297 FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n",
1298 os_version
.dwMajorVersion
, os_version
.dwMinorVersion
);
1299 driver_os_version
= 6;
1300 driver_model
= DRIVER_MODEL_NT5X
;
1305 /* When we reach this stage we always have a vendor or device id (it can be a default one).
1306 * This means that unless the ids are overriden, we will always find a GPU description. */
1307 for (i
= 0; i
< (sizeof(gpu_description_table
) / sizeof(gpu_description_table
[0])); i
++)
1309 if (vendor
== gpu_description_table
[i
].vendor
&& device
== gpu_description_table
[i
].card
)
1311 TRACE_(d3d_caps
)("Found card %04x:%04x in driver DB.\n", vendor
, device
);
1313 driver_info
->description
= gpu_description_table
[i
].description
;
1314 driver_info
->vidmem
= gpu_description_table
[i
].vidmem
* 1024*1024;
1315 driver
= gpu_description_table
[i
].driver
;
1320 if (wined3d_settings
.emulated_textureram
)
1322 TRACE_(d3d_caps
)("Overriding amount of video memory with: %d byte\n", wined3d_settings
.emulated_textureram
);
1323 driver_info
->vidmem
= wined3d_settings
.emulated_textureram
;
1326 /* Try to obtain driver version information for the current Windows version. This fails in
1328 * - the gpu is not available on the currently selected OS version:
1329 * - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
1330 * version information for the current Windows version is returned instead of faked info.
1331 * We do the same and assume the default Windows version to emulate is WinXP.
1333 * - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
1334 * For now return the XP driver info. Perhaps later on we should return VESA.
1336 * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
1337 * This could be an indication that our database is not up to date, so this should be fixed.
1339 version_info
= get_driver_version_info(driver
, driver_model
);
1342 driver_info
->name
= version_info
->driver_name
;
1343 driver_info
->version_high
= MAKEDWORD_VERSION(driver_os_version
, version_info
->version
);
1344 driver_info
->version_low
= MAKEDWORD_VERSION(version_info
->subversion
, version_info
->build
);
1348 version_info
= get_driver_version_info(driver
, DRIVER_MODEL_NT5X
);
1351 driver_info
->name
= version_info
->driver_name
;
1352 driver_info
->version_high
= MAKEDWORD_VERSION(driver_os_version
, version_info
->version
);
1353 driver_info
->version_low
= MAKEDWORD_VERSION(version_info
->subversion
, version_info
->build
);
1357 driver_info
->description
= "Direct3D HAL";
1358 driver_info
->name
= "Display";
1359 driver_info
->version_high
= MAKEDWORD_VERSION(driver_os_version
, 15);
1360 driver_info
->version_low
= MAKEDWORD_VERSION(8, 6); /* Nvidia RIVA TNT, arbitrary */
1362 FIXME("Unable to find a driver/device info for vendor_id=%#x device_id=%#x for driver_model=%d\n",
1363 vendor
, device
, driver_model
);
1367 TRACE_(d3d_caps
)("Reporting (fake) driver version 0x%08x-0x%08x.\n",
1368 driver_info
->version_high
, driver_info
->version_low
);
1371 /* Context activation is done by the caller. */
1372 static void fixup_extensions(struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
1373 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
1377 for (i
= 0; i
< (sizeof(quirk_table
) / sizeof(*quirk_table
)); ++i
)
1379 if (!quirk_table
[i
].match(gl_info
, gl_renderer
, gl_vendor
, card_vendor
, device
)) continue;
1380 TRACE_(d3d_caps
)("Applying driver quirk \"%s\".\n", quirk_table
[i
].description
);
1381 quirk_table
[i
].apply(gl_info
);
1384 /* Find out if PBOs work as they are supposed to. */
1385 test_pbo_functionality(gl_info
);
1388 static DWORD
wined3d_parse_gl_version(const char *gl_version
)
1390 const char *ptr
= gl_version
;
1394 if (major
<= 0) ERR_(d3d_caps
)("Invalid opengl major version: %d.\n", major
);
1396 while (isdigit(*ptr
)) ++ptr
;
1397 if (*ptr
++ != '.') ERR_(d3d_caps
)("Invalid opengl version string: %s.\n", debugstr_a(gl_version
));
1401 TRACE_(d3d_caps
)("Found OpenGL version: %d.%d.\n", major
, minor
);
1403 return MAKEDWORD_VERSION(major
, minor
);
1406 static enum wined3d_gl_vendor
wined3d_guess_gl_vendor(const struct wined3d_gl_info
*gl_info
,
1407 const char *gl_vendor_string
, const char *gl_renderer
)
1410 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
1411 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
1412 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
1414 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
1415 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
1416 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
1417 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
1418 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
1419 * the chance that other implementations support them is rather small since Win32 QuickTime uses
1420 * DirectDraw, not OpenGL. */
1421 if (gl_info
->supported
[APPLE_FENCE
]
1422 && gl_info
->supported
[APPLE_CLIENT_STORAGE
]
1423 && gl_info
->supported
[APPLE_FLUSH_RENDER
]
1424 && gl_info
->supported
[APPLE_YCBCR_422
])
1425 return GL_VENDOR_APPLE
;
1427 if (strstr(gl_vendor_string
, "NVIDIA"))
1428 return GL_VENDOR_NVIDIA
;
1430 if (strstr(gl_vendor_string
, "ATI"))
1431 return GL_VENDOR_FGLRX
;
1433 if (strstr(gl_vendor_string
, "Intel(R)")
1434 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1435 || strstr(gl_renderer
, "Intel")
1436 || strstr(gl_vendor_string
, "Intel Inc."))
1437 return GL_VENDOR_INTEL
;
1439 if (strstr(gl_vendor_string
, "Mesa")
1440 || strstr(gl_vendor_string
, "Advanced Micro Devices, Inc.")
1441 || strstr(gl_vendor_string
, "DRI R300 Project")
1442 || strstr(gl_vendor_string
, "X.Org R300 Project")
1443 || strstr(gl_vendor_string
, "Tungsten Graphics, Inc")
1444 || strstr(gl_vendor_string
, "VMware, Inc.")
1445 || strstr(gl_renderer
, "Mesa")
1446 || strstr(gl_renderer
, "Gallium"))
1447 return GL_VENDOR_MESA
;
1449 FIXME_(d3d_caps
)("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n",
1450 debugstr_a(gl_vendor_string
));
1452 return GL_VENDOR_UNKNOWN
;
1455 static enum wined3d_pci_vendor
wined3d_guess_card_vendor(const char *gl_vendor_string
, const char *gl_renderer
)
1457 if (strstr(gl_vendor_string
, "NVIDIA")
1458 || strstr(gl_vendor_string
, "nouveau"))
1459 return HW_VENDOR_NVIDIA
;
1461 if (strstr(gl_vendor_string
, "ATI")
1462 || strstr(gl_vendor_string
, "Advanced Micro Devices, Inc.")
1463 || strstr(gl_vendor_string
, "X.Org R300 Project")
1464 || strstr(gl_renderer
, "AMD")
1465 || strstr(gl_renderer
, "R100")
1466 || strstr(gl_renderer
, "R200")
1467 || strstr(gl_renderer
, "R300")
1468 || strstr(gl_renderer
, "R600")
1469 || strstr(gl_renderer
, "R700"))
1470 return HW_VENDOR_AMD
;
1472 if (strstr(gl_vendor_string
, "Intel(R)")
1473 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1474 || strstr(gl_renderer
, "Intel")
1475 || strstr(gl_vendor_string
, "Intel Inc."))
1476 return HW_VENDOR_INTEL
;
1478 if (strstr(gl_vendor_string
, "Mesa")
1479 || strstr(gl_vendor_string
, "Brian Paul")
1480 || strstr(gl_vendor_string
, "Tungsten Graphics, Inc")
1481 || strstr(gl_vendor_string
, "VMware, Inc."))
1482 return HW_VENDOR_SOFTWARE
;
1484 FIXME_(d3d_caps
)("Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA.\n", debugstr_a(gl_vendor_string
));
1486 return HW_VENDOR_NVIDIA
;
1489 static UINT
d3d_level_from_gl_info(const struct wined3d_gl_info
*gl_info
)
1493 if (gl_info
->supported
[ARB_MULTITEXTURE
])
1495 if (gl_info
->supported
[ARB_TEXTURE_COMPRESSION
]
1496 && gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
]
1497 && gl_info
->supported
[ARB_TEXTURE_ENV_DOT3
])
1499 if (level
== 7 && gl_info
->supported
[ARB_MULTISAMPLE
]
1500 && gl_info
->supported
[ARB_TEXTURE_BORDER_CLAMP
])
1502 if (level
== 8 && gl_info
->supported
[ARB_FRAGMENT_PROGRAM
]
1503 && gl_info
->supported
[ARB_VERTEX_SHADER
])
1505 if (level
== 9 && gl_info
->supported
[EXT_GPU_SHADER4
])
1511 static enum wined3d_pci_device
select_card_nvidia_binary(const struct wined3d_gl_info
*gl_info
,
1512 const char *gl_renderer
)
1514 UINT d3d_level
= d3d_level_from_gl_info(gl_info
);
1517 if (d3d_level
>= 10)
1521 const char *renderer
;
1522 enum wined3d_pci_device id
;
1526 {"GTX 580", CARD_NVIDIA_GEFORCE_GTX580
}, /* Geforce 500 - highend */
1527 {"GTX 570", CARD_NVIDIA_GEFORCE_GTX570
}, /* Geforce 500 - midend high */
1528 {"GTX 560 Ti", CARD_NVIDIA_GEFORCE_GTX560TI
}, /* Geforce 500 - midend */
1529 {"GTX 560", CARD_NVIDIA_GEFORCE_GTX560
}, /* Geforce 500 - midend */
1530 {"GT 555M", CARD_NVIDIA_GEFORCE_GT555M
}, /* Geforce 500 - midend mobile */
1531 {"GTX 550 Ti", CARD_NVIDIA_GEFORCE_GTX550
}, /* Geforce 500 - midend */
1532 {"GTX 480", CARD_NVIDIA_GEFORCE_GTX480
}, /* Geforce 400 - highend */
1533 {"GTX 470", CARD_NVIDIA_GEFORCE_GTX470
}, /* Geforce 400 - midend high */
1534 {"GTX 465", CARD_NVIDIA_GEFORCE_GTX465
}, /* Geforce 400 - midend */
1535 {"GTX 460M", CARD_NVIDIA_GEFORCE_GTX460M
}, /* Geforce 400 - highend mobile */
1536 {"GTX 460", CARD_NVIDIA_GEFORCE_GTX460
}, /* Geforce 400 - midend */
1537 {"GTS 450", CARD_NVIDIA_GEFORCE_GTS450
}, /* Geforce 400 - midend low */
1538 {"GT 440", CARD_NVIDIA_GEFORCE_GT440
}, /* Geforce 400 - lowend */
1539 {"GT 430", CARD_NVIDIA_GEFORCE_GT430
}, /* Geforce 400 - lowend */
1540 {"GT 420", CARD_NVIDIA_GEFORCE_GT420
}, /* Geforce 400 - lowend */
1541 {"GT 330", CARD_NVIDIA_GEFORCE_GT330
}, /* Geforce 300 - highend */
1542 {"GTS 360M", CARD_NVIDIA_GEFORCE_GTS350M
}, /* Geforce 300 - highend mobile */
1543 {"GTS 350M", CARD_NVIDIA_GEFORCE_GTS350M
}, /* Geforce 300 - highend mobile */
1544 {"GT 330M", CARD_NVIDIA_GEFORCE_GT325M
}, /* Geforce 300 - midend mobile */
1545 {"GT 325M", CARD_NVIDIA_GEFORCE_GT325M
}, /* Geforce 300 - midend mobile */
1546 {"GT 320M", CARD_NVIDIA_GEFORCE_GT320M
}, /* Geforce 300 - midend mobile */
1547 {"GTX 295", CARD_NVIDIA_GEFORCE_GTX280
}, /* Geforce 200 - highend */
1548 {"GTX 285", CARD_NVIDIA_GEFORCE_GTX280
}, /* Geforce 200 - highend */
1549 {"GTX 280", CARD_NVIDIA_GEFORCE_GTX280
}, /* Geforce 200 - highend */
1550 {"GTX 275", CARD_NVIDIA_GEFORCE_GTX275
}, /* Geforce 200 - midend high */
1551 {"GTX 260", CARD_NVIDIA_GEFORCE_GTX260
}, /* Geforce 200 - midend */
1552 {"GT 240", CARD_NVIDIA_GEFORCE_GT240
}, /* Geforce 200 - midend */
1553 {"GT 220", CARD_NVIDIA_GEFORCE_GT220
}, /* Geforce 200 - lowend */
1554 {"Geforce 310", CARD_NVIDIA_GEFORCE_210
}, /* Geforce 200 - lowend */
1555 {"Geforce 305", CARD_NVIDIA_GEFORCE_210
}, /* Geforce 200 - lowend */
1556 {"Geforce 210", CARD_NVIDIA_GEFORCE_210
}, /* Geforce 200 - lowend */
1557 {"G 210", CARD_NVIDIA_GEFORCE_210
}, /* Geforce 200 - lowend */
1558 {"GTS 250", CARD_NVIDIA_GEFORCE_9800GT
}, /* Geforce 9 - highend / Geforce 200 - midend */
1559 {"GTS 150", CARD_NVIDIA_GEFORCE_9800GT
}, /* Geforce 9 - highend / Geforce 200 - midend */
1560 {"9800", CARD_NVIDIA_GEFORCE_9800GT
}, /* Geforce 9 - highend / Geforce 200 - midend */
1561 {"GT 140", CARD_NVIDIA_GEFORCE_9600GT
}, /* Geforce 9 - midend */
1562 {"9600", CARD_NVIDIA_GEFORCE_9600GT
}, /* Geforce 9 - midend */
1563 {"GT 130", CARD_NVIDIA_GEFORCE_9500GT
}, /* Geforce 9 - midend low / Geforce 200 - low */
1564 {"GT 120", CARD_NVIDIA_GEFORCE_9500GT
}, /* Geforce 9 - midend low / Geforce 200 - low */
1565 {"9500", CARD_NVIDIA_GEFORCE_9500GT
}, /* Geforce 9 - midend low / Geforce 200 - low */
1566 {"9400", CARD_NVIDIA_GEFORCE_9400GT
}, /* Geforce 9 - lowend */
1567 {"9300", CARD_NVIDIA_GEFORCE_9200
}, /* Geforce 9 - lowend low */
1568 {"9200", CARD_NVIDIA_GEFORCE_9200
}, /* Geforce 9 - lowend low */
1569 {"9100", CARD_NVIDIA_GEFORCE_9200
}, /* Geforce 9 - lowend low */
1570 {"G 100", CARD_NVIDIA_GEFORCE_9200
}, /* Geforce 9 - lowend low */
1571 {"8800 GTX", CARD_NVIDIA_GEFORCE_8800GTX
}, /* Geforce 8 - highend high */
1572 {"8800", CARD_NVIDIA_GEFORCE_8800GTS
}, /* Geforce 8 - highend */
1573 {"8600 M", CARD_NVIDIA_GEFORCE_8600MGT
}, /* Geforce 8 - midend mobile */
1574 {"8700", CARD_NVIDIA_GEFORCE_8600GT
}, /* Geforce 8 - midend */
1575 {"8600", CARD_NVIDIA_GEFORCE_8600GT
}, /* Geforce 8 - midend */
1576 {"8500", CARD_NVIDIA_GEFORCE_8400GS
}, /* Geforce 8 - mid-lowend */
1577 {"8400", CARD_NVIDIA_GEFORCE_8400GS
}, /* Geforce 8 - mid-lowend */
1578 {"8300", CARD_NVIDIA_GEFORCE_8300GS
}, /* Geforce 8 - lowend */
1579 {"8200", CARD_NVIDIA_GEFORCE_8300GS
}, /* Geforce 8 - lowend */
1580 {"8100", CARD_NVIDIA_GEFORCE_8300GS
}, /* Geforce 8 - lowend */
1583 for (i
= 0; i
< sizeof(cards
) / sizeof(*cards
); ++i
)
1585 if (strstr(gl_renderer
, cards
[i
].renderer
))
1589 /* Geforce8-compatible fall back if the GPU is not in the list yet */
1590 return CARD_NVIDIA_GEFORCE_8300GS
;
1593 /* Both the GeforceFX, 6xxx and 7xxx series support D3D9. The last two types have more
1594 * shader capabilities, so we use the shader capabilities to distinguish between FX and 6xxx/7xxx.
1596 if (d3d_level
>= 9 && gl_info
->supported
[NV_VERTEX_PROGRAM3
])
1600 const char *renderer
;
1601 enum wined3d_pci_device id
;
1605 {"Quadro FX 5", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1606 {"Quadro FX 4", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1607 {"7950", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1608 {"7900", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1609 {"7800", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1610 {"7700", CARD_NVIDIA_GEFORCE_7600
}, /* Geforce 7 - midend */
1611 {"7600", CARD_NVIDIA_GEFORCE_7600
}, /* Geforce 7 - midend */
1612 {"7400", CARD_NVIDIA_GEFORCE_7400
}, /* Geforce 7 - lower medium */
1613 {"7300", CARD_NVIDIA_GEFORCE_7300
}, /* Geforce 7 - lowend */
1614 {"6800", CARD_NVIDIA_GEFORCE_6800
}, /* Geforce 6 - highend */
1615 {"6700", CARD_NVIDIA_GEFORCE_6600GT
}, /* Geforce 6 - midend */
1616 {"6610", CARD_NVIDIA_GEFORCE_6600GT
}, /* Geforce 6 - midend */
1617 {"6600", CARD_NVIDIA_GEFORCE_6600GT
}, /* Geforce 6 - midend */
1620 for (i
= 0; i
< sizeof(cards
) / sizeof(*cards
); ++i
)
1622 if (strstr(gl_renderer
, cards
[i
].renderer
))
1626 /* Geforce 6/7 - lowend */
1627 return CARD_NVIDIA_GEFORCE_6200
; /* Geforce 6100/6150/6200/7300/7400/7500 */
1632 /* GeforceFX - highend */
1633 if (strstr(gl_renderer
, "5800")
1634 || strstr(gl_renderer
, "5900")
1635 || strstr(gl_renderer
, "5950")
1636 || strstr(gl_renderer
, "Quadro FX"))
1638 return CARD_NVIDIA_GEFORCEFX_5800
;
1641 /* GeforceFX - midend */
1642 if (strstr(gl_renderer
, "5600")
1643 || strstr(gl_renderer
, "5650")
1644 || strstr(gl_renderer
, "5700")
1645 || strstr(gl_renderer
, "5750"))
1647 return CARD_NVIDIA_GEFORCEFX_5600
;
1650 /* GeforceFX - lowend */
1651 return CARD_NVIDIA_GEFORCEFX_5200
; /* GeforceFX 5100/5200/5250/5300/5500 */
1656 if (strstr(gl_renderer
, "GeForce4 Ti") || strstr(gl_renderer
, "Quadro4"))
1658 return CARD_NVIDIA_GEFORCE4_TI4200
; /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800, Quadro4 */
1661 return CARD_NVIDIA_GEFORCE3
; /* Geforce3 standard/Ti200/Ti500, Quadro DCC */
1666 if (strstr(gl_renderer
, "GeForce4 MX"))
1668 return CARD_NVIDIA_GEFORCE4_MX
; /* MX420/MX440/MX460/MX4000 */
1671 if (strstr(gl_renderer
, "GeForce2 MX") || strstr(gl_renderer
, "Quadro2 MXR"))
1673 return CARD_NVIDIA_GEFORCE2_MX
; /* Geforce2 standard/MX100/MX200/MX400, Quadro2 MXR */
1676 if (strstr(gl_renderer
, "GeForce2") || strstr(gl_renderer
, "Quadro2"))
1678 return CARD_NVIDIA_GEFORCE2
; /* Geforce2 GTS/Pro/Ti/Ultra, Quadro2 */
1681 return CARD_NVIDIA_GEFORCE
; /* Geforce 256/DDR, Quadro */
1684 if (strstr(gl_renderer
, "TNT2"))
1686 return CARD_NVIDIA_RIVA_TNT2
; /* Riva TNT2 standard/M64/Pro/Ultra */
1689 return CARD_NVIDIA_RIVA_TNT
; /* Riva TNT, Vanta */
1692 static enum wined3d_pci_device
select_card_amd_binary(const struct wined3d_gl_info
*gl_info
,
1693 const char *gl_renderer
)
1695 UINT d3d_level
= d3d_level_from_gl_info(gl_info
);
1697 /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1699 * Beware: renderer string do not match exact card model,
1700 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1701 if (d3d_level
>= 10)
1707 const char *renderer
;
1708 enum wined3d_pci_device id
;
1712 /* Northern Islands */
1713 {"HD 6900", CARD_AMD_RADEON_HD6900
},
1714 {"HD 6800", CARD_AMD_RADEON_HD6800
},
1715 {"HD 6630M",CARD_AMD_RADEON_HD6600M
},
1716 {"HD 6600M",CARD_AMD_RADEON_HD6600M
},
1717 {"HD 6600", CARD_AMD_RADEON_HD6600
},
1718 {"HD 6500M",CARD_AMD_RADEON_HD6600M
},
1719 {"HD 6500", CARD_AMD_RADEON_HD6600
},
1720 {"HD 6400", CARD_AMD_RADEON_HD6400
},
1721 {"HD 6300", CARD_AMD_RADEON_HD6300
},
1722 {"HD 6200", CARD_AMD_RADEON_HD6300
},
1724 {"HD 5870", CARD_AMD_RADEON_HD5800
}, /* Radeon EG CYPRESS PRO */
1725 {"HD 5850", CARD_AMD_RADEON_HD5800
}, /* Radeon EG CYPRESS XT */
1726 {"HD 5800", CARD_AMD_RADEON_HD5800
}, /* Radeon EG CYPRESS HD58xx generic renderer string */
1727 {"HD 5770", CARD_AMD_RADEON_HD5700
}, /* Radeon EG JUNIPER XT */
1728 {"HD 5750", CARD_AMD_RADEON_HD5700
}, /* Radeon EG JUNIPER LE */
1729 {"HD 5700", CARD_AMD_RADEON_HD5700
}, /* Radeon EG JUNIPER HD57xx generic renderer string */
1730 {"HD 5670", CARD_AMD_RADEON_HD5600
}, /* Radeon EG REDWOOD XT */
1731 {"HD 5570", CARD_AMD_RADEON_HD5600
}, /* Radeon EG REDWOOD PRO mapped to HD5600 series */
1732 {"HD 5550", CARD_AMD_RADEON_HD5600
}, /* Radeon EG REDWOOD LE mapped to HD5600 series */
1733 {"HD 5450", CARD_AMD_RADEON_HD5400
}, /* Radeon EG CEDAR PRO */
1735 {"HD 4890", CARD_AMD_RADEON_HD4800
}, /* Radeon RV790 */
1736 {"HD 4870", CARD_AMD_RADEON_HD4800
}, /* Radeon RV770 */
1737 {"HD 4850", CARD_AMD_RADEON_HD4800
}, /* Radeon RV770 */
1738 {"HD 4830", CARD_AMD_RADEON_HD4800
}, /* Radeon RV770 */
1739 {"HD 4800", CARD_AMD_RADEON_HD4800
}, /* Radeon RV7xx HD48xx generic renderer string */
1740 {"HD 4770", CARD_AMD_RADEON_HD4700
}, /* Radeon RV740 */
1741 {"HD 4700", CARD_AMD_RADEON_HD4700
}, /* Radeon RV7xx HD47xx generic renderer string */
1742 {"HD 4670", CARD_AMD_RADEON_HD4600
}, /* Radeon RV730 */
1743 {"HD 4650", CARD_AMD_RADEON_HD4600
}, /* Radeon RV730 */
1744 {"HD 4600", CARD_AMD_RADEON_HD4600
}, /* Radeon RV730 */
1745 {"HD 4550", CARD_AMD_RADEON_HD4350
}, /* Radeon RV710 */
1746 {"HD 4350", CARD_AMD_RADEON_HD4350
}, /* Radeon RV710 */
1747 /* R600/R700 integrated */
1748 {"HD 3300", CARD_AMD_RADEON_HD3200
},
1749 {"HD 3200", CARD_AMD_RADEON_HD3200
},
1750 {"HD 3100", CARD_AMD_RADEON_HD3200
},
1752 {"HD 3870", CARD_AMD_RADEON_HD2900
}, /* HD2900/HD3800 - highend */
1753 {"HD 3850", CARD_AMD_RADEON_HD2900
}, /* HD2900/HD3800 - highend */
1754 {"HD 2900", CARD_AMD_RADEON_HD2900
}, /* HD2900/HD3800 - highend */
1755 {"HD 3830", CARD_AMD_RADEON_HD2600
}, /* China-only midend */
1756 {"HD 3690", CARD_AMD_RADEON_HD2600
}, /* HD2600/HD3600 - midend */
1757 {"HD 3650", CARD_AMD_RADEON_HD2600
}, /* HD2600/HD3600 - midend */
1758 {"HD 2600", CARD_AMD_RADEON_HD2600
}, /* HD2600/HD3600 - midend */
1759 {"HD 3470", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1760 {"HD 3450", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1761 {"HD 3430", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1762 {"HD 3400", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1763 {"HD 2400", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1764 {"HD 2350", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1767 for (i
= 0; i
< sizeof(cards
) / sizeof(*cards
); ++i
)
1769 if (strstr(gl_renderer
, cards
[i
].renderer
))
1773 /* Default for when no GPU has been found */
1774 return CARD_AMD_RADEON_HD3200
;
1780 if (strstr(gl_renderer
, "X1600")
1781 || strstr(gl_renderer
, "X1650")
1782 || strstr(gl_renderer
, "X1800")
1783 || strstr(gl_renderer
, "X1900")
1784 || strstr(gl_renderer
, "X1950"))
1786 return CARD_AMD_RADEON_X1600
;
1789 /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx)
1790 * Note X2300/X2500/HD2300 are R5xx GPUs with a 2xxx naming but they are still DX9-only */
1791 if (strstr(gl_renderer
, "X700")
1792 || strstr(gl_renderer
, "X800")
1793 || strstr(gl_renderer
, "X850")
1794 || strstr(gl_renderer
, "X1300")
1795 || strstr(gl_renderer
, "X1400")
1796 || strstr(gl_renderer
, "X1450")
1797 || strstr(gl_renderer
, "X1550")
1798 || strstr(gl_renderer
, "X2300")
1799 || strstr(gl_renderer
, "X2500")
1800 || strstr(gl_renderer
, "HD 2300")
1803 return CARD_AMD_RADEON_X700
;
1806 /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400MHz */
1807 if (strstr(gl_renderer
, "Radeon Xpress"))
1809 return CARD_AMD_RADEON_XPRESS_200M
;
1813 return CARD_AMD_RADEON_9500
; /* Radeon 9500/9550/9600/9700/9800/X300/X550/X600 */
1817 return CARD_AMD_RADEON_8500
; /* Radeon 8500/9000/9100/9200/9300 */
1820 return CARD_AMD_RADEON_7200
; /* Radeon 7000/7100/7200/7500 */
1822 return CARD_AMD_RAGE_128PRO
;
1825 static enum wined3d_pci_device
select_card_intel(const struct wined3d_gl_info
*gl_info
,
1826 const char *gl_renderer
)
1828 if (strstr(gl_renderer
, "GM45")) return CARD_INTEL_GM45
;
1829 if (strstr(gl_renderer
, "X3100") || strstr(gl_renderer
, "965GM"))
1831 /* MacOS calls the card GMA X3100, otherwise known as GM965/GL960 */
1832 return CARD_INTEL_X3100
;
1835 if (strstr(gl_renderer
, "GMA 950") || strstr(gl_renderer
, "945GM"))
1837 /* MacOS calls the card GMA 950, but everywhere else the PCI ID is named 945GM */
1838 return CARD_INTEL_I945GM
;
1841 if (strstr(gl_renderer
, "915GM")) return CARD_INTEL_I915GM
;
1842 if (strstr(gl_renderer
, "915G")) return CARD_INTEL_I915G
;
1843 if (strstr(gl_renderer
, "865G")) return CARD_INTEL_I865G
;
1844 if (strstr(gl_renderer
, "855G")) return CARD_INTEL_I855G
;
1845 if (strstr(gl_renderer
, "830G")) return CARD_INTEL_I830G
;
1846 return CARD_INTEL_I915G
;
1850 static enum wined3d_pci_device
select_card_amd_mesa(const struct wined3d_gl_info
*gl_info
,
1851 const char *gl_renderer
)
1856 /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1858 * Beware: renderer string do not match exact card model,
1859 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1860 if (strstr(gl_renderer
, "Gallium"))
1862 /* 20101109 - These are never returned by current Gallium radeon
1863 * drivers: R700, RV790, R680, RV535, RV516, R410, RS485, RV360, RV351.
