gphoto2: Convert dialogs to po files.
[wine/multimedia.git] / dlls / wined3d / directx.c
blob272ae4f56778b6ffbc36c3c031e4de3691a3e026
1 /*
2 * Copyright 2002-2004 Jason Edmeades
3 * Copyright 2003-2004 Raphael Junqueira
4 * Copyright 2004 Christian Costa
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "config.h"
25 #include <stdio.h>
26 #include "wined3d_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
29 WINE_DECLARE_DEBUG_CHANNEL(d3d_caps);
31 #define WINE_DEFAULT_VIDMEM (64 * 1024 * 1024)
33 /* The driver names reflect the lowest GPU supported
34 * by a certain driver, so DRIVER_AMD_R300 supports
35 * R3xx, R4xx and R5xx GPUs. */
36 enum wined3d_display_driver
38 DRIVER_AMD_RAGE_128PRO,
39 DRIVER_AMD_R100,
40 DRIVER_AMD_R300,
41 DRIVER_AMD_R600,
42 DRIVER_INTEL_GMA800,
43 DRIVER_INTEL_GMA900,
44 DRIVER_INTEL_GMA950,
45 DRIVER_INTEL_GMA3000,
46 DRIVER_NVIDIA_TNT,
47 DRIVER_NVIDIA_GEFORCE2MX,
48 DRIVER_NVIDIA_GEFORCEFX,
49 DRIVER_NVIDIA_GEFORCE6,
50 DRIVER_UNKNOWN
53 enum wined3d_driver_model
55 DRIVER_MODEL_WIN9X,
56 DRIVER_MODEL_NT40,
57 DRIVER_MODEL_NT5X,
58 DRIVER_MODEL_NT6X
61 enum wined3d_gl_vendor
63 GL_VENDOR_UNKNOWN,
64 GL_VENDOR_APPLE,
65 GL_VENDOR_FGLRX,
66 GL_VENDOR_INTEL,
67 GL_VENDOR_MESA,
68 GL_VENDOR_NVIDIA,
71 /* The d3d device ID */
72 static const GUID IID_D3DDEVICE_D3DUID = { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
74 /* Extension detection */
75 static const struct
77 const char *extension_string;
78 enum wined3d_gl_extension extension;
79 DWORD version;
81 EXTENSION_MAP[] =
83 /* APPLE */
84 {"GL_APPLE_client_storage", APPLE_CLIENT_STORAGE, 0 },
85 {"GL_APPLE_fence", APPLE_FENCE, 0 },
86 {"GL_APPLE_float_pixels", APPLE_FLOAT_PIXELS, 0 },
87 {"GL_APPLE_flush_buffer_range", APPLE_FLUSH_BUFFER_RANGE, 0 },
88 {"GL_APPLE_flush_render", APPLE_FLUSH_RENDER, 0 },
89 {"GL_APPLE_ycbcr_422", APPLE_YCBCR_422, 0 },
91 /* ARB */
92 {"GL_ARB_color_buffer_float", ARB_COLOR_BUFFER_FLOAT, 0 },
93 {"GL_ARB_depth_buffer_float", ARB_DEPTH_BUFFER_FLOAT, 0 },
94 {"GL_ARB_depth_clamp", ARB_DEPTH_CLAMP, 0 },
95 {"GL_ARB_depth_texture", ARB_DEPTH_TEXTURE, 0 },
96 {"GL_ARB_draw_buffers", ARB_DRAW_BUFFERS, 0 },
97 {"GL_ARB_draw_elements_base_vertex", ARB_DRAW_ELEMENTS_BASE_VERTEX, 0 },
98 {"GL_ARB_fragment_program", ARB_FRAGMENT_PROGRAM, 0 },
99 {"GL_ARB_fragment_shader", ARB_FRAGMENT_SHADER, 0 },
100 {"GL_ARB_framebuffer_object", ARB_FRAMEBUFFER_OBJECT, 0 },
101 {"GL_ARB_geometry_shader4", ARB_GEOMETRY_SHADER4, 0 },
102 {"GL_ARB_half_float_pixel", ARB_HALF_FLOAT_PIXEL, 0 },
103 {"GL_ARB_half_float_vertex", ARB_HALF_FLOAT_VERTEX, 0 },
104 {"GL_ARB_map_buffer_range", ARB_MAP_BUFFER_RANGE, 0 },
105 {"GL_ARB_multisample", ARB_MULTISAMPLE, 0 }, /* needs GLX_ARB_MULTISAMPLE as well */
106 {"GL_ARB_multitexture", ARB_MULTITEXTURE, 0 },
107 {"GL_ARB_occlusion_query", ARB_OCCLUSION_QUERY, 0 },
108 {"GL_ARB_pixel_buffer_object", ARB_PIXEL_BUFFER_OBJECT, 0 },
109 {"GL_ARB_point_parameters", ARB_POINT_PARAMETERS, 0 },
110 {"GL_ARB_point_sprite", ARB_POINT_SPRITE, 0 },
111 {"GL_ARB_provoking_vertex", ARB_PROVOKING_VERTEX, 0 },
112 {"GL_ARB_shader_objects", ARB_SHADER_OBJECTS, 0 },
113 {"GL_ARB_shader_texture_lod", ARB_SHADER_TEXTURE_LOD, 0 },
114 {"GL_ARB_shading_language_100", ARB_SHADING_LANGUAGE_100, 0 },
115 {"GL_ARB_shadow", ARB_SHADOW, 0 },
116 {"GL_ARB_sync", ARB_SYNC, 0 },
117 {"GL_ARB_texture_border_clamp", ARB_TEXTURE_BORDER_CLAMP, 0 },
118 {"GL_ARB_texture_compression", ARB_TEXTURE_COMPRESSION, 0 },
119 {"GL_ARB_texture_compression_rgtc", ARB_TEXTURE_COMPRESSION_RGTC, 0 },
120 {"GL_ARB_texture_cube_map", ARB_TEXTURE_CUBE_MAP, 0 },
121 {"GL_ARB_texture_env_add", ARB_TEXTURE_ENV_ADD, 0 },
122 {"GL_ARB_texture_env_combine", ARB_TEXTURE_ENV_COMBINE, 0 },
123 {"GL_ARB_texture_env_dot3", ARB_TEXTURE_ENV_DOT3, 0 },
124 {"GL_ARB_texture_float", ARB_TEXTURE_FLOAT, 0 },
125 {"GL_ARB_texture_mirrored_repeat", ARB_TEXTURE_MIRRORED_REPEAT, 0 },
126 {"GL_ARB_texture_non_power_of_two", ARB_TEXTURE_NON_POWER_OF_TWO, MAKEDWORD_VERSION(2, 0) },
127 {"GL_ARB_texture_rectangle", ARB_TEXTURE_RECTANGLE, 0 },
128 {"GL_ARB_texture_rg", ARB_TEXTURE_RG, 0 },
129 {"GL_ARB_vertex_array_bgra", ARB_VERTEX_ARRAY_BGRA, 0 },
130 {"GL_ARB_vertex_blend", ARB_VERTEX_BLEND, 0 },
131 {"GL_ARB_vertex_buffer_object", ARB_VERTEX_BUFFER_OBJECT, 0 },
132 {"GL_ARB_vertex_program", ARB_VERTEX_PROGRAM, 0 },
133 {"GL_ARB_vertex_shader", ARB_VERTEX_SHADER, 0 },
135 /* ATI */
136 {"GL_ATI_fragment_shader", ATI_FRAGMENT_SHADER, 0 },
137 {"GL_ATI_separate_stencil", ATI_SEPARATE_STENCIL, 0 },
138 {"GL_ATI_texture_compression_3dc", ATI_TEXTURE_COMPRESSION_3DC, 0 },
139 {"GL_ATI_texture_env_combine3", ATI_TEXTURE_ENV_COMBINE3, 0 },
140 {"GL_ATI_texture_mirror_once", ATI_TEXTURE_MIRROR_ONCE, 0 },
142 /* EXT */
143 {"GL_EXT_blend_color", EXT_BLEND_COLOR, 0 },
144 {"GL_EXT_blend_equation_separate", EXT_BLEND_EQUATION_SEPARATE, 0 },
145 {"GL_EXT_blend_func_separate", EXT_BLEND_FUNC_SEPARATE, 0 },
146 {"GL_EXT_blend_minmax", EXT_BLEND_MINMAX, 0 },
147 {"GL_EXT_blend_subtract", EXT_BLEND_SUBTRACT, 0 },
148 {"GL_EXT_depth_bounds_test", EXT_DEPTH_BOUNDS_TEST, 0 },
149 {"GL_EXT_draw_buffers2", EXT_DRAW_BUFFERS2, 0 },
150 {"GL_EXT_fog_coord", EXT_FOG_COORD, 0 },
151 {"GL_EXT_framebuffer_blit", EXT_FRAMEBUFFER_BLIT, 0 },
152 {"GL_EXT_framebuffer_multisample", EXT_FRAMEBUFFER_MULTISAMPLE, 0 },
153 {"GL_EXT_framebuffer_object", EXT_FRAMEBUFFER_OBJECT, 0 },
154 {"GL_EXT_gpu_program_parameters", EXT_GPU_PROGRAM_PARAMETERS, 0 },
155 {"GL_EXT_gpu_shader4", EXT_GPU_SHADER4, 0 },
156 {"GL_EXT_packed_depth_stencil", EXT_PACKED_DEPTH_STENCIL, 0 },
157 {"GL_EXT_paletted_texture", EXT_PALETTED_TEXTURE, 0 },
158 {"GL_EXT_point_parameters", EXT_POINT_PARAMETERS, 0 },
159 {"GL_EXT_provoking_vertex", EXT_PROVOKING_VERTEX, 0 },
160 {"GL_EXT_secondary_color", EXT_SECONDARY_COLOR, 0 },
161 {"GL_EXT_stencil_two_side", EXT_STENCIL_TWO_SIDE, 0 },
162 {"GL_EXT_stencil_wrap", EXT_STENCIL_WRAP, 0 },
163 {"GL_EXT_texture3D", EXT_TEXTURE3D, MAKEDWORD_VERSION(1, 2) },
164 {"GL_EXT_texture_compression_rgtc", EXT_TEXTURE_COMPRESSION_RGTC, 0 },
165 {"GL_EXT_texture_compression_s3tc", EXT_TEXTURE_COMPRESSION_S3TC, 0 },
166 {"GL_EXT_texture_env_add", EXT_TEXTURE_ENV_ADD, 0 },
167 {"GL_EXT_texture_env_combine", EXT_TEXTURE_ENV_COMBINE, 0 },
168 {"GL_EXT_texture_env_dot3", EXT_TEXTURE_ENV_DOT3, 0 },
169 {"GL_EXT_texture_filter_anisotropic", EXT_TEXTURE_FILTER_ANISOTROPIC, 0 },
170 {"GL_EXT_texture_lod_bias", EXT_TEXTURE_LOD_BIAS, 0 },
171 {"GL_EXT_texture_sRGB", EXT_TEXTURE_SRGB, 0 },
172 {"GL_EXT_texture_sRGB_decode", EXT_TEXTURE_SRGB_DECODE, 0 },
173 {"GL_EXT_vertex_array_bgra", EXT_VERTEX_ARRAY_BGRA, 0 },
175 /* NV */
176 {"GL_NV_depth_clamp", NV_DEPTH_CLAMP, 0 },
177 {"GL_NV_fence", NV_FENCE, 0 },
178 {"GL_NV_fog_distance", NV_FOG_DISTANCE, 0 },
179 {"GL_NV_fragment_program", NV_FRAGMENT_PROGRAM, 0 },
180 {"GL_NV_fragment_program2", NV_FRAGMENT_PROGRAM2, 0 },
181 {"GL_NV_fragment_program_option", NV_FRAGMENT_PROGRAM_OPTION, 0 },
182 {"GL_NV_half_float", NV_HALF_FLOAT, 0 },
183 {"GL_NV_light_max_exponent", NV_LIGHT_MAX_EXPONENT, 0 },
184 {"GL_NV_point_sprite", NV_POINT_SPRITE, 0 },
185 {"GL_NV_register_combiners", NV_REGISTER_COMBINERS, 0 },
186 {"GL_NV_register_combiners2", NV_REGISTER_COMBINERS2, 0 },
187 {"GL_NV_texgen_reflection", NV_TEXGEN_REFLECTION, 0 },
188 {"GL_NV_texture_env_combine4", NV_TEXTURE_ENV_COMBINE4, 0 },
189 {"GL_NV_texture_shader", NV_TEXTURE_SHADER, 0 },
190 {"GL_NV_texture_shader2", NV_TEXTURE_SHADER2, 0 },
191 {"GL_NV_vertex_program", NV_VERTEX_PROGRAM, 0 },
192 {"GL_NV_vertex_program1_1", NV_VERTEX_PROGRAM1_1, 0 },
193 {"GL_NV_vertex_program2", NV_VERTEX_PROGRAM2, 0 },
194 {"GL_NV_vertex_program2_option", NV_VERTEX_PROGRAM2_OPTION, 0 },
195 {"GL_NV_vertex_program3", NV_VERTEX_PROGRAM3, 0 },
197 /* SGI */
198 {"GL_SGIS_generate_mipmap", SGIS_GENERATE_MIPMAP, 0 },
201 /**********************************************************
202 * Utility functions follow
203 **********************************************************/
205 const struct min_lookup minMipLookup[] =
207 /* NONE POINT LINEAR */
208 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
209 {{GL_NEAREST, GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR}}, /* POINT*/
210 {{GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR}}, /* LINEAR */
213 const struct min_lookup minMipLookup_noFilter[] =
215 /* NONE POINT LINEAR */
216 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
217 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* POINT */
218 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* LINEAR */
221 const struct min_lookup minMipLookup_noMip[] =
223 /* NONE POINT LINEAR */
224 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
225 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* POINT */
226 {{GL_LINEAR, GL_LINEAR, GL_LINEAR }}, /* LINEAR */
229 const GLenum magLookup[] =
231 /* NONE POINT LINEAR */
232 GL_NEAREST, GL_NEAREST, GL_LINEAR,
235 const GLenum magLookup_noFilter[] =
237 /* NONE POINT LINEAR */
238 GL_NEAREST, GL_NEAREST, GL_NEAREST,
241 /* drawStridedSlow attributes */
242 glAttribFunc position_funcs[WINED3D_FFP_EMIT_COUNT];
243 glAttribFunc diffuse_funcs[WINED3D_FFP_EMIT_COUNT];
244 glAttribFunc specular_func_3ubv;
245 glAttribFunc specular_funcs[WINED3D_FFP_EMIT_COUNT];
246 glAttribFunc normal_funcs[WINED3D_FFP_EMIT_COUNT];
247 glMultiTexCoordFunc multi_texcoord_funcs[WINED3D_FFP_EMIT_COUNT];
250 * Note: GL seems to trap if GetDeviceCaps is called before any HWND's created,
251 * i.e., there is no GL Context - Get a default rendering context to enable the
252 * function query some info from GL.