1865 * These are returned but not handled: RC410, RV380. */
1868 const char *renderer
;
1869 enum wined3d_pci_device id
;
1873 /* Northern Islands */
1874 {"CAYMAN", CARD_AMD_RADEON_HD6900
},
1875 {"BARTS", CARD_AMD_RADEON_HD6800
},
1876 {"TURKS", CARD_AMD_RADEON_HD6600
},
1877 {"SUMO2", CARD_AMD_RADEON_HD6410D
}, /* SUMO2 first, because we do a strstr(). */
1878 {"SUMO", CARD_AMD_RADEON_HD6550D
},
1879 {"CAICOS", CARD_AMD_RADEON_HD6400
},
1880 {"PALM", CARD_AMD_RADEON_HD6300
},
1882 {"HEMLOCK", CARD_AMD_RADEON_HD5900
},
1883 {"CYPRESS", CARD_AMD_RADEON_HD5800
},
1884 {"JUNIPER", CARD_AMD_RADEON_HD5700
},
1885 {"REDWOOD", CARD_AMD_RADEON_HD5600
},
1886 {"CEDAR", CARD_AMD_RADEON_HD5400
},
1888 {"R700", CARD_AMD_RADEON_HD4800
}, /* HD4800 - highend */
1889 {"RV790", CARD_AMD_RADEON_HD4800
},
1890 {"RV770", CARD_AMD_RADEON_HD4800
},
1891 {"RV740", CARD_AMD_RADEON_HD4700
}, /* HD4700 - midend */
1892 {"RV730", CARD_AMD_RADEON_HD4600
}, /* HD4600 - midend */
1893 {"RV710", CARD_AMD_RADEON_HD4350
}, /* HD4500/HD4350 - lowend */
1894 /* R600/R700 integrated */
1895 {"RS880", CARD_AMD_RADEON_HD3200
},
1896 {"RS780", CARD_AMD_RADEON_HD3200
},
1898 {"R680", CARD_AMD_RADEON_HD2900
}, /* HD2900/HD3800 - highend */
1899 {"R600", CARD_AMD_RADEON_HD2900
},
1900 {"RV670", CARD_AMD_RADEON_HD2900
},
1901 {"RV635", CARD_AMD_RADEON_HD2600
}, /* HD2600/HD3600 - midend; HD3830 is China-only midend */
1902 {"RV630", CARD_AMD_RADEON_HD2600
},
1903 {"RV620", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1904 {"RV610", CARD_AMD_RADEON_HD2350
},
1906 {"R580", CARD_AMD_RADEON_X1600
},
1907 {"R520", CARD_AMD_RADEON_X1600
},
1908 {"RV570", CARD_AMD_RADEON_X1600
},
1909 {"RV560", CARD_AMD_RADEON_X1600
},
1910 {"RV535", CARD_AMD_RADEON_X1600
},
1911 {"RV530", CARD_AMD_RADEON_X1600
},
1912 {"RV516", CARD_AMD_RADEON_X700
}, /* X700 is actually R400. */
1913 {"RV515", CARD_AMD_RADEON_X700
},
1915 {"R481", CARD_AMD_RADEON_X700
},
1916 {"R480", CARD_AMD_RADEON_X700
},
1917 {"R430", CARD_AMD_RADEON_X700
},
1918 {"R423", CARD_AMD_RADEON_X700
},
1919 {"R420", CARD_AMD_RADEON_X700
},
1920 {"R410", CARD_AMD_RADEON_X700
},
1921 {"RV410", CARD_AMD_RADEON_X700
},
1922 /* Radeon Xpress - onboard, DX9b, Shader 2.0, 300-400MHz */
1923 {"RS740", CARD_AMD_RADEON_XPRESS_200M
},
1924 {"RS690", CARD_AMD_RADEON_XPRESS_200M
},
1925 {"RS600", CARD_AMD_RADEON_XPRESS_200M
},
1926 {"RS485", CARD_AMD_RADEON_XPRESS_200M
},
1927 {"RS482", CARD_AMD_RADEON_XPRESS_200M
},
1928 {"RS480", CARD_AMD_RADEON_XPRESS_200M
},
1929 {"RS400", CARD_AMD_RADEON_XPRESS_200M
},
1931 {"R360", CARD_AMD_RADEON_9500
},
1932 {"R350", CARD_AMD_RADEON_9500
},
1933 {"R300", CARD_AMD_RADEON_9500
},
1934 {"RV370", CARD_AMD_RADEON_9500
},
1935 {"RV360", CARD_AMD_RADEON_9500
},
1936 {"RV351", CARD_AMD_RADEON_9500
},
1937 {"RV350", CARD_AMD_RADEON_9500
},
1940 for (i
= 0; i
< sizeof(cards
) / sizeof(*cards
); ++i
)
1942 if (strstr(gl_renderer
, cards
[i
].renderer
))
1947 d3d_level
= d3d_level_from_gl_info(gl_info
);
1948 if (d3d_level
>= 10)
1949 return CARD_AMD_RADEON_HD2600
;
1955 const char *renderer
;
1956 enum wined3d_pci_device id
;
1961 {"(R700", CARD_AMD_RADEON_HD4800
}, /* HD4800 - highend */
1962 {"(RV790", CARD_AMD_RADEON_HD4800
},
1963 {"(RV770", CARD_AMD_RADEON_HD4800
},
1964 {"(RV740", CARD_AMD_RADEON_HD4700
}, /* HD4700 - midend */
1965 {"(RV730", CARD_AMD_RADEON_HD4600
}, /* HD4600 - midend */
1966 {"(RV710", CARD_AMD_RADEON_HD4350
}, /* HD4500/HD4350 - lowend */
1967 /* R600/R700 integrated */
1968 {"RS880", CARD_AMD_RADEON_HD3200
},
1969 {"RS780", CARD_AMD_RADEON_HD3200
},
1971 {"(R680", CARD_AMD_RADEON_HD2900
}, /* HD2900/HD3800 - highend */
1972 {"(R600", CARD_AMD_RADEON_HD2900
},
1973 {"(RV670", CARD_AMD_RADEON_HD2900
},
1974 {"(RV635", CARD_AMD_RADEON_HD2600
}, /* HD2600/HD3600 - midend; HD3830 is China-only midend */
1975 {"(RV630", CARD_AMD_RADEON_HD2600
},
1976 {"(RV620", CARD_AMD_RADEON_HD2350
}, /* HD2300/HD2400/HD3400 - lowend */
1977 {"(RV610", CARD_AMD_RADEON_HD2350
},
1980 for (i
= 0; i
< sizeof(cards
) / sizeof(*cards
); ++i
)
1982 if (strstr(gl_renderer
, cards
[i
].renderer
))
1986 return CARD_AMD_RADEON_9500
;
1990 return CARD_AMD_RADEON_8500
; /* Radeon 8500/9000/9100/9200/9300 */
1993 return CARD_AMD_RADEON_7200
; /* Radeon 7000/7100/7200/7500 */
1995 return CARD_AMD_RAGE_128PRO
;
1998 static enum wined3d_pci_device
select_card_nvidia_mesa(const struct wined3d_gl_info
*gl_info
,
1999 const char *gl_renderer
)
2003 if (strstr(gl_renderer
, "Gallium"))
2009 const char *renderer
;
2010 enum wined3d_pci_device id
;
2014 {"NVC8", CARD_NVIDIA_GEFORCE_GTX570
},
2015 {"NVC4", CARD_NVIDIA_GEFORCE_GTX460
},
2016 {"NVC3", CARD_NVIDIA_GEFORCE_GT440
},
2017 {"NVC0", CARD_NVIDIA_GEFORCE_GTX480
},
2018 {"NVAF", CARD_NVIDIA_GEFORCE_GT320M
},
2019 {"NVAC", CARD_NVIDIA_GEFORCE_8200
},
2020 {"NVAA", CARD_NVIDIA_GEFORCE_8200
},
2021 {"NVA8", CARD_NVIDIA_GEFORCE_210
},
2022 {"NVA5", CARD_NVIDIA_GEFORCE_GT220
},
2023 {"NVA3", CARD_NVIDIA_GEFORCE_GT240
},
2024 {"NVA0", CARD_NVIDIA_GEFORCE_GTX280
},
2025 {"NV98", CARD_NVIDIA_GEFORCE_9200
},
2026 {"NV96", CARD_NVIDIA_GEFORCE_9400GT
},
2027 {"NV94", CARD_NVIDIA_GEFORCE_9600GT
},
2028 {"NV92", CARD_NVIDIA_GEFORCE_9800GT
},
2029 {"NV86", CARD_NVIDIA_GEFORCE_8500GT
},
2030 {"NV84", CARD_NVIDIA_GEFORCE_8600GT
},
2031 {"NV68", CARD_NVIDIA_GEFORCE_6200
}, /* 7050 */
2032 {"NV67", CARD_NVIDIA_GEFORCE_6200
}, /* 7000M */
2033 {"NV63", CARD_NVIDIA_GEFORCE_6200
}, /* 7100 */
2034 {"NV50", CARD_NVIDIA_GEFORCE_8800GTX
},
2035 {"NV4E", CARD_NVIDIA_GEFORCE_6200
}, /* 6100 Go / 6150 Go */
2036 {"NV4C", CARD_NVIDIA_GEFORCE_6200
}, /* 6150SE */
2037 {"NV4B", CARD_NVIDIA_GEFORCE_7600
},
2038 {"NV4A", CARD_NVIDIA_GEFORCE_6200
},
2039 {"NV49", CARD_NVIDIA_GEFORCE_7800GT
}, /* 7900 */
2040 {"NV47", CARD_NVIDIA_GEFORCE_7800GT
},
2041 {"NV46", CARD_NVIDIA_GEFORCE_7400
},
2042 {"NV45", CARD_NVIDIA_GEFORCE_6800
},
2043 {"NV44", CARD_NVIDIA_GEFORCE_6200
},
2044 {"NV43", CARD_NVIDIA_GEFORCE_6600GT
},
2045 {"NV42", CARD_NVIDIA_GEFORCE_6800
},
2046 {"NV41", CARD_NVIDIA_GEFORCE_6800
},
2047 {"NV40", CARD_NVIDIA_GEFORCE_6800
},
2048 {"NV38", CARD_NVIDIA_GEFORCEFX_5800
}, /* FX 5950 Ultra */
2049 {"NV36", CARD_NVIDIA_GEFORCEFX_5800
}, /* FX 5700/5750 */
2050 {"NV35", CARD_NVIDIA_GEFORCEFX_5800
}, /* FX 5900 */
2051 {"NV34", CARD_NVIDIA_GEFORCEFX_5200
},
2052 {"NV31", CARD_NVIDIA_GEFORCEFX_5600
},
2053 {"NV30", CARD_NVIDIA_GEFORCEFX_5800
},
2054 {"NV28", CARD_NVIDIA_GEFORCE4_TI4200
},
2055 {"NV25", CARD_NVIDIA_GEFORCE4_TI4200
},
2056 {"NV20", CARD_NVIDIA_GEFORCE3
},
2057 {"NV1F", CARD_NVIDIA_GEFORCE4_MX
}, /* GF4 MX IGP */
2058 {"NV1A", CARD_NVIDIA_GEFORCE2
}, /* GF2 IGP */
2059 {"NV18", CARD_NVIDIA_GEFORCE4_MX
},
2060 {"NV17", CARD_NVIDIA_GEFORCE4_MX
},
2061 {"NV16", CARD_NVIDIA_GEFORCE2
},
2062 {"NV15", CARD_NVIDIA_GEFORCE2
},
2063 {"NV11", CARD_NVIDIA_GEFORCE2_MX
},
2064 {"NV10", CARD_NVIDIA_GEFORCE
},
2065 {"NV05", CARD_NVIDIA_RIVA_TNT2
},
2066 {"NV04", CARD_NVIDIA_RIVA_TNT
},
2067 {"NV03", CARD_NVIDIA_RIVA_128
},
2070 for (i
= 0; i
< sizeof(cards
) / sizeof(*cards
); ++i
)
2072 if (strstr(gl_renderer
, cards
[i
].renderer
))
2077 FIXME_(d3d_caps
)("Unknown renderer %s.\n", debugstr_a(gl_renderer
));
2079 d3d_level
= d3d_level_from_gl_info(gl_info
);
2081 return CARD_NVIDIA_GEFORCEFX_5600
;
2083 return CARD_NVIDIA_GEFORCE3
;
2085 return CARD_NVIDIA_GEFORCE
;
2087 return CARD_NVIDIA_RIVA_TNT
;
2088 return CARD_NVIDIA_RIVA_128
;
2092 struct vendor_card_selection
2094 enum wined3d_gl_vendor gl_vendor
;
2095 enum wined3d_pci_vendor card_vendor
;
2096 const char *description
; /* Description of the card selector i.e. Apple OS/X Intel */
2097 enum wined3d_pci_device (*select_card
)(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
);
2100 static const struct vendor_card_selection vendor_card_select_table
[] =
2102 {GL_VENDOR_NVIDIA
, HW_VENDOR_NVIDIA
, "Nvidia binary driver", select_card_nvidia_binary
},
2103 {GL_VENDOR_APPLE
, HW_VENDOR_NVIDIA
, "Apple OSX NVidia binary driver", select_card_nvidia_binary
},
2104 {GL_VENDOR_APPLE
, HW_VENDOR_AMD
, "Apple OSX AMD/ATI binary driver", select_card_amd_binary
},
2105 {GL_VENDOR_APPLE
, HW_VENDOR_INTEL
, "Apple OSX Intel binary driver", select_card_intel
},
2106 {GL_VENDOR_FGLRX
, HW_VENDOR_AMD
, "AMD/ATI binary driver", select_card_amd_binary
},
2107 {GL_VENDOR_MESA
, HW_VENDOR_AMD
, "Mesa AMD/ATI driver", select_card_amd_mesa
},
2108 {GL_VENDOR_MESA
, HW_VENDOR_NVIDIA
, "Mesa Nouveau driver", select_card_nvidia_mesa
},
2109 {GL_VENDOR_MESA
, HW_VENDOR_INTEL
, "Mesa Intel driver", select_card_intel
},
2110 {GL_VENDOR_INTEL
, HW_VENDOR_INTEL
, "Mesa Intel driver", select_card_intel
}
2114 static enum wined3d_pci_device
wined3d_guess_card(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
2115 enum wined3d_gl_vendor
*gl_vendor
, enum wined3d_pci_vendor
*card_vendor
)
2119 /* Above is a list of Nvidia and ATI GPUs. Both vendors have dozens of
2120 * different GPUs with roughly the same features. In most cases GPUs from a
2121 * certain family differ in clockspeeds, the amount of video memory and the
2122 * number of shader pipelines.
2124 * A Direct3D device object contains the PCI id (vendor + device) of the
2125 * videocard which is used for rendering. Various applications use this
2126 * information to get a rough estimation of the features of the card and
2127 * some might use it for enabling 3d effects only on certain types of
2128 * videocards. In some cases games might even use it to work around bugs
2129 * which happen on certain videocards/driver combinations. The problem is
2130 * that OpenGL only exposes a rendering string containing the name of the
2131 * videocard and not the PCI id.
2133 * Various games depend on the PCI id, so somehow we need to provide one.
2134 * A simple option is to parse the renderer string and translate this to
2135 * the right PCI id. This is a lot of work because there are more than 200
2136 * GPUs just for Nvidia. Various cards share the same renderer string, so
2137 * the amount of code might be 'small' but there are quite a number of
2138 * exceptions which would make this a pain to maintain. Another way would
2139 * be to query the PCI id from the operating system (assuming this is the
2140 * videocard which is used for rendering which is not always the case).
2141 * This would work but it is not very portable. Second it would not work
2142 * well in, let's say, a remote X situation in which the amount of 3d
2143 * features which can be used is limited.
2145 * As said most games only use the PCI id to get an indication of the
2146 * capabilities of the card. It doesn't really matter if the given id is
2147 * the correct one if we return the id of a card with similar 3d features.
2149 * The code below checks the OpenGL capabilities of a videocard and matches
2150 * that to a certain level of Direct3D functionality. Once a card passes
2151 * the Direct3D9 check, we know that the card (in case of Nvidia) is at
2152 * least a GeforceFX. To give a better estimate we do a basic check on the
2153 * renderer string but if that won't pass we return a default card. This
2154 * way is better than maintaining a full card database as even without a
2155 * full database we can return a card with similar features. Second the
2156 * size of the database can be made quite small because when you know what
2157 * type of 3d functionality a card has, you know to which GPU family the
2158 * GPU must belong. Because of this you only have to check a small part of
2159 * the renderer string to distinguishes between different models from that
2162 * The code also selects a default amount of video memory which we will
2163 * use for an estimation of the amount of free texture memory. In case of
2164 * real D3D the amount of texture memory includes video memory and system
2165 * memory (to be specific AGP memory or in case of PCIE TurboCache /
2166 * HyperMemory). We don't know how much system memory can be addressed by
2167 * the system but we can make a reasonable estimation about the amount of
2168 * video memory. If the value is slightly wrong it doesn't matter as we
2169 * didn't include AGP-like memory which makes the amount of addressable
2170 * memory higher and second OpenGL isn't that critical it moves to system
2171 * memory behind our backs if really needed. Note that the amount of video
2172 * memory can be overruled using a registry setting. */
2176 for (i
= 0; i
< (sizeof(vendor_card_select_table
) / sizeof(*vendor_card_select_table
)); ++i
)
2178 if ((vendor_card_select_table
[i
].gl_vendor
!= *gl_vendor
)
2179 || (vendor_card_select_table
[i
].card_vendor
!= *card_vendor
))
2181 TRACE_(d3d_caps
)("Applying card_selector \"%s\".\n", vendor_card_select_table
[i
].description
);
2182 return vendor_card_select_table
[i
].select_card(gl_info
, gl_renderer
);
2185 FIXME_(d3d_caps
)("No card selector available for GL vendor %d and card vendor %04x.\n",
2186 *gl_vendor
, *card_vendor
);
2188 /* Default to generic Nvidia hardware based on the supported OpenGL extensions. The choice
2189 * for Nvidia was because the hardware and drivers they make are of good quality. This makes
2190 * them a good generic choice. */
2191 *card_vendor
= HW_VENDOR_NVIDIA
;
2192 d3d_level
= d3d_level_from_gl_info(gl_info
);
2194 return CARD_NVIDIA_GEFORCEFX_5600
;
2196 return CARD_NVIDIA_GEFORCE3
;
2198 return CARD_NVIDIA_GEFORCE
;
2200 return CARD_NVIDIA_RIVA_TNT
;
2201 return CARD_NVIDIA_RIVA_128
;
2204 static const struct fragment_pipeline
*select_fragment_implementation(const struct wined3d_gl_info
*gl_info
)
2206 int vs_selected_mode
, ps_selected_mode
;
2208 select_shader_mode(gl_info
, &ps_selected_mode
, &vs_selected_mode
);
2209 if ((ps_selected_mode
== SHADER_ARB
|| ps_selected_mode
== SHADER_GLSL
)
2210 && gl_info
->supported
[ARB_FRAGMENT_PROGRAM
]) return &arbfp_fragment_pipeline
;
2211 else if (ps_selected_mode
== SHADER_ATI
) return &atifs_fragment_pipeline
;
2212 else if (gl_info
->supported
[NV_REGISTER_COMBINERS
]
2213 && gl_info
->supported
[NV_TEXTURE_SHADER2
]) return &nvts_fragment_pipeline
;
2214 else if (gl_info
->supported
[NV_REGISTER_COMBINERS
]) return &nvrc_fragment_pipeline
;
2215 else return &ffp_fragment_pipeline
;
2218 static const struct wined3d_shader_backend_ops
*select_shader_backend(const struct wined3d_gl_info
*gl_info
)
2220 int vs_selected_mode
, ps_selected_mode
;
2222 select_shader_mode(gl_info
, &ps_selected_mode
, &vs_selected_mode
);
2223 if (vs_selected_mode
== SHADER_GLSL
|| ps_selected_mode
== SHADER_GLSL
) return &glsl_shader_backend
;
2224 if (vs_selected_mode
== SHADER_ARB
|| ps_selected_mode
== SHADER_ARB
) return &arb_program_shader_backend
;
2225 return &none_shader_backend
;
2228 static const struct blit_shader
*select_blit_implementation(const struct wined3d_gl_info
*gl_info
)
2230 int vs_selected_mode
, ps_selected_mode
;
2232 select_shader_mode(gl_info
, &ps_selected_mode
, &vs_selected_mode
);
2233 if ((ps_selected_mode
== SHADER_ARB
|| ps_selected_mode
== SHADER_GLSL
)
2234 && gl_info
->supported
[ARB_FRAGMENT_PROGRAM
]) return &arbfp_blit
;
2235 else return &ffp_blit
;
2238 static void load_gl_funcs(struct wined3d_gl_info
*gl_info
, DWORD gl_version
)
2242 #define USE_GL_FUNC(type, pfn, ext, replace) \
2243 if (gl_info->supported[ext]) gl_info->pfn = (type)pwglGetProcAddress(#pfn); \
2244 else if ((ver = ver_for_ext(ext)) && ver <= gl_version) gl_info->pfn = (type)pwglGetProcAddress(#replace); \
2245 else gl_info->pfn = NULL;
2250 #define USE_GL_FUNC(type, pfn, ext, replace) gl_info->pfn = (type)pwglGetProcAddress(#pfn);
2255 /* Context activation is done by the caller. */
2256 static BOOL
wined3d_adapter_init_gl_caps(struct wined3d_adapter
*adapter
)
2258 struct wined3d_driver_info
*driver_info
= &adapter
->driver_info
;
2259 struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
2260 const char *GL_Extensions
= NULL
;
2261 const char *WGL_Extensions
= NULL
;
2262 const char *gl_vendor_str
, *gl_renderer_str
, *gl_version_str
;
2263 struct fragment_caps fragment_caps
;
2264 enum wined3d_gl_vendor gl_vendor
;
2265 enum wined3d_pci_vendor card_vendor
;
2266 enum wined3d_pci_device device
;
2268 GLfloat gl_floatv
[2];
2274 TRACE_(d3d_caps
)("(%p)\n", gl_info
);
2278 gl_renderer_str
= (const char *)glGetString(GL_RENDERER
);
2279 TRACE_(d3d_caps
)("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str
));
2280 if (!gl_renderer_str
)
2283 ERR_(d3d_caps
)("Received a NULL GL_RENDERER.\n");
2287 gl_vendor_str
= (const char *)glGetString(GL_VENDOR
);
2288 TRACE_(d3d_caps
)("GL_VENDOR: %s.\n", debugstr_a(gl_vendor_str
));
2292 ERR_(d3d_caps
)("Received a NULL GL_VENDOR.\n");
2296 /* Parse the GL_VERSION field into major and minor information */
2297 gl_version_str
= (const char *)glGetString(GL_VERSION
);
2298 TRACE_(d3d_caps
)("GL_VERSION: %s.\n", debugstr_a(gl_version_str
));
2299 if (!gl_version_str
)
2302 ERR_(d3d_caps
)("Received a NULL GL_VERSION.\n");
2305 gl_version
= wined3d_parse_gl_version(gl_version_str
);
2308 * Initialize openGL extension related variables
2309 * with Default values
2311 memset(gl_info
->supported
, 0, sizeof(gl_info
->supported
));
2312 gl_info
->limits
.blends
= 1;
2313 gl_info
->limits
.buffers
= 1;
2314 gl_info
->limits
.textures
= 1;
2315 gl_info
->limits
.texture_coords
= 1;
2316 gl_info
->limits
.fragment_samplers
= 1;
2317 gl_info
->limits
.vertex_samplers
= 0;
2318 gl_info
->limits
.combined_samplers
= gl_info
->limits
.fragment_samplers
+ gl_info
->limits
.vertex_samplers
;
2319 gl_info
->limits
.sampler_stages
= 1;
2320 gl_info
->limits
.vertex_attribs
= 16;
2321 gl_info
->limits
.glsl_vs_float_constants
= 0;
2322 gl_info
->limits
.glsl_ps_float_constants
= 0;
2323 gl_info
->limits
.arb_vs_float_constants
= 0;
2324 gl_info
->limits
.arb_vs_native_constants
= 0;
2325 gl_info
->limits
.arb_vs_instructions
= 0;
2326 gl_info
->limits
.arb_vs_temps
= 0;
2327 gl_info
->limits
.arb_ps_float_constants
= 0;
2328 gl_info
->limits
.arb_ps_local_constants
= 0;
2329 gl_info
->limits
.arb_ps_instructions
= 0;
2330 gl_info
->limits
.arb_ps_temps
= 0;
2332 /* Retrieve opengl defaults */
2333 glGetIntegerv(GL_MAX_CLIP_PLANES
, &gl_max
);
2334 gl_info
->limits
.clipplanes
= min(WINED3DMAXUSERCLIPPLANES
, gl_max
);
2335 TRACE_(d3d_caps
)("ClipPlanes support - num Planes=%d\n", gl_max
);
2337 glGetIntegerv(GL_MAX_LIGHTS
, &gl_max
);
2338 gl_info
->limits
.lights
= gl_max
;
2339 TRACE_(d3d_caps
)("Lights support - max lights=%d\n", gl_max
);
2341 glGetIntegerv(GL_MAX_TEXTURE_SIZE
, &gl_max
);
2342 gl_info
->limits
.texture_size
= gl_max
;
2343 TRACE_(d3d_caps
)("Maximum texture size support - max texture size=%d\n", gl_max
);
2345 glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE
, gl_floatv
);
2346 gl_info
->limits
.pointsize_min
= gl_floatv
[0];
2347 gl_info
->limits
.pointsize_max
= gl_floatv
[1];
2348 TRACE_(d3d_caps
)("Maximum point size support - max point size=%f\n", gl_floatv
[1]);
2350 /* Parse the gl supported features, in theory enabling parts of our code appropriately. */
2351 GL_Extensions
= (const char *)glGetString(GL_EXTENSIONS
);
2355 ERR_(d3d_caps
)("Received a NULL GL_EXTENSIONS.\n");
2361 TRACE_(d3d_caps
)("GL_Extensions reported:\n");
2363 gl_info
->supported
[WINED3D_GL_EXT_NONE
] = TRUE
;
2365 while (*GL_Extensions
)
2369 while (isspace(*GL_Extensions
)) ++GL_Extensions
;
2370 start
= GL_Extensions
;
2371 while (!isspace(*GL_Extensions
) && *GL_Extensions
) ++GL_Extensions
;
2373 len
= GL_Extensions
- start
;
2376 TRACE_(d3d_caps
)("- %s\n", debugstr_an(start
, len
));
2378 for (i
= 0; i
< (sizeof(EXTENSION_MAP
) / sizeof(*EXTENSION_MAP
)); ++i
)
2380 if (len
== strlen(EXTENSION_MAP
[i
].extension_string
)
2381 && !memcmp(start
, EXTENSION_MAP
[i
].extension_string
, len
))
2383 TRACE_(d3d_caps
)(" FOUND: %s support.\n", EXTENSION_MAP
[i
].extension_string
);
2384 gl_info
->supported
[EXTENSION_MAP
[i
].extension
] = TRUE
;
2390 /* Now work out what GL support this card really has */
2391 load_gl_funcs( gl_info
, gl_version
);
2395 /* Now mark all the extensions supported which are included in the opengl core version. Do this *after*
2396 * loading the functions, otherwise the code above will load the extension entry points instead of the
2397 * core functions, which may not work. */
2398 for (i
= 0; i
< (sizeof(EXTENSION_MAP
) / sizeof(*EXTENSION_MAP
)); ++i
)
2400 if (!gl_info
->supported
[EXTENSION_MAP
[i
].extension
]
2401 && EXTENSION_MAP
[i
].version
<= gl_version
&& EXTENSION_MAP
[i
].version
)
2403 TRACE_(d3d_caps
)(" GL CORE: %s support.\n", EXTENSION_MAP
[i
].extension_string
);
2404 gl_info
->supported
[EXTENSION_MAP
[i
].extension
] = TRUE
;
2408 if (gl_version
>= MAKEDWORD_VERSION(2, 0)) gl_info
->supported
[WINED3D_GL_VERSION_2_0
] = TRUE
;
2410 if (gl_info
->supported
[APPLE_FENCE
])
2412 /* GL_NV_fence and GL_APPLE_fence provide the same functionality basically.
2413 * The apple extension interacts with some other apple exts. Disable the NV
2414 * extension if the apple one is support to prevent confusion in other parts
2416 gl_info
->supported
[NV_FENCE
] = FALSE
;
2418 if (gl_info
->supported
[APPLE_FLOAT_PIXELS
])
2420 /* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel
2422 * The enums are the same:
2423 * GL_RGBA16F_ARB = GL_RGBA_FLOAT16_APPLE = 0x881A
2424 * GL_RGB16F_ARB = GL_RGB_FLOAT16_APPLE = 0x881B
2425 * GL_RGBA32F_ARB = GL_RGBA_FLOAT32_APPLE = 0x8814
2426 * GL_RGB32F_ARB = GL_RGB_FLOAT32_APPLE = 0x8815
2427 * GL_HALF_FLOAT_ARB = GL_HALF_APPLE = 0x140B
2429 if (!gl_info
->supported
[ARB_TEXTURE_FLOAT
])
2431 TRACE_(d3d_caps
)(" IMPLIED: GL_ARB_texture_float support(from GL_APPLE_float_pixels.\n");
2432 gl_info
->supported
[ARB_TEXTURE_FLOAT
] = TRUE
;
2434 if (!gl_info
->supported
[ARB_HALF_FLOAT_PIXEL
])
2436 TRACE_(d3d_caps
)(" IMPLIED: GL_ARB_half_float_pixel support(from GL_APPLE_float_pixels.\n");
2437 gl_info
->supported
[ARB_HALF_FLOAT_PIXEL
] = TRUE
;
2440 if (gl_info
->supported
[ARB_MAP_BUFFER_RANGE
])
2442 /* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same
2443 * functionality. Prefer the ARB extension */
2444 gl_info
->supported
[APPLE_FLUSH_BUFFER_RANGE
] = FALSE
;
2446 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
2448 TRACE_(d3d_caps
)(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n");
2449 gl_info
->supported
[NV_TEXGEN_REFLECTION
] = TRUE
;
2451 if (!gl_info
->supported
[ARB_DEPTH_CLAMP
] && gl_info
->supported
[NV_DEPTH_CLAMP
])
2453 TRACE_(d3d_caps
)(" IMPLIED: ARB_depth_clamp support (by NV_depth_clamp).\n");
2454 gl_info
->supported
[ARB_DEPTH_CLAMP
] = TRUE
;
2456 if (!gl_info
->supported
[ARB_VERTEX_ARRAY_BGRA
] && gl_info
->supported
[EXT_VERTEX_ARRAY_BGRA
])
2458 TRACE_(d3d_caps
)(" IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra).\n");
2459 gl_info
->supported
[ARB_VERTEX_ARRAY_BGRA
] = TRUE
;
2461 if (!gl_info
->supported
[ARB_TEXTURE_COMPRESSION_RGTC
] && gl_info
->supported
[EXT_TEXTURE_COMPRESSION_RGTC
])
2463 TRACE_(d3d_caps
)(" IMPLIED: ARB_texture_compression_rgtc support (by EXT_texture_compression_rgtc).\n");
2464 gl_info
->supported
[ARB_TEXTURE_COMPRESSION_RGTC
] = TRUE
;
2466 if (gl_info
->supported
[NV_TEXTURE_SHADER2
])
2468 if (gl_info
->supported
[NV_REGISTER_COMBINERS
])
2470 /* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2
2471 * are supported. The nv extensions provide the same functionality as the
2472 * ATI one, and a bit more(signed pixelformats). */
2473 gl_info
->supported
[ATI_FRAGMENT_SHADER
] = FALSE
;
2477 if (gl_info
->supported
[NV_REGISTER_COMBINERS
])
2479 glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV
, &gl_max
);
2480 gl_info
->limits
.general_combiners
= gl_max
;
2481 TRACE_(d3d_caps
)("Max general combiners: %d.\n", gl_max
);
2483 if (gl_info
->supported
[ARB_DRAW_BUFFERS
])
2485 glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB
, &gl_max
);
2486 gl_info
->limits
.buffers
= gl_max
;
2487 TRACE_(d3d_caps
)("Max draw buffers: %u.\n", gl_max
);
2489 if (gl_info
->supported
[ARB_MULTITEXTURE
])
2491 glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB
, &gl_max
);
2492 gl_info
->limits
.textures
= min(MAX_TEXTURES
, gl_max
);
2493 TRACE_(d3d_caps
)("Max textures: %d.\n", gl_info
->limits
.textures
);
2494 glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB
, &gl_max
);
2495 gl_info
->limits
.texture_coords
= min(MAX_TEXTURES
, gl_max
);
2496 TRACE_(d3d_caps
)("Max texture coords: %d.\n", gl_info
->limits
.texture_coords
);
2498 if (gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
2501 glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB
, &tmp
);
2502 gl_info
->limits
.fragment_samplers
= min(MAX_FRAGMENT_SAMPLERS
, tmp
);
2506 gl_info
->limits
.fragment_samplers
= max(gl_info
->limits
.fragment_samplers
, gl_max
);
2508 TRACE_(d3d_caps
)("Max fragment samplers: %d.\n", gl_info
->limits
.fragment_samplers
);
2510 if (gl_info
->supported
[ARB_VERTEX_SHADER
])
2513 glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB
, &tmp
);
2514 gl_info
->limits
.vertex_samplers
= tmp
;
2515 glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB
, &tmp
);
2516 gl_info
->limits
.combined_samplers
= tmp
;
2517 glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB
, &tmp
);
2518 gl_info
->limits
.vertex_attribs
= tmp
;
2520 /* Loading GLSL sampler uniforms is much simpler if we can assume that the sampler setup
2521 * is known at shader link time. In a vertex shader + pixel shader combination this isn't
2522 * an issue because then the sampler setup only depends on the two shaders. If a pixel
2523 * shader is used with fixed function vertex processing we're fine too because fixed function
2524 * vertex processing doesn't use any samplers. If fixed function fragment processing is
2525 * used we have to make sure that all vertex sampler setups are valid together with all
2526 * possible fixed function fragment processing setups. This is true if vsamplers + MAX_TEXTURES
2527 * <= max_samplers. This is true on all d3d9 cards that support vtf(gf 6 and gf7 cards).
2528 * dx9 radeon cards do not support vertex texture fetch. DX10 cards have 128 samplers, and
2529 * dx9 is limited to 8 fixed function texture stages and 4 vertex samplers. DX10 does not have
2530 * a fixed function pipeline anymore.
2532 * So this is just a check to check that our assumption holds true. If not, write a warning
2533 * and reduce the number of vertex samplers or probably disable vertex texture fetch. */
2534 if (gl_info
->limits
.vertex_samplers
&& gl_info
->limits
.combined_samplers
< 12
2535 && MAX_TEXTURES
+ gl_info
->limits
.vertex_samplers
> gl_info
->limits
.combined_samplers
)
2537 FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers.\n",
2538 gl_info
->limits
.vertex_samplers
, gl_info
->limits
.combined_samplers
);
2539 FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n");
2540 if (gl_info
->limits
.combined_samplers
> MAX_TEXTURES
)
2541 gl_info
->limits
.vertex_samplers
= gl_info
->limits
.combined_samplers
- MAX_TEXTURES
;
2543 gl_info
->limits
.vertex_samplers
= 0;
2548 gl_info
->limits
.combined_samplers
= gl_info
->limits
.fragment_samplers
;
2550 TRACE_(d3d_caps
)("Max vertex samplers: %u.\n", gl_info
->limits
.vertex_samplers
);
2551 TRACE_(d3d_caps
)("Max combined samplers: %u.\n", gl_info
->limits
.combined_samplers
);
2553 if (gl_info
->supported
[ARB_VERTEX_BLEND
])
2555 glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB
, &gl_max
);
2556 gl_info
->limits
.blends
= gl_max
;
2557 TRACE_(d3d_caps
)("Max blends: %u.\n", gl_info
->limits
.blends
);
2559 if (gl_info
->supported
[EXT_TEXTURE3D
])
2561 glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_EXT
, &gl_max
);
2562 gl_info
->limits
.texture3d_size
= gl_max
;
2563 TRACE_(d3d_caps
)("Max texture3D size: %d.\n", gl_info
->limits
.texture3d_size
);
2565 if (gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
])
2567 glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
, &gl_max
);
2568 gl_info
->limits
.anisotropy
= gl_max
;
2569 TRACE_(d3d_caps
)("Max anisotropy: %d.\n", gl_info
->limits
.anisotropy
);
2571 if (gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
2573 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB
, &gl_max
));
2574 gl_info
->limits
.arb_ps_float_constants
= gl_max
;
2575 TRACE_(d3d_caps
)("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info
->limits
.arb_ps_float_constants
);
2576 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB
, &gl_max
));
2577 gl_info
->limits
.arb_ps_native_constants
= gl_max
;
2578 TRACE_(d3d_caps
)("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n",
2579 gl_info
->limits
.arb_ps_native_constants
);
2580 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB
, &gl_max
));
2581 gl_info
->limits
.arb_ps_temps
= gl_max
;
2582 TRACE_(d3d_caps
)("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info
->limits
.arb_ps_temps
);
2583 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB
, &gl_max
));
2584 gl_info
->limits
.arb_ps_instructions
= gl_max
;
2585 TRACE_(d3d_caps
)("Max ARB_FRAGMENT_PROGRAM native instructions: %d.\n", gl_info
->limits
.arb_ps_instructions
);
2586 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB
, &gl_max
));
2587 gl_info
->limits
.arb_ps_local_constants
= gl_max
;
2588 TRACE_(d3d_caps
)("Max ARB_FRAGMENT_PROGRAM local parameters: %d.\n", gl_info
->limits
.arb_ps_instructions
);
2590 if (gl_info
->supported
[ARB_VERTEX_PROGRAM
])
2592 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB
, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB
, &gl_max
));
2593 gl_info
->limits
.arb_vs_float_constants
= gl_max
;
2594 TRACE_(d3d_caps
)("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info
->limits
.arb_vs_float_constants
);
2595 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB
, &gl_max
));
2596 gl_info
->limits
.arb_vs_native_constants
= gl_max
;
2597 TRACE_(d3d_caps
)("Max ARB_VERTEX_PROGRAM native float constants: %d.\n",
2598 gl_info
->limits
.arb_vs_native_constants
);
2599 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB
, &gl_max
));
2600 gl_info
->limits
.arb_vs_temps
= gl_max
;
2601 TRACE_(d3d_caps
)("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info
->limits
.arb_vs_temps
);
2602 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB
, &gl_max
));
2603 gl_info
->limits
.arb_vs_instructions
= gl_max
;
2604 TRACE_(d3d_caps
)("Max ARB_VERTEX_PROGRAM native instructions: %d.\n", gl_info
->limits
.arb_vs_instructions
);
2606 if (test_arb_vs_offset_limit(gl_info
)) gl_info
->quirks
|= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT
;
2608 if (gl_info
->supported
[ARB_VERTEX_SHADER
])
2610 glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB
, &gl_max
);
2611 gl_info
->limits
.glsl_vs_float_constants
= gl_max
/ 4;
2612 TRACE_(d3d_caps
)("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info
->limits
.glsl_vs_float_constants
);
2614 if (gl_info
->supported
[ARB_FRAGMENT_SHADER
])
2616 glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB
, &gl_max
);
2617 gl_info
->limits
.glsl_ps_float_constants
= gl_max
/ 4;
2618 TRACE_(d3d_caps
)("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info
->limits
.glsl_ps_float_constants
);
2619 glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB
, &gl_max
);
2620 gl_info
->limits
.glsl_varyings
= gl_max
;
2621 TRACE_(d3d_caps
)("Max GLSL varyings: %u (%u 4 component varyings).\n", gl_max
, gl_max
/ 4);
2623 if (gl_info
->supported
[ARB_SHADING_LANGUAGE_100
])
2625 const char *str
= (const char *)glGetString(GL_SHADING_LANGUAGE_VERSION_ARB
);
2626 unsigned int major
, minor
;
2628 TRACE_(d3d_caps
)("GLSL version string: %s.\n", debugstr_a(str
));
2630 /* The format of the GLSL version string is "major.minor[.release] [vendor info]". */
2631 sscanf(str
, "%u.%u", &major
, &minor
);
2632 gl_info
->glsl_version
= MAKEDWORD_VERSION(major
, minor
);
2634 if (gl_info
->supported
[NV_LIGHT_MAX_EXPONENT
])
2636 glGetFloatv(GL_MAX_SHININESS_NV
, &gl_info
->limits
.shininess
);
2640 gl_info
->limits
.shininess
= 128.0f
;
2642 if (gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
2644 /* If we have full NP2 texture support, disable
2645 * GL_ARB_texture_rectangle because we will never use it.
2646 * This saves a few redundant glDisable calls. */
2647 gl_info
->supported
[ARB_TEXTURE_RECTANGLE
] = FALSE
;
2649 if (gl_info
->supported
[ATI_FRAGMENT_SHADER
])
2651 /* Disable NV_register_combiners and fragment shader if this is supported.