255 struct wined3d_fake_gl_ctx
257 HDC dc;
258 HWND wnd;
259 HGLRC gl_ctx;
260 HDC restore_dc;
261 HGLRC restore_gl_ctx;
264 static void WineD3D_ReleaseFakeGLContext(const struct wined3d_fake_gl_ctx *ctx)
266 TRACE_(d3d_caps)("Destroying fake GL context.\n");
268 if (!pwglMakeCurrent(NULL, NULL))
270 ERR_(d3d_caps)("Failed to disable fake GL context.\n");
273 if (!pwglDeleteContext(ctx->gl_ctx))
275 DWORD err = GetLastError();
276 ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx->gl_ctx, err);
279 ReleaseDC(ctx->wnd, ctx->dc);
280 DestroyWindow(ctx->wnd);
282 if (ctx->restore_gl_ctx && !pwglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
284 ERR_(d3d_caps)("Failed to restore previous GL context.\n");
288 /* Do not call while under the GL lock. */
289 static BOOL WineD3D_CreateFakeGLContext(struct wined3d_fake_gl_ctx *ctx)
291 PIXELFORMATDESCRIPTOR pfd;
292 int iPixelFormat;
294 TRACE("getting context...\n");
296 ctx->restore_dc = pwglGetCurrentDC();
297 ctx->restore_gl_ctx = pwglGetCurrentContext();
299 /* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */
300 ctx->wnd = CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME, "WineD3D fake window",
301 WS_OVERLAPPEDWINDOW, 10, 10, 10, 10, NULL, NULL, NULL, NULL);
302 if (!ctx->wnd)
304 ERR_(d3d_caps)("Failed to create a window.\n");
305 goto fail;
308 ctx->dc = GetDC(ctx->wnd);
309 if (!ctx->dc)
311 ERR_(d3d_caps)("Failed to get a DC.\n");
312 goto fail;
315 /* PixelFormat selection */
316 ZeroMemory(&pfd, sizeof(pfd));
317 pfd.nSize = sizeof(pfd);
318 pfd.nVersion = 1;
319 pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW; /* PFD_GENERIC_ACCELERATED */
320 pfd.iPixelType = PFD_TYPE_RGBA;
321 pfd.cColorBits = 32;
322 pfd.iLayerType = PFD_MAIN_PLANE;
324 iPixelFormat = ChoosePixelFormat(ctx->dc, &pfd);
325 if (!iPixelFormat)
327 /* If this happens something is very wrong as ChoosePixelFormat barely fails. */
328 ERR_(d3d_caps)("Can't find a suitable iPixelFormat.\n");
329 goto fail;
331 DescribePixelFormat(ctx->dc, iPixelFormat, sizeof(pfd), &pfd);
332 SetPixelFormat(ctx->dc, iPixelFormat, &pfd);
334 /* Create a GL context. */
335 ctx->gl_ctx = pwglCreateContext(ctx->dc);
336 if (!ctx->gl_ctx)
338 WARN_(d3d_caps)("Error creating default context for capabilities initialization.\n");
339 goto fail;
342 /* Make it the current GL context. */
343 if (!context_set_current(NULL))
345 ERR_(d3d_caps)("Failed to clear current D3D context.\n");
348 if (!pwglMakeCurrent(ctx->dc, ctx->gl_ctx))
350 ERR_(d3d_caps)("Failed to make fake GL context current.\n");
351 goto fail;
354 return TRUE;
356 fail:
357 if (ctx->gl_ctx) pwglDeleteContext(ctx->gl_ctx);
358 ctx->gl_ctx = NULL;
359 if (ctx->dc) ReleaseDC(ctx->wnd, ctx->dc);
360 ctx->dc = NULL;
361 if (ctx->wnd) DestroyWindow(ctx->wnd);
362 ctx->wnd = NULL;
363 if (ctx->restore_gl_ctx && !pwglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
365 ERR_(d3d_caps)("Failed to restore previous GL context.\n");
368 return FALSE;
371 /* Adjust the amount of used texture memory */
372 unsigned int adapter_adjust_memory(struct wined3d_adapter *adapter, int amount)
374 adapter->UsedTextureRam += amount;
375 TRACE("Adjusted adapter memory by %d to %d.\n", amount, adapter->UsedTextureRam);
376 return adapter->UsedTextureRam;
379 static void wined3d_adapter_cleanup(struct wined3d_adapter *adapter)
381 HeapFree(GetProcessHeap(), 0, adapter->gl_info.formats);
382 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
385 ULONG CDECL wined3d_incref(struct wined3d *wined3d)
387 ULONG refcount = InterlockedIncrement(&wined3d->ref);
389 TRACE("%p increasing refcount to %u.\n", wined3d, refcount);
391 return refcount;
394 ULONG CDECL wined3d_decref(struct wined3d *wined3d)
396 ULONG refcount = InterlockedDecrement(&wined3d->ref);
398 TRACE("%p decreasing refcount to %u.\n", wined3d, refcount);
400 if (!refcount)
402 unsigned int i;
404 for (i = 0; i < wined3d->adapter_count; ++i)
406 wined3d_adapter_cleanup(&wined3d->adapters[i]);
408 HeapFree(GetProcessHeap(), 0, wined3d);
411 return refcount;
414 /* GL locking is done by the caller */
415 static inline BOOL test_arb_vs_offset_limit(const struct wined3d_gl_info *gl_info)
417 GLuint prog;
418 BOOL ret = FALSE;
419 const char *testcode =
420 "!!ARBvp1.0\n"
421 "PARAM C[66] = { program.env[0..65] };\n"
422 "ADDRESS A0;"
423 "PARAM zero = {0.0, 0.0, 0.0, 0.0};\n"
424 "ARL A0.x, zero.x;\n"
425 "MOV result.position, C[A0.x + 65];\n"
426 "END\n";
428 while(glGetError());
429 GL_EXTCALL(glGenProgramsARB(1, &prog));
430 if(!prog) {
431 ERR("Failed to create an ARB offset limit test program\n");
433 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
434 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
435 strlen(testcode), testcode));
436 if (glGetError())
438 TRACE("OpenGL implementation does not allow indirect addressing offsets > 63\n");
439 TRACE("error: %s\n", debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
440 ret = TRUE;
441 } else TRACE("OpenGL implementation allows offsets > 63\n");
443 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
444 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
445 checkGLcall("ARB vp offset limit test cleanup");
447 return ret;
450 static DWORD ver_for_ext(enum wined3d_gl_extension ext)
452 unsigned int i;
453 for (i = 0; i < (sizeof(EXTENSION_MAP) / sizeof(*EXTENSION_MAP)); ++i) {
454 if(EXTENSION_MAP[i].extension == ext) {
455 return EXTENSION_MAP[i].version;
458 return 0;
461 static BOOL match_amd_r300_to_500(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
462 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
464 if (card_vendor != HW_VENDOR_AMD) return FALSE;
465 if (device == CARD_AMD_RADEON_9500) return TRUE;
466 if (device == CARD_AMD_RADEON_X700) return TRUE;
467 if (device == CARD_AMD_RADEON_X1600) return TRUE;
468 return FALSE;
471 static BOOL match_geforce5(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
472 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
474 if (card_vendor == HW_VENDOR_NVIDIA)
476 if (device == CARD_NVIDIA_GEFORCEFX_5200 ||
477 device == CARD_NVIDIA_GEFORCEFX_5600 ||
478 device == CARD_NVIDIA_GEFORCEFX_5800)
480 return TRUE;
483 return FALSE;
486 static BOOL match_apple(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
487 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
489 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
490 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
491 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
493 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
494 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
495 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
496 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
497 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
498 * the chance that other implementations support them is rather small since Win32 QuickTime uses
499 * DirectDraw, not OpenGL.
501 * This test has been moved into wined3d_guess_gl_vendor()
503 if (gl_vendor == GL_VENDOR_APPLE)
505 return TRUE;
507 return FALSE;
510 /* Context activation is done by the caller. */
511 static void test_pbo_functionality(struct wined3d_gl_info *gl_info)
513 /* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs,
514 * but glTexSubImage from a PBO fails miserably, with the first line repeated over
515 * all the texture. This function detects this bug by its symptom and disables PBOs
516 * if the test fails.
518 * The test uploads a 4x4 texture via the PBO in the "native" format GL_BGRA,
519 * GL_UNSIGNED_INT_8_8_8_8_REV. This format triggers the bug, and it is what we use
520 * for D3DFMT_A8R8G8B8. Then the texture is read back without any PBO and the data
521 * read back is compared to the original. If they are equal PBOs are assumed to work,
522 * otherwise the PBO extension is disabled. */
523 GLuint texture, pbo;
524 static const unsigned int pattern[] =
526 0x00000000, 0x000000ff, 0x0000ff00, 0x40ff0000,
527 0x80ffffff, 0x40ffff00, 0x00ff00ff, 0x0000ffff,
528 0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff,
529 0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff
531 unsigned int check[sizeof(pattern) / sizeof(pattern[0])];
533 /* No PBO -> No point in testing them. */
534 if (!gl_info->supported[ARB_PIXEL_BUFFER_OBJECT]) return;
536 ENTER_GL();
538 while (glGetError());
539 glGenTextures(1, &texture);
540 glBindTexture(GL_TEXTURE_2D, texture);
542 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
543 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0);
544 checkGLcall("Specifying the PBO test texture");
546 GL_EXTCALL(glGenBuffersARB(1, &pbo));
547 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pbo));
548 GL_EXTCALL(glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, sizeof(pattern), pattern, GL_STREAM_DRAW_ARB));
549 checkGLcall("Specifying the PBO test pbo");
551 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
552 checkGLcall("Loading the PBO test texture");
554 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
555 LEAVE_GL();
557 wglFinish(); /* just to be sure */
559 memset(check, 0, sizeof(check));
560 ENTER_GL();
561 glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, check);
562 checkGLcall("Reading back the PBO test texture");
564 glDeleteTextures(1, &texture);
565 GL_EXTCALL(glDeleteBuffersARB(1, &pbo));
566 checkGLcall("PBO test cleanup");
568 LEAVE_GL();
570 if (memcmp(check, pattern, sizeof(check)))
572 WARN_(d3d_caps)("PBO test failed, read back data doesn't match original.\n");
573 WARN_(d3d_caps)("Disabling PBOs. This may result in slower performance.\n");
574 gl_info->supported[ARB_PIXEL_BUFFER_OBJECT] = FALSE;
576 else
578 TRACE_(d3d_caps)("PBO test successful.\n");
582 static BOOL match_apple_intel(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
583 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
585 return (card_vendor == HW_VENDOR_INTEL) && (gl_vendor == GL_VENDOR_APPLE);
588 static BOOL match_apple_nonr500ati(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
589 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
591 if (gl_vendor != GL_VENDOR_APPLE) return FALSE;
592 if (card_vendor != HW_VENDOR_AMD) return FALSE;
593 if (device == CARD_AMD_RADEON_X1600) return FALSE;
594 return TRUE;
597 static BOOL match_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
598 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
600 /* DX9 cards support 40 single float varyings in hardware, most drivers report 32. ATI misreports
601 * 44 varyings. So assume that if we have more than 44 varyings we have a dx10 card.
602 * This detection is for the gl_ClipPos varying quirk. If a d3d9 card really supports more than 44
603 * varyings and we subtract one in dx9 shaders its not going to hurt us because the dx9 limit is
604 * hardcoded
606 * dx10 cards usually have 64 varyings */
607 return gl_info->limits.glsl_varyings > 44;
610 static BOOL match_not_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
611 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
613 return !match_dx10_capable(gl_info, gl_renderer, gl_vendor, card_vendor, device);
616 /* A GL context is provided by the caller */
617 static BOOL match_allows_spec_alpha(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
618 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
620 GLenum error;
621 DWORD data[16];
623 if (!gl_info->supported[EXT_SECONDARY_COLOR]) return FALSE;
625 ENTER_GL();
626 while(glGetError());
627 GL_EXTCALL(glSecondaryColorPointerEXT)(4, GL_UNSIGNED_BYTE, 4, data);
628 error = glGetError();
629 LEAVE_GL();
631 if(error == GL_NO_ERROR)
633 TRACE("GL Implementation accepts 4 component specular color pointers\n");
634 return TRUE;
636 else
638 TRACE("GL implementation does not accept 4 component specular colors, error %s\n",
639 debug_glerror(error));
640 return FALSE;
644 static BOOL match_apple_nvts(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
645 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
647 if (!match_apple(gl_info, gl_renderer, gl_vendor, card_vendor, device)) return FALSE;
648 return gl_info->supported[NV_TEXTURE_SHADER];
651 /* A GL context is provided by the caller */
652 static BOOL match_broken_nv_clip(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
653 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
655 GLuint prog;
656 BOOL ret = FALSE;
657 GLint pos;
658 const char *testcode =
659 "!!ARBvp1.0\n"
660 "OPTION NV_vertex_program2;\n"
661 "MOV result.clip[0], 0.0;\n"
662 "MOV result.position, 0.0;\n"
663 "END\n";
665 if (!gl_info->supported[NV_VERTEX_PROGRAM2_OPTION]) return FALSE;
667 ENTER_GL();
668 while(glGetError());
670 GL_EXTCALL(glGenProgramsARB(1, &prog));
671 if(!prog)
673 ERR("Failed to create the NVvp clip test program\n");
674 LEAVE_GL();
675 return FALSE;
677 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
678 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
679 strlen(testcode), testcode));
680 glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
681 if(pos != -1)
683 WARN("GL_NV_vertex_program2_option result.clip[] test failed\n");
684 TRACE("error: %s\n", debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
685 ret = TRUE;
686 while(glGetError());
688 else TRACE("GL_NV_vertex_program2_option result.clip[] test passed\n");
690 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
691 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
692 checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup");
694 LEAVE_GL();
695 return ret;
698 /* Context activation is done by the caller. */
699 static BOOL match_fbo_tex_update(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
700 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
702 char data[4 * 4 * 4];
703 GLuint tex, fbo;
704 GLenum status;
706 if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) return FALSE;
708 memset(data, 0xcc, sizeof(data));
710 ENTER_GL();
712 glGenTextures(1, &tex);
713 glBindTexture(GL_TEXTURE_2D, tex);
714 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
715 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
716 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
717 checkGLcall("glTexImage2D");
719 gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
720 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
721 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
722 checkGLcall("glFramebufferTexture2D");
724 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
725 if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status);
726 checkGLcall("glCheckFramebufferStatus");
728 memset(data, 0x11, sizeof(data));
729 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
730 checkGLcall("glTexSubImage2D");
732 glClearColor(0.996f, 0.729f, 0.745f, 0.792f);
733 glClear(GL_COLOR_BUFFER_BIT);
734 checkGLcall("glClear");
736 glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
737 checkGLcall("glGetTexImage");
739 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
740 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
741 glBindTexture(GL_TEXTURE_2D, 0);
742 checkGLcall("glBindTexture");
744 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
745 glDeleteTextures(1, &tex);
746 checkGLcall("glDeleteTextures");
748 LEAVE_GL();
750 return *(DWORD *)data == 0x11111111;
753 /* Context activation is done by the caller. */
754 static BOOL match_broken_rgba16(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
755 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
757 /* GL_RGBA16 uses GL_RGBA8 internally on Geforce 7 and older cards.
758 * This leads to graphical bugs in Half Life 2 and Unreal engine games. */
759 GLuint tex;
760 GLint size;
762 ENTER_GL();
764 glGenTextures(1, &tex);
765 glBindTexture(GL_TEXTURE_2D, tex);
766 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT, NULL);
767 checkGLcall("glTexImage2D");
769 glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &size);
770 checkGLcall("glGetTexLevelParameteriv");
771 TRACE("Real color depth is %d\n", size);
773 glBindTexture(GL_TEXTURE_2D, 0);
774 checkGLcall("glBindTexture");
775 glDeleteTextures(1, &tex);
776 checkGLcall("glDeleteTextures");
778 LEAVE_GL();
780 return size < 16;
783 static BOOL match_fglrx(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
784 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
786 return gl_vendor == GL_VENDOR_FGLRX;
789 static void quirk_arb_constants(struct wined3d_gl_info *gl_info)
791 TRACE_(d3d_caps)("Using ARB vs constant limit(=%u) for GLSL.\n", gl_info->limits.arb_vs_native_constants);
792 gl_info->limits.glsl_vs_float_constants = gl_info->limits.arb_vs_native_constants;
793 TRACE_(d3d_caps)("Using ARB ps constant limit(=%u) for GLSL.\n", gl_info->limits.arb_ps_native_constants);
794 gl_info->limits.glsl_ps_float_constants = gl_info->limits.arb_ps_native_constants;
797 static void quirk_apple_glsl_constants(struct wined3d_gl_info *gl_info)
799 quirk_arb_constants(gl_info);
800 /* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms.
801 * Beyond that the general uniform isn't optimal, so reserve a number of uniforms. 12 vec4's should
802 * allow 48 different offsets or other helper immediate values. */
803 TRACE_(d3d_caps)("Reserving 12 GLSL constants for compiler private use.\n");
804 gl_info->reserved_glsl_constants = max(gl_info->reserved_glsl_constants, 12);
807 static void quirk_amd_dx9(struct wined3d_gl_info *gl_info)
809 quirk_arb_constants(gl_info);
811 /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and earlier cards, although
812 * these cards only support GL_ARB_texture_rectangle(D3DPTEXTURECAPS_NONPOW2CONDITIONAL).
813 * If real NP2 textures are used, the driver falls back to software. We could just remove the
814 * extension and use GL_ARB_texture_rectangle instead, but texture_rectangle is inconvenient
815 * due to the non-normalized texture coordinates. Thus set an internal extension flag,
816 * GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures
817 * as per GL_ARB_texture_non_power_of_two, but has to stick to the texture_rectangle limits.
819 * fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which
820 * has this extension promoted to core. The extension loading code sets this extension supported
821 * due to that, so this code works on fglrx as well. */
822 if(gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
824 TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
825 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
826 gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] = TRUE;
829 /* fglrx has the same structural issues as the one described in quirk_apple_glsl_constants, although
830 * it is generally more efficient. Reserve just 8 constants. */
831 TRACE_(d3d_caps)("Reserving 8 GLSL constants for compiler private use.\n");
832 gl_info->reserved_glsl_constants = max(gl_info->reserved_glsl_constants, 8);
835 static void quirk_no_np2(struct wined3d_gl_info *gl_info)
837 /* The nVidia GeForceFX series reports OpenGL 2.0 capabilities with the latest drivers versions, but
838 * doesn't explicitly advertise the ARB_tex_npot extension in the GL extension string.
839 * This usually means that ARB_tex_npot is supported in hardware as long as the application is staying
840 * within the limits enforced by the ARB_texture_rectangle extension. This however is not true for the
841 * FX series, which instantly falls back to a slower software path as soon as ARB_tex_npot is used.
842 * We therefore completely remove ARB_tex_npot from the list of supported extensions.
844 * Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot,
845 * triggering the software fallback. There is not much we can do here apart from disabling the
846 * software-emulated extension and reenable ARB_tex_rect (which was previously disabled
847 * in wined3d_adapter_init_gl_caps).
848 * This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer
849 * post-processing effects in the game "Max Payne 2").
850 * The behaviour can be verified through a simple test app attached in bugreport #14724. */
851 TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n");
852 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
853 gl_info->supported[ARB_TEXTURE_RECTANGLE] = TRUE;
856 static void quirk_texcoord_w(struct wined3d_gl_info *gl_info)
858 /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by default, which causes problems
859 * with fixed function fragment processing. Ideally this flag should be detected with a test shader
860 * and OpenGL feedback mode, but some GL implementations (MacOS ATI at least, probably all MacOS ones)
861 * do not like vertex shaders in feedback mode and return an error, even though it should be valid
862 * according to the spec.
864 * We don't want to enable this on all cards, as it adds an extra instruction per texcoord used. This
865 * makes the shader slower and eats instruction slots which should be available to the d3d app.
867 * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking for the buggy cards, blacklist
868 * all radeon cards on Macs and whitelist the good ones. That way we're prepared for the future. If
869 * this workaround is activated on cards that do not need it, it won't break things, just affect
870 * performance negatively. */
871 TRACE("Enabling vertex texture coord fixes in vertex shaders.\n");
872 gl_info->quirks |= WINED3D_QUIRK_SET_TEXCOORD_W;
875 static void quirk_clip_varying(struct wined3d_gl_info *gl_info)
877 gl_info->quirks |= WINED3D_QUIRK_GLSL_CLIP_VARYING;
880 static void quirk_allows_specular_alpha(struct wined3d_gl_info *gl_info)
882 gl_info->quirks |= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA;
885 static void quirk_apple_nvts(struct wined3d_gl_info *gl_info)
887 gl_info->supported[NV_TEXTURE_SHADER] = FALSE;
888 gl_info->supported[NV_TEXTURE_SHADER2] = FALSE;
891 static void quirk_disable_nvvp_clip(struct wined3d_gl_info *gl_info)
893 gl_info->quirks |= WINED3D_QUIRK_NV_CLIP_BROKEN;
896 static void quirk_fbo_tex_update(struct wined3d_gl_info *gl_info)
898 gl_info->quirks |= WINED3D_QUIRK_FBO_TEX_UPDATE;
901 static void quirk_broken_rgba16(struct wined3d_gl_info *gl_info)
903 gl_info->quirks |= WINED3D_QUIRK_BROKEN_RGBA16;
906 static void quirk_infolog_spam(struct wined3d_gl_info *gl_info)
908 gl_info->quirks |= WINED3D_QUIRK_INFO_LOG_SPAM;
911 static void quirk_limited_tex_filtering(struct wined3d_gl_info *gl_info)
913 /* Nvidia GeForce 6xxx and 7xxx support accelerated VTF only on a few
914 selected texture formats. They are apparently the only DX9 class GPUs
915 supporting VTF.
916 Also, DX9-era GPUs are somewhat limited with float textures
917 filtering and blending. */
918 gl_info->quirks |= WINED3D_QUIRK_LIMITED_TEX_FILTERING;
921 struct driver_quirk
923 BOOL (*match)(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
924 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device);
925 void (*apply)(struct wined3d_gl_info *gl_info);
926 const char *description;
929 static const struct driver_quirk quirk_table[] =
932 match_amd_r300_to_500,
933 quirk_amd_dx9,
934 "AMD GLSL constant and normalized texrect quirk"
936 /* MacOS advertises more GLSL vertex shader uniforms than supported by the hardware, and if more are
937 * used it falls back to software. While the compiler can detect if the shader uses all declared
938 * uniforms, the optimization fails if the shader uses relative addressing. So any GLSL shader
939 * using relative addressing falls back to software.