2652 * generally the NV extensions are preferred over the ATI ones, and this
2653 * extension is disabled if register_combiners and texture_shader2 are both
2654 * supported. So we reach this place only if we have incomplete NV dxlevel 8
2655 * fragment processing support. */
2656 gl_info
->supported
[NV_REGISTER_COMBINERS
] = FALSE
;
2657 gl_info
->supported
[NV_REGISTER_COMBINERS2
] = FALSE
;
2658 gl_info
->supported
[NV_TEXTURE_SHADER
] = FALSE
;
2659 gl_info
->supported
[NV_TEXTURE_SHADER2
] = FALSE
;
2661 if (gl_info
->supported
[NV_HALF_FLOAT
])
2663 /* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */
2664 gl_info
->supported
[ARB_HALF_FLOAT_VERTEX
] = TRUE
;
2666 checkGLcall("extension detection");
2670 adapter
->fragment_pipe
= select_fragment_implementation(gl_info
);
2671 adapter
->shader_backend
= select_shader_backend(gl_info
);
2672 adapter
->blitter
= select_blit_implementation(gl_info
);
2674 adapter
->fragment_pipe
->get_caps(gl_info
, &fragment_caps
);
2675 gl_info
->limits
.texture_stages
= fragment_caps
.MaxTextureBlendStages
;
2676 TRACE_(d3d_caps
)("Max texture stages: %u.\n", gl_info
->limits
.texture_stages
);
2678 /* In some cases the number of texture stages can be larger than the number
2679 * of samplers. The GF4 for example can use only 2 samplers (no fragment
2680 * shaders), but 8 texture stages (register combiners). */
2681 gl_info
->limits
.sampler_stages
= max(gl_info
->limits
.fragment_samplers
, gl_info
->limits
.texture_stages
);
2683 if (gl_info
->supported
[ARB_FRAMEBUFFER_OBJECT
])
2685 gl_info
->fbo_ops
.glIsRenderbuffer
= gl_info
->glIsRenderbuffer
;
2686 gl_info
->fbo_ops
.glBindRenderbuffer
= gl_info
->glBindRenderbuffer
;
2687 gl_info
->fbo_ops
.glDeleteRenderbuffers
= gl_info
->glDeleteRenderbuffers
;
2688 gl_info
->fbo_ops
.glGenRenderbuffers
= gl_info
->glGenRenderbuffers
;
2689 gl_info
->fbo_ops
.glRenderbufferStorage
= gl_info
->glRenderbufferStorage
;
2690 gl_info
->fbo_ops
.glRenderbufferStorageMultisample
= gl_info
->glRenderbufferStorageMultisample
;
2691 gl_info
->fbo_ops
.glGetRenderbufferParameteriv
= gl_info
->glGetRenderbufferParameteriv
;
2692 gl_info
->fbo_ops
.glIsFramebuffer
= gl_info
->glIsFramebuffer
;
2693 gl_info
->fbo_ops
.glBindFramebuffer
= gl_info
->glBindFramebuffer
;
2694 gl_info
->fbo_ops
.glDeleteFramebuffers
= gl_info
->glDeleteFramebuffers
;
2695 gl_info
->fbo_ops
.glGenFramebuffers
= gl_info
->glGenFramebuffers
;
2696 gl_info
->fbo_ops
.glCheckFramebufferStatus
= gl_info
->glCheckFramebufferStatus
;
2697 gl_info
->fbo_ops
.glFramebufferTexture1D
= gl_info
->glFramebufferTexture1D
;
2698 gl_info
->fbo_ops
.glFramebufferTexture2D
= gl_info
->glFramebufferTexture2D
;
2699 gl_info
->fbo_ops
.glFramebufferTexture3D
= gl_info
->glFramebufferTexture3D
;
2700 gl_info
->fbo_ops
.glFramebufferRenderbuffer
= gl_info
->glFramebufferRenderbuffer
;
2701 gl_info
->fbo_ops
.glGetFramebufferAttachmentParameteriv
= gl_info
->glGetFramebufferAttachmentParameteriv
;
2702 gl_info
->fbo_ops
.glBlitFramebuffer
= gl_info
->glBlitFramebuffer
;
2703 gl_info
->fbo_ops
.glGenerateMipmap
= gl_info
->glGenerateMipmap
;
2704 if (wined3d_settings
.allow_multisampling
)
2706 glGetIntegerv(GL_MAX_SAMPLES
, &gl_max
);
2707 gl_info
->limits
.samples
= gl_max
;
2712 if (gl_info
->supported
[EXT_FRAMEBUFFER_OBJECT
])
2714 gl_info
->fbo_ops
.glIsRenderbuffer
= gl_info
->glIsRenderbufferEXT
;
2715 gl_info
->fbo_ops
.glBindRenderbuffer
= gl_info
->glBindRenderbufferEXT
;
2716 gl_info
->fbo_ops
.glDeleteRenderbuffers
= gl_info
->glDeleteRenderbuffersEXT
;
2717 gl_info
->fbo_ops
.glGenRenderbuffers
= gl_info
->glGenRenderbuffersEXT
;
2718 gl_info
->fbo_ops
.glRenderbufferStorage
= gl_info
->glRenderbufferStorageEXT
;
2719 gl_info
->fbo_ops
.glGetRenderbufferParameteriv
= gl_info
->glGetRenderbufferParameterivEXT
;
2720 gl_info
->fbo_ops
.glIsFramebuffer
= gl_info
->glIsFramebufferEXT
;
2721 gl_info
->fbo_ops
.glBindFramebuffer
= gl_info
->glBindFramebufferEXT
;
2722 gl_info
->fbo_ops
.glDeleteFramebuffers
= gl_info
->glDeleteFramebuffersEXT
;
2723 gl_info
->fbo_ops
.glGenFramebuffers
= gl_info
->glGenFramebuffersEXT
;
2724 gl_info
->fbo_ops
.glCheckFramebufferStatus
= gl_info
->glCheckFramebufferStatusEXT
;
2725 gl_info
->fbo_ops
.glFramebufferTexture1D
= gl_info
->glFramebufferTexture1DEXT
;
2726 gl_info
->fbo_ops
.glFramebufferTexture2D
= gl_info
->glFramebufferTexture2DEXT
;
2727 gl_info
->fbo_ops
.glFramebufferTexture3D
= gl_info
->glFramebufferTexture3DEXT
;
2728 gl_info
->fbo_ops
.glFramebufferRenderbuffer
= gl_info
->glFramebufferRenderbufferEXT
;
2729 gl_info
->fbo_ops
.glGetFramebufferAttachmentParameteriv
= gl_info
->glGetFramebufferAttachmentParameterivEXT
;
2730 gl_info
->fbo_ops
.glGenerateMipmap
= gl_info
->glGenerateMipmapEXT
;
2732 else if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
2734 WARN_(d3d_caps
)("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n");
2735 wined3d_settings
.offscreen_rendering_mode
= ORM_BACKBUFFER
;
2737 if (gl_info
->supported
[EXT_FRAMEBUFFER_BLIT
])
2739 gl_info
->fbo_ops
.glBlitFramebuffer
= gl_info
->glBlitFramebufferEXT
;
2741 if (gl_info
->supported
[EXT_FRAMEBUFFER_MULTISAMPLE
])
2743 gl_info
->fbo_ops
.glRenderbufferStorageMultisample
= gl_info
->glRenderbufferStorageMultisampleEXT
;
2744 if (wined3d_settings
.allow_multisampling
)
2746 glGetIntegerv(GL_MAX_SAMPLES
, &gl_max
);
2747 gl_info
->limits
.samples
= gl_max
;
2752 /* MRTs are currently only supported when FBOs are used. */
2753 if (wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
)
2755 gl_info
->limits
.buffers
= 1;
2758 gl_vendor
= wined3d_guess_gl_vendor(gl_info
, gl_vendor_str
, gl_renderer_str
);
2759 card_vendor
= wined3d_guess_card_vendor(gl_vendor_str
, gl_renderer_str
);
2760 TRACE_(d3d_caps
)("found GL_VENDOR (%s)->(0x%04x/0x%04x)\n", debugstr_a(gl_vendor_str
), gl_vendor
, card_vendor
);
2762 device
= wined3d_guess_card(gl_info
, gl_renderer_str
, &gl_vendor
, &card_vendor
);
2763 TRACE_(d3d_caps
)("FOUND (fake) card: 0x%x (vendor id), 0x%x (device id)\n", card_vendor
, device
);
2765 gl_info
->wrap_lookup
[WINED3DTADDRESS_WRAP
- WINED3DTADDRESS_WRAP
] = GL_REPEAT
;
2766 gl_info
->wrap_lookup
[WINED3DTADDRESS_MIRROR
- WINED3DTADDRESS_WRAP
] =
2767 gl_info
->supported
[ARB_TEXTURE_MIRRORED_REPEAT
] ? GL_MIRRORED_REPEAT_ARB
: GL_REPEAT
;
2768 gl_info
->wrap_lookup
[WINED3DTADDRESS_CLAMP
- WINED3DTADDRESS_WRAP
] = GL_CLAMP_TO_EDGE
;
2769 gl_info
->wrap_lookup
[WINED3DTADDRESS_BORDER
- WINED3DTADDRESS_WRAP
] =
2770 gl_info
->supported
[ARB_TEXTURE_BORDER_CLAMP
] ? GL_CLAMP_TO_BORDER_ARB
: GL_REPEAT
;
2771 gl_info
->wrap_lookup
[WINED3DTADDRESS_MIRRORONCE
- WINED3DTADDRESS_WRAP
] =
2772 gl_info
->supported
[ATI_TEXTURE_MIRROR_ONCE
] ? GL_MIRROR_CLAMP_TO_EDGE_ATI
: GL_REPEAT
;
2774 /* Make sure there's an active HDC else the WGL extensions will fail */
2775 hdc
= pwglGetCurrentDC();
2777 /* Not all GL drivers might offer WGL extensions e.g. VirtualBox */
2778 if(GL_EXTCALL(wglGetExtensionsStringARB
))
2779 WGL_Extensions
= GL_EXTCALL(wglGetExtensionsStringARB(hdc
));
2781 if (!WGL_Extensions
)
2783 ERR(" WGL_Extensions returns NULL\n");
2787 TRACE_(d3d_caps
)("WGL_Extensions reported:\n");
2788 while (*WGL_Extensions
)
2793 while (isspace(*WGL_Extensions
)) WGL_Extensions
++;
2794 Start
= WGL_Extensions
;
2795 while (!isspace(*WGL_Extensions
) && *WGL_Extensions
) ++WGL_Extensions
;
2797 len
= WGL_Extensions
- Start
;
2798 if (!len
|| len
>= sizeof(ThisExtn
))
2801 memcpy(ThisExtn
, Start
, len
);
2802 ThisExtn
[len
] = '\0';
2803 TRACE_(d3d_caps
)("- %s\n", debugstr_a(ThisExtn
));
2805 if (!strcmp(ThisExtn
, "WGL_ARB_pixel_format")) {
2806 gl_info
->supported
[WGL_ARB_PIXEL_FORMAT
] = TRUE
;
2807 TRACE_(d3d_caps
)("FOUND: WGL_ARB_pixel_format support\n");
2809 if (!strcmp(ThisExtn
, "WGL_EXT_swap_control")) {
2810 gl_info
->supported
[WGL_EXT_SWAP_CONTROL
] = TRUE
;
2811 TRACE_(d3d_caps
)("FOUND: WGL_EXT_swap_control support\n");
2813 if (!strcmp(ThisExtn
, "WGL_WINE_pixel_format_passthrough")) {
2814 gl_info
->supported
[WGL_WINE_PIXEL_FORMAT_PASSTHROUGH
] = TRUE
;
2815 TRACE_(d3d_caps
)("FOUND: WGL_WINE_pixel_format_passthrough support\n");
2821 fixup_extensions(gl_info
, gl_renderer_str
, gl_vendor
, card_vendor
, device
);
2822 init_driver_info(driver_info
, card_vendor
, device
);
2823 add_gl_compat_wrappers(gl_info
);
2828 UINT CDECL
wined3d_get_adapter_count(const struct wined3d
*wined3d
)
2830 TRACE_(d3d_caps
)("wined3d %p, reporting %u adapters.\n",
2831 wined3d
, wined3d
->adapter_count
);
2833 return wined3d
->adapter_count
;
2836 HRESULT CDECL
wined3d_register_software_device(struct wined3d
*wined3d
, void *init_function
)
2838 FIXME("wined3d %p, init_function %p stub!\n", wined3d
, init_function
);
2843 HMONITOR CDECL
wined3d_get_adapter_monitor(const struct wined3d
*wined3d
, UINT adapter_idx
)
2845 TRACE_(d3d_caps
)("wined3d %p, adapter_idx %u.\n", wined3d
, adapter_idx
);
2847 if (adapter_idx
>= wined3d
->adapter_count
)
2850 return MonitorFromPoint(wined3d
->adapters
[adapter_idx
].monitorPoint
, MONITOR_DEFAULTTOPRIMARY
);
2853 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
2854 of the same bpp but different resolutions */
2856 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2857 UINT CDECL
wined3d_get_adapter_mode_count(const struct wined3d
*wined3d
, UINT adapter_idx
,
2858 enum wined3d_format_id format_id
)
2860 TRACE_(d3d_caps
)("wined3d %p, adapter_idx %u, format %s.\n", wined3d
, adapter_idx
, debug_d3dformat(format_id
));
2862 if (adapter_idx
>= wined3d
->adapter_count
)
2865 /* TODO: Store modes per adapter and read it from the adapter structure */
2868 const struct wined3d_format
*format
= wined3d_get_format(&wined3d
->adapters
[adapter_idx
].gl_info
, format_id
);
2869 UINT format_bits
= format
->byte_count
* CHAR_BIT
;
2874 memset(&mode
, 0, sizeof(mode
));
2875 mode
.dmSize
= sizeof(mode
);
2877 while (EnumDisplaySettingsExW(NULL
, j
, &mode
, 0))
2881 if (format_id
== WINED3DFMT_UNKNOWN
)
2883 /* This is for D3D8, do not enumerate P8 here */
2884 if (mode
.dmBitsPerPel
== 32 || mode
.dmBitsPerPel
== 16) ++i
;
2886 else if (mode
.dmBitsPerPel
== format_bits
)
2892 TRACE_(d3d_caps
)("Returning %u matching modes (out of %u total) for adapter %u.\n", i
, j
, adapter_idx
);
2898 FIXME_(d3d_caps
)("Adapter not primary display.\n");
2904 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2905 HRESULT CDECL
wined3d_enum_adapter_modes(const struct wined3d
*wined3d
, UINT adapter_idx
,
2906 enum wined3d_format_id format_id
, UINT mode_idx
, struct wined3d_display_mode
*mode
)
2908 TRACE_(d3d_caps
)("wined3d %p, adapter_idx %u, format %s, mode_idx %u, mode %p.\n",
2909 wined3d
, adapter_idx
, debug_d3dformat(format_id
), mode_idx
, mode
);
2911 /* Validate the parameters as much as possible */
2912 if (!mode
|| adapter_idx
>= wined3d
->adapter_count
2913 || mode_idx
>= wined3d_get_adapter_mode_count(wined3d
, adapter_idx
, format_id
))
2915 return WINED3DERR_INVALIDCALL
;
2918 /* TODO: Store modes per adapter and read it from the adapter structure */
2921 const struct wined3d_format
*format
= wined3d_get_format(&wined3d
->adapters
[adapter_idx
].gl_info
, format_id
);
2922 UINT format_bits
= format
->byte_count
* CHAR_BIT
;
2928 ZeroMemory(&DevModeW
, sizeof(DevModeW
));
2929 DevModeW
.dmSize
= sizeof(DevModeW
);
2931 /* If we are filtering to a specific format (D3D9), then need to skip
2932 all unrelated modes, but if mode is irrelevant (D3D8), then we can
2933 just count through the ones with valid bit depths */
2934 while (i
<= mode_idx
&& EnumDisplaySettingsExW(NULL
, j
++, &DevModeW
, 0))
2936 if (format_id
== WINED3DFMT_UNKNOWN
)
2938 /* This is for D3D8, do not enumerate P8 here */
2939 if (DevModeW
.dmBitsPerPel
== 32 || DevModeW
.dmBitsPerPel
== 16) ++i
;
2941 else if (DevModeW
.dmBitsPerPel
== format_bits
)
2949 TRACE_(d3d_caps
)("No modes found for format (%x - %s)\n", format_id
, debug_d3dformat(format_id
));
2950 return WINED3DERR_INVALIDCALL
;
2954 /* Now get the display mode via the calculated index */
2955 if (EnumDisplaySettingsExW(NULL
, ModeIdx
, &DevModeW
, 0))
2957 mode
->width
= DevModeW
.dmPelsWidth
;
2958 mode
->height
= DevModeW
.dmPelsHeight
;
2959 mode
->refresh_rate
= DEFAULT_REFRESH_RATE
;
2960 if (DevModeW
.dmFields
& DM_DISPLAYFREQUENCY
)
2961 mode
->refresh_rate
= DevModeW
.dmDisplayFrequency
;
2963 if (format_id
== WINED3DFMT_UNKNOWN
)
2964 mode
->format_id
= pixelformat_for_depth(DevModeW
.dmBitsPerPel
);
2966 mode
->format_id
= format_id
;
2970 TRACE_(d3d_caps
)("Requested mode %u out of range.\n", mode_idx
);
2971 return WINED3DERR_INVALIDCALL
;
2974 TRACE_(d3d_caps
)("W %d H %d rr %d fmt (%x - %s) bpp %u\n",
2975 mode
->width
, mode
->height
, mode
->refresh_rate
, mode
->format_id
,
2976 debug_d3dformat(mode
->format_id
), DevModeW
.dmBitsPerPel
);
2980 FIXME_(d3d_caps
)("Adapter not primary display\n");
2986 HRESULT CDECL
wined3d_get_adapter_display_mode(const struct wined3d
*wined3d
, UINT adapter_idx
,
2987 struct wined3d_display_mode
*mode
)
2989 TRACE("wined3d %p, adapter_idx %u, display_mode %p.\n", wined3d
, adapter_idx
, mode
);
2991 if (!mode
|| adapter_idx
>= wined3d
->adapter_count
)
2992 return WINED3DERR_INVALIDCALL
;
2999 ZeroMemory(&DevModeW
, sizeof(DevModeW
));
3000 DevModeW
.dmSize
= sizeof(DevModeW
);
3002 EnumDisplaySettingsExW(NULL
, ENUM_CURRENT_SETTINGS
, &DevModeW
, 0);
3003 mode
->width
= DevModeW
.dmPelsWidth
;
3004 mode
->height
= DevModeW
.dmPelsHeight
;
3005 bpp
= DevModeW
.dmBitsPerPel
;
3006 mode
->refresh_rate
= DEFAULT_REFRESH_RATE
;
3007 if (DevModeW
.dmFields
& DM_DISPLAYFREQUENCY
)
3008 mode
->refresh_rate
= DevModeW
.dmDisplayFrequency
;
3009 mode
->format_id
= pixelformat_for_depth(bpp
);
3013 FIXME_(d3d_caps
)("Adapter not primary display\n");
3016 TRACE_(d3d_caps
)("returning w:%d, h:%d, ref:%d, fmt:%s\n", mode
->width
,
3017 mode
->height
, mode
->refresh_rate
, debug_d3dformat(mode
->format_id
));
3021 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
3022 and fields being inserted in the middle, a new structure is used in place */
3023 HRESULT CDECL
wined3d_get_adapter_identifier(const struct wined3d
*wined3d
,
3024 UINT adapter_idx
, DWORD flags
, WINED3DADAPTER_IDENTIFIER
*identifier
)
3026 const struct wined3d_adapter
*adapter
;
3029 TRACE_(d3d_caps
)("wined3d %p, adapter_idx %u, flags %#x, indentifier %p.\n",
3030 wined3d
, adapter_idx
, flags
, identifier
);
3032 if (adapter_idx
>= wined3d
->adapter_count
)
3033 return WINED3DERR_INVALIDCALL
;
3035 adapter
= &wined3d
->adapters
[adapter_idx
];
3037 /* Return the information requested */
3038 TRACE_(d3d_caps
)("device/Vendor Name and Version detection using FillGLCaps\n");
3040 if (identifier
->driver_size
)
3042 const char *name
= adapter
->driver_info
.name
;
3043 len
= min(strlen(name
), identifier
->driver_size
- 1);
3044 memcpy(identifier
->driver
, name
, len
);
3045 identifier
->driver
[len
] = '\0';
3048 if (identifier
->description_size
)
3050 const char *description
= adapter
->driver_info
.description
;
3051 len
= min(strlen(description
), identifier
->description_size
- 1);
3052 memcpy(identifier
->description
, description
, len
);
3053 identifier
->description
[len
] = '\0';
3056 /* Note that d3d8 doesn't supply a device name. */
3057 if (identifier
->device_name_size
)
3059 static const char *device_name
= "\\\\.\\DISPLAY1"; /* FIXME: May depend on desktop? */
3061 len
= strlen(device_name
);
3062 if (len
>= identifier
->device_name_size
)
3064 ERR("Device name size too small.\n");
3065 return WINED3DERR_INVALIDCALL
;
3068 memcpy(identifier
->device_name
, device_name
, len
);
3069 identifier
->device_name
[len
] = '\0';
3072 identifier
->driver_version
.u
.HighPart
= adapter
->driver_info
.version_high
;
3073 identifier
->driver_version
.u
.LowPart
= adapter
->driver_info
.version_low
;
3074 identifier
->vendor_id
= adapter
->driver_info
.vendor
;
3075 identifier
->device_id
= adapter
->driver_info
.device
;
3076 identifier
->subsystem_id
= 0;
3077 identifier
->revision
= 0;
3078 memcpy(&identifier
->device_identifier
, &IID_D3DDEVICE_D3DUID
, sizeof(identifier
->device_identifier
));
3079 identifier
->whql_level
= (flags
& WINED3DENUM_NO_WHQL_LEVEL
) ? 0 : 1;
3080 memcpy(&identifier
->adapter_luid
, &adapter
->luid
, sizeof(identifier
->adapter_luid
));
3081 identifier
->video_memory
= adapter
->TextureRam
;
3086 static BOOL
wined3d_check_pixel_format_color(const struct wined3d_gl_info
*gl_info
,
3087 const struct wined3d_pixel_format
*cfg
, const struct wined3d_format
*format
)
3089 BYTE redSize
, greenSize
, blueSize
, alphaSize
, colorBits
;
3091 /* Float formats need FBOs. If FBOs are used this function isn't called */
3092 if (format
->flags
& WINED3DFMT_FLAG_FLOAT
) return FALSE
;
3094 if(cfg
->iPixelType
== WGL_TYPE_RGBA_ARB
) { /* Integer RGBA formats */
3095 if (!getColorBits(format
, &redSize
, &greenSize
, &blueSize
, &alphaSize
, &colorBits
))
3097 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format
->id
));
3101 if(cfg
->redSize
< redSize
)
3104 if(cfg
->greenSize
< greenSize
)
3107 if(cfg
->blueSize
< blueSize
)
3110 if(cfg
->alphaSize
< alphaSize
)
3116 /* Probably a RGBA_float or color index mode */
3120 static BOOL
wined3d_check_pixel_format_depth(const struct wined3d_gl_info
*gl_info
,
3121 const struct wined3d_pixel_format
*cfg
, const struct wined3d_format
*format
)
3123 BYTE depthSize
, stencilSize
;
3124 BOOL lockable
= FALSE
;
3126 if (!getDepthStencilBits(format
, &depthSize
, &stencilSize
))
3128 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format
->id
));
3132 /* Float formats need FBOs. If FBOs are used this function isn't called */
3133 if (format
->flags
& WINED3DFMT_FLAG_FLOAT
) return FALSE
;
3135 if ((format
->id
== WINED3DFMT_D16_LOCKABLE
) || (format
->id
== WINED3DFMT_D32_FLOAT
))
3138 /* On some modern cards like the Geforce8/9 GLX doesn't offer some dephthstencil formats which D3D9 reports.
3139 * We can safely report 'compatible' formats (e.g. D24 can be used for D16) as long as we aren't dealing with
3140 * a lockable format. This also helps D3D <= 7 as they expect D16 which isn't offered without this on Geforce8 cards. */
3141 if(!(cfg
->depthSize
== depthSize
|| (!lockable
&& cfg
->depthSize
> depthSize
)))
3144 /* Some cards like Intel i915 ones only offer D24S8 but lots of games also need a format without stencil, so
3145 * allow more stencil bits than requested. */
3146 if(cfg
->stencilSize
< stencilSize
)
3152 HRESULT CDECL
wined3d_check_depth_stencil_match(const struct wined3d
*wined3d
,
3153 UINT adapter_idx
, WINED3DDEVTYPE device_type
, enum wined3d_format_id adapter_format_id
,
3154 enum wined3d_format_id render_target_format_id
, enum wined3d_format_id depth_stencil_format_id
)
3156 const struct wined3d_format
*rt_format
;
3157 const struct wined3d_format
*ds_format
;
3158 const struct wined3d_adapter
*adapter
;
3160 TRACE_(d3d_caps
)("wined3d %p, adapter_idx %u, device_type %s,\n"
3161 "adapter_format %s, render_target_format %s, depth_stencil_format %s.\n",
3162 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(adapter_format_id
),
3163 debug_d3dformat(render_target_format_id
), debug_d3dformat(depth_stencil_format_id
));
3165 if (adapter_idx
>= wined3d
->adapter_count
)
3166 return WINED3DERR_INVALIDCALL
;
3168 adapter
= &wined3d
->adapters
[adapter_idx
];
3169 rt_format
= wined3d_get_format(&adapter
->gl_info
, render_target_format_id
);
3170 ds_format
= wined3d_get_format(&adapter
->gl_info
, depth_stencil_format_id
);
3171 if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
3173 if ((rt_format
->flags
& WINED3DFMT_FLAG_RENDERTARGET
)
3174 && (ds_format
->flags
& (WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
)))
3176 TRACE_(d3d_caps
)("Formats match.\n");
3182 const struct wined3d_pixel_format
*cfgs
;
3183 unsigned int cfg_count
;
3186 cfgs
= adapter
->cfgs
;
3187 cfg_count
= adapter
->cfg_count
;
3188 for (i
= 0; i
< cfg_count
; ++i
)
3190 if (wined3d_check_pixel_format_color(&adapter
->gl_info
, &cfgs
[i
], rt_format
)
3191 && wined3d_check_pixel_format_depth(&adapter
->gl_info
, &cfgs
[i
], ds_format
))
3193 TRACE_(d3d_caps
)("Formats match.\n");
3199 TRACE_(d3d_caps
)("Unsupported format pair: %s and %s.\n",
3200 debug_d3dformat(render_target_format_id
),
3201 debug_d3dformat(depth_stencil_format_id
));
3203 return WINED3DERR_NOTAVAILABLE
;
3206 HRESULT CDECL
wined3d_check_device_multisample_type(const struct wined3d
*wined3d
, UINT adapter_idx
,
3207 WINED3DDEVTYPE device_type
, enum wined3d_format_id surface_format_id
, BOOL windowed
,
3208 WINED3DMULTISAMPLE_TYPE multisample_type
, DWORD
*quality_levels
)
3210 const struct wined3d_gl_info
*gl_info
;
3212 TRACE_(d3d_caps
)("wined3d %p, adapter_idx %u, device_type %s, surface_format %s,\n"
3213 "windowed %#x, multisample_type %#x, quality_levels %p.\n",
3214 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(surface_format_id
),
3215 windowed
, multisample_type
, quality_levels
);
3217 if (adapter_idx
>= wined3d
->adapter_count
)
3218 return WINED3DERR_INVALIDCALL
;
3220 gl_info
= &wined3d
->adapters
[adapter_idx
].gl_info
;
3222 if (multisample_type
> gl_info
->limits
.samples
)
3224 TRACE("Returning not supported.\n");
3226 *quality_levels
= 0;
3228 return WINED3DERR_NOTAVAILABLE
;
3233 if (multisample_type
== WINED3DMULTISAMPLE_NONMASKABLE
)
3234 /* FIXME: This is probably wrong. */
3235 *quality_levels
= gl_info
->limits
.samples
;
3237 *quality_levels
= 1;
3243 /* Check if we support bumpmapping for a format */
3244 static BOOL
CheckBumpMapCapability(const struct wined3d_adapter
*adapter
, const struct wined3d_format
*format
)
3246 /* Ask the fixed function pipeline implementation if it can deal
3247 * with the conversion. If we've got a GL extension giving native
3248 * support this will be an identity conversion. */
3249 return (format
->flags
& WINED3DFMT_FLAG_BUMPMAP
)
3250 && adapter
->fragment_pipe
->color_fixup_supported(format
->color_fixup
);
3253 /* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
3254 static BOOL
CheckDepthStencilCapability(const struct wined3d_adapter
*adapter
,
3255 const struct wined3d_format
*display_format
, const struct wined3d_format
*ds_format
)
3257 /* Only allow depth/stencil formats */
3258 if (!(ds_format
->depth_size
|| ds_format
->stencil_size
)) return FALSE
;
3260 /* Blacklist formats not supported on Windows */
3261 switch (ds_format
->id
)
3263 case WINED3DFMT_S1_UINT_D15_UNORM
: /* Breaks the shadowvol2 dx7 sdk sample */
3264 case WINED3DFMT_S4X4_UINT_D24_UNORM
:
3265 TRACE_(d3d_caps
)("[FAILED] - not supported on windows\n");
3272 if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
3274 /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
3275 if (ds_format
->flags
& (WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
)) return TRUE
;
3281 /* Walk through all WGL pixel formats to find a match */
3282 for (i
= 0; i
< adapter
->cfg_count
; ++i
)
3284 const struct wined3d_pixel_format
*cfg
= &adapter
->cfgs
[i
];
3285 if (wined3d_check_pixel_format_color(&adapter
->gl_info
, cfg
, display_format
)
3286 && wined3d_check_pixel_format_depth(&adapter
->gl_info
, cfg
, ds_format
))
3294 static BOOL
CheckFilterCapability(const struct wined3d_adapter
*adapter
, const struct wined3d_format
*format
)
3296 /* The flags entry of a format contains the filtering capability */
3297 if ((format
->flags
& WINED3DFMT_FLAG_FILTERING
)
3298 || !(adapter
->gl_info
.quirks
& WINED3D_QUIRK_LIMITED_TEX_FILTERING
))
3304 /* Check the render target capabilities of a format */
3305 static BOOL
CheckRenderTargetCapability(const struct wined3d_adapter
*adapter
,
3306 const struct wined3d_format
*adapter_format
, const struct wined3d_format
*check_format
)
3308 /* Filter out non-RT formats */
3309 if (!(check_format
->flags
& WINED3DFMT_FLAG_RENDERTARGET
)) return FALSE
;
3310 if (wined3d_settings
.offscreen_rendering_mode
== ORM_BACKBUFFER
)
3312 BYTE AdapterRed
, AdapterGreen
, AdapterBlue
, AdapterAlpha
, AdapterTotalSize
;
3313 BYTE CheckRed
, CheckGreen
, CheckBlue
, CheckAlpha
, CheckTotalSize
;
3314 const struct wined3d_pixel_format
*cfgs
= adapter
->cfgs
;
3317 getColorBits(adapter_format
, &AdapterRed
, &AdapterGreen
, &AdapterBlue
, &AdapterAlpha
, &AdapterTotalSize
);
3318 getColorBits(check_format
, &CheckRed
, &CheckGreen
, &CheckBlue
, &CheckAlpha
, &CheckTotalSize
);
3320 /* In backbuffer mode the front and backbuffer share the same WGL pixelformat.
3321 * The format must match in RGB, alpha is allowed to be different. (Only the backbuffer can have alpha) */
3322 if(!((AdapterRed
== CheckRed
) && (AdapterGreen
== CheckGreen
) && (AdapterBlue
== CheckBlue
))) {
3323 TRACE_(d3d_caps
)("[FAILED]\n");
3327 /* Check if there is a WGL pixel format matching the requirements, the format should also be window
3328 * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
3329 for (i
= 0; i
< adapter
->cfg_count
; ++i
)
3331 if (cfgs
[i
].windowDrawable
3332 && wined3d_check_pixel_format_color(&adapter
->gl_info
, &cfgs
[i
], check_format
))
3334 TRACE_(d3d_caps
)("Pixel format %d is compatible with format %s.\n",
3335 cfgs
[i
].iPixelFormat
, debug_d3dformat(check_format
->id
));
3340 else if(wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
3342 /* For now return TRUE for FBOs until we have some proper checks.