941 * ARB vp gives the correct amount of uniforms, so use it instead of GLSL. */
943 match_apple,
944 quirk_apple_glsl_constants,
945 "Apple GLSL uniform override"
948 match_geforce5,
949 quirk_no_np2,
950 "Geforce 5 NP2 disable"
953 match_apple_intel,
954 quirk_texcoord_w,
955 "Init texcoord .w for Apple Intel GPU driver"
958 match_apple_nonr500ati,
959 quirk_texcoord_w,
960 "Init texcoord .w for Apple ATI >= r600 GPU driver"
963 match_dx10_capable,
964 quirk_clip_varying,
965 "Reserved varying for gl_ClipPos"
968 /* GL_EXT_secondary_color does not allow 4 component secondary colors, but most
969 * GL implementations accept it. The Mac GL is the only implementation known to
970 * reject it.
972 * If we can pass 4 component specular colors, do it, because (a) we don't have
973 * to screw around with the data, and (b) the D3D fixed function vertex pipeline
974 * passes specular alpha to the pixel shader if any is used. Otherwise the
975 * specular alpha is used to pass the fog coordinate, which we pass to opengl
976 * via GL_EXT_fog_coord.
978 match_allows_spec_alpha,
979 quirk_allows_specular_alpha,
980 "Allow specular alpha quirk"
983 /* The pixel formats provided by GL_NV_texture_shader are broken on OSX
984 * (rdar://5682521).
986 match_apple_nvts,
987 quirk_apple_nvts,
988 "Apple NV_texture_shader disable"
991 match_broken_nv_clip,
992 quirk_disable_nvvp_clip,
993 "Apple NV_vertex_program clip bug quirk"
996 match_fbo_tex_update,
997 quirk_fbo_tex_update,
998 "FBO rebind for attachment updates"
1001 match_broken_rgba16,
1002 quirk_broken_rgba16,
1003 "True RGBA16 is not available"
1006 match_fglrx,
1007 quirk_infolog_spam,
1008 "Not printing GLSL infolog"
1011 match_not_dx10_capable,
1012 quirk_limited_tex_filtering,
1013 "Texture filtering, blending and VTF support is limited"
1017 /* Certain applications (Steam) complain if we report an outdated driver version. In general,
1018 * reporting a driver version is moot because we are not the Windows driver, and we have different
1019 * bugs, features, etc.
1021 * The driver version has the form "x.y.z.w".
1023 * "x" is the Windows version the driver is meant for:
1024 * 4 -> 95/98/NT4
1025 * 5 -> 2000
1026 * 6 -> 2000/XP
1027 * 7 -> Vista
1028 * 8 -> Win 7
1030 * "y" is the maximum Direct3D version the driver supports.
1031 * y -> d3d version mapping:
1032 * 11 -> d3d6
1033 * 12 -> d3d7
1034 * 13 -> d3d8
1035 * 14 -> d3d9
1036 * 15 -> d3d10
1037 * 16 -> d3d10.1
1038 * 17 -> d3d11
1040 * "z" is the subversion number.
1042 * "w" is the vendor specific driver build number.
1045 struct driver_version_information
1047 enum wined3d_display_driver driver;
1048 enum wined3d_driver_model driver_model;
1049 const char *driver_name; /* name of Windows driver */
1050 WORD version; /* version word ('y'), contained in low word of DriverVersion.HighPart */
1051 WORD subversion; /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
1052 WORD build; /* build number ('w'), contained in low word of DriverVersion.LowPart */
1055 /* The driver version table contains driver information for different devices on several OS versions. */
1056 static const struct driver_version_information driver_version_table[] =
1058 /* AMD
1059 * - Radeon HD2x00 (R600) and up supported by current drivers.
1060 * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
1061 * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
1062 * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
1063 {DRIVER_AMD_RAGE_128PRO, DRIVER_MODEL_NT5X, "ati2dvaa.dll", 13, 3279, 0},
1064 {DRIVER_AMD_R100, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6614},
1065 {DRIVER_AMD_R300, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6764},
1066 {DRIVER_AMD_R600, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 8681},
1067 {DRIVER_AMD_R300, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 },
1068 {DRIVER_AMD_R600, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 },
1070 /* Intel
1071 * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
1072 * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
1073 * igxprd32.dll but the GMA800 driver was never updated. */
1074 {DRIVER_INTEL_GMA800, DRIVER_MODEL_NT5X, "ialmrnt5.dll", 14, 10, 3889},
1075 {DRIVER_INTEL_GMA900, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4764},
1076 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4926},
1077 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 5218},
1078 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT6X, "igdumd32.dll", 14, 10, 1504},
1079 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT6X, "igdumd32.dll", 15, 10, 1666},
1081 /* Nvidia
1082 * - Geforce6 and newer cards are supported by the current driver (197.x) on XP-Win7
1083 * - GeforceFX support is up to 173.x on <= XP
1084 * - Geforce2MX/3/4 up to 96.x on <= XP
1085 * - TNT/Geforce1/2 up to 71.x on <= XP
1086 * All version numbers used below are from the Linux nvidia drivers. */
1087 {DRIVER_NVIDIA_TNT, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 7186},
1088 {DRIVER_NVIDIA_GEFORCE2MX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 9371},
1089 {DRIVER_NVIDIA_GEFORCEFX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 11, 7516},
1090 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT5X, "nv4_disp.dll", 15, 12, 6658},
1091 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT6X, "nvd3dum.dll", 15, 12, 6658},
1094 struct gpu_description
1096 WORD vendor; /* reported PCI card vendor ID */
1097 WORD card; /* reported PCI card device ID */
1098 const char *description; /* Description of the card e.g. NVIDIA RIVA TNT */
1099 enum wined3d_display_driver driver;
1100 unsigned int vidmem;
1103 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
1104 * found on a board containing a specific GPU. */
1105 static const struct gpu_description gpu_description_table[] =
1107 /* Nvidia cards */
1108 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT, "NVIDIA RIVA TNT", DRIVER_NVIDIA_TNT, 16 },
1109 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT2, "NVIDIA RIVA TNT2/TNT2 Pro", DRIVER_NVIDIA_TNT, 32 },
1110 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE, "NVIDIA GeForce 256", DRIVER_NVIDIA_TNT, 32 },
1111 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2, "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT, 32 },
1112 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2_MX, "NVIDIA GeForce2 MX/MX 400", DRIVER_NVIDIA_GEFORCE2MX,32 },
1113 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE3, "NVIDIA GeForce3", DRIVER_NVIDIA_GEFORCE2MX,64 },
1114 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_MX, "NVIDIA GeForce4 MX 460", DRIVER_NVIDIA_GEFORCE2MX,64 },
1115 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_TI4200, "NVIDIA GeForce4 Ti 4200", DRIVER_NVIDIA_GEFORCE2MX,64, },
1116 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5200, "NVIDIA GeForce FX 5200", DRIVER_NVIDIA_GEFORCEFX, 64 },
1117 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5600, "NVIDIA GeForce FX 5600", DRIVER_NVIDIA_GEFORCEFX, 128 },
1118 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5800, "NVIDIA GeForce FX 5800", DRIVER_NVIDIA_GEFORCEFX, 256 },
1119 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6200, "NVIDIA GeForce 6200", DRIVER_NVIDIA_GEFORCE6, 64 },
1120 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6600GT, "NVIDIA GeForce 6600 GT", DRIVER_NVIDIA_GEFORCE6, 128 },
1121 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6800, "NVIDIA GeForce 6800", DRIVER_NVIDIA_GEFORCE6, 128 },
1122 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7300, "NVIDIA GeForce Go 7300", DRIVER_NVIDIA_GEFORCE6, 256 },
1123 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7400, "NVIDIA GeForce Go 7400", DRIVER_NVIDIA_GEFORCE6, 256 },
1124 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7600, "NVIDIA GeForce 7600 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1125 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7800GT, "NVIDIA GeForce 7800 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1126 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8300GS, "NVIDIA GeForce 8300 GS", DRIVER_NVIDIA_GEFORCE6, 128 },
1127 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8400GS, "NVIDIA GeForce 8400 GS", DRIVER_NVIDIA_GEFORCE6, 128 },
1128 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600GT, "NVIDIA GeForce 8600 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1129 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600MGT, "NVIDIA GeForce 8600M GT", DRIVER_NVIDIA_GEFORCE6, 512 },
1130 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTS, "NVIDIA GeForce 8800 GTS", DRIVER_NVIDIA_GEFORCE6, 320 },
1131 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTX, "NVIDIA GeForce 8800 GTX", DRIVER_NVIDIA_GEFORCE6, 768 },
1132 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9200, "NVIDIA GeForce 9200", DRIVER_NVIDIA_GEFORCE6, 256 },
1133 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400GT, "NVIDIA GeForce 9400 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1134 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9500GT, "NVIDIA GeForce 9500 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1135 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9600GT, "NVIDIA GeForce 9600 GT", DRIVER_NVIDIA_GEFORCE6, 384 },
1136 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9800GT, "NVIDIA GeForce 9800 GT", DRIVER_NVIDIA_GEFORCE6, 512 },
1137 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_210, "NVIDIA GeForce 210", DRIVER_NVIDIA_GEFORCE6, 512 },
1138 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT220, "NVIDIA GeForce GT 220", DRIVER_NVIDIA_GEFORCE6, 512 },
1139 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT240, "NVIDIA GeForce GT 240", DRIVER_NVIDIA_GEFORCE6, 512 },
1140 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX260, "NVIDIA GeForce GTX 260", DRIVER_NVIDIA_GEFORCE6, 1024},
1141 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX275, "NVIDIA GeForce GTX 275", DRIVER_NVIDIA_GEFORCE6, 896 },
1142 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX280, "NVIDIA GeForce GTX 280", DRIVER_NVIDIA_GEFORCE6, 1024},
1143 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT320M, "NVIDIA GeForce GT 320M", DRIVER_NVIDIA_GEFORCE6, 1024},
1144 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT325M, "NVIDIA GeForce GT 325M", DRIVER_NVIDIA_GEFORCE6, 1024},
1145 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT330, "NVIDIA GeForce GT 330", DRIVER_NVIDIA_GEFORCE6, 1024},
1146 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS350M, "NVIDIA GeForce GTS 350M", DRIVER_NVIDIA_GEFORCE6, 1024},
1147 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT420, "NVIDIA GeForce GT 420", DRIVER_NVIDIA_GEFORCE6, 2048},
1148 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT430, "NVIDIA GeForce GT 430", DRIVER_NVIDIA_GEFORCE6, 1024},
1149 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT440, "NVIDIA GeForce GT 440", DRIVER_NVIDIA_GEFORCE6, 1024},
1150 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS450, "NVIDIA GeForce GTS 450", DRIVER_NVIDIA_GEFORCE6, 1024},
1151 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460, "NVIDIA GeForce GTX 460", DRIVER_NVIDIA_GEFORCE6, 768 },
1152 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460M, "NVIDIA GeForce GTX 460M", DRIVER_NVIDIA_GEFORCE6, 1536},
1153 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX465, "NVIDIA GeForce GTX 465", DRIVER_NVIDIA_GEFORCE6, 1024},
1154 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX470, "NVIDIA GeForce GTX 470", DRIVER_NVIDIA_GEFORCE6, 1280},
1155 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX480, "NVIDIA GeForce GTX 480", DRIVER_NVIDIA_GEFORCE6, 1536},
1156 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX550, "NVIDIA GeForce GTX 550 Ti", DRIVER_NVIDIA_GEFORCE6, 1024},
1157 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT555M, "NVIDIA GeForce GT 555M", DRIVER_NVIDIA_GEFORCE6, 1024},
1158 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560TI, "NVIDIA GeForce GTX 560 Ti", DRIVER_NVIDIA_GEFORCE6, 1024},
1159 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560, "NVIDIA GeForce GTX 560", DRIVER_NVIDIA_GEFORCE6, 1024},
1160 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX570, "NVIDIA GeForce GTX 570", DRIVER_NVIDIA_GEFORCE6, 1280},
1161 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX580, "NVIDIA GeForce GTX 580", DRIVER_NVIDIA_GEFORCE6, 1536},
1163 /* AMD cards */
1164 {HW_VENDOR_AMD, CARD_AMD_RAGE_128PRO, "ATI Rage Fury", DRIVER_AMD_RAGE_128PRO, 16 },
1165 {HW_VENDOR_AMD, CARD_AMD_RADEON_7200, "ATI RADEON 7200 SERIES", DRIVER_AMD_R100, 32 },
1166 {HW_VENDOR_AMD, CARD_AMD_RADEON_8500, "ATI RADEON 8500 SERIES", DRIVER_AMD_R100, 64 },
1167 {HW_VENDOR_AMD, CARD_AMD_RADEON_9500, "ATI Radeon 9500", DRIVER_AMD_R300, 64 },
1168 {HW_VENDOR_AMD, CARD_AMD_RADEON_XPRESS_200M, "ATI RADEON XPRESS 200M Series", DRIVER_AMD_R300, 64 },
1169 {HW_VENDOR_AMD, CARD_AMD_RADEON_X700, "ATI Radeon X700 SE", DRIVER_AMD_R300, 128 },
1170 {HW_VENDOR_AMD, CARD_AMD_RADEON_X1600, "ATI Radeon X1600 Series", DRIVER_AMD_R300, 128 },
1171 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2350, "ATI Mobility Radeon HD 2350", DRIVER_AMD_R600, 256 },
1172 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2600, "ATI Mobility Radeon HD 2600", DRIVER_AMD_R600, 256 },
1173 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2900, "ATI Radeon HD 2900 XT", DRIVER_AMD_R600, 512 },
1174 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD3200, "ATI Radeon HD 3200 Graphics", DRIVER_AMD_R600, 128 },
1175 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4350, "ATI Radeon HD 4350", DRIVER_AMD_R600, 256 },
1176 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4600, "ATI Radeon HD 4600 Series", DRIVER_AMD_R600, 512 },
1177 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4700, "ATI Radeon HD 4700 Series", DRIVER_AMD_R600, 512 },
1178 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4800, "ATI Radeon HD 4800 Series", DRIVER_AMD_R600, 512 },
1179 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5400, "ATI Radeon HD 5400 Series", DRIVER_AMD_R600, 512 },
1180 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5600, "ATI Radeon HD 5600 Series", DRIVER_AMD_R600, 512 },
1181 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5700, "ATI Radeon HD 5700 Series", DRIVER_AMD_R600, 512 },
1182 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5800, "ATI Radeon HD 5800 Series", DRIVER_AMD_R600, 1024},
1183 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5900, "ATI Radeon HD 5900 Series", DRIVER_AMD_R600, 1024},
1184 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6300, "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600, 1024},
1185 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6400, "AMD Radeon HD 6400 Series", DRIVER_AMD_R600, 1024},
1186 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6410D, "AMD Radeon HD 6410D", DRIVER_AMD_R600, 1024},
1187 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6550D, "AMD Radeon HD 6550D", DRIVER_AMD_R600, 1024},
1188 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600, "AMD Radeon HD 6600 Series", DRIVER_AMD_R600, 1024},
1189 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600M, "AMD Radeon HD 6600M Series", DRIVER_AMD_R600, 512 },
1190 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6800, "AMD Radeon HD 6800 Series", DRIVER_AMD_R600, 1024},
1191 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6900, "AMD Radeon HD 6900 Series", DRIVER_AMD_R600, 2048},
1192 /* Intel cards */
1193 {HW_VENDOR_INTEL, CARD_INTEL_I830G, "Intel(R) 82830M Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1194 {HW_VENDOR_INTEL, CARD_INTEL_I855G, "Intel(R) 82852/82855 GM/GME Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1195 {HW_VENDOR_INTEL, CARD_INTEL_I865G, "Intel(R) 82865G Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1196 {HW_VENDOR_INTEL, CARD_INTEL_I915G, "Intel(R) 82915G/GV/910GL Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
1197 {HW_VENDOR_INTEL, CARD_INTEL_I915GM, "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
1198 {HW_VENDOR_INTEL, CARD_INTEL_I945GM, "Mobile Intel(R) 945GM Express Chipset Family", DRIVER_INTEL_GMA950, 64 },
1199 {HW_VENDOR_INTEL, CARD_INTEL_X3100, "Mobile Intel(R) 965 Express Chipset Family", DRIVER_INTEL_GMA3000, 128},
1200 {HW_VENDOR_INTEL, CARD_INTEL_GM45, "Mobile Intel(R) GM45 Express Chipset Family", DRIVER_INTEL_GMA3000, 512}
1203 static const struct driver_version_information *get_driver_version_info(enum wined3d_display_driver driver,
1204 enum wined3d_driver_model driver_model)
1206 unsigned int i;
1208 TRACE("Looking up version info for driver=%d driver_model=%d\n", driver, driver_model);
1209 for (i = 0; i < (sizeof(driver_version_table) / sizeof(driver_version_table[0])); i++)
1211 const struct driver_version_information *entry = &driver_version_table[i];
1213 if (entry->driver == driver && entry->driver_model == driver_model)
1215 TRACE_(d3d_caps)("Found driver '%s' version=%d subversion=%d build=%d\n",
1216 entry->driver_name, entry->version, entry->subversion, entry->build);
1218 return entry;
1221 return NULL;
1224 static void init_driver_info(struct wined3d_driver_info *driver_info,
1225 enum wined3d_pci_vendor vendor, enum wined3d_pci_device device)
1227 OSVERSIONINFOW os_version;
1228 WORD driver_os_version;
1229 unsigned int i;
1230 enum wined3d_display_driver driver = DRIVER_UNKNOWN;
1231 enum wined3d_driver_model driver_model;
1232 const struct driver_version_information *version_info;
1234 if (wined3d_settings.pci_vendor_id != PCI_VENDOR_NONE)
1236 TRACE_(d3d_caps)("Overriding PCI vendor ID with: %04x\n", wined3d_settings.pci_vendor_id);
1237 vendor = wined3d_settings.pci_vendor_id;
1239 driver_info->vendor = vendor;
1241 if (wined3d_settings.pci_device_id != PCI_DEVICE_NONE)
1243 TRACE_(d3d_caps)("Overriding PCI device ID with: %04x\n", wined3d_settings.pci_device_id);
1244 device = wined3d_settings.pci_device_id;
1246 driver_info->device = device;
1248 /* Set a default amount of video memory (64MB). In general this code isn't used unless the user
1249 * overrides the pci ids to a card which is not in our database. */
1250 driver_info->vidmem = WINE_DEFAULT_VIDMEM;
1252 memset(&os_version, 0, sizeof(os_version));
1253 os_version.dwOSVersionInfoSize = sizeof(os_version);
1254 if (!GetVersionExW(&os_version))
1256 ERR("Failed to get OS version, reporting 2000/XP.\n");
1257 driver_os_version = 6;
1258 driver_model = DRIVER_MODEL_NT5X;
1260 else
1262 TRACE("OS version %u.%u.\n", os_version.dwMajorVersion, os_version.dwMinorVersion);
1263 switch (os_version.dwMajorVersion)
1265 case 4:
1266 /* If needed we could distinguish between 9x and NT4, but this code won't make
1267 * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
1269 driver_os_version = 4;
1270 driver_model = DRIVER_MODEL_WIN9X;
1271 break;
1273 case 5:
1274 driver_os_version = 6;
1275 driver_model = DRIVER_MODEL_NT5X;
1276 break;
1278 case 6:
1279 if (os_version.dwMinorVersion == 0)
1281 driver_os_version = 7;
1282 driver_model = DRIVER_MODEL_NT6X;
1284 else
1286 if (os_version.dwMinorVersion > 1)
1288 FIXME("Unhandled OS version %u.%u, reporting Win 7.\n",
1289 os_version.dwMajorVersion, os_version.dwMinorVersion);
1291 driver_os_version = 8;
1292 driver_model = DRIVER_MODEL_NT6X;
1294 break;
1296 default:
1297 FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n",
1298 os_version.dwMajorVersion, os_version.dwMinorVersion);
1299 driver_os_version = 6;
1300 driver_model = DRIVER_MODEL_NT5X;
1301 break;
1305 /* When we reach this stage we always have a vendor or device id (it can be a default one).
1306 * This means that unless the ids are overriden, we will always find a GPU description. */
1307 for (i = 0; i < (sizeof(gpu_description_table) / sizeof(gpu_description_table[0])); i++)
1309 if (vendor == gpu_description_table[i].vendor && device == gpu_description_table[i].card)
1311 TRACE_(d3d_caps)("Found card %04x:%04x in driver DB.\n", vendor, device);
1313 driver_info->description = gpu_description_table[i].description;
1314 driver_info->vidmem = gpu_description_table[i].vidmem * 1024*1024;
1315 driver = gpu_description_table[i].driver;
1316 break;
1320 if (wined3d_settings.emulated_textureram)
1322 TRACE_(d3d_caps)("Overriding amount of video memory with: %d byte\n", wined3d_settings.emulated_textureram);
1323 driver_info->vidmem = wined3d_settings.emulated_textureram;
1326 /* Try to obtain driver version information for the current Windows version. This fails in
1327 * some cases:
1328 * - the gpu is not available on the currently selected OS version:
1329 * - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
1330 * version information for the current Windows version is returned instead of faked info.
1331 * We do the same and assume the default Windows version to emulate is WinXP.
1333 * - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
1334 * For now return the XP driver info. Perhaps later on we should return VESA.
1336 * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
1337 * This could be an indication that our database is not up to date, so this should be fixed.
1339 version_info = get_driver_version_info(driver, driver_model);
1340 if (version_info)
1342 driver_info->name = version_info->driver_name;
1343 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1344 driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1346 else
1348 version_info = get_driver_version_info(driver, DRIVER_MODEL_NT5X);
1349 if (version_info)
1351 driver_info->name = version_info->driver_name;
1352 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1353 driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1355 else
1357 driver_info->description = "Direct3D HAL";
1358 driver_info->name = "Display";
1359 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, 15);
1360 driver_info->version_low = MAKEDWORD_VERSION(8, 6); /* Nvidia RIVA TNT, arbitrary */
1362 FIXME("Unable to find a driver/device info for vendor_id=%#x device_id=%#x for driver_model=%d\n",
1363 vendor, device, driver_model);
1367 TRACE_(d3d_caps)("Reporting (fake) driver version 0x%08x-0x%08x.\n",
1368 driver_info->version_high, driver_info->version_low);
1371 /* Context activation is done by the caller. */
1372 static void fixup_extensions(struct wined3d_gl_info *gl_info, const char *gl_renderer,
1373 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
1375 unsigned int i;
1377 for (i = 0; i < (sizeof(quirk_table) / sizeof(*quirk_table)); ++i)
1379 if (!quirk_table[i].match(gl_info, gl_renderer, gl_vendor, card_vendor, device)) continue;
1380 TRACE_(d3d_caps)("Applying driver quirk \"%s\".\n", quirk_table[i].description);
1381 quirk_table[i].apply(gl_info);
1384 /* Find out if PBOs work as they are supposed to. */
1385 test_pbo_functionality(gl_info);
1388 static DWORD wined3d_parse_gl_version(const char *gl_version)
1390 const char *ptr = gl_version;
1391 int major, minor;
1393 major = atoi(ptr);
1394 if (major <= 0) ERR_(d3d_caps)("Invalid opengl major version: %d.\n", major);
1396 while (isdigit(*ptr)) ++ptr;
1397 if (*ptr++ != '.') ERR_(d3d_caps)("Invalid opengl version string: %s.\n", debugstr_a(gl_version));
1399 minor = atoi(ptr);
1401 TRACE_(d3d_caps)("Found OpenGL version: %d.%d.\n", major, minor);
1403 return MAKEDWORD_VERSION(major, minor);
1406 static enum wined3d_gl_vendor wined3d_guess_gl_vendor(const struct wined3d_gl_info *gl_info,
1407 const char *gl_vendor_string, const char *gl_renderer)
1410 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
1411 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
1412 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
1414 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
1415 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
1416 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
1417 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
1418 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
1419 * the chance that other implementations support them is rather small since Win32 QuickTime uses
1420 * DirectDraw, not OpenGL. */
1421 if (gl_info->supported[APPLE_FENCE]
1422 && gl_info->supported[APPLE_CLIENT_STORAGE]
1423 && gl_info->supported[APPLE_FLUSH_RENDER]
1424 && gl_info->supported[APPLE_YCBCR_422])
1425 return GL_VENDOR_APPLE;
1427 if (strstr(gl_vendor_string, "NVIDIA"))
1428 return GL_VENDOR_NVIDIA;
1430 if (strstr(gl_vendor_string, "ATI"))
1431 return GL_VENDOR_FGLRX;
1433 if (strstr(gl_vendor_string, "Intel(R)")
1434 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1435 || strstr(gl_renderer, "Intel")
1436 || strstr(gl_vendor_string, "Intel Inc."))
1437 return GL_VENDOR_INTEL;
1439 if (strstr(gl_vendor_string, "Mesa")
1440 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1441 || strstr(gl_vendor_string, "DRI R300 Project")
1442 || strstr(gl_vendor_string, "X.Org R300 Project")
1443 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1444 || strstr(gl_vendor_string, "VMware, Inc.")
1445 || strstr(gl_renderer, "Mesa")
1446 || strstr(gl_renderer, "Gallium"))
1447 return GL_VENDOR_MESA;
1449 FIXME_(d3d_caps)("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n",
1450 debugstr_a(gl_vendor_string));
1452 return GL_VENDOR_UNKNOWN;
1455 static enum wined3d_pci_vendor wined3d_guess_card_vendor(const char *gl_vendor_string, const char *gl_renderer)
1457 if (strstr(gl_vendor_string, "NVIDIA")
1458 || strstr(gl_vendor_string, "nouveau"))
1459 return HW_VENDOR_NVIDIA;
1461 if (strstr(gl_vendor_string, "ATI")
1462 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1463 || strstr(gl_vendor_string, "X.Org R300 Project")
1464 || strstr(gl_renderer, "AMD")
1465 || strstr(gl_renderer, "R100")
1466 || strstr(gl_renderer, "R200")
1467 || strstr(gl_renderer, "R300")
1468 || strstr(gl_renderer, "R600")
1469 || strstr(gl_renderer, "R700"))
1470 return HW_VENDOR_AMD;
1472 if (strstr(gl_vendor_string, "Intel(R)")
1473 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1474 || strstr(gl_renderer, "Intel")
1475 || strstr(gl_vendor_string, "Intel Inc."))
1476 return HW_VENDOR_INTEL;
1478 if (strstr(gl_vendor_string, "Mesa")
1479 || strstr(gl_vendor_string, "Brian Paul")
1480 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1481 || strstr(gl_vendor_string, "VMware, Inc."))
1482 return HW_VENDOR_SOFTWARE;
1484 FIXME_(d3d_caps)("Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA.\n", debugstr_a(gl_vendor_string));
1486 return HW_VENDOR_NVIDIA;
1489 static UINT d3d_level_from_gl_info(const struct wined3d_gl_info *gl_info)
1491 UINT level = 0;
1493 if (gl_info->supported[ARB_MULTITEXTURE])
1494 level = 6;
1495 if (gl_info->supported[ARB_TEXTURE_COMPRESSION]
1496 && gl_info->supported[ARB_TEXTURE_CUBE_MAP]
1497 && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
1498 level = 7;
1499 if (level == 7 && gl_info->supported[ARB_MULTISAMPLE]
1500 && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
1501 level = 8;
1502 if (level == 8 && gl_info->supported[ARB_FRAGMENT_PROGRAM]
1503 && gl_info->supported[ARB_VERTEX_SHADER])
1504 level = 9;
1505 if (level == 9 && gl_info->supported[EXT_GPU_SHADER4])
1506 level = 10;
1508 return level;
1511 static enum wined3d_pci_device select_card_nvidia_binary(const struct wined3d_gl_info *gl_info,
1512 const char *gl_renderer)
1514 UINT d3d_level = d3d_level_from_gl_info(gl_info);
1515 unsigned int i;
1517 if (d3d_level >= 10)
1519 static const struct
1521 const char *renderer;
1522 enum wined3d_pci_device id;
1524 cards[] =
1526 {"GTX 580", CARD_NVIDIA_GEFORCE_GTX580}, /* Geforce 500 - highend */
1527 {"GTX 570", CARD_NVIDIA_GEFORCE_GTX570}, /* Geforce 500 - midend high */
1528 {"GTX 560 Ti", CARD_NVIDIA_GEFORCE_GTX560TI}, /* Geforce 500 - midend */
1529 {"GTX 560", CARD_NVIDIA_GEFORCE_GTX560}, /* Geforce 500 - midend */
1530 {"GT 555M", CARD_NVIDIA_GEFORCE_GT555M}, /* Geforce 500 - midend mobile */
1531 {"GTX 550 Ti", CARD_NVIDIA_GEFORCE_GTX550}, /* Geforce 500 - midend */
1532 {"GTX 480", CARD_NVIDIA_GEFORCE_GTX480}, /* Geforce 400 - highend */
1533 {"GTX 470", CARD_NVIDIA_GEFORCE_GTX470}, /* Geforce 400 - midend high */
1534 {"GTX 465", CARD_NVIDIA_GEFORCE_GTX465}, /* Geforce 400 - midend */
1535 {"GTX 460M", CARD_NVIDIA_GEFORCE_GTX460M}, /* Geforce 400 - highend mobile */
1536 {"GTX 460", CARD_NVIDIA_GEFORCE_GTX460}, /* Geforce 400 - midend */
1537 {"GTS 450", CARD_NVIDIA_GEFORCE_GTS450}, /* Geforce 400 - midend low */
1538 {"GT 440", CARD_NVIDIA_GEFORCE_GT440}, /* Geforce 400 - lowend */
1539 {"GT 430", CARD_NVIDIA_GEFORCE_GT430}, /* Geforce 400 - lowend */
1540 {"GT 420", CARD_NVIDIA_GEFORCE_GT420}, /* Geforce 400 - lowend */
1541 {"GT 330", CARD_NVIDIA_GEFORCE_GT330}, /* Geforce 300 - highend */
1542 {"GTS 360M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
1543 {"GTS 350M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
1544 {"GT 330M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
1545 {"GT 325M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
1546 {"GT 320M", CARD_NVIDIA_GEFORCE_GT320M}, /* Geforce 300 - midend mobile */
1547 {"GTX 295", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1548 {"GTX 285", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1549 {"GTX 280", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1550 {"GTX 275", CARD_NVIDIA_GEFORCE_GTX275}, /* Geforce 200 - midend high */
1551 {"GTX 260", CARD_NVIDIA_GEFORCE_GTX260}, /* Geforce 200 - midend */
1552 {"GT 240", CARD_NVIDIA_GEFORCE_GT240}, /* Geforce 200 - midend */
1553 {"GT 220", CARD_NVIDIA_GEFORCE_GT220}, /* Geforce 200 - lowend */
1554 {"Geforce 310", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1555 {"Geforce 305", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1556 {"Geforce 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1557 {"G 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1558 {"GTS 250", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1559 {"GTS 150", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1560 {"9800", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1561 {"GT 140", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
1562 {"9600", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
1563 {"GT 130", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1564 {"GT 120", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1565 {"9500", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1566 {"9400", CARD_NVIDIA_GEFORCE_9400GT}, /* Geforce 9 - lowend */
1567 {"9300", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1568 {"9200", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1569 {"9100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1570 {"G 100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1571 {"8800 GTX", CARD_NVIDIA_GEFORCE_8800GTX}, /* Geforce 8 - highend high */
1572 {"8800", CARD_NVIDIA_GEFORCE_8800GTS}, /* Geforce 8 - highend */
1573 {"8600 M", CARD_NVIDIA_GEFORCE_8600MGT}, /* Geforce 8 - midend mobile */
1574 {"8700", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
1575 {"8600", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
1576 {"8500", CARD_NVIDIA_GEFORCE_8400GS}, /* Geforce 8 - mid-lowend */
1577 {"8400", CARD_NVIDIA_GEFORCE_8400GS}, /* Geforce 8 - mid-lowend */
1578 {"8300", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1579 {"8200", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1580 {"8100", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1583 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1585 if (strstr(gl_renderer, cards[i].renderer))
1586 return cards[i].id;
1589 /* Geforce8-compatible fall back if the GPU is not in the list yet */
1590 return CARD_NVIDIA_GEFORCE_8300GS;
1593 /* Both the GeforceFX, 6xxx and 7xxx series support D3D9. The last two types have more
1594 * shader capabilities, so we use the shader capabilities to distinguish between FX and 6xxx/7xxx.