3343 * Note that this function will only be called when the format is around for texturing. */
3349 static BOOL
CheckSrgbReadCapability(const struct wined3d_adapter
*adapter
, const struct wined3d_format
*format
)
3351 return format
->flags
& WINED3DFMT_FLAG_SRGB_READ
;
3354 static BOOL
CheckSrgbWriteCapability(const struct wined3d_adapter
*adapter
, const struct wined3d_format
*format
)
3356 /* Only offer SRGB writing on X8R8G8B8/A8R8G8B8 when we use ARB or GLSL shaders as we are
3357 * doing the color fixup in shaders.
3358 * Note Windows drivers (at least on the Geforce 8800) also offer this on R5G6B5. */
3359 if (format
->flags
& WINED3DFMT_FLAG_SRGB_WRITE
)
3361 int vs_selected_mode
;
3362 int ps_selected_mode
;
3363 select_shader_mode(&adapter
->gl_info
, &ps_selected_mode
, &vs_selected_mode
);
3365 if((ps_selected_mode
== SHADER_ARB
) || (ps_selected_mode
== SHADER_GLSL
)) {
3366 TRACE_(d3d_caps
)("[OK]\n");
3371 TRACE_(d3d_caps
)("[FAILED] - sRGB writes not supported by format %s.\n", debug_d3dformat(format
->id
));
3375 /* Check if a format support blending in combination with pixel shaders */
3376 static BOOL
CheckPostPixelShaderBlendingCapability(const struct wined3d_adapter
*adapter
,
3377 const struct wined3d_format
*format
)
3379 /* The flags entry of a format contains the post pixel shader blending capability */
3380 if (format
->flags
& WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
) return TRUE
;
3385 static BOOL
CheckWrapAndMipCapability(const struct wined3d_adapter
*adapter
, const struct wined3d_format
*format
)
3387 /* OpenGL supports mipmapping on all formats basically. Wrapping is unsupported,
3388 * but we have to report mipmapping so we cannot reject this flag. Tests show that
3389 * windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to show
3390 * that wrapping is supported. The lack of filtering will sort out the mipmapping
3391 * capability anyway.
3393 * For now lets report this on all formats, but in the future we may want to
3394 * restrict it to some should games need that
3399 /* Check if a texture format is supported on the given adapter */
3400 static BOOL
CheckTextureCapability(const struct wined3d_adapter
*adapter
, const struct wined3d_format
*format
)
3402 const struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
3407 * supported: RGB(A) formats
3409 case WINED3DFMT_B8G8R8_UNORM
:
3410 TRACE_(d3d_caps
)("[FAILED] - Not enumerated on Windows\n");
3412 case WINED3DFMT_B8G8R8A8_UNORM
:
3413 case WINED3DFMT_B8G8R8X8_UNORM
:
3414 case WINED3DFMT_B5G6R5_UNORM
:
3415 case WINED3DFMT_B5G5R5X1_UNORM
:
3416 case WINED3DFMT_B5G5R5A1_UNORM
:
3417 case WINED3DFMT_B4G4R4A4_UNORM
:
3418 case WINED3DFMT_A8_UNORM
:
3419 case WINED3DFMT_B4G4R4X4_UNORM
:
3420 case WINED3DFMT_R8G8B8A8_UNORM
:
3421 case WINED3DFMT_R8G8B8X8_UNORM
:
3422 case WINED3DFMT_B10G10R10A2_UNORM
:
3423 case WINED3DFMT_R10G10B10A2_UNORM
:
3424 case WINED3DFMT_R16G16_UNORM
:
3425 TRACE_(d3d_caps
)("[OK]\n");
3428 case WINED3DFMT_B2G3R3_UNORM
:
3429 TRACE_(d3d_caps
)("[FAILED] - Not supported on Windows\n");
3433 * Not supported: Palettized
3434 * Only some Geforce/Voodoo3/G400 cards offer 8-bit textures in case of <=Direct3D7.
3435 * Since it is not widely available, don't offer it. Further no Windows driver offers
3436 * WINED3DFMT_P8_UINT_A8_NORM, so don't offer it either.
3438 case WINED3DFMT_P8_UINT
:
3439 case WINED3DFMT_P8_UINT_A8_UNORM
:
3443 * Supported: (Alpha)-Luminance
3445 case WINED3DFMT_L8_UNORM
:
3446 case WINED3DFMT_L8A8_UNORM
:
3447 case WINED3DFMT_L16_UNORM
:
3448 TRACE_(d3d_caps
)("[OK]\n");
3451 /* Not supported on Windows, thus disabled */
3452 case WINED3DFMT_L4A4_UNORM
:
3453 TRACE_(d3d_caps
)("[FAILED] - not supported on windows\n");
3457 * Supported: Depth/Stencil formats
3459 case WINED3DFMT_D16_LOCKABLE
:
3460 case WINED3DFMT_D16_UNORM
:
3461 case WINED3DFMT_X8D24_UNORM
:
3462 case WINED3DFMT_D24_UNORM_S8_UINT
:
3463 case WINED3DFMT_S8_UINT_D24_FLOAT
:
3464 case WINED3DFMT_D32_UNORM
:
3465 case WINED3DFMT_D32_FLOAT
:
3468 case WINED3DFMT_INTZ
:
3469 if (gl_info
->supported
[EXT_PACKED_DEPTH_STENCIL
]
3470 || gl_info
->supported
[ARB_FRAMEBUFFER_OBJECT
])
3474 /* Not supported on Windows */
3475 case WINED3DFMT_S1_UINT_D15_UNORM
:
3476 case WINED3DFMT_S4X4_UINT_D24_UNORM
:
3477 TRACE_(d3d_caps
)("[FAILED] - not supported on windows\n");
3481 * Not supported everywhere(depends on GL_ATI_envmap_bumpmap or
3482 * GL_NV_texture_shader). Emulated by shaders
3484 case WINED3DFMT_R8G8_SNORM
:
3485 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM
:
3486 case WINED3DFMT_R5G5_SNORM_L6_UNORM
:
3487 case WINED3DFMT_R8G8B8A8_SNORM
:
3488 case WINED3DFMT_R16G16_SNORM
:
3489 /* Ask the shader backend if it can deal with the conversion. If
3490 * we've got a GL extension giving native support this will be an
3491 * identity conversion. */
3492 if (adapter
->shader_backend
->shader_color_fixup_supported(format
->color_fixup
))
3494 TRACE_(d3d_caps
)("[OK]\n");
3497 TRACE_(d3d_caps
)("[FAILED]\n");
3500 case WINED3DFMT_DXT1
:
3501 case WINED3DFMT_DXT2
:
3502 case WINED3DFMT_DXT3
:
3503 case WINED3DFMT_DXT4
:
3504 case WINED3DFMT_DXT5
:
3505 if (gl_info
->supported
[EXT_TEXTURE_COMPRESSION_S3TC
])
3507 TRACE_(d3d_caps
)("[OK]\n");
3510 TRACE_(d3d_caps
)("[FAILED]\n");
3515 * Odd formats - not supported
3517 case WINED3DFMT_VERTEXDATA
:
3518 case WINED3DFMT_R16_UINT
:
3519 case WINED3DFMT_R32_UINT
:
3520 case WINED3DFMT_R16G16B16A16_SNORM
:
3521 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM
:
3522 case WINED3DFMT_R10G11B11_SNORM
:
3523 case WINED3DFMT_R16
:
3524 case WINED3DFMT_AL16
:
3525 TRACE_(d3d_caps
)("[FAILED]\n"); /* Enable when implemented */
3529 * WINED3DFMT_R8G8_SNORM_Cx: Not supported right now
3531 case WINED3DFMT_R8G8_SNORM_Cx
:
3532 TRACE_(d3d_caps
)("[FAILED]\n"); /* Enable when implemented */
3536 case WINED3DFMT_UYVY
:
3537 case WINED3DFMT_YUY2
:
3538 if (gl_info
->supported
[APPLE_YCBCR_422
])
3540 TRACE_(d3d_caps
)("[OK]\n");
3543 TRACE_(d3d_caps
)("[FAILED]\n");
3545 case WINED3DFMT_YV12
:
3546 TRACE_(d3d_caps
)("[FAILED]\n");
3549 case WINED3DFMT_R16G16B16A16_UNORM
:
3550 if (gl_info
->quirks
& WINED3D_QUIRK_BROKEN_RGBA16
)
3552 TRACE_(d3d_caps
)("[FAILED]\n");
3555 TRACE_(d3d_caps
)("[OK]\n");
3559 case WINED3DFMT_B2G3R3A8_UNORM
:
3560 TRACE_(d3d_caps
)("[FAILED]\n"); /* Enable when implemented */
3563 /* Floating point formats */
3564 case WINED3DFMT_R16_FLOAT
:
3565 case WINED3DFMT_R16G16_FLOAT
:
3566 case WINED3DFMT_R16G16B16A16_FLOAT
:
3567 if (gl_info
->supported
[ARB_TEXTURE_FLOAT
] && gl_info
->supported
[ARB_HALF_FLOAT_PIXEL
])
3569 TRACE_(d3d_caps
)("[OK]\n");
3572 TRACE_(d3d_caps
)("[FAILED]\n");
3575 case WINED3DFMT_R32_FLOAT
:
3576 case WINED3DFMT_R32G32_FLOAT
:
3577 case WINED3DFMT_R32G32B32A32_FLOAT
:
3578 if (gl_info
->supported
[ARB_TEXTURE_FLOAT
])
3580 TRACE_(d3d_caps
)("[OK]\n");
3583 TRACE_(d3d_caps
)("[FAILED]\n");
3586 /* ATI instancing hack: Although ATI cards do not support Shader Model 3.0, they support
3587 * instancing. To query if the card supports instancing CheckDeviceFormat with the special format
3588 * MAKEFOURCC('I','N','S','T') is used. Should a (broken) app check for this provide a proper return value.
3589 * We can do instancing with all shader versions, but we need vertex shaders.
3591 * Additionally applications have to set the D3DRS_POINTSIZE render state to MAKEFOURCC('I','N','S','T') once
3592 * to enable instancing. WineD3D doesn't need that and just ignores it.
3594 * With Shader Model 3.0 capable cards Instancing 'just works' in Windows.
3596 case WINED3DFMT_INST
:
3597 TRACE("ATI Instancing check hack\n");
3598 if (gl_info
->supported
[ARB_VERTEX_PROGRAM
] || gl_info
->supported
[ARB_VERTEX_SHADER
])
3600 TRACE_(d3d_caps
)("[OK]\n");
3603 TRACE_(d3d_caps
)("[FAILED]\n");
3606 /* Some weird FOURCC formats */
3607 case WINED3DFMT_R8G8_B8G8
:
3608 case WINED3DFMT_G8R8_G8B8
:
3609 case WINED3DFMT_MULTI2_ARGB8
:
3610 TRACE_(d3d_caps
)("[FAILED]\n");
3613 /* Vendor specific formats */
3614 case WINED3DFMT_ATI2N
:
3615 if (gl_info
->supported
[ATI_TEXTURE_COMPRESSION_3DC
]
3616 || gl_info
->supported
[ARB_TEXTURE_COMPRESSION_RGTC
])
3618 if (adapter
->shader_backend
->shader_color_fixup_supported(format
->color_fixup
)
3619 && adapter
->fragment_pipe
->color_fixup_supported(format
->color_fixup
))
3621 TRACE_(d3d_caps
)("[OK]\n");
3625 TRACE_(d3d_caps
)("[OK]\n");
3628 TRACE_(d3d_caps
)("[FAILED]\n");
3631 /* Depth bound test. To query if the card supports it CheckDeviceFormat with the special
3632 * format MAKEFOURCC('N','V','D','B') is used.
3633 * It is enabled by setting D3DRS_ADAPTIVETESS_X render state to MAKEFOURCC('N','V','D','B') and
3634 * then controlled by setting D3DRS_ADAPTIVETESS_Z (zMin) and D3DRS_ADAPTIVETESS_W (zMax)
3637 case WINED3DFMT_NVDB
:
3638 if (gl_info
->supported
[EXT_DEPTH_BOUNDS_TEST
])
3640 TRACE_(d3d_caps
)("[OK]\n");
3643 TRACE_(d3d_caps
)("[FAILED]\n");
3646 case WINED3DFMT_NVHU
:
3647 case WINED3DFMT_NVHS
:
3648 /* These formats seem to be similar to the HILO formats in GL_NV_texture_shader. NVHU
3649 * is said to be GL_UNSIGNED_HILO16, NVHS GL_SIGNED_HILO16. Rumours say that d3d computes
3650 * a 3rd channel similarly to D3DFMT_CxV8U8(So NVHS could be called D3DFMT_CxV16U16).
3651 * ATI refused to support formats which can easily be emulated with pixel shaders, so
3652 * Applications have to deal with not having NVHS and NVHU.
3654 TRACE_(d3d_caps
)("[FAILED]\n");
3657 case WINED3DFMT_NULL
:
3658 if (gl_info
->supported
[ARB_FRAMEBUFFER_OBJECT
])
3662 case WINED3DFMT_UNKNOWN
:
3666 ERR("Unhandled format %s.\n", debug_d3dformat(format
->id
));
3672 static BOOL
CheckSurfaceCapability(const struct wined3d_adapter
*adapter
,
3673 const struct wined3d_format
*adapter_format
,
3674 const struct wined3d_format
*check_format
,
3675 WINED3DSURFTYPE SurfaceType
)
3677 if (SurfaceType
== SURFACE_GDI
)
3679 switch (check_format
->id
)
3681 case WINED3DFMT_B8G8R8_UNORM
:
3682 TRACE_(d3d_caps
)("[FAILED] - Not enumerated on Windows\n");
3684 case WINED3DFMT_B8G8R8A8_UNORM
:
3685 case WINED3DFMT_B8G8R8X8_UNORM
:
3686 case WINED3DFMT_B5G6R5_UNORM
:
3687 case WINED3DFMT_B5G5R5X1_UNORM
:
3688 case WINED3DFMT_B5G5R5A1_UNORM
:
3689 case WINED3DFMT_B4G4R4A4_UNORM
:
3690 case WINED3DFMT_B2G3R3_UNORM
:
3691 case WINED3DFMT_A8_UNORM
:
3692 case WINED3DFMT_B2G3R3A8_UNORM
:
3693 case WINED3DFMT_B4G4R4X4_UNORM
:
3694 case WINED3DFMT_R10G10B10A2_UNORM
:
3695 case WINED3DFMT_R8G8B8A8_UNORM
:
3696 case WINED3DFMT_R8G8B8X8_UNORM
:
3697 case WINED3DFMT_R16G16_UNORM
:
3698 case WINED3DFMT_B10G10R10A2_UNORM
:
3699 case WINED3DFMT_R16G16B16A16_UNORM
:
3700 case WINED3DFMT_P8_UINT
:
3701 TRACE_(d3d_caps
)("[OK]\n");
3704 TRACE_(d3d_caps
)("[FAILED] - not available on GDI surfaces\n");
3709 /* All format that are supported for textures are supported for surfaces as well */
3710 if (CheckTextureCapability(adapter
, check_format
)) return TRUE
;
3711 /* All depth stencil formats are supported on surfaces */
3712 if (CheckDepthStencilCapability(adapter
, adapter_format
, check_format
)) return TRUE
;
3714 /* If opengl can't process the format natively, the blitter may be able to convert it */
3715 if (adapter
->blitter
->blit_supported(&adapter
->gl_info
, WINED3D_BLIT_OP_COLOR_BLIT
,
3716 NULL
, WINED3DPOOL_DEFAULT
, 0, check_format
,
3717 NULL
, WINED3DPOOL_DEFAULT
, 0, adapter_format
))
3719 TRACE_(d3d_caps
)("[OK]\n");
3723 /* Reject other formats */
3724 TRACE_(d3d_caps
)("[FAILED]\n");
3728 static BOOL
CheckVertexTextureCapability(const struct wined3d_adapter
*adapter
,
3729 const struct wined3d_format
*format
)
3731 const struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
3733 if (!gl_info
->limits
.vertex_samplers
|| !(format
->flags
& WINED3DFMT_FLAG_VTF
))
3738 case WINED3DFMT_R32G32B32A32_FLOAT
:
3739 case WINED3DFMT_R32_FLOAT
:
3742 return !(gl_info
->quirks
& WINED3D_QUIRK_LIMITED_TEX_FILTERING
);
3746 HRESULT CDECL
wined3d_check_device_format(const struct wined3d
*wined3d
, UINT adapter_idx
,
3747 WINED3DDEVTYPE device_type
, enum wined3d_format_id adapter_format_id
, DWORD usage
,
3748 WINED3DRESOURCETYPE resource_type
, enum wined3d_format_id check_format_id
, WINED3DSURFTYPE surface_type
)
3750 const struct wined3d_adapter
*adapter
= &wined3d
->adapters
[adapter_idx
];
3751 const struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
3752 const struct wined3d_format
*adapter_format
= wined3d_get_format(gl_info
, adapter_format_id
);
3753 const struct wined3d_format
*format
= wined3d_get_format(gl_info
, check_format_id
);
3754 DWORD usage_caps
= 0;
3756 TRACE_(d3d_caps
)("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s,\n"
3757 "resource_type %s, check_format %s, surface_type %#x.\n",
3758 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(adapter_format_id
),
3759 debug_d3dusage(usage
), debug_d3dusagequery(usage
), debug_d3dresourcetype(resource_type
),
3760 debug_d3dformat(check_format_id
), surface_type
);
3762 if (adapter_idx
>= wined3d
->adapter_count
)
3763 return WINED3DERR_INVALIDCALL
;
3765 switch (resource_type
)
3767 case WINED3DRTYPE_CUBETEXTURE
:
3768 /* Cubetexture allows:
3769 * - WINED3DUSAGE_AUTOGENMIPMAP
3770 * - WINED3DUSAGE_DEPTHSTENCIL
3771 * - WINED3DUSAGE_DYNAMIC
3772 * - WINED3DUSAGE_NONSECURE (d3d9ex)
3773 * - WINED3DUSAGE_RENDERTARGET
3774 * - WINED3DUSAGE_SOFTWAREPROCESSING
3775 * - WINED3DUSAGE_QUERY_WRAPANDMIP
3777 if (surface_type
!= SURFACE_OPENGL
)
3779 TRACE_(d3d_caps
)("[FAILED]\n");
3780 return WINED3DERR_NOTAVAILABLE
;
3783 if (!gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
3785 TRACE_(d3d_caps
)("[FAILED] - No cube texture support\n");
3786 return WINED3DERR_NOTAVAILABLE
;
3789 if (!CheckTextureCapability(adapter
, format
))
3791 TRACE_(d3d_caps
)("[FAILED] - Cube texture format not supported\n");
3792 return WINED3DERR_NOTAVAILABLE
;
3795 if (usage
& WINED3DUSAGE_AUTOGENMIPMAP
)
3797 if (!gl_info
->supported
[SGIS_GENERATE_MIPMAP
])
3798 /* When autogenmipmap isn't around continue and return
3799 * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
3800 TRACE_(d3d_caps
)("[FAILED] - No autogenmipmap support, but continuing\n");
3802 usage_caps
|= WINED3DUSAGE_AUTOGENMIPMAP
;
3805 /* Always report dynamic locking. */
3806 if (usage
& WINED3DUSAGE_DYNAMIC
)
3807 usage_caps
|= WINED3DUSAGE_DYNAMIC
;
3809 if (usage
& WINED3DUSAGE_RENDERTARGET
)
3811 if (!CheckRenderTargetCapability(adapter
, adapter_format
, format
))
3813 TRACE_(d3d_caps
)("[FAILED] - No rendertarget support\n");
3814 return WINED3DERR_NOTAVAILABLE
;
3816 usage_caps
|= WINED3DUSAGE_RENDERTARGET
;
3819 /* Always report software processing. */
3820 if (usage
& WINED3DUSAGE_SOFTWAREPROCESSING
)
3821 usage_caps
|= WINED3DUSAGE_SOFTWAREPROCESSING
;
3823 if (usage
& WINED3DUSAGE_QUERY_FILTER
)
3825 if (!CheckFilterCapability(adapter
, format
))
3827 TRACE_(d3d_caps
)("[FAILED] - No query filter support\n");
3828 return WINED3DERR_NOTAVAILABLE
;
3830 usage_caps
|= WINED3DUSAGE_QUERY_FILTER
;
3833 if (usage
& WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
)
3835 if (!CheckPostPixelShaderBlendingCapability(adapter
, format
))
3837 TRACE_(d3d_caps
)("[FAILED] - No query post pixelshader blending support\n");
3838 return WINED3DERR_NOTAVAILABLE
;
3840 usage_caps
|= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
;
3843 if (usage
& WINED3DUSAGE_QUERY_SRGBREAD
)
3845 if (!CheckSrgbReadCapability(adapter
, format
))
3847 TRACE_(d3d_caps
)("[FAILED] - No query srgbread support\n");
3848 return WINED3DERR_NOTAVAILABLE
;
3850 usage_caps
|= WINED3DUSAGE_QUERY_SRGBREAD
;
3853 if (usage
& WINED3DUSAGE_QUERY_SRGBWRITE
)
3855 if (!CheckSrgbWriteCapability(adapter
, format
))
3857 TRACE_(d3d_caps
)("[FAILED] - No query srgbwrite support\n");
3858 return WINED3DERR_NOTAVAILABLE
;
3860 usage_caps
|= WINED3DUSAGE_QUERY_SRGBWRITE
;
3863 if (usage
& WINED3DUSAGE_QUERY_VERTEXTEXTURE
)
3865 if (!CheckVertexTextureCapability(adapter
, format
))
3867 TRACE_(d3d_caps
)("[FAILED] - No query vertextexture support\n");
3868 return WINED3DERR_NOTAVAILABLE
;
3870 usage_caps
|= WINED3DUSAGE_QUERY_VERTEXTEXTURE
;
3873 if (usage
& WINED3DUSAGE_QUERY_WRAPANDMIP
)
3875 if (!CheckWrapAndMipCapability(adapter
, format
))
3877 TRACE_(d3d_caps
)("[FAILED] - No wrapping and mipmapping support\n");
3878 return WINED3DERR_NOTAVAILABLE
;
3880 usage_caps
|= WINED3DUSAGE_QUERY_WRAPANDMIP
;
3884 case WINED3DRTYPE_SURFACE
:
3886 * - WINED3DUSAGE_DEPTHSTENCIL
3887 * - WINED3DUSAGE_NONSECURE (d3d9ex)
3888 * - WINED3DUSAGE_RENDERTARGET
3890 if (!CheckSurfaceCapability(adapter
, adapter_format
, format
, surface_type
))
3892 TRACE_(d3d_caps
)("[FAILED] - Not supported for plain surfaces\n");
3893 return WINED3DERR_NOTAVAILABLE
;
3896 if (usage
& WINED3DUSAGE_DEPTHSTENCIL
)
3898 if (!CheckDepthStencilCapability(adapter
, adapter_format
, format
))
3900 TRACE_(d3d_caps
)("[FAILED] - No depthstencil support\n");
3901 return WINED3DERR_NOTAVAILABLE
;
3903 usage_caps
|= WINED3DUSAGE_DEPTHSTENCIL
;
3906 if (usage
& WINED3DUSAGE_RENDERTARGET
)
3908 if (!CheckRenderTargetCapability(adapter
, adapter_format
, format
))
3910 TRACE_(d3d_caps
)("[FAILED] - No rendertarget support\n");
3911 return WINED3DERR_NOTAVAILABLE
;
3913 usage_caps
|= WINED3DUSAGE_RENDERTARGET
;
3916 if (usage
& WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
)
3918 if (!CheckPostPixelShaderBlendingCapability(adapter
, format
))
3920 TRACE_(d3d_caps
)("[FAILED] - No query post pixelshader blending support\n");
3921 return WINED3DERR_NOTAVAILABLE
;
3923 usage_caps
|= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
;
3927 case WINED3DRTYPE_TEXTURE
:
3929 * - WINED3DUSAGE_AUTOGENMIPMAP
3930 * - WINED3DUSAGE_DEPTHSTENCIL
3931 * - WINED3DUSAGE_DMAP
3932 * - WINED3DUSAGE_DYNAMIC
3933 * - WINED3DUSAGE_NONSECURE (d3d9ex)
3934 * - WINED3DUSAGE_RENDERTARGET
3935 * - WINED3DUSAGE_SOFTWAREPROCESSING
3936 * - WINED3DUSAGE_TEXTAPI (d3d9ex)
3937 * - WINED3DUSAGE_QUERY_WRAPANDMIP
3939 if (surface_type
!= SURFACE_OPENGL
)
3941 TRACE_(d3d_caps
)("[FAILED]\n");
3942 return WINED3DERR_NOTAVAILABLE
;
3945 if (!CheckTextureCapability(adapter
, format
))
3947 TRACE_(d3d_caps
)("[FAILED] - Texture format not supported\n");
3948 return WINED3DERR_NOTAVAILABLE
;
3951 if (usage
& WINED3DUSAGE_AUTOGENMIPMAP
)
3953 if (!gl_info
->supported
[SGIS_GENERATE_MIPMAP
])
3954 /* When autogenmipmap isn't around continue and return
3955 * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
3956 TRACE_(d3d_caps
)("[FAILED] - No autogenmipmap support, but continuing\n");
3958 usage_caps
|= WINED3DUSAGE_AUTOGENMIPMAP
;
3961 /* Always report dynamic locking. */
3962 if (usage
& WINED3DUSAGE_DYNAMIC
)
3963 usage_caps
|= WINED3DUSAGE_DYNAMIC
;
3965 if (usage
& WINED3DUSAGE_RENDERTARGET
)
3967 if (!CheckRenderTargetCapability(adapter
, adapter_format
, format
))
3969 TRACE_(d3d_caps
)("[FAILED] - No rendertarget support\n");
3970 return WINED3DERR_NOTAVAILABLE
;
3972 usage_caps
|= WINED3DUSAGE_RENDERTARGET
;
3975 /* Always report software processing. */
3976 if (usage
& WINED3DUSAGE_SOFTWAREPROCESSING
)
3977 usage_caps
|= WINED3DUSAGE_SOFTWAREPROCESSING
;
3979 if (usage
& WINED3DUSAGE_QUERY_FILTER
)
3981 if (!CheckFilterCapability(adapter
, format
))
3983 TRACE_(d3d_caps
)("[FAILED] - No query filter support\n");
3984 return WINED3DERR_NOTAVAILABLE
;
3986 usage_caps
|= WINED3DUSAGE_QUERY_FILTER
;
3989 if (usage
& WINED3DUSAGE_QUERY_LEGACYBUMPMAP
)
3991 if (!CheckBumpMapCapability(adapter
, format
))
3993 TRACE_(d3d_caps
)("[FAILED] - No legacy bumpmap support\n");
3994 return WINED3DERR_NOTAVAILABLE
;
3996 usage_caps
|= WINED3DUSAGE_QUERY_LEGACYBUMPMAP
;
3999 if (usage
& WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
)
4001 if (!CheckPostPixelShaderBlendingCapability(adapter
, format
))
4003 TRACE_(d3d_caps
)("[FAILED] - No query post pixelshader blending support\n");
4004 return WINED3DERR_NOTAVAILABLE
;
4006 usage_caps
|= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
;
4009 if (usage
& WINED3DUSAGE_QUERY_SRGBREAD
)
4011 if (!CheckSrgbReadCapability(adapter
, format
))
4013 TRACE_(d3d_caps
)("[FAILED] - No query srgbread support\n");
4014 return WINED3DERR_NOTAVAILABLE
;
4016 usage_caps
|= WINED3DUSAGE_QUERY_SRGBREAD
;
4019 if (usage
& WINED3DUSAGE_QUERY_SRGBWRITE
)
4021 if (!CheckSrgbWriteCapability(adapter
, format
))
4023 TRACE_(d3d_caps
)("[FAILED] - No query srgbwrite support\n");
4024 return WINED3DERR_NOTAVAILABLE
;
4026 usage_caps
|= WINED3DUSAGE_QUERY_SRGBWRITE
;
4029 if (usage
& WINED3DUSAGE_QUERY_VERTEXTEXTURE
)
4031 if (!CheckVertexTextureCapability(adapter
, format
))
4033 TRACE_(d3d_caps
)("[FAILED] - No query vertextexture support\n");
4034 return WINED3DERR_NOTAVAILABLE
;
4036 usage_caps
|= WINED3DUSAGE_QUERY_VERTEXTEXTURE
;
4039 if (usage
& WINED3DUSAGE_QUERY_WRAPANDMIP
)
4041 if (!CheckWrapAndMipCapability(adapter
, format
))
4043 TRACE_(d3d_caps
)("[FAILED] - No wrapping and mipmapping support\n");
4044 return WINED3DERR_NOTAVAILABLE
;
4046 usage_caps
|= WINED3DUSAGE_QUERY_WRAPANDMIP
;
4049 if (usage
& WINED3DUSAGE_DEPTHSTENCIL
)
4051 if (!CheckDepthStencilCapability(adapter
, adapter_format
, format
))
4053 TRACE_(d3d_caps
)("[FAILED] - No depth stencil support\n");
4054 return WINED3DERR_NOTAVAILABLE
;
4056 if ((format
->flags
& WINED3DFMT_FLAG_SHADOW
) && !gl_info
->supported
[ARB_SHADOW
])
4058 TRACE_(d3d_caps
)("[FAILED] - No shadow sampler support.\n");
4059 return WINED3DERR_NOTAVAILABLE
;
4061 usage_caps
|= WINED3DUSAGE_DEPTHSTENCIL
;
4065 case WINED3DRTYPE_VOLUMETEXTURE
:
4066 case WINED3DRTYPE_VOLUME
:
4067 /* Volume is to VolumeTexture what Surface is to Texture, but its
4068 * usage caps are not documented. Most driver seem to offer
4069 * (nearly) the same on Volume and VolumeTexture, so do that too.
4071 * Volumetexture allows:
4072 * - D3DUSAGE_DYNAMIC
4073 * - D3DUSAGE_NONSECURE (d3d9ex)
4074 * - D3DUSAGE_SOFTWAREPROCESSING
4075 * - D3DUSAGE_QUERY_WRAPANDMIP
4077 if (surface_type
!= SURFACE_OPENGL
)
4079 TRACE_(d3d_caps
)("[FAILED]\n");
4080 return WINED3DERR_NOTAVAILABLE
;
4083 if (!gl_info
->supported
[EXT_TEXTURE3D
])
4085 TRACE_(d3d_caps
)("[FAILED] - No volume texture support\n");
4086 return WINED3DERR_NOTAVAILABLE
;
4089 if (!CheckTextureCapability(adapter
, format
))
4091 TRACE_(d3d_caps
)("[FAILED] - Format not supported\n");
4092 return WINED3DERR_NOTAVAILABLE
;
4095 /* Filter formats that need conversion; For one part, this
4096 * conversion is unimplemented, and volume textures are huge, so
4097 * it would be a big performance hit. Unless we hit an application
4098 * needing one of those formats, don't advertize them to avoid
4099 * leading applications into temptation. The windows drivers don't
4100 * support most of those formats on volumes anyway, except for
4101 * WINED3DFMT_R32_FLOAT. */
4102 switch (check_format_id
)
4104 case WINED3DFMT_P8_UINT
:
4105 case WINED3DFMT_L4A4_UNORM
:
4106 case WINED3DFMT_R32_FLOAT
:
4107 case WINED3DFMT_R16_FLOAT
:
4108 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM
:
4109 case WINED3DFMT_R5G5_SNORM_L6_UNORM
:
4110 case WINED3DFMT_R16G16_UNORM
:
4111 TRACE_(d3d_caps
)("[FAILED] - No converted formats on volumes\n");
4112 return WINED3DERR_NOTAVAILABLE
;
4114 case WINED3DFMT_R8G8B8A8_SNORM
:
4115 case WINED3DFMT_R16G16_SNORM
:
4116 if (!gl_info
->supported
[NV_TEXTURE_SHADER
])
4118 TRACE_(d3d_caps
)("[FAILED] - No converted formats on volumes\n");
4119 return WINED3DERR_NOTAVAILABLE
;
4123 case WINED3DFMT_R8G8_SNORM
:
4124 if (!gl_info
->supported
[NV_TEXTURE_SHADER
])
4126 TRACE_(d3d_caps
)("[FAILED] - No converted formats on volumes\n");
4127 return WINED3DERR_NOTAVAILABLE
;
4131 case WINED3DFMT_DXT1
:
4132 case WINED3DFMT_DXT2
:
4133 case WINED3DFMT_DXT3
:
4134 case WINED3DFMT_DXT4
:
4135 case WINED3DFMT_DXT5
:
4136 /* The GL_EXT_texture_compression_s3tc spec requires that
4137 * loading an s3tc compressed texture results in an error.
4138 * While the D3D refrast does support s3tc volumes, at
4139 * least the nvidia windows driver does not, so we're free
4140 * not to support this format. */
4141 TRACE_(d3d_caps
)("[FAILED] - DXTn does not support 3D textures\n");
4142 return WINED3DERR_NOTAVAILABLE
;
4145 /* Do nothing, continue with checking the format below */
4149 /* Always report dynamic locking. */
4150 if (usage
& WINED3DUSAGE_DYNAMIC
)
4151 usage_caps
|= WINED3DUSAGE_DYNAMIC
;
4153 /* Always report software processing. */
4154 if (usage
& WINED3DUSAGE_SOFTWAREPROCESSING
)
4155 usage_caps
|= WINED3DUSAGE_SOFTWAREPROCESSING
;
4157 if (usage
& WINED3DUSAGE_QUERY_FILTER
)
4159 if (!CheckFilterCapability(adapter
, format
))
4161 TRACE_(d3d_caps
)("[FAILED] - No query filter support\n");
4162 return WINED3DERR_NOTAVAILABLE
;
4164 usage_caps
|= WINED3DUSAGE_QUERY_FILTER
;
4167 if (usage
& WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
)
4169 if (!CheckPostPixelShaderBlendingCapability(adapter
, format
))
4171 TRACE_(d3d_caps
)("[FAILED] - No query post pixelshader blending support\n");
4172 return WINED3DERR_NOTAVAILABLE
;
4174 usage_caps
|= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
;
4177 if (usage
& WINED3DUSAGE_QUERY_SRGBREAD
)
4179 if (!CheckSrgbReadCapability(adapter
, format
))
4181 TRACE_(d3d_caps
)("[FAILED] - No query srgbread support\n");
4182 return WINED3DERR_NOTAVAILABLE
;
4184 usage_caps
|= WINED3DUSAGE_QUERY_SRGBREAD
;
4187 if (usage
& WINED3DUSAGE_QUERY_SRGBWRITE
)
4189 if (!CheckSrgbWriteCapability(adapter
, format
))
4191 TRACE_(d3d_caps
)("[FAILED] - No query srgbwrite support\n");
4192 return WINED3DERR_NOTAVAILABLE
;
4194 usage_caps
|= WINED3DUSAGE_QUERY_SRGBWRITE
;
4197 if (usage
& WINED3DUSAGE_QUERY_VERTEXTEXTURE
)
4199 if (!CheckVertexTextureCapability(adapter
, format
))
4201 TRACE_(d3d_caps
)("[FAILED] - No query vertextexture support\n");
4202 return WINED3DERR_NOTAVAILABLE
;
4204 usage_caps
|= WINED3DUSAGE_QUERY_VERTEXTEXTURE
;
4207 if (usage
& WINED3DUSAGE_QUERY_WRAPANDMIP
)
4209 if (!CheckWrapAndMipCapability(adapter
, format
))
4211 TRACE_(d3d_caps
)("[FAILED] - No wrapping and mipmapping support\n");
4212 return WINED3DERR_NOTAVAILABLE
;
4214 usage_caps
|= WINED3DUSAGE_QUERY_WRAPANDMIP
;
4219 FIXME_(d3d_caps
)("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type
));
4220 return WINED3DERR_NOTAVAILABLE
;
4223 /* When the usage_caps exactly matches usage return WINED3D_OK except for
4224 * the situation in which WINED3DUSAGE_AUTOGENMIPMAP isn't around, then
4225 * WINED3DOK_NOAUTOGEN is returned if all the other usage flags match. */
4226 if (usage_caps
== usage
)
4228 if (usage_caps
== (usage
& ~WINED3DUSAGE_AUTOGENMIPMAP
))
4229 return WINED3DOK_NOAUTOGEN
;
4231 TRACE_(d3d_caps
)("[FAILED] - Usage %#x requested for format %s and resource_type %s but only %#x is available.\n",
4232 usage
, debug_d3dformat(check_format_id
), debug_d3dresourcetype(resource_type
), usage_caps
);
4234 return WINED3DERR_NOTAVAILABLE
;
4237 HRESULT CDECL
wined3d_check_device_format_conversion(const struct wined3d
*wined3d
, UINT adapter_idx
,
4238 WINED3DDEVTYPE device_type
, enum wined3d_format_id src_format
, enum wined3d_format_id dst_format
)
4240 FIXME("wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n",
4241 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(src_format
),
4242 debug_d3dformat(dst_format
));
4247 HRESULT CDECL
wined3d_check_device_type(const struct wined3d
*wined3d
, UINT adapter_idx
, WINED3DDEVTYPE device_type
,
4248 enum wined3d_format_id display_format
, enum wined3d_format_id backbuffer_format
, BOOL windowed
)
4253 TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
4254 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(display_format
),
4255 debug_d3dformat(backbuffer_format
), windowed
);
4257 if (adapter_idx
>= wined3d
->adapter_count
)
4258 return WINED3DERR_INVALIDCALL
;
4260 /* The task of this function is to check whether a certain display / backbuffer format
4261 * combination is available on the given adapter. In fullscreen mode microsoft specified
4262 * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
4263 * and display format should match exactly.
4264 * In windowed mode format conversion can occur and this depends on the driver. When format
4265 * conversion is done, this function should nevertheless fail and applications need to use
4266 * CheckDeviceFormatConversion.
4267 * At the moment we assume that fullscreen and windowed have the same capabilities. */
4269 /* There are only 4 display formats. */
4270 if (!(display_format
== WINED3DFMT_B5G6R5_UNORM
4271 || display_format
== WINED3DFMT_B5G5R5X1_UNORM
4272 || display_format
== WINED3DFMT_B8G8R8X8_UNORM
4273 || display_format
== WINED3DFMT_B10G10R10A2_UNORM
))
4275 TRACE_(d3d_caps
)("Format %s is not supported as display format.\n", debug_d3dformat(display_format
));
4276 return WINED3DERR_NOTAVAILABLE
;
4279 /* If the requested display format is not available, don't continue. */
4280 mode_count
= wined3d_get_adapter_mode_count(wined3d
, adapter_idx
, display_format
);
4283 TRACE_(d3d_caps
)("No available modes for display format %s.\n", debug_d3dformat(display_format
));
4284 return WINED3DERR_NOTAVAILABLE
;
4287 /* Windowed mode allows you to specify WINED3DFMT_UNKNOWN for the backbuffer format,
4288 * it means 'reuse' the display format for the backbuffer. */
4289 if (!windowed
&& backbuffer_format
== WINED3DFMT_UNKNOWN
)
4291 TRACE_(d3d_caps
)("backbuffer_format WINED3FMT_UNKNOWN only available in windowed mode.\n");
4292 return WINED3DERR_NOTAVAILABLE
;
4295 /* In FULLSCREEN mode WINED3DFMT_B5G6R5_UNORM can only be mixed with
4296 * backbuffer format WINED3DFMT_B5G6R5_UNORM. */
4297 if (display_format
== WINED3DFMT_B5G6R5_UNORM
&& backbuffer_format
!= WINED3DFMT_B5G6R5_UNORM
)
4299 TRACE_(d3d_caps
)("Unsupported display/backbuffer format combination %s / %s.\n",
4300 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
4301 return WINED3DERR_NOTAVAILABLE
;
4304 /* In FULLSCREEN mode WINED3DFMT_B5G5R5X1_UNORM can only be mixed with
4305 * backbuffer formats WINED3DFMT_B5G5R5X1_UNORM and
4306 * WINED3DFMT_B5G5R5A1_UNORM. */
4307 if (display_format
== WINED3DFMT_B5G5R5X1_UNORM
4308 && !(backbuffer_format
== WINED3DFMT_B5G5R5X1_UNORM
|| backbuffer_format
== WINED3DFMT_B5G5R5A1_UNORM
))
4310 TRACE_(d3d_caps
)("Unsupported display/backbuffer format combination %s / %s.\n",
4311 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
4312 return WINED3DERR_NOTAVAILABLE
;
4315 /* In FULLSCREEN mode WINED3DFMT_B8G8R8X8_UNORM can only be mixed with
4316 * backbuffer formats WINED3DFMT_B8G8R8X8_UNORM and
4317 * WINED3DFMT_B8G8R8A8_UNORM. */
4318 if (display_format
== WINED3DFMT_B8G8R8X8_UNORM
4319 && !(backbuffer_format
== WINED3DFMT_B8G8R8X8_UNORM
|| backbuffer_format
== WINED3DFMT_B8G8R8A8_UNORM
))
4321 TRACE_(d3d_caps
)("Unsupported display/backbuffer format combination %s / %s.\n",
4322 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
4323 return WINED3DERR_NOTAVAILABLE
;
4326 /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode and it
4327 * can only be mixed with backbuffer format WINED3DFMT_B10G10R10A2_UNORM. */
4328 if (display_format
== WINED3DFMT_B10G10R10A2_UNORM
4329 && (backbuffer_format
!= WINED3DFMT_B10G10R10A2_UNORM
|| windowed
))
4331 TRACE_(d3d_caps
)("Unsupported display/backbuffer format combination %s / %s.\n",
4332 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
4333 return WINED3DERR_NOTAVAILABLE
;
4336 /* Use CheckDeviceFormat to see if the backbuffer_format is usable with the given display_format */
4337 hr
= wined3d_check_device_format(wined3d
, adapter_idx
, device_type
, display_format
,
4338 WINED3DUSAGE_RENDERTARGET
, WINED3DRTYPE_SURFACE
, backbuffer_format
, SURFACE_OPENGL
);
4340 TRACE_(d3d_caps
)("Unsupported display/backbuffer format combination %s / %s.\n",
4341 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
4346 HRESULT CDECL
wined3d_get_device_caps(const struct wined3d
*wined3d
, UINT adapter_idx
,
4347 WINED3DDEVTYPE device_type
, WINED3DCAPS
*caps
)
4349 const struct wined3d_adapter
*adapter
= &wined3d
->adapters
[adapter_idx
];
4350 const struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
4351 int vs_selected_mode
;
4352 int ps_selected_mode
;
4353 struct shader_caps shader_caps
;
4354 struct fragment_caps fragment_caps
;
4355 DWORD ckey_caps
, blit_caps
, fx_caps
, pal_caps
;
4357 TRACE_(d3d_caps
)("wined3d %p, adapter_idx %u, device_type %s, caps %p.\n",
4358 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), caps
);
4360 if (adapter_idx
>= wined3d
->adapter_count
)
4361 return WINED3DERR_INVALIDCALL
;
4363 select_shader_mode(&adapter
->gl_info
, &ps_selected_mode
, &vs_selected_mode
);
4365 /* ------------------------------------------------
4366 The following fields apply to both d3d8 and d3d9
4367 ------------------------------------------------ */
4368 /* Not quite true, but use h/w supported by opengl I suppose */
4369 caps
->DeviceType
= (device_type
== WINED3DDEVTYPE_HAL
) ? WINED3DDEVTYPE_HAL
: WINED3DDEVTYPE_REF
;
4370 caps
->AdapterOrdinal
= adapter_idx
;
4373 caps
->Caps2
= WINED3DCAPS2_CANRENDERWINDOWED
|
4374 WINED3DCAPS2_FULLSCREENGAMMA
|
4375 WINED3DCAPS2_DYNAMICTEXTURES
;
4376 if (gl_info
->supported
[SGIS_GENERATE_MIPMAP
])
4377 caps
->Caps2
|= WINED3DCAPS2_CANAUTOGENMIPMAP
;
4379 caps
->Caps3
= WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD
|
4380 WINED3DCAPS3_COPY_TO_VIDMEM
|
4381 WINED3DCAPS3_COPY_TO_SYSTEMMEM
;
4383 caps
->PresentationIntervals
= WINED3DPRESENT_INTERVAL_IMMEDIATE
|
4384 WINED3DPRESENT_INTERVAL_ONE
;
4386 caps
->CursorCaps
= WINED3DCURSORCAPS_COLOR
|
4387 WINED3DCURSORCAPS_LOWRES
;
4389 caps
->DevCaps
= WINED3DDEVCAPS_FLOATTLVERTEX
|
4390 WINED3DDEVCAPS_EXECUTESYSTEMMEMORY
|
4391 WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY
|
4392 WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY
|
4393 WINED3DDEVCAPS_DRAWPRIMTLVERTEX
|
4394 WINED3DDEVCAPS_HWTRANSFORMANDLIGHT
|
4395 WINED3DDEVCAPS_EXECUTEVIDEOMEMORY
|
4396 WINED3DDEVCAPS_PUREDEVICE
|
4397 WINED3DDEVCAPS_HWRASTERIZATION
|
4398 WINED3DDEVCAPS_TEXTUREVIDEOMEMORY
|
4399 WINED3DDEVCAPS_TEXTURESYSTEMMEMORY
|
4400 WINED3DDEVCAPS_CANRENDERAFTERFLIP
|
4401 WINED3DDEVCAPS_DRAWPRIMITIVES2
|
4402 WINED3DDEVCAPS_DRAWPRIMITIVES2EX
|
4403 WINED3DDEVCAPS_RTPATCHES
;
4405 caps
->PrimitiveMiscCaps
= WINED3DPMISCCAPS_CULLNONE
|
4406 WINED3DPMISCCAPS_CULLCCW
|
4407 WINED3DPMISCCAPS_CULLCW
|
4408 WINED3DPMISCCAPS_COLORWRITEENABLE
|
4409 WINED3DPMISCCAPS_CLIPTLVERTS
|
4410 WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS
|
4411 WINED3DPMISCCAPS_MASKZ
|
4412 WINED3DPMISCCAPS_BLENDOP
|
4413 WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING
;
4415 WINED3DPMISCCAPS_NULLREFERENCE
4416 WINED3DPMISCCAPS_FOGANDSPECULARALPHA
4417 WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
4418 WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
4420 if (gl_info
->supported
[EXT_BLEND_EQUATION_SEPARATE
] && gl_info
->supported
[EXT_BLEND_FUNC_SEPARATE
])
4421 caps
->PrimitiveMiscCaps
|= WINED3DPMISCCAPS_SEPARATEALPHABLEND
;
4422 if (gl_info
->supported
[EXT_DRAW_BUFFERS2
])
4423 caps
->PrimitiveMiscCaps
|= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS
;
4425 caps
->RasterCaps
= WINED3DPRASTERCAPS_DITHER
|
4426 WINED3DPRASTERCAPS_PAT
|
4427 WINED3DPRASTERCAPS_WFOG
|
4428 WINED3DPRASTERCAPS_ZFOG
|
4429 WINED3DPRASTERCAPS_FOGVERTEX
|
4430 WINED3DPRASTERCAPS_FOGTABLE
|
4431 WINED3DPRASTERCAPS_STIPPLE
|
4432 WINED3DPRASTERCAPS_SUBPIXEL
|
4433 WINED3DPRASTERCAPS_ZTEST
|
4434 WINED3DPRASTERCAPS_SCISSORTEST
|
4435 WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS
|
4436 WINED3DPRASTERCAPS_DEPTHBIAS
;
4438 if (gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
])
4440 caps
->RasterCaps
|= WINED3DPRASTERCAPS_ANISOTROPY
|
4441 WINED3DPRASTERCAPS_ZBIAS
|
4442 WINED3DPRASTERCAPS_MIPMAPLODBIAS
;
4444 if (gl_info
->supported
[NV_FOG_DISTANCE
])
4446 caps
->RasterCaps
|= WINED3DPRASTERCAPS_FOGRANGE
;
4449 WINED3DPRASTERCAPS_COLORPERSPECTIVE
4450 WINED3DPRASTERCAPS_STRETCHBLTMULTISAMPLE
4451 WINED3DPRASTERCAPS_ANTIALIASEDGES
4452 WINED3DPRASTERCAPS_ZBUFFERLESSHSR
4453 WINED3DPRASTERCAPS_WBUFFER */
4455 caps
->ZCmpCaps
= WINED3DPCMPCAPS_ALWAYS
|
4456 WINED3DPCMPCAPS_EQUAL
|
4457 WINED3DPCMPCAPS_GREATER
|
4458 WINED3DPCMPCAPS_GREATEREQUAL
|
4459 WINED3DPCMPCAPS_LESS
|
4460 WINED3DPCMPCAPS_LESSEQUAL
|
4461 WINED3DPCMPCAPS_NEVER
|
4462 WINED3DPCMPCAPS_NOTEQUAL
;
4464 caps
->SrcBlendCaps
= WINED3DPBLENDCAPS_BOTHINVSRCALPHA
|
4465 WINED3DPBLENDCAPS_BOTHSRCALPHA
|
4466 WINED3DPBLENDCAPS_DESTALPHA
|
4467 WINED3DPBLENDCAPS_DESTCOLOR
|
4468 WINED3DPBLENDCAPS_INVDESTALPHA
|
4469 WINED3DPBLENDCAPS_INVDESTCOLOR
|