1596 if (d3d_level >= 9 && gl_info->supported[NV_VERTEX_PROGRAM3])
1598 static const struct
1600 const char *renderer;
1601 enum wined3d_pci_device id;
1603 cards[] =
1605 {"Quadro FX 5", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1606 {"Quadro FX 4", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1607 {"7950", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1608 {"7900", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1609 {"7800", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1610 {"7700", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
1611 {"7600", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
1612 {"7400", CARD_NVIDIA_GEFORCE_7400}, /* Geforce 7 - lower medium */
1613 {"7300", CARD_NVIDIA_GEFORCE_7300}, /* Geforce 7 - lowend */
1614 {"6800", CARD_NVIDIA_GEFORCE_6800}, /* Geforce 6 - highend */
1615 {"6700", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1616 {"6610", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1617 {"6600", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1620 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1622 if (strstr(gl_renderer, cards[i].renderer))
1623 return cards[i].id;
1626 /* Geforce 6/7 - lowend */
1627 return CARD_NVIDIA_GEFORCE_6200; /* Geforce 6100/6150/6200/7300/7400/7500 */
1630 if (d3d_level >= 9)
1632 /* GeforceFX - highend */
1633 if (strstr(gl_renderer, "5800")
1634 || strstr(gl_renderer, "5900")
1635 || strstr(gl_renderer, "5950")
1636 || strstr(gl_renderer, "Quadro FX"))
1638 return CARD_NVIDIA_GEFORCEFX_5800;
1641 /* GeforceFX - midend */
1642 if (strstr(gl_renderer, "5600")
1643 || strstr(gl_renderer, "5650")
1644 || strstr(gl_renderer, "5700")
1645 || strstr(gl_renderer, "5750"))
1647 return CARD_NVIDIA_GEFORCEFX_5600;
1650 /* GeforceFX - lowend */
1651 return CARD_NVIDIA_GEFORCEFX_5200; /* GeforceFX 5100/5200/5250/5300/5500 */
1654 if (d3d_level >= 8)
1656 if (strstr(gl_renderer, "GeForce4 Ti") || strstr(gl_renderer, "Quadro4"))
1658 return CARD_NVIDIA_GEFORCE4_TI4200; /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800, Quadro4 */
1661 return CARD_NVIDIA_GEFORCE3; /* Geforce3 standard/Ti200/Ti500, Quadro DCC */
1664 if (d3d_level >= 7)
1666 if (strstr(gl_renderer, "GeForce4 MX"))
1668 return CARD_NVIDIA_GEFORCE4_MX; /* MX420/MX440/MX460/MX4000 */
1671 if (strstr(gl_renderer, "GeForce2 MX") || strstr(gl_renderer, "Quadro2 MXR"))
1673 return CARD_NVIDIA_GEFORCE2_MX; /* Geforce2 standard/MX100/MX200/MX400, Quadro2 MXR */
1676 if (strstr(gl_renderer, "GeForce2") || strstr(gl_renderer, "Quadro2"))
1678 return CARD_NVIDIA_GEFORCE2; /* Geforce2 GTS/Pro/Ti/Ultra, Quadro2 */
1681 return CARD_NVIDIA_GEFORCE; /* Geforce 256/DDR, Quadro */
1684 if (strstr(gl_renderer, "TNT2"))
1686 return CARD_NVIDIA_RIVA_TNT2; /* Riva TNT2 standard/M64/Pro/Ultra */
1689 return CARD_NVIDIA_RIVA_TNT; /* Riva TNT, Vanta */
1692 static enum wined3d_pci_device select_card_amd_binary(const struct wined3d_gl_info *gl_info,
1693 const char *gl_renderer)
1695 UINT d3d_level = d3d_level_from_gl_info(gl_info);
1697 /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1699 * Beware: renderer string do not match exact card model,
1700 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1701 if (d3d_level >= 10)
1703 unsigned int i;
1705 static const struct
1707 const char *renderer;
1708 enum wined3d_pci_device id;
1710 cards[] =
1712 /* Northern Islands */
1713 {"HD 6900", CARD_AMD_RADEON_HD6900},
1714 {"HD 6800", CARD_AMD_RADEON_HD6800},
1715 {"HD 6630M",CARD_AMD_RADEON_HD6600M},
1716 {"HD 6600M",CARD_AMD_RADEON_HD6600M},
1717 {"HD 6600", CARD_AMD_RADEON_HD6600},
1718 {"HD 6500M",CARD_AMD_RADEON_HD6600M},
1719 {"HD 6500", CARD_AMD_RADEON_HD6600},
1720 {"HD 6400", CARD_AMD_RADEON_HD6400},
1721 {"HD 6300", CARD_AMD_RADEON_HD6300},
1722 {"HD 6200", CARD_AMD_RADEON_HD6300},
1723 /* Evergreen */
1724 {"HD 5870", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS PRO */
1725 {"HD 5850", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS XT */
1726 {"HD 5800", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS HD58xx generic renderer string */
1727 {"HD 5770", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER XT */
1728 {"HD 5750", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER LE */
1729 {"HD 5700", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER HD57xx generic renderer string */
1730 {"HD 5670", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD XT */
1731 {"HD 5570", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD PRO mapped to HD5600 series */
1732 {"HD 5550", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD LE mapped to HD5600 series */
1733 {"HD 5450", CARD_AMD_RADEON_HD5400}, /* Radeon EG CEDAR PRO */
1734 /* R700 */
1735 {"HD 4890", CARD_AMD_RADEON_HD4800}, /* Radeon RV790 */
1736 {"HD 4870", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1737 {"HD 4850", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1738 {"HD 4830", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1739 {"HD 4800", CARD_AMD_RADEON_HD4800}, /* Radeon RV7xx HD48xx generic renderer string */
1740 {"HD 4770", CARD_AMD_RADEON_HD4700}, /* Radeon RV740 */
1741 {"HD 4700", CARD_AMD_RADEON_HD4700}, /* Radeon RV7xx HD47xx generic renderer string */
1742 {"HD 4670", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1743 {"HD 4650", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1744 {"HD 4600", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1745 {"HD 4550", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
1746 {"HD 4350", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
1747 /* R600/R700 integrated */
1748 {"HD 3300", CARD_AMD_RADEON_HD3200},
1749 {"HD 3200", CARD_AMD_RADEON_HD3200},
1750 {"HD 3100", CARD_AMD_RADEON_HD3200},
1751 /* R600 */
1752 {"HD 3870", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1753 {"HD 3850", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1754 {"HD 2900", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1755 {"HD 3830", CARD_AMD_RADEON_HD2600}, /* China-only midend */
1756 {"HD 3690", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1757 {"HD 3650", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1758 {"HD 2600", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1759 {"HD 3470", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1760 {"HD 3450", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1761 {"HD 3430", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1762 {"HD 3400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1763 {"HD 2400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1764 {"HD 2350", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1767 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1769 if (strstr(gl_renderer, cards[i].renderer))
1770 return cards[i].id;
1773 /* Default for when no GPU has been found */
1774 return CARD_AMD_RADEON_HD3200;
1777 if (d3d_level >= 9)
1779 /* Radeon R5xx */
1780 if (strstr(gl_renderer, "X1600")
1781 || strstr(gl_renderer, "X1650")
1782 || strstr(gl_renderer, "X1800")
1783 || strstr(gl_renderer, "X1900")
1784 || strstr(gl_renderer, "X1950"))
1786 return CARD_AMD_RADEON_X1600;
1789 /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx)
1790 * Note X2300/X2500/HD2300 are R5xx GPUs with a 2xxx naming but they are still DX9-only */
1791 if (strstr(gl_renderer, "X700")
1792 || strstr(gl_renderer, "X800")
1793 || strstr(gl_renderer, "X850")
1794 || strstr(gl_renderer, "X1300")
1795 || strstr(gl_renderer, "X1400")
1796 || strstr(gl_renderer, "X1450")
1797 || strstr(gl_renderer, "X1550")
1798 || strstr(gl_renderer, "X2300")
1799 || strstr(gl_renderer, "X2500")
1800 || strstr(gl_renderer, "HD 2300")
1803 return CARD_AMD_RADEON_X700;
1806 /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400MHz */
1807 if (strstr(gl_renderer, "Radeon Xpress"))
1809 return CARD_AMD_RADEON_XPRESS_200M;
1812 /* Radeon R3xx */
1813 return CARD_AMD_RADEON_9500; /* Radeon 9500/9550/9600/9700/9800/X300/X550/X600 */
1816 if (d3d_level >= 8)
1817 return CARD_AMD_RADEON_8500; /* Radeon 8500/9000/9100/9200/9300 */
1819 if (d3d_level >= 7)
1820 return CARD_AMD_RADEON_7200; /* Radeon 7000/7100/7200/7500 */
1822 return CARD_AMD_RAGE_128PRO;
1825 static enum wined3d_pci_device select_card_intel(const struct wined3d_gl_info *gl_info,
1826 const char *gl_renderer)
1828 if (strstr(gl_renderer, "GM45")) return CARD_INTEL_GM45;
1829 if (strstr(gl_renderer, "X3100") || strstr(gl_renderer, "965GM"))
1831 /* MacOS calls the card GMA X3100, otherwise known as GM965/GL960 */
1832 return CARD_INTEL_X3100;
1835 if (strstr(gl_renderer, "GMA 950") || strstr(gl_renderer, "945GM"))
1837 /* MacOS calls the card GMA 950, but everywhere else the PCI ID is named 945GM */
1838 return CARD_INTEL_I945GM;
1841 if (strstr(gl_renderer, "915GM")) return CARD_INTEL_I915GM;
1842 if (strstr(gl_renderer, "915G")) return CARD_INTEL_I915G;
1843 if (strstr(gl_renderer, "865G")) return CARD_INTEL_I865G;
1844 if (strstr(gl_renderer, "855G")) return CARD_INTEL_I855G;
1845 if (strstr(gl_renderer, "830G")) return CARD_INTEL_I830G;
1846 return CARD_INTEL_I915G;
1850 static enum wined3d_pci_device select_card_amd_mesa(const struct wined3d_gl_info *gl_info,
1851 const char *gl_renderer)
1853 UINT d3d_level;
1854 unsigned int i;
1856 /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1858 * Beware: renderer string do not match exact card model,
1859 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1860 if (strstr(gl_renderer, "Gallium"))
1862 /* 20101109 - These are never returned by current Gallium radeon
1863 * drivers: R700, RV790, R680, RV535, RV516, R410, RS485, RV360, RV351.
1865 * These are returned but not handled: RC410, RV380. */
1866 static const struct
1868 const char *renderer;
1869 enum wined3d_pci_device id;
1871 cards[] =
1873 /* Northern Islands */
1874 {"CAYMAN", CARD_AMD_RADEON_HD6900},
1875 {"BARTS", CARD_AMD_RADEON_HD6800},
1876 {"TURKS", CARD_AMD_RADEON_HD6600},
1877 {"SUMO2", CARD_AMD_RADEON_HD6410D}, /* SUMO2 first, because we do a strstr(). */
1878 {"SUMO", CARD_AMD_RADEON_HD6550D},
1879 {"CAICOS", CARD_AMD_RADEON_HD6400},
1880 {"PALM", CARD_AMD_RADEON_HD6300},
1881 /* Evergreen */
1882 {"HEMLOCK", CARD_AMD_RADEON_HD5900},
1883 {"CYPRESS", CARD_AMD_RADEON_HD5800},
1884 {"JUNIPER", CARD_AMD_RADEON_HD5700},
1885 {"REDWOOD", CARD_AMD_RADEON_HD5600},
1886 {"CEDAR", CARD_AMD_RADEON_HD5400},
1887 /* R700 */
1888 {"R700", CARD_AMD_RADEON_HD4800}, /* HD4800 - highend */
1889 {"RV790", CARD_AMD_RADEON_HD4800},
1890 {"RV770", CARD_AMD_RADEON_HD4800},
1891 {"RV740", CARD_AMD_RADEON_HD4700}, /* HD4700 - midend */
1892 {"RV730", CARD_AMD_RADEON_HD4600}, /* HD4600 - midend */
1893 {"RV710", CARD_AMD_RADEON_HD4350}, /* HD4500/HD4350 - lowend */
1894 /* R600/R700 integrated */
1895 {"RS880", CARD_AMD_RADEON_HD3200},
1896 {"RS780", CARD_AMD_RADEON_HD3200},
1897 /* R600 */
1898 {"R680", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1899 {"R600", CARD_AMD_RADEON_HD2900},
1900 {"RV670", CARD_AMD_RADEON_HD2900},
1901 {"RV635", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend; HD3830 is China-only midend */
1902 {"RV630", CARD_AMD_RADEON_HD2600},
1903 {"RV620", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1904 {"RV610", CARD_AMD_RADEON_HD2350},
1905 /* R500 */
1906 {"R580", CARD_AMD_RADEON_X1600},
1907 {"R520", CARD_AMD_RADEON_X1600},
1908 {"RV570", CARD_AMD_RADEON_X1600},
1909 {"RV560", CARD_AMD_RADEON_X1600},
1910 {"RV535", CARD_AMD_RADEON_X1600},
1911 {"RV530", CARD_AMD_RADEON_X1600},
1912 {"RV516", CARD_AMD_RADEON_X700}, /* X700 is actually R400. */
1913 {"RV515", CARD_AMD_RADEON_X700},
1914 /* R400 */
1915 {"R481", CARD_AMD_RADEON_X700},
1916 {"R480", CARD_AMD_RADEON_X700},
1917 {"R430", CARD_AMD_RADEON_X700},
1918 {"R423", CARD_AMD_RADEON_X700},
1919 {"R420", CARD_AMD_RADEON_X700},
1920 {"R410", CARD_AMD_RADEON_X700},
1921 {"RV410", CARD_AMD_RADEON_X700},
1922 /* Radeon Xpress - onboard, DX9b, Shader 2.0, 300-400MHz */
1923 {"RS740", CARD_AMD_RADEON_XPRESS_200M},
1924 {"RS690", CARD_AMD_RADEON_XPRESS_200M},
1925 {"RS600", CARD_AMD_RADEON_XPRESS_200M},
1926 {"RS485", CARD_AMD_RADEON_XPRESS_200M},
1927 {"RS482", CARD_AMD_RADEON_XPRESS_200M},
1928 {"RS480", CARD_AMD_RADEON_XPRESS_200M},
1929 {"RS400", CARD_AMD_RADEON_XPRESS_200M},
1930 /* R300 */
1931 {"R360", CARD_AMD_RADEON_9500},
1932 {"R350", CARD_AMD_RADEON_9500},
1933 {"R300", CARD_AMD_RADEON_9500},
1934 {"RV370", CARD_AMD_RADEON_9500},
1935 {"RV360", CARD_AMD_RADEON_9500},
1936 {"RV351", CARD_AMD_RADEON_9500},
1937 {"RV350", CARD_AMD_RADEON_9500},
1940 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1942 if (strstr(gl_renderer, cards[i].renderer))
1943 return cards[i].id;
1947 d3d_level = d3d_level_from_gl_info(gl_info);
1948 if (d3d_level >= 10)
1949 return CARD_AMD_RADEON_HD2600;
1951 if (d3d_level >= 9)
1953 static const struct
1955 const char *renderer;
1956 enum wined3d_pci_device id;
1958 cards[] =
1960 /* R700 */
1961 {"(R700", CARD_AMD_RADEON_HD4800}, /* HD4800 - highend */
1962 {"(RV790", CARD_AMD_RADEON_HD4800},
1963 {"(RV770", CARD_AMD_RADEON_HD4800},
1964 {"(RV740", CARD_AMD_RADEON_HD4700}, /* HD4700 - midend */
1965 {"(RV730", CARD_AMD_RADEON_HD4600}, /* HD4600 - midend */
1966 {"(RV710", CARD_AMD_RADEON_HD4350}, /* HD4500/HD4350 - lowend */
1967 /* R600/R700 integrated */
1968 {"RS880", CARD_AMD_RADEON_HD3200},
1969 {"RS780", CARD_AMD_RADEON_HD3200},
1970 /* R600 */
1971 {"(R680", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1972 {"(R600", CARD_AMD_RADEON_HD2900},
1973 {"(RV670", CARD_AMD_RADEON_HD2900},
1974 {"(RV635", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend; HD3830 is China-only midend */
1975 {"(RV630", CARD_AMD_RADEON_HD2600},
1976 {"(RV620", CARD_AMD_RADEON_HD2350}, /* HD2300/HD2400/HD3400 - lowend */
1977 {"(RV610", CARD_AMD_RADEON_HD2350},
1980 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1982 if (strstr(gl_renderer, cards[i].renderer))
1983 return cards[i].id;
1986 return CARD_AMD_RADEON_9500;
1989 if (d3d_level >= 8)
1990 return CARD_AMD_RADEON_8500; /* Radeon 8500/9000/9100/9200/9300 */
1992 if (d3d_level >= 7)
1993 return CARD_AMD_RADEON_7200; /* Radeon 7000/7100/7200/7500 */
1995 return CARD_AMD_RAGE_128PRO;
1998 static enum wined3d_pci_device select_card_nvidia_mesa(const struct wined3d_gl_info *gl_info,
1999 const char *gl_renderer)
2001 UINT d3d_level;
2003 if (strstr(gl_renderer, "Gallium"))
2005 unsigned int i;
2007 static const struct
2009 const char *renderer;
2010 enum wined3d_pci_device id;
2012 cards[] =
2014 {"NVC8", CARD_NVIDIA_GEFORCE_GTX570},
2015 {"NVC4", CARD_NVIDIA_GEFORCE_GTX460},
2016 {"NVC3", CARD_NVIDIA_GEFORCE_GT440},
2017 {"NVC0", CARD_NVIDIA_GEFORCE_GTX480},
2018 {"NVAF", CARD_NVIDIA_GEFORCE_GT320M},
2019 {"NVAC", CARD_NVIDIA_GEFORCE_8200},
2020 {"NVAA", CARD_NVIDIA_GEFORCE_8200},
2021 {"NVA8", CARD_NVIDIA_GEFORCE_210},
2022 {"NVA5", CARD_NVIDIA_GEFORCE_GT220},
2023 {"NVA3", CARD_NVIDIA_GEFORCE_GT240},
2024 {"NVA0", CARD_NVIDIA_GEFORCE_GTX280},
2025 {"NV98", CARD_NVIDIA_GEFORCE_9200},
2026 {"NV96", CARD_NVIDIA_GEFORCE_9400GT},
2027 {"NV94", CARD_NVIDIA_GEFORCE_9600GT},
2028 {"NV92", CARD_NVIDIA_GEFORCE_9800GT},
2029 {"NV86", CARD_NVIDIA_GEFORCE_8500GT},
2030 {"NV84", CARD_NVIDIA_GEFORCE_8600GT},
2031 {"NV68", CARD_NVIDIA_GEFORCE_6200}, /* 7050 */
2032 {"NV67", CARD_NVIDIA_GEFORCE_6200}, /* 7000M */
2033 {"NV63", CARD_NVIDIA_GEFORCE_6200}, /* 7100 */
2034 {"NV50", CARD_NVIDIA_GEFORCE_8800GTX},
2035 {"NV4E", CARD_NVIDIA_GEFORCE_6200}, /* 6100 Go / 6150 Go */
2036 {"NV4C", CARD_NVIDIA_GEFORCE_6200}, /* 6150SE */
2037 {"NV4B", CARD_NVIDIA_GEFORCE_7600},
2038 {"NV4A", CARD_NVIDIA_GEFORCE_6200},
2039 {"NV49", CARD_NVIDIA_GEFORCE_7800GT}, /* 7900 */
2040 {"NV47", CARD_NVIDIA_GEFORCE_7800GT},
2041 {"NV46", CARD_NVIDIA_GEFORCE_7400},
2042 {"NV45", CARD_NVIDIA_GEFORCE_6800},
2043 {"NV44", CARD_NVIDIA_GEFORCE_6200},
2044 {"NV43", CARD_NVIDIA_GEFORCE_6600GT},
2045 {"NV42", CARD_NVIDIA_GEFORCE_6800},
2046 {"NV41", CARD_NVIDIA_GEFORCE_6800},
2047 {"NV40", CARD_NVIDIA_GEFORCE_6800},
2048 {"NV38", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5950 Ultra */
2049 {"NV36", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5700/5750 */
2050 {"NV35", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5900 */
2051 {"NV34", CARD_NVIDIA_GEFORCEFX_5200},
2052 {"NV31", CARD_NVIDIA_GEFORCEFX_5600},
2053 {"NV30", CARD_NVIDIA_GEFORCEFX_5800},
2054 {"NV28", CARD_NVIDIA_GEFORCE4_TI4200},
2055 {"NV25", CARD_NVIDIA_GEFORCE4_TI4200},
2056 {"NV20", CARD_NVIDIA_GEFORCE3},
2057 {"NV1F", CARD_NVIDIA_GEFORCE4_MX}, /* GF4 MX IGP */
2058 {"NV1A", CARD_NVIDIA_GEFORCE2}, /* GF2 IGP */
2059 {"NV18", CARD_NVIDIA_GEFORCE4_MX},
2060 {"NV17", CARD_NVIDIA_GEFORCE4_MX},
2061 {"NV16", CARD_NVIDIA_GEFORCE2},
2062 {"NV15", CARD_NVIDIA_GEFORCE2},
2063 {"NV11", CARD_NVIDIA_GEFORCE2_MX},
2064 {"NV10", CARD_NVIDIA_GEFORCE},
2065 {"NV05", CARD_NVIDIA_RIVA_TNT2},
2066 {"NV04", CARD_NVIDIA_RIVA_TNT},
2067 {"NV03", CARD_NVIDIA_RIVA_128},
2070 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2072 if (strstr(gl_renderer, cards[i].renderer))
2073 return cards[i].id;
2077 FIXME_(d3d_caps)("Unknown renderer %s.\n", debugstr_a(gl_renderer));
2079 d3d_level = d3d_level_from_gl_info(gl_info);
2080 if (d3d_level >= 9)
2081 return CARD_NVIDIA_GEFORCEFX_5600;
2082 if (d3d_level >= 8)
2083 return CARD_NVIDIA_GEFORCE3;
2084 if (d3d_level >= 7)
2085 return CARD_NVIDIA_GEFORCE;
2086 if (d3d_level >= 6)
2087 return CARD_NVIDIA_RIVA_TNT;
2088 return CARD_NVIDIA_RIVA_128;
2092 struct vendor_card_selection
2094 enum wined3d_gl_vendor gl_vendor;
2095 enum wined3d_pci_vendor card_vendor;
2096 const char *description; /* Description of the card selector i.e. Apple OS/X Intel */
2097 enum wined3d_pci_device (*select_card)(const struct wined3d_gl_info *gl_info, const char *gl_renderer);
2100 static const struct vendor_card_selection vendor_card_select_table[] =
2102 {GL_VENDOR_NVIDIA, HW_VENDOR_NVIDIA, "Nvidia binary driver", select_card_nvidia_binary},
2103 {GL_VENDOR_APPLE, HW_VENDOR_NVIDIA, "Apple OSX NVidia binary driver", select_card_nvidia_binary},
2104 {GL_VENDOR_APPLE, HW_VENDOR_AMD, "Apple OSX AMD/ATI binary driver", select_card_amd_binary},
2105 {GL_VENDOR_APPLE, HW_VENDOR_INTEL, "Apple OSX Intel binary driver", select_card_intel},
2106 {GL_VENDOR_FGLRX, HW_VENDOR_AMD, "AMD/ATI binary driver", select_card_amd_binary},
2107 {GL_VENDOR_MESA, HW_VENDOR_AMD, "Mesa AMD/ATI driver", select_card_amd_mesa},
2108 {GL_VENDOR_MESA, HW_VENDOR_NVIDIA, "Mesa Nouveau driver", select_card_nvidia_mesa},
2109 {GL_VENDOR_MESA, HW_VENDOR_INTEL, "Mesa Intel driver", select_card_intel},
2110 {GL_VENDOR_INTEL, HW_VENDOR_INTEL, "Mesa Intel driver", select_card_intel}
2114 static enum wined3d_pci_device wined3d_guess_card(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
2115 enum wined3d_gl_vendor *gl_vendor, enum wined3d_pci_vendor *card_vendor)
2117 UINT d3d_level;
2119 /* Above is a list of Nvidia and ATI GPUs. Both vendors have dozens of
2120 * different GPUs with roughly the same features. In most cases GPUs from a
2121 * certain family differ in clockspeeds, the amount of video memory and the
2122 * number of shader pipelines.