4470 WINED3DPBLENDCAPS_INVSRCALPHA
|
4471 WINED3DPBLENDCAPS_INVSRCCOLOR
|
4472 WINED3DPBLENDCAPS_ONE
|
4473 WINED3DPBLENDCAPS_SRCALPHA
|
4474 WINED3DPBLENDCAPS_SRCALPHASAT
|
4475 WINED3DPBLENDCAPS_SRCCOLOR
|
4476 WINED3DPBLENDCAPS_ZERO
;
4478 caps
->DestBlendCaps
= WINED3DPBLENDCAPS_DESTALPHA
|
4479 WINED3DPBLENDCAPS_DESTCOLOR
|
4480 WINED3DPBLENDCAPS_INVDESTALPHA
|
4481 WINED3DPBLENDCAPS_INVDESTCOLOR
|
4482 WINED3DPBLENDCAPS_INVSRCALPHA
|
4483 WINED3DPBLENDCAPS_INVSRCCOLOR
|
4484 WINED3DPBLENDCAPS_ONE
|
4485 WINED3DPBLENDCAPS_SRCALPHA
|
4486 WINED3DPBLENDCAPS_SRCCOLOR
|
4487 WINED3DPBLENDCAPS_ZERO
;
4488 /* NOTE: WINED3DPBLENDCAPS_SRCALPHASAT is not supported as dest blend factor,
4489 * according to the glBlendFunc manpage
4491 * WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA are
4492 * legacy settings for srcblend only
4495 if (gl_info
->supported
[EXT_BLEND_COLOR
])
4497 caps
->SrcBlendCaps
|= WINED3DPBLENDCAPS_BLENDFACTOR
;
4498 caps
->DestBlendCaps
|= WINED3DPBLENDCAPS_BLENDFACTOR
;
4502 caps
->AlphaCmpCaps
= WINED3DPCMPCAPS_ALWAYS
|
4503 WINED3DPCMPCAPS_EQUAL
|
4504 WINED3DPCMPCAPS_GREATER
|
4505 WINED3DPCMPCAPS_GREATEREQUAL
|
4506 WINED3DPCMPCAPS_LESS
|
4507 WINED3DPCMPCAPS_LESSEQUAL
|
4508 WINED3DPCMPCAPS_NEVER
|
4509 WINED3DPCMPCAPS_NOTEQUAL
;
4511 caps
->ShadeCaps
= WINED3DPSHADECAPS_SPECULARGOURAUDRGB
|
4512 WINED3DPSHADECAPS_COLORGOURAUDRGB
|
4513 WINED3DPSHADECAPS_ALPHAFLATBLEND
|
4514 WINED3DPSHADECAPS_ALPHAGOURAUDBLEND
|
4515 WINED3DPSHADECAPS_COLORFLATRGB
|
4516 WINED3DPSHADECAPS_FOGFLAT
|
4517 WINED3DPSHADECAPS_FOGGOURAUD
|
4518 WINED3DPSHADECAPS_SPECULARFLATRGB
;
4520 caps
->TextureCaps
= WINED3DPTEXTURECAPS_ALPHA
|
4521 WINED3DPTEXTURECAPS_ALPHAPALETTE
|
4522 WINED3DPTEXTURECAPS_TRANSPARENCY
|
4523 WINED3DPTEXTURECAPS_BORDER
|
4524 WINED3DPTEXTURECAPS_MIPMAP
|
4525 WINED3DPTEXTURECAPS_PROJECTED
|
4526 WINED3DPTEXTURECAPS_PERSPECTIVE
;
4528 if (!gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
4530 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_POW2
|
4531 WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL
;
4534 if (gl_info
->supported
[EXT_TEXTURE3D
])
4536 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_VOLUMEMAP
|
4537 WINED3DPTEXTURECAPS_MIPVOLUMEMAP
;
4538 if (!gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
4540 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_VOLUMEMAP_POW2
;
4544 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
4546 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_CUBEMAP
|
4547 WINED3DPTEXTURECAPS_MIPCUBEMAP
;
4548 if (!gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
4550 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_CUBEMAP_POW2
;
4554 caps
->TextureFilterCaps
= WINED3DPTFILTERCAPS_MAGFLINEAR
|
4555 WINED3DPTFILTERCAPS_MAGFPOINT
|
4556 WINED3DPTFILTERCAPS_MINFLINEAR
|
4557 WINED3DPTFILTERCAPS_MINFPOINT
|
4558 WINED3DPTFILTERCAPS_MIPFLINEAR
|
4559 WINED3DPTFILTERCAPS_MIPFPOINT
|
4560 WINED3DPTFILTERCAPS_LINEAR
|
4561 WINED3DPTFILTERCAPS_LINEARMIPLINEAR
|
4562 WINED3DPTFILTERCAPS_LINEARMIPNEAREST
|
4563 WINED3DPTFILTERCAPS_MIPLINEAR
|
4564 WINED3DPTFILTERCAPS_MIPNEAREST
|
4565 WINED3DPTFILTERCAPS_NEAREST
;
4567 if (gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
])
4569 caps
->TextureFilterCaps
|= WINED3DPTFILTERCAPS_MAGFANISOTROPIC
|
4570 WINED3DPTFILTERCAPS_MINFANISOTROPIC
;
4573 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
4575 caps
->CubeTextureFilterCaps
= WINED3DPTFILTERCAPS_MAGFLINEAR
|
4576 WINED3DPTFILTERCAPS_MAGFPOINT
|
4577 WINED3DPTFILTERCAPS_MINFLINEAR
|
4578 WINED3DPTFILTERCAPS_MINFPOINT
|
4579 WINED3DPTFILTERCAPS_MIPFLINEAR
|
4580 WINED3DPTFILTERCAPS_MIPFPOINT
|
4581 WINED3DPTFILTERCAPS_LINEAR
|
4582 WINED3DPTFILTERCAPS_LINEARMIPLINEAR
|
4583 WINED3DPTFILTERCAPS_LINEARMIPNEAREST
|
4584 WINED3DPTFILTERCAPS_MIPLINEAR
|
4585 WINED3DPTFILTERCAPS_MIPNEAREST
|
4586 WINED3DPTFILTERCAPS_NEAREST
;
4588 if (gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
])
4590 caps
->CubeTextureFilterCaps
|= WINED3DPTFILTERCAPS_MAGFANISOTROPIC
|
4591 WINED3DPTFILTERCAPS_MINFANISOTROPIC
;
4596 caps
->CubeTextureFilterCaps
= 0;
4599 if (gl_info
->supported
[EXT_TEXTURE3D
])
4601 caps
->VolumeTextureFilterCaps
= WINED3DPTFILTERCAPS_MAGFLINEAR
|
4602 WINED3DPTFILTERCAPS_MAGFPOINT
|
4603 WINED3DPTFILTERCAPS_MINFLINEAR
|
4604 WINED3DPTFILTERCAPS_MINFPOINT
|
4605 WINED3DPTFILTERCAPS_MIPFLINEAR
|
4606 WINED3DPTFILTERCAPS_MIPFPOINT
|
4607 WINED3DPTFILTERCAPS_LINEAR
|
4608 WINED3DPTFILTERCAPS_LINEARMIPLINEAR
|
4609 WINED3DPTFILTERCAPS_LINEARMIPNEAREST
|
4610 WINED3DPTFILTERCAPS_MIPLINEAR
|
4611 WINED3DPTFILTERCAPS_MIPNEAREST
|
4612 WINED3DPTFILTERCAPS_NEAREST
;
4616 caps
->VolumeTextureFilterCaps
= 0;
4619 caps
->TextureAddressCaps
= WINED3DPTADDRESSCAPS_INDEPENDENTUV
|
4620 WINED3DPTADDRESSCAPS_CLAMP
|
4621 WINED3DPTADDRESSCAPS_WRAP
;
4623 if (gl_info
->supported
[ARB_TEXTURE_BORDER_CLAMP
])
4625 caps
->TextureAddressCaps
|= WINED3DPTADDRESSCAPS_BORDER
;
4627 if (gl_info
->supported
[ARB_TEXTURE_MIRRORED_REPEAT
])
4629 caps
->TextureAddressCaps
|= WINED3DPTADDRESSCAPS_MIRROR
;
4631 if (gl_info
->supported
[ATI_TEXTURE_MIRROR_ONCE
])
4633 caps
->TextureAddressCaps
|= WINED3DPTADDRESSCAPS_MIRRORONCE
;
4636 if (gl_info
->supported
[EXT_TEXTURE3D
])
4638 caps
->VolumeTextureAddressCaps
= WINED3DPTADDRESSCAPS_INDEPENDENTUV
|
4639 WINED3DPTADDRESSCAPS_CLAMP
|
4640 WINED3DPTADDRESSCAPS_WRAP
;
4641 if (gl_info
->supported
[ARB_TEXTURE_BORDER_CLAMP
])
4643 caps
->VolumeTextureAddressCaps
|= WINED3DPTADDRESSCAPS_BORDER
;
4645 if (gl_info
->supported
[ARB_TEXTURE_MIRRORED_REPEAT
])
4647 caps
->VolumeTextureAddressCaps
|= WINED3DPTADDRESSCAPS_MIRROR
;
4649 if (gl_info
->supported
[ATI_TEXTURE_MIRROR_ONCE
])
4651 caps
->VolumeTextureAddressCaps
|= WINED3DPTADDRESSCAPS_MIRRORONCE
;
4656 caps
->VolumeTextureAddressCaps
= 0;
4659 caps
->LineCaps
= WINED3DLINECAPS_TEXTURE
|
4660 WINED3DLINECAPS_ZTEST
|
4661 WINED3DLINECAPS_BLEND
|
4662 WINED3DLINECAPS_ALPHACMP
|
4663 WINED3DLINECAPS_FOG
;
4664 /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
4665 * idea how generating the smoothing alpha values works; the result is different
4668 caps
->MaxTextureWidth
= gl_info
->limits
.texture_size
;
4669 caps
->MaxTextureHeight
= gl_info
->limits
.texture_size
;
4671 if (gl_info
->supported
[EXT_TEXTURE3D
])
4672 caps
->MaxVolumeExtent
= gl_info
->limits
.texture3d_size
;
4674 caps
->MaxVolumeExtent
= 0;
4676 caps
->MaxTextureRepeat
= 32768;
4677 caps
->MaxTextureAspectRatio
= gl_info
->limits
.texture_size
;
4678 caps
->MaxVertexW
= 1.0f
;
4680 caps
->GuardBandLeft
= 0.0f
;
4681 caps
->GuardBandTop
= 0.0f
;
4682 caps
->GuardBandRight
= 0.0f
;
4683 caps
->GuardBandBottom
= 0.0f
;
4685 caps
->ExtentsAdjust
= 0.0f
;
4687 caps
->StencilCaps
= WINED3DSTENCILCAPS_DECRSAT
|
4688 WINED3DSTENCILCAPS_INCRSAT
|
4689 WINED3DSTENCILCAPS_INVERT
|
4690 WINED3DSTENCILCAPS_KEEP
|
4691 WINED3DSTENCILCAPS_REPLACE
|
4692 WINED3DSTENCILCAPS_ZERO
;
4693 if (gl_info
->supported
[EXT_STENCIL_WRAP
])
4695 caps
->StencilCaps
|= WINED3DSTENCILCAPS_DECR
|
4696 WINED3DSTENCILCAPS_INCR
;
4698 if (gl_info
->supported
[EXT_STENCIL_TWO_SIDE
] || gl_info
->supported
[ATI_SEPARATE_STENCIL
])
4700 caps
->StencilCaps
|= WINED3DSTENCILCAPS_TWOSIDED
;
4703 caps
->FVFCaps
= WINED3DFVFCAPS_PSIZE
| 0x0008; /* 8 texture coords */
4705 caps
->MaxUserClipPlanes
= gl_info
->limits
.clipplanes
;
4706 caps
->MaxActiveLights
= gl_info
->limits
.lights
;
4708 caps
->MaxVertexBlendMatrices
= gl_info
->limits
.blends
;
4709 caps
->MaxVertexBlendMatrixIndex
= 0;
4711 caps
->MaxAnisotropy
= gl_info
->limits
.anisotropy
;
4712 caps
->MaxPointSize
= gl_info
->limits
.pointsize_max
;
4715 /* FIXME: Add D3DVTXPCAPS_TWEENING, D3DVTXPCAPS_TEXGEN_SPHEREMAP */
4716 caps
->VertexProcessingCaps
= WINED3DVTXPCAPS_DIRECTIONALLIGHTS
|
4717 WINED3DVTXPCAPS_MATERIALSOURCE7
|
4718 WINED3DVTXPCAPS_POSITIONALLIGHTS
|
4719 WINED3DVTXPCAPS_LOCALVIEWER
|
4720 WINED3DVTXPCAPS_VERTEXFOG
|
4721 WINED3DVTXPCAPS_TEXGEN
;
4723 caps
->MaxPrimitiveCount
= 0xFFFFF; /* For now set 2^20-1 which is used by most >=Geforce3/Radeon8500 cards */
4724 caps
->MaxVertexIndex
= 0xFFFFF;
4725 caps
->MaxStreams
= MAX_STREAMS
;
4726 caps
->MaxStreamStride
= 1024;
4728 /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
4729 caps
->DevCaps2
= WINED3DDEVCAPS2_STREAMOFFSET
|
4730 WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET
;
4731 caps
->MaxNpatchTessellationLevel
= 0;
4732 caps
->MasterAdapterOrdinal
= 0;
4733 caps
->AdapterOrdinalInGroup
= 0;
4734 caps
->NumberOfAdaptersInGroup
= 1;
4736 caps
->NumSimultaneousRTs
= gl_info
->limits
.buffers
;
4738 caps
->StretchRectFilterCaps
= WINED3DPTFILTERCAPS_MINFPOINT
|
4739 WINED3DPTFILTERCAPS_MAGFPOINT
|
4740 WINED3DPTFILTERCAPS_MINFLINEAR
|
4741 WINED3DPTFILTERCAPS_MAGFLINEAR
;
4742 caps
->VertexTextureFilterCaps
= 0;
4744 adapter
->shader_backend
->shader_get_caps(&adapter
->gl_info
, &shader_caps
);
4745 adapter
->fragment_pipe
->get_caps(&adapter
->gl_info
, &fragment_caps
);
4747 /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
4748 caps
->PrimitiveMiscCaps
|= fragment_caps
.PrimitiveMiscCaps
;
4750 /* This takes care for disabling vertex shader or pixel shader caps while leaving the other one enabled.
4751 * Ignore shader model capabilities if disabled in config
4753 if (vs_selected_mode
== SHADER_NONE
)
4755 TRACE_(d3d_caps
)("Vertex shader disabled in config, reporting version 0.0\n");
4756 caps
->VertexShaderVersion
= 0;
4757 caps
->MaxVertexShaderConst
= 0;
4761 caps
->VertexShaderVersion
= shader_caps
.VertexShaderVersion
;
4762 caps
->MaxVertexShaderConst
= shader_caps
.MaxVertexShaderConst
;
4765 if (ps_selected_mode
== SHADER_NONE
)
4767 TRACE_(d3d_caps
)("Pixel shader disabled in config, reporting version 0.0\n");
4768 caps
->PixelShaderVersion
= 0;
4769 caps
->PixelShader1xMaxValue
= 0.0f
;
4771 caps
->PixelShaderVersion
= shader_caps
.PixelShaderVersion
;
4772 caps
->PixelShader1xMaxValue
= shader_caps
.PixelShader1xMaxValue
;
4775 caps
->TextureOpCaps
= fragment_caps
.TextureOpCaps
;
4776 caps
->MaxTextureBlendStages
= fragment_caps
.MaxTextureBlendStages
;
4777 caps
->MaxSimultaneousTextures
= fragment_caps
.MaxSimultaneousTextures
;
4779 /* The following caps are shader specific, but they are things we cannot detect, or which
4780 * are the same among all shader models. So to avoid code duplication set the shader version
4781 * specific, but otherwise constant caps here
4783 if (caps
->VertexShaderVersion
>= 3)
4785 /* Where possible set the caps based on OpenGL extensions and if they
4786 * aren't set (in case of software rendering) use the VS 3.0 from
4787 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4789 caps
->VS20Caps
.Caps
= WINED3DVS20CAPS_PREDICATION
;
4790 /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4791 caps
->VS20Caps
.DynamicFlowControlDepth
= WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH
;
4792 caps
->VS20Caps
.NumTemps
= max(32, adapter
->gl_info
.limits
.arb_vs_temps
);
4793 /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
4794 caps
->VS20Caps
.StaticFlowControlDepth
= WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH
;
4796 caps
->MaxVShaderInstructionsExecuted
= 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
4797 caps
->MaxVertexShader30InstructionSlots
= max(512, adapter
->gl_info
.limits
.arb_vs_instructions
);
4799 else if (caps
->VertexShaderVersion
== 2)
4801 caps
->VS20Caps
.Caps
= 0;
4802 caps
->VS20Caps
.DynamicFlowControlDepth
= WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH
;
4803 caps
->VS20Caps
.NumTemps
= max(12, adapter
->gl_info
.limits
.arb_vs_temps
);
4804 caps
->VS20Caps
.StaticFlowControlDepth
= 1;
4806 caps
->MaxVShaderInstructionsExecuted
= 65535;
4807 caps
->MaxVertexShader30InstructionSlots
= 0;
4811 caps
->VS20Caps
.Caps
= 0;
4812 caps
->VS20Caps
.DynamicFlowControlDepth
= 0;
4813 caps
->VS20Caps
.NumTemps
= 0;
4814 caps
->VS20Caps
.StaticFlowControlDepth
= 0;
4816 caps
->MaxVShaderInstructionsExecuted
= 0;
4817 caps
->MaxVertexShader30InstructionSlots
= 0;
4820 if (caps
->PixelShaderVersion
>= 3)
4822 /* Where possible set the caps based on OpenGL extensions and if they
4823 * aren't set (in case of software rendering) use the PS 3.0 from
4824 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4827 /* Caps is more or less undocumented on MSDN but it appears to be
4828 * used for PS20Caps based on results from R9600/FX5900/Geforce6800
4829 * cards from Windows */
4830 caps
->PS20Caps
.Caps
= WINED3DPS20CAPS_ARBITRARYSWIZZLE
|
4831 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS
|
4832 WINED3DPS20CAPS_PREDICATION
|
4833 WINED3DPS20CAPS_NODEPENDENTREADLIMIT
|
4834 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT
;
4835 /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4836 caps
->PS20Caps
.DynamicFlowControlDepth
= WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH
;
4837 caps
->PS20Caps
.NumTemps
= max(32, adapter
->gl_info
.limits
.arb_ps_temps
);
4838 /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
4839 caps
->PS20Caps
.StaticFlowControlDepth
= WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH
;
4840 /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
4841 caps
->PS20Caps
.NumInstructionSlots
= WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS
;
4843 caps
->MaxPShaderInstructionsExecuted
= 65535;
4844 caps
->MaxPixelShader30InstructionSlots
= max(WINED3DMIN30SHADERINSTRUCTIONS
,
4845 adapter
->gl_info
.limits
.arb_ps_instructions
);
4847 else if(caps
->PixelShaderVersion
== 2)
4849 /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
4850 caps
->PS20Caps
.Caps
= 0;
4851 caps
->PS20Caps
.DynamicFlowControlDepth
= 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
4852 caps
->PS20Caps
.NumTemps
= max(12, adapter
->gl_info
.limits
.arb_ps_temps
);
4853 caps
->PS20Caps
.StaticFlowControlDepth
= WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH
; /* Minimum: 1 */
4854 /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
4855 caps
->PS20Caps
.NumInstructionSlots
= WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS
;
4857 caps
->MaxPShaderInstructionsExecuted
= 512; /* Minimum value, a GeforceFX uses 1024 */
4858 caps
->MaxPixelShader30InstructionSlots
= 0;
4862 caps
->PS20Caps
.Caps
= 0;
4863 caps
->PS20Caps
.DynamicFlowControlDepth
= 0;
4864 caps
->PS20Caps
.NumTemps
= 0;
4865 caps
->PS20Caps
.StaticFlowControlDepth
= 0;
4866 caps
->PS20Caps
.NumInstructionSlots
= 0;
4868 caps
->MaxPShaderInstructionsExecuted
= 0;
4869 caps
->MaxPixelShader30InstructionSlots
= 0;
4872 if (caps
->VertexShaderVersion
>= 2)
4874 /* OpenGL supports all the formats below, perhaps not always
4875 * without conversion, but it supports them.
4876 * Further GLSL doesn't seem to have an official unsigned type so
4877 * don't advertise it yet as I'm not sure how we handle it.