2124 * A Direct3D device object contains the PCI id (vendor + device) of the
2125 * videocard which is used for rendering. Various applications use this
2126 * information to get a rough estimation of the features of the card and
2127 * some might use it for enabling 3d effects only on certain types of
2128 * videocards. In some cases games might even use it to work around bugs
2129 * which happen on certain videocards/driver combinations. The problem is
2130 * that OpenGL only exposes a rendering string containing the name of the
2131 * videocard and not the PCI id.
2133 * Various games depend on the PCI id, so somehow we need to provide one.
2134 * A simple option is to parse the renderer string and translate this to
2135 * the right PCI id. This is a lot of work because there are more than 200
2136 * GPUs just for Nvidia. Various cards share the same renderer string, so
2137 * the amount of code might be 'small' but there are quite a number of
2138 * exceptions which would make this a pain to maintain. Another way would
2139 * be to query the PCI id from the operating system (assuming this is the
2140 * videocard which is used for rendering which is not always the case).
2141 * This would work but it is not very portable. Second it would not work
2142 * well in, let's say, a remote X situation in which the amount of 3d
2143 * features which can be used is limited.
2145 * As said most games only use the PCI id to get an indication of the
2146 * capabilities of the card. It doesn't really matter if the given id is
2147 * the correct one if we return the id of a card with similar 3d features.
2149 * The code below checks the OpenGL capabilities of a videocard and matches
2150 * that to a certain level of Direct3D functionality. Once a card passes
2151 * the Direct3D9 check, we know that the card (in case of Nvidia) is at
2152 * least a GeforceFX. To give a better estimate we do a basic check on the
2153 * renderer string but if that won't pass we return a default card. This
2154 * way is better than maintaining a full card database as even without a
2155 * full database we can return a card with similar features. Second the
2156 * size of the database can be made quite small because when you know what
2157 * type of 3d functionality a card has, you know to which GPU family the
2158 * GPU must belong. Because of this you only have to check a small part of
2159 * the renderer string to distinguishes between different models from that
2160 * family.
2162 * The code also selects a default amount of video memory which we will
2163 * use for an estimation of the amount of free texture memory. In case of
2164 * real D3D the amount of texture memory includes video memory and system
2165 * memory (to be specific AGP memory or in case of PCIE TurboCache /
2166 * HyperMemory). We don't know how much system memory can be addressed by
2167 * the system but we can make a reasonable estimation about the amount of
2168 * video memory. If the value is slightly wrong it doesn't matter as we
2169 * didn't include AGP-like memory which makes the amount of addressable
2170 * memory higher and second OpenGL isn't that critical it moves to system
2171 * memory behind our backs if really needed. Note that the amount of video
2172 * memory can be overruled using a registry setting. */
2174 int i;
2176 for (i = 0; i < (sizeof(vendor_card_select_table) / sizeof(*vendor_card_select_table)); ++i)
2178 if ((vendor_card_select_table[i].gl_vendor != *gl_vendor)
2179 || (vendor_card_select_table[i].card_vendor != *card_vendor))
2180 continue;
2181 TRACE_(d3d_caps)("Applying card_selector \"%s\".\n", vendor_card_select_table[i].description);
2182 return vendor_card_select_table[i].select_card(gl_info, gl_renderer);
2185 FIXME_(d3d_caps)("No card selector available for GL vendor %d and card vendor %04x.\n",
2186 *gl_vendor, *card_vendor);
2188 /* Default to generic Nvidia hardware based on the supported OpenGL extensions. The choice
2189 * for Nvidia was because the hardware and drivers they make are of good quality. This makes
2190 * them a good generic choice. */
2191 *card_vendor = HW_VENDOR_NVIDIA;
2192 d3d_level = d3d_level_from_gl_info(gl_info);
2193 if (d3d_level >= 9)
2194 return CARD_NVIDIA_GEFORCEFX_5600;
2195 if (d3d_level >= 8)
2196 return CARD_NVIDIA_GEFORCE3;
2197 if (d3d_level >= 7)
2198 return CARD_NVIDIA_GEFORCE;
2199 if (d3d_level >= 6)
2200 return CARD_NVIDIA_RIVA_TNT;
2201 return CARD_NVIDIA_RIVA_128;
2204 static const struct fragment_pipeline *select_fragment_implementation(const struct wined3d_gl_info *gl_info)
2206 int vs_selected_mode, ps_selected_mode;
2208 select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2209 if ((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL)
2210 && gl_info->supported[ARB_FRAGMENT_PROGRAM]) return &arbfp_fragment_pipeline;
2211 else if (ps_selected_mode == SHADER_ATI) return &atifs_fragment_pipeline;
2212 else if (gl_info->supported[NV_REGISTER_COMBINERS]
2213 && gl_info->supported[NV_TEXTURE_SHADER2]) return &nvts_fragment_pipeline;
2214 else if (gl_info->supported[NV_REGISTER_COMBINERS]) return &nvrc_fragment_pipeline;
2215 else return &ffp_fragment_pipeline;
2218 static const struct wined3d_shader_backend_ops *select_shader_backend(const struct wined3d_gl_info *gl_info)
2220 int vs_selected_mode, ps_selected_mode;
2222 select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2223 if (vs_selected_mode == SHADER_GLSL || ps_selected_mode == SHADER_GLSL) return &glsl_shader_backend;
2224 if (vs_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_ARB) return &arb_program_shader_backend;
2225 return &none_shader_backend;
2228 static const struct blit_shader *select_blit_implementation(const struct wined3d_gl_info *gl_info)
2230 int vs_selected_mode, ps_selected_mode;
2232 select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2233 if ((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL)
2234 && gl_info->supported[ARB_FRAGMENT_PROGRAM]) return &arbfp_blit;
2235 else return &ffp_blit;
2238 static void load_gl_funcs(struct wined3d_gl_info *gl_info, DWORD gl_version)
2240 DWORD ver;
2242 #define USE_GL_FUNC(type, pfn, ext, replace) \
2243 if (gl_info->supported[ext]) gl_info->pfn = (type)pwglGetProcAddress(#pfn); \
2244 else if ((ver = ver_for_ext(ext)) && ver <= gl_version) gl_info->pfn = (type)pwglGetProcAddress(#replace); \
2245 else gl_info->pfn = NULL;
2247 GL_EXT_FUNCS_GEN;
2248 #undef USE_GL_FUNC
2250 #define USE_GL_FUNC(type, pfn, ext, replace) gl_info->pfn = (type)pwglGetProcAddress(#pfn);
2251 WGL_EXT_FUNCS_GEN;
2252 #undef USE_GL_FUNC
2255 /* Context activation is done by the caller. */
2256 static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter)
2258 struct wined3d_driver_info *driver_info = &adapter->driver_info;
2259 struct wined3d_gl_info *gl_info = &adapter->gl_info;
2260 const char *GL_Extensions = NULL;
2261 const char *WGL_Extensions = NULL;
2262 const char *gl_vendor_str, *gl_renderer_str, *gl_version_str;
2263 struct fragment_caps fragment_caps;
2264 enum wined3d_gl_vendor gl_vendor;
2265 enum wined3d_pci_vendor card_vendor;
2266 enum wined3d_pci_device device;
2267 GLint gl_max;
2268 GLfloat gl_floatv[2];
2269 unsigned i;
2270 HDC hdc;
2271 DWORD gl_version;
2272 size_t len;
2274 TRACE_(d3d_caps)("(%p)\n", gl_info);
2276 ENTER_GL();
2278 gl_renderer_str = (const char *)glGetString(GL_RENDERER);
2279 TRACE_(d3d_caps)("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str));
2280 if (!gl_renderer_str)
2282 LEAVE_GL();
2283 ERR_(d3d_caps)("Received a NULL GL_RENDERER.\n");
2284 return FALSE;
2287 gl_vendor_str = (const char *)glGetString(GL_VENDOR);
2288 TRACE_(d3d_caps)("GL_VENDOR: %s.\n", debugstr_a(gl_vendor_str));
2289 if (!gl_vendor_str)
2291 LEAVE_GL();
2292 ERR_(d3d_caps)("Received a NULL GL_VENDOR.\n");
2293 return FALSE;
2296 /* Parse the GL_VERSION field into major and minor information */
2297 gl_version_str = (const char *)glGetString(GL_VERSION);
2298 TRACE_(d3d_caps)("GL_VERSION: %s.\n", debugstr_a(gl_version_str));
2299 if (!gl_version_str)
2301 LEAVE_GL();
2302 ERR_(d3d_caps)("Received a NULL GL_VERSION.\n");
2303 return FALSE;
2305 gl_version = wined3d_parse_gl_version(gl_version_str);
2308 * Initialize openGL extension related variables
2309 * with Default values
2311 memset(gl_info->supported, 0, sizeof(gl_info->supported));
2312 gl_info->limits.blends = 1;
2313 gl_info->limits.buffers = 1;
2314 gl_info->limits.textures = 1;
2315 gl_info->limits.texture_coords = 1;
2316 gl_info->limits.fragment_samplers = 1;
2317 gl_info->limits.vertex_samplers = 0;
2318 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers + gl_info->limits.vertex_samplers;
2319 gl_info->limits.sampler_stages = 1;
2320 gl_info->limits.vertex_attribs = 16;
2321 gl_info->limits.glsl_vs_float_constants = 0;
2322 gl_info->limits.glsl_ps_float_constants = 0;
2323 gl_info->limits.arb_vs_float_constants = 0;
2324 gl_info->limits.arb_vs_native_constants = 0;
2325 gl_info->limits.arb_vs_instructions = 0;
2326 gl_info->limits.arb_vs_temps = 0;
2327 gl_info->limits.arb_ps_float_constants = 0;
2328 gl_info->limits.arb_ps_local_constants = 0;
2329 gl_info->limits.arb_ps_instructions = 0;
2330 gl_info->limits.arb_ps_temps = 0;
2332 /* Retrieve opengl defaults */
2333 glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
2334 gl_info->limits.clipplanes = min(WINED3DMAXUSERCLIPPLANES, gl_max);
2335 TRACE_(d3d_caps)("ClipPlanes support - num Planes=%d\n", gl_max);
2337 glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
2338 gl_info->limits.lights = gl_max;
2339 TRACE_(d3d_caps)("Lights support - max lights=%d\n", gl_max);
2341 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max);
2342 gl_info->limits.texture_size = gl_max;
2343 TRACE_(d3d_caps)("Maximum texture size support - max texture size=%d\n", gl_max);
2345 glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, gl_floatv);
2346 gl_info->limits.pointsize_min = gl_floatv[0];
2347 gl_info->limits.pointsize_max = gl_floatv[1];
2348 TRACE_(d3d_caps)("Maximum point size support - max point size=%f\n", gl_floatv[1]);
2350 /* Parse the gl supported features, in theory enabling parts of our code appropriately. */
2351 GL_Extensions = (const char *)glGetString(GL_EXTENSIONS);
2352 if (!GL_Extensions)
2354 LEAVE_GL();
2355 ERR_(d3d_caps)("Received a NULL GL_EXTENSIONS.\n");
2356 return FALSE;
2359 LEAVE_GL();
2361 TRACE_(d3d_caps)("GL_Extensions reported:\n");
2363 gl_info->supported[WINED3D_GL_EXT_NONE] = TRUE;
2365 while (*GL_Extensions)
2367 const char *start;
2369 while (isspace(*GL_Extensions)) ++GL_Extensions;
2370 start = GL_Extensions;
2371 while (!isspace(*GL_Extensions) && *GL_Extensions) ++GL_Extensions;
2373 len = GL_Extensions - start;
2374 if (!len) continue;
2376 TRACE_(d3d_caps)("- %s\n", debugstr_an(start, len));
2378 for (i = 0; i < (sizeof(EXTENSION_MAP) / sizeof(*EXTENSION_MAP)); ++i)
2380 if (len == strlen(EXTENSION_MAP[i].extension_string)
2381 && !memcmp(start, EXTENSION_MAP[i].extension_string, len))
2383 TRACE_(d3d_caps)(" FOUND: %s support.\n", EXTENSION_MAP[i].extension_string);
2384 gl_info->supported[EXTENSION_MAP[i].extension] = TRUE;
2385 break;
2390 /* Now work out what GL support this card really has */
2391 load_gl_funcs( gl_info, gl_version );
2393 ENTER_GL();
2395 /* Now mark all the extensions supported which are included in the opengl core version. Do this *after*
2396 * loading the functions, otherwise the code above will load the extension entry points instead of the
2397 * core functions, which may not work. */
2398 for (i = 0; i < (sizeof(EXTENSION_MAP) / sizeof(*EXTENSION_MAP)); ++i)
2400 if (!gl_info->supported[EXTENSION_MAP[i].extension]
2401 && EXTENSION_MAP[i].version <= gl_version && EXTENSION_MAP[i].version)
2403 TRACE_(d3d_caps)(" GL CORE: %s support.\n", EXTENSION_MAP[i].extension_string);
2404 gl_info->supported[EXTENSION_MAP[i].extension] = TRUE;
2408 if (gl_version >= MAKEDWORD_VERSION(2, 0)) gl_info->supported[WINED3D_GL_VERSION_2_0] = TRUE;
2410 if (gl_info->supported[APPLE_FENCE])
2412 /* GL_NV_fence and GL_APPLE_fence provide the same functionality basically.
2413 * The apple extension interacts with some other apple exts. Disable the NV
2414 * extension if the apple one is support to prevent confusion in other parts
2415 * of the code. */
2416 gl_info->supported[NV_FENCE] = FALSE;
2418 if (gl_info->supported[APPLE_FLOAT_PIXELS])
2420 /* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel
2422 * The enums are the same:
2423 * GL_RGBA16F_ARB = GL_RGBA_FLOAT16_APPLE = 0x881A
2424 * GL_RGB16F_ARB = GL_RGB_FLOAT16_APPLE = 0x881B
2425 * GL_RGBA32F_ARB = GL_RGBA_FLOAT32_APPLE = 0x8814
2426 * GL_RGB32F_ARB = GL_RGB_FLOAT32_APPLE = 0x8815
2427 * GL_HALF_FLOAT_ARB = GL_HALF_APPLE = 0x140B
2429 if (!gl_info->supported[ARB_TEXTURE_FLOAT])
2431 TRACE_(d3d_caps)(" IMPLIED: GL_ARB_texture_float support(from GL_APPLE_float_pixels.\n");
2432 gl_info->supported[ARB_TEXTURE_FLOAT] = TRUE;
2434 if (!gl_info->supported[ARB_HALF_FLOAT_PIXEL])
2436 TRACE_(d3d_caps)(" IMPLIED: GL_ARB_half_float_pixel support(from GL_APPLE_float_pixels.\n");
2437 gl_info->supported[ARB_HALF_FLOAT_PIXEL] = TRUE;
2440 if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
2442 /* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same
2443 * functionality. Prefer the ARB extension */
2444 gl_info->supported[APPLE_FLUSH_BUFFER_RANGE] = FALSE;
2446 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
2448 TRACE_(d3d_caps)(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n");
2449 gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
2451 if (!gl_info->supported[ARB_DEPTH_CLAMP] && gl_info->supported[NV_DEPTH_CLAMP])
2453 TRACE_(d3d_caps)(" IMPLIED: ARB_depth_clamp support (by NV_depth_clamp).\n");
2454 gl_info->supported[ARB_DEPTH_CLAMP] = TRUE;
2456 if (!gl_info->supported[ARB_VERTEX_ARRAY_BGRA] && gl_info->supported[EXT_VERTEX_ARRAY_BGRA])
2458 TRACE_(d3d_caps)(" IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra).\n");
2459 gl_info->supported[ARB_VERTEX_ARRAY_BGRA] = TRUE;
2461 if (!gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] && gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC])
2463 TRACE_(d3d_caps)(" IMPLIED: ARB_texture_compression_rgtc support (by EXT_texture_compression_rgtc).\n");
2464 gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] = TRUE;
2466 if (gl_info->supported[NV_TEXTURE_SHADER2])
2468 if (gl_info->supported[NV_REGISTER_COMBINERS])
2470 /* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2
2471 * are supported. The nv extensions provide the same functionality as the
2472 * ATI one, and a bit more(signed pixelformats). */
2473 gl_info->supported[ATI_FRAGMENT_SHADER] = FALSE;
2477 if (gl_info->supported[NV_REGISTER_COMBINERS])
2479 glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &gl_max);
2480 gl_info->limits.general_combiners = gl_max;
2481 TRACE_(d3d_caps)("Max general combiners: %d.\n", gl_max);
2483 if (gl_info->supported[ARB_DRAW_BUFFERS])
2485 glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &gl_max);
2486 gl_info->limits.buffers = gl_max;
2487 TRACE_(d3d_caps)("Max draw buffers: %u.\n", gl_max);
2489 if (gl_info->supported[ARB_MULTITEXTURE])
2491 glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
2492 gl_info->limits.textures = min(MAX_TEXTURES, gl_max);
2493 TRACE_(d3d_caps)("Max textures: %d.\n", gl_info->limits.textures);
2494 glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB, &gl_max);
2495 gl_info->limits.texture_coords = min(MAX_TEXTURES, gl_max);
2496 TRACE_(d3d_caps)("Max texture coords: %d.\n", gl_info->limits.texture_coords);
2498 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2500 GLint tmp;
2501 glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2502 gl_info->limits.fragment_samplers = min(MAX_FRAGMENT_SAMPLERS, tmp);
2504 else
2506 gl_info->limits.fragment_samplers = max(gl_info->limits.fragment_samplers, gl_max);
2508 TRACE_(d3d_caps)("Max fragment samplers: %d.\n", gl_info->limits.fragment_samplers);
2510 if (gl_info->supported[ARB_VERTEX_SHADER])
2512 GLint tmp;
2513 glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2514 gl_info->limits.vertex_samplers = tmp;
2515 glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2516 gl_info->limits.combined_samplers = tmp;
2517 glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB, &tmp);
2518 gl_info->limits.vertex_attribs = tmp;
2520 /* Loading GLSL sampler uniforms is much simpler if we can assume that the sampler setup
2521 * is known at shader link time. In a vertex shader + pixel shader combination this isn't
2522 * an issue because then the sampler setup only depends on the two shaders. If a pixel
2523 * shader is used with fixed function vertex processing we're fine too because fixed function
2524 * vertex processing doesn't use any samplers. If fixed function fragment processing is
2525 * used we have to make sure that all vertex sampler setups are valid together with all
2526 * possible fixed function fragment processing setups. This is true if vsamplers + MAX_TEXTURES
2527 * <= max_samplers. This is true on all d3d9 cards that support vtf(gf 6 and gf7 cards).
2528 * dx9 radeon cards do not support vertex texture fetch. DX10 cards have 128 samplers, and
2529 * dx9 is limited to 8 fixed function texture stages and 4 vertex samplers. DX10 does not have
2530 * a fixed function pipeline anymore.
2532 * So this is just a check to check that our assumption holds true. If not, write a warning
2533 * and reduce the number of vertex samplers or probably disable vertex texture fetch. */
2534 if (gl_info->limits.vertex_samplers && gl_info->limits.combined_samplers < 12
2535 && MAX_TEXTURES + gl_info->limits.vertex_samplers > gl_info->limits.combined_samplers)
2537 FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers.\n",
2538 gl_info->limits.vertex_samplers, gl_info->limits.combined_samplers);
2539 FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n");
2540 if (gl_info->limits.combined_samplers > MAX_TEXTURES)
2541 gl_info->limits.vertex_samplers = gl_info->limits.combined_samplers - MAX_TEXTURES;
2542 else
2543 gl_info->limits.vertex_samplers = 0;
2546 else
2548 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers;
2550 TRACE_(d3d_caps)("Max vertex samplers: %u.\n", gl_info->limits.vertex_samplers);
2551 TRACE_(d3d_caps)("Max combined samplers: %u.\n", gl_info->limits.combined_samplers);
2553 if (gl_info->supported[ARB_VERTEX_BLEND])
2555 glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &gl_max);
2556 gl_info->limits.blends = gl_max;
2557 TRACE_(d3d_caps)("Max blends: %u.\n", gl_info->limits.blends);
2559 if (gl_info->supported[EXT_TEXTURE3D])
2561 glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_EXT, &gl_max);
2562 gl_info->limits.texture3d_size = gl_max;
2563 TRACE_(d3d_caps)("Max texture3D size: %d.\n", gl_info->limits.texture3d_size);
2565 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
2567 glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max);
2568 gl_info->limits.anisotropy = gl_max;
2569 TRACE_(d3d_caps)("Max anisotropy: %d.\n", gl_info->limits.anisotropy);
2571 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2573 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2574 gl_info->limits.arb_ps_float_constants = gl_max;
2575 TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info->limits.arb_ps_float_constants);
2576 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2577 gl_info->limits.arb_ps_native_constants = gl_max;
2578 TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n",
2579 gl_info->limits.arb_ps_native_constants);
2580 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2581 gl_info->limits.arb_ps_temps = gl_max;
2582 TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_ps_temps);
2583 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2584 gl_info->limits.arb_ps_instructions = gl_max;
2585 TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM native instructions: %d.\n", gl_info->limits.arb_ps_instructions);
2586 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, &gl_max));
2587 gl_info->limits.arb_ps_local_constants = gl_max;
2588 TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM local parameters: %d.\n", gl_info->limits.arb_ps_instructions);
2590 if (gl_info->supported[ARB_VERTEX_PROGRAM])
2592 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2593 gl_info->limits.arb_vs_float_constants = gl_max;
2594 TRACE_(d3d_caps)("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info->limits.arb_vs_float_constants);
2595 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2596 gl_info->limits.arb_vs_native_constants = gl_max;
2597 TRACE_(d3d_caps)("Max ARB_VERTEX_PROGRAM native float constants: %d.\n",
2598 gl_info->limits.arb_vs_native_constants);
2599 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2600 gl_info->limits.arb_vs_temps = gl_max;
2601 TRACE_(d3d_caps)("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_vs_temps);
2602 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2603 gl_info->limits.arb_vs_instructions = gl_max;
2604 TRACE_(d3d_caps)("Max ARB_VERTEX_PROGRAM native instructions: %d.\n", gl_info->limits.arb_vs_instructions);
2606 if (test_arb_vs_offset_limit(gl_info)) gl_info->quirks |= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT;
2608 if (gl_info->supported[ARB_VERTEX_SHADER])
2610 glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, &gl_max);
2611 gl_info->limits.glsl_vs_float_constants = gl_max / 4;
2612 TRACE_(d3d_caps)("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info->limits.glsl_vs_float_constants);
2614 if (gl_info->supported[ARB_FRAGMENT_SHADER])
2616 glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, &gl_max);
2617 gl_info->limits.glsl_ps_float_constants = gl_max / 4;
2618 TRACE_(d3d_caps)("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info->limits.glsl_ps_float_constants);
2619 glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB, &gl_max);
2620 gl_info->limits.glsl_varyings = gl_max;
2621 TRACE_(d3d_caps)("Max GLSL varyings: %u (%u 4 component varyings).\n", gl_max, gl_max / 4);
2623 if (gl_info->supported[ARB_SHADING_LANGUAGE_100])
2625 const char *str = (const char *)glGetString(GL_SHADING_LANGUAGE_VERSION_ARB);
2626 unsigned int major, minor;
2628 TRACE_(d3d_caps)("GLSL version string: %s.\n", debugstr_a(str));
2630 /* The format of the GLSL version string is "major.minor[.release] [vendor info]". */
2631 sscanf(str, "%u.%u", &major, &minor);
2632 gl_info->glsl_version = MAKEDWORD_VERSION(major, minor);
2634 if (gl_info->supported[NV_LIGHT_MAX_EXPONENT])
2636 glGetFloatv(GL_MAX_SHININESS_NV, &gl_info->limits.shininess);
2638 else
2640 gl_info->limits.shininess = 128.0f;
2642 if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
2644 /* If we have full NP2 texture support, disable
2645 * GL_ARB_texture_rectangle because we will never use it.
2646 * This saves a few redundant glDisable calls. */
2647 gl_info->supported[ARB_TEXTURE_RECTANGLE] = FALSE;
2649 if (gl_info->supported[ATI_FRAGMENT_SHADER])
2651 /* Disable NV_register_combiners and fragment shader if this is supported.
2652 * generally the NV extensions are preferred over the ATI ones, and this
2653 * extension is disabled if register_combiners and texture_shader2 are both
2654 * supported. So we reach this place only if we have incomplete NV dxlevel 8
2655 * fragment processing support. */
2656 gl_info->supported[NV_REGISTER_COMBINERS] = FALSE;
2657 gl_info->supported[NV_REGISTER_COMBINERS2] = FALSE;
2658 gl_info->supported[NV_TEXTURE_SHADER] = FALSE;
2659 gl_info->supported[NV_TEXTURE_SHADER2] = FALSE;
2661 if (gl_info->supported[NV_HALF_FLOAT])
2663 /* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */
2664 gl_info->supported[ARB_HALF_FLOAT_VERTEX] = TRUE;
2666 checkGLcall("extension detection");
2668 LEAVE_GL();
2670 adapter->fragment_pipe = select_fragment_implementation(gl_info);
2671 adapter->shader_backend = select_shader_backend(gl_info);
2672 adapter->blitter = select_blit_implementation(gl_info);
2674 adapter->fragment_pipe->get_caps(gl_info, &fragment_caps);
2675 gl_info->limits.texture_stages = fragment_caps.MaxTextureBlendStages;
2676 TRACE_(d3d_caps)("Max texture stages: %u.\n", gl_info->limits.texture_stages);
2678 /* In some cases the number of texture stages can be larger than the number
2679 * of samplers. The GF4 for example can use only 2 samplers (no fragment
2680 * shaders), but 8 texture stages (register combiners). */
2681 gl_info->limits.sampler_stages = max(gl_info->limits.fragment_samplers, gl_info->limits.texture_stages);
2683 if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
2685 gl_info->fbo_ops.glIsRenderbuffer = gl_info->glIsRenderbuffer;
2686 gl_info->fbo_ops.glBindRenderbuffer = gl_info->glBindRenderbuffer;
2687 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->glDeleteRenderbuffers;
2688 gl_info->fbo_ops.glGenRenderbuffers = gl_info->glGenRenderbuffers;
2689 gl_info->fbo_ops.glRenderbufferStorage = gl_info->glRenderbufferStorage;
2690 gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->glRenderbufferStorageMultisample;
2691 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->glGetRenderbufferParameteriv;
2692 gl_info->fbo_ops.glIsFramebuffer = gl_info->glIsFramebuffer;
2693 gl_info->fbo_ops.glBindFramebuffer = gl_info->glBindFramebuffer;
2694 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->glDeleteFramebuffers;
2695 gl_info->fbo_ops.glGenFramebuffers = gl_info->glGenFramebuffers;
2696 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->glCheckFramebufferStatus;
2697 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->glFramebufferTexture1D;
2698 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->glFramebufferTexture2D;
2699 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->glFramebufferTexture3D;
2700 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->glFramebufferRenderbuffer;
2701 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv = gl_info->glGetFramebufferAttachmentParameteriv;
2702 gl_info->fbo_ops.glBlitFramebuffer = gl_info->glBlitFramebuffer;
2703 gl_info->fbo_ops.glGenerateMipmap = gl_info->glGenerateMipmap;
2704 if (wined3d_settings.allow_multisampling)
2706 glGetIntegerv(GL_MAX_SAMPLES, &gl_max);
2707 gl_info->limits.samples = gl_max;
2710 else
2712 if (gl_info->supported[EXT_FRAMEBUFFER_OBJECT])
2714 gl_info->fbo_ops.glIsRenderbuffer = gl_info->glIsRenderbufferEXT;
2715 gl_info->fbo_ops.glBindRenderbuffer = gl_info->glBindRenderbufferEXT;
2716 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->glDeleteRenderbuffersEXT;
2717 gl_info->fbo_ops.glGenRenderbuffers = gl_info->glGenRenderbuffersEXT;
2718 gl_info->fbo_ops.glRenderbufferStorage = gl_info->glRenderbufferStorageEXT;
2719 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->glGetRenderbufferParameterivEXT;
2720 gl_info->fbo_ops.glIsFramebuffer = gl_info->glIsFramebufferEXT;
2721 gl_info->fbo_ops.glBindFramebuffer = gl_info->glBindFramebufferEXT;
2722 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->glDeleteFramebuffersEXT;
2723 gl_info->fbo_ops.glGenFramebuffers = gl_info->glGenFramebuffersEXT;
2724 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->glCheckFramebufferStatusEXT;
2725 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->glFramebufferTexture1DEXT;
2726 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->glFramebufferTexture2DEXT;
2727 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->glFramebufferTexture3DEXT;
2728 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->glFramebufferRenderbufferEXT;
2729 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv = gl_info->glGetFramebufferAttachmentParameterivEXT;
2730 gl_info->fbo_ops.glGenerateMipmap = gl_info->glGenerateMipmapEXT;
2732 else if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
2734 WARN_(d3d_caps)("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n");
2735 wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
2737 if (gl_info->supported[EXT_FRAMEBUFFER_BLIT])
2739 gl_info->fbo_ops.glBlitFramebuffer = gl_info->glBlitFramebufferEXT;
2741 if (gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
2743 gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->glRenderbufferStorageMultisampleEXT;
2744 if (wined3d_settings.allow_multisampling)
2746 glGetIntegerv(GL_MAX_SAMPLES, &gl_max);
2747 gl_info->limits.samples = gl_max;
2752 /* MRTs are currently only supported when FBOs are used. */
2753 if (wined3d_settings.offscreen_rendering_mode != ORM_FBO)
2755 gl_info->limits.buffers = 1;
2758 gl_vendor = wined3d_guess_gl_vendor(gl_info, gl_vendor_str, gl_renderer_str);
2759 card_vendor = wined3d_guess_card_vendor(gl_vendor_str, gl_renderer_str);
2760 TRACE_(d3d_caps)("found GL_VENDOR (%s)->(0x%04x/0x%04x)\n", debugstr_a(gl_vendor_str), gl_vendor, card_vendor);
2762 device = wined3d_guess_card(gl_info, gl_renderer_str, &gl_vendor, &card_vendor);
2763 TRACE_(d3d_caps)("FOUND (fake) card: 0x%x (vendor id), 0x%x (device id)\n", card_vendor, device);
2765 gl_info->wrap_lookup[WINED3DTADDRESS_WRAP - WINED3DTADDRESS_WRAP] = GL_REPEAT;
2766 gl_info->wrap_lookup[WINED3DTADDRESS_MIRROR - WINED3DTADDRESS_WRAP] =
2767 gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] ? GL_MIRRORED_REPEAT_ARB : GL_REPEAT;
2768 gl_info->wrap_lookup[WINED3DTADDRESS_CLAMP - WINED3DTADDRESS_WRAP] = GL_CLAMP_TO_EDGE;
2769 gl_info->wrap_lookup[WINED3DTADDRESS_BORDER - WINED3DTADDRESS_WRAP] =
2770 gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] ? GL_CLAMP_TO_BORDER_ARB : GL_REPEAT;
2771 gl_info->wrap_lookup[WINED3DTADDRESS_MIRRORONCE - WINED3DTADDRESS_WRAP] =
2772 gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] ? GL_MIRROR_CLAMP_TO_EDGE_ATI : GL_REPEAT;
2774 /* Make sure there's an active HDC else the WGL extensions will fail */
2775 hdc = pwglGetCurrentDC();
2776 if (hdc) {
2777 /* Not all GL drivers might offer WGL extensions e.g. VirtualBox */
2778 if(GL_EXTCALL(wglGetExtensionsStringARB))
2779 WGL_Extensions = GL_EXTCALL(wglGetExtensionsStringARB(hdc));
2781 if (!WGL_Extensions)
2783 ERR(" WGL_Extensions returns NULL\n");
2785 else
2787 TRACE_(d3d_caps)("WGL_Extensions reported:\n");
2788 while (*WGL_Extensions)
2790 const char *Start;
2791 char ThisExtn[256];
2793 while (isspace(*WGL_Extensions)) WGL_Extensions++;
2794 Start = WGL_Extensions;
2795 while (!isspace(*WGL_Extensions) && *WGL_Extensions) ++WGL_Extensions;
2797 len = WGL_Extensions - Start;
2798 if (!len || len >= sizeof(ThisExtn))
2799 continue;
2801 memcpy(ThisExtn, Start, len);
2802 ThisExtn[len] = '\0';
2803 TRACE_(d3d_caps)("- %s\n", debugstr_a(ThisExtn));
2805 if (!strcmp(ThisExtn, "WGL_ARB_pixel_format")) {
2806 gl_info->supported[WGL_ARB_PIXEL_FORMAT] = TRUE;
2807 TRACE_(d3d_caps)("FOUND: WGL_ARB_pixel_format support\n");
2809 if (!strcmp(ThisExtn, "WGL_EXT_swap_control")) {
2810 gl_info->supported[WGL_EXT_SWAP_CONTROL] = TRUE;
2811 TRACE_(d3d_caps)("FOUND: WGL_EXT_swap_control support\n");
2813 if (!strcmp(ThisExtn, "WGL_WINE_pixel_format_passthrough")) {
2814 gl_info->supported[WGL_WINE_PIXEL_FORMAT_PASSTHROUGH] = TRUE;
2815 TRACE_(d3d_caps)("FOUND: WGL_WINE_pixel_format_passthrough support\n");
2821 fixup_extensions(gl_info, gl_renderer_str, gl_vendor, card_vendor, device);
2822 init_driver_info(driver_info, card_vendor, device);
2823 add_gl_compat_wrappers(gl_info);
2825 return TRUE;
2828 UINT CDECL wined3d_get_adapter_count(const struct wined3d *wined3d)
2830 TRACE_(d3d_caps)("wined3d %p, reporting %u adapters.\n",
2831 wined3d, wined3d->adapter_count);
2833 return wined3d->adapter_count;
2836 HRESULT CDECL wined3d_register_software_device(struct wined3d *wined3d, void *init_function)
2838 FIXME("wined3d %p, init_function %p stub!\n", wined3d, init_function);
2840 return WINED3D_OK;
2843 HMONITOR CDECL wined3d_get_adapter_monitor(const struct wined3d *wined3d, UINT adapter_idx)
2845 TRACE_(d3d_caps)("wined3d %p, adapter_idx %u.\n", wined3d, adapter_idx);
2847 if (adapter_idx >= wined3d->adapter_count)
2848 return NULL;
2850 return MonitorFromPoint(wined3d->adapters[adapter_idx].monitorPoint, MONITOR_DEFAULTTOPRIMARY);
2853 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
2854 of the same bpp but different resolutions */
2856 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2857 UINT CDECL wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx,
2858 enum wined3d_format_id format_id)
2860 TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, format %s.\n", wined3d, adapter_idx, debug_d3dformat(format_id));
2862 if (adapter_idx >= wined3d->adapter_count)
2863 return 0;
2865 /* TODO: Store modes per adapter and read it from the adapter structure */
2866 if (!adapter_idx)
2868 const struct wined3d_format *format = wined3d_get_format(&wined3d->adapters[adapter_idx].gl_info, format_id);
2869 UINT format_bits = format->byte_count * CHAR_BIT;
2870 unsigned int i = 0;
2871 unsigned int j = 0;
2872 DEVMODEW mode;
2874 memset(&mode, 0, sizeof(mode));
2875 mode.dmSize = sizeof(mode);
2877 while (EnumDisplaySettingsExW(NULL, j, &mode, 0))
2879 ++j;
2881 if (format_id == WINED3DFMT_UNKNOWN)
2883 /* This is for D3D8, do not enumerate P8 here */
2884 if (mode.dmBitsPerPel == 32 || mode.dmBitsPerPel == 16) ++i;
2886 else if (mode.dmBitsPerPel == format_bits)
2888 ++i;
2892 TRACE_(d3d_caps)("Returning %u matching modes (out of %u total) for adapter %u.\n", i, j, adapter_idx);
2894 return i;
2896 else
2898 FIXME_(d3d_caps)("Adapter not primary display.\n");
2901 return 0;
2904 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2905 HRESULT CDECL wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