4878 * We might need to add some clamping in the shader engine to
4880 * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
4881 caps
->DeclTypes
= WINED3DDTCAPS_UBYTE4
|
4882 WINED3DDTCAPS_UBYTE4N
|
4883 WINED3DDTCAPS_SHORT2N
|
4884 WINED3DDTCAPS_SHORT4N
;
4885 if (gl_info
->supported
[ARB_HALF_FLOAT_VERTEX
])
4887 caps
->DeclTypes
|= WINED3DDTCAPS_FLOAT16_2
|
4888 WINED3DDTCAPS_FLOAT16_4
;
4893 caps
->DeclTypes
= 0;
4896 /* Set DirectDraw helper Caps */
4897 ckey_caps
= WINEDDCKEYCAPS_DESTBLT
|
4898 WINEDDCKEYCAPS_SRCBLT
;
4899 fx_caps
= WINEDDFXCAPS_BLTALPHA
|
4900 WINEDDFXCAPS_BLTMIRRORLEFTRIGHT
|
4901 WINEDDFXCAPS_BLTMIRRORUPDOWN
|
4902 WINEDDFXCAPS_BLTROTATION90
|
4903 WINEDDFXCAPS_BLTSHRINKX
|
4904 WINEDDFXCAPS_BLTSHRINKXN
|
4905 WINEDDFXCAPS_BLTSHRINKY
|
4906 WINEDDFXCAPS_BLTSHRINKXN
|
4907 WINEDDFXCAPS_BLTSTRETCHX
|
4908 WINEDDFXCAPS_BLTSTRETCHXN
|
4909 WINEDDFXCAPS_BLTSTRETCHY
|
4910 WINEDDFXCAPS_BLTSTRETCHYN
;
4911 blit_caps
= WINEDDCAPS_BLT
|
4912 WINEDDCAPS_BLTCOLORFILL
|
4913 WINEDDCAPS_BLTDEPTHFILL
|
4914 WINEDDCAPS_BLTSTRETCH
|
4915 WINEDDCAPS_CANBLTSYSMEM
|
4916 WINEDDCAPS_CANCLIP
|
4917 WINEDDCAPS_CANCLIPSTRETCHED
|
4918 WINEDDCAPS_COLORKEY
|
4919 WINEDDCAPS_COLORKEYHWASSIST
|
4920 WINEDDCAPS_ALIGNBOUNDARYSRC
;
4921 pal_caps
= WINEDDPCAPS_8BIT
|
4922 WINEDDPCAPS_PRIMARYSURFACE
;
4924 /* Fill the ddraw caps structure */
4925 caps
->DirectDrawCaps
.Caps
= WINEDDCAPS_GDI
|
4926 WINEDDCAPS_PALETTE
|
4928 caps
->DirectDrawCaps
.Caps2
= WINEDDCAPS2_CERTIFIED
|
4929 WINEDDCAPS2_NOPAGELOCKREQUIRED
|
4930 WINEDDCAPS2_PRIMARYGAMMA
|
4931 WINEDDCAPS2_WIDESURFACES
|
4932 WINEDDCAPS2_CANRENDERWINDOWED
;
4933 caps
->DirectDrawCaps
.CKeyCaps
= ckey_caps
;
4934 caps
->DirectDrawCaps
.FXCaps
= fx_caps
;
4935 caps
->DirectDrawCaps
.PalCaps
= pal_caps
;
4936 caps
->DirectDrawCaps
.SVBCaps
= blit_caps
;
4937 caps
->DirectDrawCaps
.SVBCKeyCaps
= ckey_caps
;
4938 caps
->DirectDrawCaps
.SVBFXCaps
= fx_caps
;
4939 caps
->DirectDrawCaps
.VSBCaps
= blit_caps
;
4940 caps
->DirectDrawCaps
.VSBCKeyCaps
= ckey_caps
;
4941 caps
->DirectDrawCaps
.VSBFXCaps
= fx_caps
;
4942 caps
->DirectDrawCaps
.SSBCaps
= blit_caps
;
4943 caps
->DirectDrawCaps
.SSBCKeyCaps
= ckey_caps
;
4944 caps
->DirectDrawCaps
.SSBFXCaps
= fx_caps
;
4946 caps
->DirectDrawCaps
.ddsCaps
= WINEDDSCAPS_ALPHA
|
4947 WINEDDSCAPS_BACKBUFFER
|
4949 WINEDDSCAPS_FRONTBUFFER
|
4950 WINEDDSCAPS_OFFSCREENPLAIN
|
4951 WINEDDSCAPS_PALETTE
|
4952 WINEDDSCAPS_PRIMARYSURFACE
|
4953 WINEDDSCAPS_SYSTEMMEMORY
|
4954 WINEDDSCAPS_VIDEOMEMORY
|
4955 WINEDDSCAPS_VISIBLE
;
4956 caps
->DirectDrawCaps
.StrideAlign
= DDRAW_PITCH_ALIGNMENT
;
4958 /* Set D3D caps if OpenGL is available. */
4959 if (adapter
->opengl
)
4961 caps
->DirectDrawCaps
.ddsCaps
|= WINEDDSCAPS_3DDEVICE
|
4962 WINEDDSCAPS_MIPMAP
|
4963 WINEDDSCAPS_TEXTURE
|
4964 WINEDDSCAPS_ZBUFFER
;
4965 caps
->DirectDrawCaps
.Caps
|= WINEDDCAPS_3D
;
4971 HRESULT CDECL
wined3d_device_create(struct wined3d
*wined3d
, UINT adapter_idx
, WINED3DDEVTYPE device_type
,
4972 HWND focus_window
, DWORD flags
, BYTE surface_alignment
, struct wined3d_device_parent
*device_parent
,
4973 struct wined3d_device
**device
)
4975 struct wined3d_device
*object
;
4978 TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, device_parent %p, device %p.\n",
4979 wined3d
, adapter_idx
, device_type
, focus_window
, flags
, device_parent
, device
);
4981 /* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
4982 * number and create a device without a 3D adapter for 2D only operation. */
4983 if (wined3d
->adapter_count
&& adapter_idx
>= wined3d
->adapter_count
)
4984 return WINED3DERR_INVALIDCALL
;
4986 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
4989 ERR("Failed to allocate device memory.\n");
4990 return E_OUTOFMEMORY
;
4993 hr
= device_init(object
, wined3d
, adapter_idx
, device_type
,
4994 focus_window
, flags
, surface_alignment
, device_parent
);
4997 WARN("Failed to initialize device, hr %#x.\n", hr
);
4998 HeapFree(GetProcessHeap(), 0, object
);
5002 TRACE("Created device %p.\n", object
);
5005 device_parent
->ops
->wined3d_device_created(device_parent
, *device
);
5010 void * CDECL
wined3d_get_parent(const struct wined3d
*wined3d
)
5012 TRACE("wined3d %p.\n", wined3d
);
5014 return wined3d
->parent
;
5017 static void WINE_GLAPI
invalid_func(const void *data
)
5019 ERR("Invalid vertex attribute function called\n");
5023 static void WINE_GLAPI
invalid_texcoord_func(GLenum unit
, const void *data
)
5025 ERR("Invalid texcoord function called\n");
5029 /* Helper functions for providing vertex data to opengl. The arrays are initialized based on
5030 * the extension detection and are used in drawStridedSlow
5032 static void WINE_GLAPI
position_d3dcolor(const void *data
)
5034 DWORD pos
= *((const DWORD
*)data
);
5036 FIXME("Add a test for fixed function position from d3dcolor type\n");
5037 glVertex4s(D3DCOLOR_B_R(pos
),
5043 static void WINE_GLAPI
position_float4(const void *data
)
5045 const GLfloat
*pos
= data
;
5047 if (pos
[3] != 0.0f
&& pos
[3] != 1.0f
)
5049 float w
= 1.0f
/ pos
[3];
5051 glVertex4f(pos
[0] * w
, pos
[1] * w
, pos
[2] * w
, w
);
5059 static void WINE_GLAPI
diffuse_d3dcolor(const void *data
)
5061 DWORD diffuseColor
= *((const DWORD
*)data
);
5063 glColor4ub(D3DCOLOR_B_R(diffuseColor
),
5064 D3DCOLOR_B_G(diffuseColor
),
5065 D3DCOLOR_B_B(diffuseColor
),
5066 D3DCOLOR_B_A(diffuseColor
));
5069 static void WINE_GLAPI
specular_d3dcolor(const void *data
)
5071 DWORD specularColor
= *((const DWORD
*)data
);
5072 GLbyte d
[] = {D3DCOLOR_B_R(specularColor
),
5073 D3DCOLOR_B_G(specularColor
),
5074 D3DCOLOR_B_B(specularColor
)};
5076 specular_func_3ubv(d
);
5079 static void WINE_GLAPI
warn_no_specular_func(const void *data
)
5081 WARN("GL_EXT_secondary_color not supported\n");
5084 static void fillGLAttribFuncs(const struct wined3d_gl_info
*gl_info
)
5086 position_funcs
[WINED3D_FFP_EMIT_FLOAT1
] = invalid_func
;
5087 position_funcs
[WINED3D_FFP_EMIT_FLOAT2
] = invalid_func
;
5088 position_funcs
[WINED3D_FFP_EMIT_FLOAT3
] = (glAttribFunc
)glVertex3fv
;
5089 position_funcs
[WINED3D_FFP_EMIT_FLOAT4
] = position_float4
;
5090 position_funcs
[WINED3D_FFP_EMIT_D3DCOLOR
] = position_d3dcolor
;
5091 position_funcs
[WINED3D_FFP_EMIT_UBYTE4
] = invalid_func
;
5092 position_funcs
[WINED3D_FFP_EMIT_SHORT2
] = invalid_func
;
5093 position_funcs
[WINED3D_FFP_EMIT_SHORT4
] = (glAttribFunc
)glVertex2sv
;
5094 position_funcs
[WINED3D_FFP_EMIT_UBYTE4N
] = invalid_func
;
5095 position_funcs
[WINED3D_FFP_EMIT_SHORT2N
] = invalid_func
;
5096 position_funcs
[WINED3D_FFP_EMIT_SHORT4N
] = invalid_func
;
5097 position_funcs
[WINED3D_FFP_EMIT_USHORT2N
] = invalid_func
;
5098 position_funcs
[WINED3D_FFP_EMIT_USHORT4N
] = invalid_func
;
5099 position_funcs
[WINED3D_FFP_EMIT_UDEC3
] = invalid_func
;
5100 position_funcs
[WINED3D_FFP_EMIT_DEC3N
] = invalid_func
;
5101 position_funcs
[WINED3D_FFP_EMIT_FLOAT16_2
] = invalid_func
;
5102 position_funcs
[WINED3D_FFP_EMIT_FLOAT16_4
] = invalid_func
;
5104 diffuse_funcs
[WINED3D_FFP_EMIT_FLOAT1
] = invalid_func
;
5105 diffuse_funcs
[WINED3D_FFP_EMIT_FLOAT2
] = invalid_func
;
5106 diffuse_funcs
[WINED3D_FFP_EMIT_FLOAT3
] = (glAttribFunc
)glColor3fv
;
5107 diffuse_funcs
[WINED3D_FFP_EMIT_FLOAT4
] = (glAttribFunc
)glColor4fv
;
5108 diffuse_funcs
[WINED3D_FFP_EMIT_D3DCOLOR
] = diffuse_d3dcolor
;
5109 diffuse_funcs
[WINED3D_FFP_EMIT_UBYTE4
] = invalid_func
;
5110 diffuse_funcs
[WINED3D_FFP_EMIT_SHORT2
] = invalid_func
;
5111 diffuse_funcs
[WINED3D_FFP_EMIT_SHORT4
] = invalid_func
;
5112 diffuse_funcs
[WINED3D_FFP_EMIT_UBYTE4N
] = (glAttribFunc
)glColor4ubv
;
5113 diffuse_funcs
[WINED3D_FFP_EMIT_SHORT2N
] = invalid_func
;
5114 diffuse_funcs
[WINED3D_FFP_EMIT_SHORT4N
] = (glAttribFunc
)glColor4sv
;
5115 diffuse_funcs
[WINED3D_FFP_EMIT_USHORT2N
] = invalid_func
;
5116 diffuse_funcs
[WINED3D_FFP_EMIT_USHORT4N
] = (glAttribFunc
)glColor4usv
;
5117 diffuse_funcs
[WINED3D_FFP_EMIT_UDEC3
] = invalid_func
;
5118 diffuse_funcs
[WINED3D_FFP_EMIT_DEC3N
] = invalid_func
;
5119 diffuse_funcs
[WINED3D_FFP_EMIT_FLOAT16_2
] = invalid_func
;
5120 diffuse_funcs
[WINED3D_FFP_EMIT_FLOAT16_4
] = invalid_func
;
5122 /* No 4 component entry points here */
5123 specular_funcs
[WINED3D_FFP_EMIT_FLOAT1
] = invalid_func
;
5124 specular_funcs
[WINED3D_FFP_EMIT_FLOAT2
] = invalid_func
;
5125 if (gl_info
->supported
[EXT_SECONDARY_COLOR
])
5127 specular_funcs
[WINED3D_FFP_EMIT_FLOAT3
] = (glAttribFunc
)GL_EXTCALL(glSecondaryColor3fvEXT
);
5131 specular_funcs
[WINED3D_FFP_EMIT_FLOAT3
] = warn_no_specular_func
;
5133 specular_funcs
[WINED3D_FFP_EMIT_FLOAT4
] = invalid_func
;
5134 if (gl_info
->supported
[EXT_SECONDARY_COLOR
])
5136 specular_func_3ubv
= (glAttribFunc
)GL_EXTCALL(glSecondaryColor3ubvEXT
);
5137 specular_funcs
[WINED3D_FFP_EMIT_D3DCOLOR
] = specular_d3dcolor
;
5141 specular_funcs
[WINED3D_FFP_EMIT_D3DCOLOR
] = warn_no_specular_func
;
5143 specular_funcs
[WINED3D_FFP_EMIT_UBYTE4
] = invalid_func
;
5144 specular_funcs
[WINED3D_FFP_EMIT_SHORT2
] = invalid_func
;
5145 specular_funcs
[WINED3D_FFP_EMIT_SHORT4
] = invalid_func
;
5146 specular_funcs
[WINED3D_FFP_EMIT_UBYTE4N
] = invalid_func
;
5147 specular_funcs
[WINED3D_FFP_EMIT_SHORT2N
] = invalid_func
;
5148 specular_funcs
[WINED3D_FFP_EMIT_SHORT4N
] = invalid_func
;
5149 specular_funcs
[WINED3D_FFP_EMIT_USHORT2N
] = invalid_func
;
5150 specular_funcs
[WINED3D_FFP_EMIT_USHORT4N
] = invalid_func
;
5151 specular_funcs
[WINED3D_FFP_EMIT_UDEC3
] = invalid_func
;
5152 specular_funcs
[WINED3D_FFP_EMIT_DEC3N
] = invalid_func
;
5153 specular_funcs
[WINED3D_FFP_EMIT_FLOAT16_2
] = invalid_func
;
5154 specular_funcs
[WINED3D_FFP_EMIT_FLOAT16_4
] = invalid_func
;
5156 /* Only 3 component entry points here. Test how others behave. Float4 normals are used
5157 * by one of our tests, trying to pass it to the pixel shader, which fails on Windows.
5159 normal_funcs
[WINED3D_FFP_EMIT_FLOAT1
] = invalid_func
;
5160 normal_funcs
[WINED3D_FFP_EMIT_FLOAT2
] = invalid_func
;
5161 normal_funcs
[WINED3D_FFP_EMIT_FLOAT3
] = (glAttribFunc
)glNormal3fv
;
5162 normal_funcs
[WINED3D_FFP_EMIT_FLOAT4
] = (glAttribFunc
)glNormal3fv
; /* Just ignore the 4th value */
5163 normal_funcs
[WINED3D_FFP_EMIT_D3DCOLOR
] = invalid_func
;
5164 normal_funcs
[WINED3D_FFP_EMIT_UBYTE4
] = invalid_func
;
5165 normal_funcs
[WINED3D_FFP_EMIT_SHORT2
] = invalid_func
;
5166 normal_funcs
[WINED3D_FFP_EMIT_SHORT4
] = invalid_func
;
5167 normal_funcs
[WINED3D_FFP_EMIT_UBYTE4N
] = invalid_func
;
5168 normal_funcs
[WINED3D_FFP_EMIT_SHORT2N
] = invalid_func
;
5169 normal_funcs
[WINED3D_FFP_EMIT_SHORT4N
] = invalid_func
;
5170 normal_funcs
[WINED3D_FFP_EMIT_USHORT2N
] = invalid_func
;
5171 normal_funcs
[WINED3D_FFP_EMIT_USHORT4N
] = invalid_func
;
5172 normal_funcs
[WINED3D_FFP_EMIT_UDEC3
] = invalid_func
;
5173 normal_funcs
[WINED3D_FFP_EMIT_DEC3N
] = invalid_func
;
5174 normal_funcs
[WINED3D_FFP_EMIT_FLOAT16_2
] = invalid_func
;
5175 normal_funcs
[WINED3D_FFP_EMIT_FLOAT16_4
] = invalid_func
;
5177 multi_texcoord_funcs
[WINED3D_FFP_EMIT_FLOAT1
] = (glMultiTexCoordFunc
)GL_EXTCALL(glMultiTexCoord1fvARB
);
5178 multi_texcoord_funcs
[WINED3D_FFP_EMIT_FLOAT2
] = (glMultiTexCoordFunc
)GL_EXTCALL(glMultiTexCoord2fvARB
);
5179 multi_texcoord_funcs
[WINED3D_FFP_EMIT_FLOAT3
] = (glMultiTexCoordFunc
)GL_EXTCALL(glMultiTexCoord3fvARB
);
5180 multi_texcoord_funcs
[WINED3D_FFP_EMIT_FLOAT4
] = (glMultiTexCoordFunc
)GL_EXTCALL(glMultiTexCoord4fvARB
);
5181 multi_texcoord_funcs
[WINED3D_FFP_EMIT_D3DCOLOR
] = invalid_texcoord_func
;
5182 multi_texcoord_funcs
[WINED3D_FFP_EMIT_UBYTE4
] = invalid_texcoord_func
;
5183 multi_texcoord_funcs
[WINED3D_FFP_EMIT_SHORT2
] = (glMultiTexCoordFunc
)GL_EXTCALL(glMultiTexCoord2svARB
);
5184 multi_texcoord_funcs
[WINED3D_FFP_EMIT_SHORT4
] = (glMultiTexCoordFunc
)GL_EXTCALL(glMultiTexCoord4svARB
);
5185 multi_texcoord_funcs
[WINED3D_FFP_EMIT_UBYTE4N
] = invalid_texcoord_func
;
5186 multi_texcoord_funcs
[WINED3D_FFP_EMIT_SHORT2N
] = invalid_texcoord_func
;
5187 multi_texcoord_funcs
[WINED3D_FFP_EMIT_SHORT4N
] = invalid_texcoord_func
;
5188 multi_texcoord_funcs
[WINED3D_FFP_EMIT_USHORT2N
] = invalid_texcoord_func
;
5189 multi_texcoord_funcs
[WINED3D_FFP_EMIT_USHORT4N
] = invalid_texcoord_func
;
5190 multi_texcoord_funcs
[WINED3D_FFP_EMIT_UDEC3
] = invalid_texcoord_func
;
5191 multi_texcoord_funcs
[WINED3D_FFP_EMIT_DEC3N
] = invalid_texcoord_func
;
5192 if (gl_info
->supported
[NV_HALF_FLOAT
])
5194 /* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT */
5195 multi_texcoord_funcs
[WINED3D_FFP_EMIT_FLOAT16_2
] = (glMultiTexCoordFunc
)GL_EXTCALL(glMultiTexCoord2hvNV
);
5196 multi_texcoord_funcs
[WINED3D_FFP_EMIT_FLOAT16_4
] = (glMultiTexCoordFunc
)GL_EXTCALL(glMultiTexCoord4hvNV
);
5198 multi_texcoord_funcs
[WINED3D_FFP_EMIT_FLOAT16_2
] = invalid_texcoord_func
;
5199 multi_texcoord_funcs
[WINED3D_FFP_EMIT_FLOAT16_4
] = invalid_texcoord_func
;
5203 /* Do not call while under the GL lock. */
5204 static BOOL
InitAdapters(struct wined3d
*wined3d
)
5206 static HMODULE mod_gl
;
5208 int ps_selected_mode
, vs_selected_mode
;
5210 /* No need to hold any lock. The calling library makes sure only one thread calls
5211 * wined3d simultaneously
5214 TRACE("Initializing adapters\n");
5217 #ifdef USE_WIN32_OPENGL
5218 #define USE_GL_FUNC(pfn) pfn = (void*)GetProcAddress(mod_gl, #pfn);
5219 mod_gl
= LoadLibraryA("opengl32.dll");
5221 ERR("Can't load opengl32.dll!\n");
5225 #define USE_GL_FUNC(pfn) pfn = (void*)pwglGetProcAddress(#pfn);
5226 /* To bypass the opengl32 thunks load wglGetProcAddress from gdi32 (glXGetProcAddress wrapper) instead of opengl32's */
5227 mod_gl
= GetModuleHandleA("gdi32.dll");
5231 /* Load WGL core functions from opengl32.dll */
5232 #define USE_WGL_FUNC(pfn) p##pfn = (void*)GetProcAddress(mod_gl, #pfn);
5236 if(!pwglGetProcAddress
) {
5237 ERR("Unable to load wglGetProcAddress!\n");
5241 /* Dynamically load all GL core functions */
5245 /* Load glFinish and glFlush from opengl32.dll even if we're not using WIN32 opengl
5246 * otherwise because we have to use winex11.drv's override
5248 #ifdef USE_WIN32_OPENGL
5249 wglFinish
= (void*)GetProcAddress(mod_gl
, "glFinish");
5250 wglFlush
= (void*)GetProcAddress(mod_gl
, "glFlush");
5252 wglFinish
= (void*)pwglGetProcAddress("wglFinish");
5253 wglFlush
= (void*)pwglGetProcAddress("wglFlush");
5256 glEnableWINE
= glEnable
;
5257 glDisableWINE
= glDisable
;
5259 /* For now only one default adapter */
5261 struct wined3d_adapter
*adapter
= &wined3d
->adapters
[0];
5262 const struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
5263 struct wined3d_fake_gl_ctx fake_gl_ctx
= {0};
5264 struct wined3d_pixel_format
*cfgs
;
5267 DISPLAY_DEVICEW DisplayDevice
;
5270 TRACE("Initializing default adapter\n");
5271 adapter
->ordinal
= 0;
5272 adapter
->monitorPoint
.x
= -1;
5273 adapter
->monitorPoint
.y
= -1;
5275 if (!AllocateLocallyUniqueId(&adapter
->luid
))
5277 DWORD err
= GetLastError();
5278 ERR("Failed to set adapter LUID (%#x).\n", err
);
5281 TRACE("Allocated LUID %08x:%08x for adapter.\n",
5282 adapter
->luid
.HighPart
, adapter
->luid
.LowPart
);
5284 if (!WineD3D_CreateFakeGLContext(&fake_gl_ctx
))
5286 ERR("Failed to get a gl context for default adapter\n");
5290 ret
= wined3d_adapter_init_gl_caps(adapter
);
5292 ERR("Failed to initialize gl caps for default adapter\n");
5293 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx
);
5296 ret
= initPixelFormats(&adapter
->gl_info
, adapter
->driver_info
.vendor
);
5298 ERR("Failed to init gl formats\n");
5299 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx
);
5303 hdc
= fake_gl_ctx
.dc
;
5305 adapter
->TextureRam
= adapter
->driver_info
.vidmem
;
5306 adapter
->UsedTextureRam
= 0;
5307 TRACE("Emulating %dMB of texture ram\n", adapter
->TextureRam
/(1024*1024));
5309 /* Initialize the Adapter's DeviceName which is required for ChangeDisplaySettings and friends */
5310 DisplayDevice
.cb
= sizeof(DisplayDevice
);
5311 EnumDisplayDevicesW(NULL
, 0 /* Adapter 0 = iDevNum 0 */, &DisplayDevice
, 0);
5312 TRACE("DeviceName: %s\n", debugstr_w(DisplayDevice
.DeviceName
));
5313 strcpyW(adapter
->DeviceName
, DisplayDevice
.DeviceName
);
5315 if (gl_info
->supported
[WGL_ARB_PIXEL_FORMAT
])
5323 attribute
= WGL_NUMBER_PIXEL_FORMATS_ARB
;
5324 GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc
, 0, 0, 1, &attribute
, &cfg_count
));
5325 adapter
->cfg_count
= cfg_count
;
5327 adapter
->cfgs
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, adapter
->cfg_count
* sizeof(*adapter
->cfgs
));
5328 cfgs
= adapter
->cfgs
;
5329 attribs
[nAttribs
++] = WGL_RED_BITS_ARB
;
5330 attribs
[nAttribs
++] = WGL_GREEN_BITS_ARB
;
5331 attribs
[nAttribs
++] = WGL_BLUE_BITS_ARB
;
5332 attribs
[nAttribs
++] = WGL_ALPHA_BITS_ARB
;
5333 attribs
[nAttribs
++] = WGL_COLOR_BITS_ARB
;
5334 attribs
[nAttribs
++] = WGL_DEPTH_BITS_ARB
;
5335 attribs
[nAttribs
++] = WGL_STENCIL_BITS_ARB
;
5336 attribs
[nAttribs
++] = WGL_DRAW_TO_WINDOW_ARB
;
5337 attribs
[nAttribs
++] = WGL_PIXEL_TYPE_ARB
;
5338 attribs
[nAttribs
++] = WGL_DOUBLE_BUFFER_ARB
;
5339 attribs
[nAttribs
++] = WGL_AUX_BUFFERS_ARB
;
5341 for (iPixelFormat
=1; iPixelFormat
<= adapter
->cfg_count
; ++iPixelFormat
)
5343 res
= GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc
, iPixelFormat
, 0, nAttribs
, attribs
, values
));
5348 /* Cache the pixel format */
5349 cfgs
->iPixelFormat
= iPixelFormat
;
5350 cfgs
->redSize
= values
[0];
5351 cfgs
->greenSize
= values
[1];
5352 cfgs
->blueSize
= values
[2];
5353 cfgs
->alphaSize
= values
[3];
5354 cfgs
->colorSize
= values
[4];
5355 cfgs
->depthSize
= values
[5];
5356 cfgs
->stencilSize
= values
[6];
5357 cfgs
->windowDrawable
= values
[7];
5358 cfgs
->iPixelType
= values
[8];
5359 cfgs
->doubleBuffer
= values
[9];
5360 cfgs
->auxBuffers
= values
[10];
5362 cfgs
->numSamples
= 0;
5363 /* Check multisample support */
5364 if (gl_info
->supported
[ARB_MULTISAMPLE
])
5366 int attrib
[2] = {WGL_SAMPLE_BUFFERS_ARB
, WGL_SAMPLES_ARB
};
5368 if(GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc
, iPixelFormat
, 0, 2, attrib
, value
))) {
5369 /* value[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether multisampling is supported.
5370 * value[1] = number of multi sample buffers*/
5372 cfgs
->numSamples
= value
[1];
5376 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5377 "depth=%d, stencil=%d, samples=%d, windowDrawable=%d\n",
5378 cfgs
->iPixelFormat
, cfgs
->iPixelType
, cfgs
->doubleBuffer
,
5379 cfgs
->redSize
, cfgs
->greenSize
, cfgs
->blueSize
, cfgs
->alphaSize
,
5380 cfgs
->depthSize
, cfgs
->stencilSize
, cfgs
->numSamples
, cfgs
->windowDrawable
);
5386 int nCfgs
= DescribePixelFormat(hdc
, 0, 0, 0);
5387 adapter
->cfgs
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, nCfgs
* sizeof(*adapter
->cfgs
));
5388 adapter
->cfg_count
= 0; /* We won't accept all formats e.g. software accelerated ones will be skipped */
5390 cfgs
= adapter
->cfgs
;
5391 for(iPixelFormat
=1; iPixelFormat
<=nCfgs
; iPixelFormat
++)
5393 PIXELFORMATDESCRIPTOR ppfd
;
5395 res
= DescribePixelFormat(hdc
, iPixelFormat
, sizeof(PIXELFORMATDESCRIPTOR
), &ppfd
);
5399 /* We only want HW acceleration using an OpenGL ICD driver.
5400 * PFD_GENERIC_FORMAT = slow opengl 1.1 gdi software rendering
5401 * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD driver (e.g. 3dfx minigl)
5403 if(ppfd
.dwFlags
& (PFD_GENERIC_FORMAT
| PFD_GENERIC_ACCELERATED
))
5405 TRACE("Skipping iPixelFormat=%d because it isn't ICD accelerated\n", iPixelFormat
);
5409 cfgs
->iPixelFormat
= iPixelFormat
;
5410 cfgs
->redSize
= ppfd
.cRedBits
;
5411 cfgs
->greenSize
= ppfd
.cGreenBits
;
5412 cfgs
->blueSize
= ppfd
.cBlueBits
;
5413 cfgs
->alphaSize
= ppfd
.cAlphaBits
;
5414 cfgs
->colorSize
= ppfd
.cColorBits
;
5415 cfgs
->depthSize
= ppfd
.cDepthBits
;
5416 cfgs
->stencilSize
= ppfd
.cStencilBits
;
5417 cfgs
->windowDrawable
= (ppfd
.dwFlags
& PFD_DRAW_TO_WINDOW
) ? 1 : 0;
5418 cfgs
->iPixelType
= (ppfd
.iPixelType
== PFD_TYPE_RGBA
) ? WGL_TYPE_RGBA_ARB
: WGL_TYPE_COLORINDEX_ARB
;
5419 cfgs
->doubleBuffer
= (ppfd
.dwFlags
& PFD_DOUBLEBUFFER
) ? 1 : 0;
5420 cfgs
->auxBuffers
= ppfd
.cAuxBuffers
;
5421 cfgs
->numSamples
= 0;
5423 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5424 "depth=%d, stencil=%d, windowDrawable=%d\n",
5425 cfgs
->iPixelFormat
, cfgs
->iPixelType
, cfgs
->doubleBuffer
,
5426 cfgs
->redSize
, cfgs
->greenSize
, cfgs
->blueSize
, cfgs
->alphaSize
,
5427 cfgs
->depthSize
, cfgs
->stencilSize
, cfgs
->windowDrawable
);
5429 adapter
->cfg_count
++;
5432 /* We haven't found any suitable formats. This should only happen
5433 * in case of GDI software rendering, which is pretty useless
5435 if (!adapter
->cfg_count
)
5437 ERR("Disabling Direct3D because no hardware accelerated pixel formats have been found!\n");
5439 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx
);
5440 HeapFree(GetProcessHeap(), 0, adapter
->cfgs
);
5445 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx
);
5447 select_shader_mode(&adapter
->gl_info
, &ps_selected_mode
, &vs_selected_mode
);
5448 fillGLAttribFuncs(&adapter
->gl_info
);
5449 adapter
->opengl
= TRUE
;
5451 wined3d
->adapter_count
= 1;
5452 TRACE("%u adapters successfully initialized.\n", wined3d
->adapter_count
);
5457 /* Initialize an adapter for ddraw-only memory counting */
5458 memset(wined3d
->adapters
, 0, sizeof(wined3d
->adapters
));
5459 wined3d
->adapters
[0].ordinal
= 0;
5460 wined3d
->adapters
[0].opengl
= FALSE
;
5461 wined3d
->adapters
[0].monitorPoint
.x
= -1;
5462 wined3d
->adapters
[0].monitorPoint
.y
= -1;
5464 wined3d
->adapters
[0].driver_info
.name
= "Display";
5465 wined3d
->adapters
[0].driver_info
.description
= "WineD3D DirectDraw Emulation";
5466 if (wined3d_settings
.emulated_textureram
)
5467 wined3d
->adapters
[0].TextureRam
= wined3d_settings
.emulated_textureram
;
5469 wined3d
->adapters
[0].TextureRam
= 8 * 1024 * 1024; /* This is plenty for a DDraw-only card */
5471 initPixelFormatsNoGL(&wined3d
->adapters
[0].gl_info
);
5473 wined3d
->adapter_count
= 1;
5477 static void STDMETHODCALLTYPE
wined3d_null_wined3d_object_destroyed(void *parent
) {}
5479 const struct wined3d_parent_ops wined3d_null_parent_ops
=
5481 wined3d_null_wined3d_object_destroyed
,
5484 /* Do not call while under the GL lock. */
5485 HRESULT
wined3d_init(struct wined3d
*wined3d
, UINT version
, DWORD flags
, void *parent
)
5487 wined3d
->dxVersion
= version
;
5489 wined3d
->parent
= parent
;
5490 wined3d
->flags
= flags
;
5492 if (!InitAdapters(wined3d
))
5494 WARN("Failed to initialize adapters.\n");
5497 MESSAGE("Direct3D%u is not available without OpenGL.\n", version
);