2906 enum wined3d_format_id format_id, UINT mode_idx, struct wined3d_display_mode *mode)
2908 TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, format %s, mode_idx %u, mode %p.\n",
2909 wined3d, adapter_idx, debug_d3dformat(format_id), mode_idx, mode);
2911 /* Validate the parameters as much as possible */
2912 if (!mode || adapter_idx >= wined3d->adapter_count
2913 || mode_idx >= wined3d_get_adapter_mode_count(wined3d, adapter_idx, format_id))
2915 return WINED3DERR_INVALIDCALL;
2918 /* TODO: Store modes per adapter and read it from the adapter structure */
2919 if (!adapter_idx)
2921 const struct wined3d_format *format = wined3d_get_format(&wined3d->adapters[adapter_idx].gl_info, format_id);
2922 UINT format_bits = format->byte_count * CHAR_BIT;
2923 DEVMODEW DevModeW;
2924 int ModeIdx = 0;
2925 UINT i = 0;
2926 int j = 0;
2928 ZeroMemory(&DevModeW, sizeof(DevModeW));
2929 DevModeW.dmSize = sizeof(DevModeW);
2931 /* If we are filtering to a specific format (D3D9), then need to skip
2932 all unrelated modes, but if mode is irrelevant (D3D8), then we can
2933 just count through the ones with valid bit depths */
2934 while (i <= mode_idx && EnumDisplaySettingsExW(NULL, j++, &DevModeW, 0))
2936 if (format_id == WINED3DFMT_UNKNOWN)
2938 /* This is for D3D8, do not enumerate P8 here */
2939 if (DevModeW.dmBitsPerPel == 32 || DevModeW.dmBitsPerPel == 16) ++i;
2941 else if (DevModeW.dmBitsPerPel == format_bits)
2943 ++i;
2947 if (!i)
2949 TRACE_(d3d_caps)("No modes found for format (%x - %s)\n", format_id, debug_d3dformat(format_id));
2950 return WINED3DERR_INVALIDCALL;
2952 ModeIdx = j - 1;
2954 /* Now get the display mode via the calculated index */
2955 if (EnumDisplaySettingsExW(NULL, ModeIdx, &DevModeW, 0))
2957 mode->width = DevModeW.dmPelsWidth;
2958 mode->height = DevModeW.dmPelsHeight;
2959 mode->refresh_rate = DEFAULT_REFRESH_RATE;
2960 if (DevModeW.dmFields & DM_DISPLAYFREQUENCY)
2961 mode->refresh_rate = DevModeW.dmDisplayFrequency;
2963 if (format_id == WINED3DFMT_UNKNOWN)
2964 mode->format_id = pixelformat_for_depth(DevModeW.dmBitsPerPel);
2965 else
2966 mode->format_id = format_id;
2968 else
2970 TRACE_(d3d_caps)("Requested mode %u out of range.\n", mode_idx);
2971 return WINED3DERR_INVALIDCALL;
2974 TRACE_(d3d_caps)("W %d H %d rr %d fmt (%x - %s) bpp %u\n",
2975 mode->width, mode->height, mode->refresh_rate, mode->format_id,
2976 debug_d3dformat(mode->format_id), DevModeW.dmBitsPerPel);
2978 else
2980 FIXME_(d3d_caps)("Adapter not primary display\n");
2983 return WINED3D_OK;
2986 HRESULT CDECL wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
2987 struct wined3d_display_mode *mode)
2989 TRACE("wined3d %p, adapter_idx %u, display_mode %p.\n", wined3d, adapter_idx, mode);
2991 if (!mode || adapter_idx >= wined3d->adapter_count)
2992 return WINED3DERR_INVALIDCALL;
2994 if (!adapter_idx)
2996 DEVMODEW DevModeW;
2997 unsigned int bpp;
2999 ZeroMemory(&DevModeW, sizeof(DevModeW));
3000 DevModeW.dmSize = sizeof(DevModeW);
3002 EnumDisplaySettingsExW(NULL, ENUM_CURRENT_SETTINGS, &DevModeW, 0);
3003 mode->width = DevModeW.dmPelsWidth;
3004 mode->height = DevModeW.dmPelsHeight;
3005 bpp = DevModeW.dmBitsPerPel;
3006 mode->refresh_rate = DEFAULT_REFRESH_RATE;
3007 if (DevModeW.dmFields & DM_DISPLAYFREQUENCY)
3008 mode->refresh_rate = DevModeW.dmDisplayFrequency;
3009 mode->format_id = pixelformat_for_depth(bpp);
3011 else
3013 FIXME_(d3d_caps)("Adapter not primary display\n");
3016 TRACE_(d3d_caps)("returning w:%d, h:%d, ref:%d, fmt:%s\n", mode->width,
3017 mode->height, mode->refresh_rate, debug_d3dformat(mode->format_id));
3018 return WINED3D_OK;
3021 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
3022 and fields being inserted in the middle, a new structure is used in place */
3023 HRESULT CDECL wined3d_get_adapter_identifier(const struct wined3d *wined3d,
3024 UINT adapter_idx, DWORD flags, WINED3DADAPTER_IDENTIFIER *identifier)
3026 const struct wined3d_adapter *adapter;
3027 size_t len;
3029 TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, flags %#x, indentifier %p.\n",
3030 wined3d, adapter_idx, flags, identifier);
3032 if (adapter_idx >= wined3d->adapter_count)
3033 return WINED3DERR_INVALIDCALL;
3035 adapter = &wined3d->adapters[adapter_idx];
3037 /* Return the information requested */
3038 TRACE_(d3d_caps)("device/Vendor Name and Version detection using FillGLCaps\n");
3040 if (identifier->driver_size)
3042 const char *name = adapter->driver_info.name;
3043 len = min(strlen(name), identifier->driver_size - 1);
3044 memcpy(identifier->driver, name, len);
3045 identifier->driver[len] = '\0';
3048 if (identifier->description_size)
3050 const char *description = adapter->driver_info.description;
3051 len = min(strlen(description), identifier->description_size - 1);
3052 memcpy(identifier->description, description, len);
3053 identifier->description[len] = '\0';
3056 /* Note that d3d8 doesn't supply a device name. */
3057 if (identifier->device_name_size)
3059 static const char *device_name = "\\\\.\\DISPLAY1"; /* FIXME: May depend on desktop? */
3061 len = strlen(device_name);
3062 if (len >= identifier->device_name_size)
3064 ERR("Device name size too small.\n");
3065 return WINED3DERR_INVALIDCALL;
3068 memcpy(identifier->device_name, device_name, len);
3069 identifier->device_name[len] = '\0';
3072 identifier->driver_version.u.HighPart = adapter->driver_info.version_high;
3073 identifier->driver_version.u.LowPart = adapter->driver_info.version_low;
3074 identifier->vendor_id = adapter->driver_info.vendor;
3075 identifier->device_id = adapter->driver_info.device;
3076 identifier->subsystem_id = 0;
3077 identifier->revision = 0;
3078 memcpy(&identifier->device_identifier, &IID_D3DDEVICE_D3DUID, sizeof(identifier->device_identifier));
3079 identifier->whql_level = (flags & WINED3DENUM_NO_WHQL_LEVEL) ? 0 : 1;
3080 memcpy(&identifier->adapter_luid, &adapter->luid, sizeof(identifier->adapter_luid));
3081 identifier->video_memory = adapter->TextureRam;
3083 return WINED3D_OK;
3086 static BOOL wined3d_check_pixel_format_color(const struct wined3d_gl_info *gl_info,
3087 const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3089 BYTE redSize, greenSize, blueSize, alphaSize, colorBits;
3091 /* Float formats need FBOs. If FBOs are used this function isn't called */
3092 if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3094 if(cfg->iPixelType == WGL_TYPE_RGBA_ARB) { /* Integer RGBA formats */
3095 if (!getColorBits(format, &redSize, &greenSize, &blueSize, &alphaSize, &colorBits))
3097 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3098 return FALSE;
3101 if(cfg->redSize < redSize)
3102 return FALSE;
3104 if(cfg->greenSize < greenSize)
3105 return FALSE;
3107 if(cfg->blueSize < blueSize)
3108 return FALSE;
3110 if(cfg->alphaSize < alphaSize)
3111 return FALSE;
3113 return TRUE;
3116 /* Probably a RGBA_float or color index mode */
3117 return FALSE;
3120 static BOOL wined3d_check_pixel_format_depth(const struct wined3d_gl_info *gl_info,
3121 const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3123 BYTE depthSize, stencilSize;
3124 BOOL lockable = FALSE;
3126 if (!getDepthStencilBits(format, &depthSize, &stencilSize))
3128 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3129 return FALSE;
3132 /* Float formats need FBOs. If FBOs are used this function isn't called */
3133 if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3135 if ((format->id == WINED3DFMT_D16_LOCKABLE) || (format->id == WINED3DFMT_D32_FLOAT))
3136 lockable = TRUE;
3138 /* On some modern cards like the Geforce8/9 GLX doesn't offer some dephthstencil formats which D3D9 reports.
3139 * We can safely report 'compatible' formats (e.g. D24 can be used for D16) as long as we aren't dealing with
3140 * a lockable format. This also helps D3D <= 7 as they expect D16 which isn't offered without this on Geforce8 cards. */
3141 if(!(cfg->depthSize == depthSize || (!lockable && cfg->depthSize > depthSize)))
3142 return FALSE;
3144 /* Some cards like Intel i915 ones only offer D24S8 but lots of games also need a format without stencil, so
3145 * allow more stencil bits than requested. */
3146 if(cfg->stencilSize < stencilSize)
3147 return FALSE;
3149 return TRUE;
3152 HRESULT CDECL wined3d_check_depth_stencil_match(const struct wined3d *wined3d,
3153 UINT adapter_idx, WINED3DDEVTYPE device_type, enum wined3d_format_id adapter_format_id,
3154 enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id)
3156 const struct wined3d_format *rt_format;
3157 const struct wined3d_format *ds_format;
3158 const struct wined3d_adapter *adapter;
3160 TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, device_type %s,\n"
3161 "adapter_format %s, render_target_format %s, depth_stencil_format %s.\n",
3162 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3163 debug_d3dformat(render_target_format_id), debug_d3dformat(depth_stencil_format_id));
3165 if (adapter_idx >= wined3d->adapter_count)
3166 return WINED3DERR_INVALIDCALL;
3168 adapter = &wined3d->adapters[adapter_idx];
3169 rt_format = wined3d_get_format(&adapter->gl_info, render_target_format_id);
3170 ds_format = wined3d_get_format(&adapter->gl_info, depth_stencil_format_id);
3171 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3173 if ((rt_format->flags & WINED3DFMT_FLAG_RENDERTARGET)
3174 && (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)))
3176 TRACE_(d3d_caps)("Formats match.\n");
3177 return WINED3D_OK;
3180 else
3182 const struct wined3d_pixel_format *cfgs;
3183 unsigned int cfg_count;
3184 unsigned int i;
3186 cfgs = adapter->cfgs;
3187 cfg_count = adapter->cfg_count;
3188 for (i = 0; i < cfg_count; ++i)
3190 if (wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], rt_format)
3191 && wined3d_check_pixel_format_depth(&adapter->gl_info, &cfgs[i], ds_format))
3193 TRACE_(d3d_caps)("Formats match.\n");
3194 return WINED3D_OK;
3199 TRACE_(d3d_caps)("Unsupported format pair: %s and %s.\n",
3200 debug_d3dformat(render_target_format_id),
3201 debug_d3dformat(depth_stencil_format_id));
3203 return WINED3DERR_NOTAVAILABLE;
3206 HRESULT CDECL wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
3207 WINED3DDEVTYPE device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
3208 WINED3DMULTISAMPLE_TYPE multisample_type, DWORD *quality_levels)
3210 const struct wined3d_gl_info *gl_info;
3212 TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, device_type %s, surface_format %s,\n"
3213 "windowed %#x, multisample_type %#x, quality_levels %p.\n",
3214 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(surface_format_id),
3215 windowed, multisample_type, quality_levels);
3217 if (adapter_idx >= wined3d->adapter_count)
3218 return WINED3DERR_INVALIDCALL;
3220 gl_info = &wined3d->adapters[adapter_idx].gl_info;
3222 if (multisample_type > gl_info->limits.samples)
3224 TRACE("Returning not supported.\n");
3225 if (quality_levels)
3226 *quality_levels = 0;
3228 return WINED3DERR_NOTAVAILABLE;
3231 if (quality_levels)
3233 if (multisample_type == WINED3DMULTISAMPLE_NONMASKABLE)
3234 /* FIXME: This is probably wrong. */
3235 *quality_levels = gl_info->limits.samples;
3236 else
3237 *quality_levels = 1;
3240 return WINED3D_OK;
3243 /* Check if we support bumpmapping for a format */
3244 static BOOL CheckBumpMapCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3246 /* Ask the fixed function pipeline implementation if it can deal
3247 * with the conversion. If we've got a GL extension giving native
3248 * support this will be an identity conversion. */
3249 return (format->flags & WINED3DFMT_FLAG_BUMPMAP)
3250 && adapter->fragment_pipe->color_fixup_supported(format->color_fixup);
3253 /* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
3254 static BOOL CheckDepthStencilCapability(const struct wined3d_adapter *adapter,
3255 const struct wined3d_format *display_format, const struct wined3d_format *ds_format)
3257 /* Only allow depth/stencil formats */
3258 if (!(ds_format->depth_size || ds_format->stencil_size)) return FALSE;
3260 /* Blacklist formats not supported on Windows */
3261 switch (ds_format->id)
3263 case WINED3DFMT_S1_UINT_D15_UNORM: /* Breaks the shadowvol2 dx7 sdk sample */
3264 case WINED3DFMT_S4X4_UINT_D24_UNORM:
3265 TRACE_(d3d_caps)("[FAILED] - not supported on windows\n");
3266 return FALSE;
3268 default:
3269 break;
3272 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3274 /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
3275 if (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) return TRUE;
3277 else
3279 unsigned int i;
3281 /* Walk through all WGL pixel formats to find a match */
3282 for (i = 0; i < adapter->cfg_count; ++i)
3284 const struct wined3d_pixel_format *cfg = &adapter->cfgs[i];
3285 if (wined3d_check_pixel_format_color(&adapter->gl_info, cfg, display_format)
3286 && wined3d_check_pixel_format_depth(&adapter->gl_info, cfg, ds_format))
3287 return TRUE;
3291 return FALSE;
3294 static BOOL CheckFilterCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3296 /* The flags entry of a format contains the filtering capability */
3297 if ((format->flags & WINED3DFMT_FLAG_FILTERING)
3298 || !(adapter->gl_info.quirks & WINED3D_QUIRK_LIMITED_TEX_FILTERING))
3299 return TRUE;
3301 return FALSE;
3304 /* Check the render target capabilities of a format */
3305 static BOOL CheckRenderTargetCapability(const struct wined3d_adapter *adapter,
3306 const struct wined3d_format *adapter_format, const struct wined3d_format *check_format)
3308 /* Filter out non-RT formats */
3309 if (!(check_format->flags & WINED3DFMT_FLAG_RENDERTARGET)) return FALSE;
3310 if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER)
3312 BYTE AdapterRed, AdapterGreen, AdapterBlue, AdapterAlpha, AdapterTotalSize;
3313 BYTE CheckRed, CheckGreen, CheckBlue, CheckAlpha, CheckTotalSize;
3314 const struct wined3d_pixel_format *cfgs = adapter->cfgs;
3315 unsigned int i;
3317 getColorBits(adapter_format, &AdapterRed, &AdapterGreen, &AdapterBlue, &AdapterAlpha, &AdapterTotalSize);
3318 getColorBits(check_format, &CheckRed, &CheckGreen, &CheckBlue, &CheckAlpha, &CheckTotalSize);
3320 /* In backbuffer mode the front and backbuffer share the same WGL pixelformat.
3321 * The format must match in RGB, alpha is allowed to be different. (Only the backbuffer can have alpha) */
3322 if(!((AdapterRed == CheckRed) && (AdapterGreen == CheckGreen) && (AdapterBlue == CheckBlue))) {
3323 TRACE_(d3d_caps)("[FAILED]\n");
3324 return FALSE;
3327 /* Check if there is a WGL pixel format matching the requirements, the format should also be window
3328 * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
3329 for (i = 0; i < adapter->cfg_count; ++i)
3331 if (cfgs[i].windowDrawable
3332 && wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], check_format))
3334 TRACE_(d3d_caps)("Pixel format %d is compatible with format %s.\n",
3335 cfgs[i].iPixelFormat, debug_d3dformat(check_format->id));
3336 return TRUE;
3340 else if(wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3342 /* For now return TRUE for FBOs until we have some proper checks.
3343 * Note that this function will only be called when the format is around for texturing. */
3344 return TRUE;
3346 return FALSE;
3349 static BOOL CheckSrgbReadCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3351 return format->flags & WINED3DFMT_FLAG_SRGB_READ;
3354 static BOOL CheckSrgbWriteCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3356 /* Only offer SRGB writing on X8R8G8B8/A8R8G8B8 when we use ARB or GLSL shaders as we are
3357 * doing the color fixup in shaders.
3358 * Note Windows drivers (at least on the Geforce 8800) also offer this on R5G6B5. */
3359 if (format->flags & WINED3DFMT_FLAG_SRGB_WRITE)
3361 int vs_selected_mode;
3362 int ps_selected_mode;
3363 select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
3365 if((ps_selected_mode == SHADER_ARB) || (ps_selected_mode == SHADER_GLSL)) {
3366 TRACE_(d3d_caps)("[OK]\n");
3367 return TRUE;
3371 TRACE_(d3d_caps)("[FAILED] - sRGB writes not supported by format %s.\n", debug_d3dformat(format->id));
3372 return FALSE;
3375 /* Check if a format support blending in combination with pixel shaders */
3376 static BOOL CheckPostPixelShaderBlendingCapability(const struct wined3d_adapter *adapter,
3377 const struct wined3d_format *format)
3379 /* The flags entry of a format contains the post pixel shader blending capability */
3380 if (format->flags & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING) return TRUE;
3382 return FALSE;
3385 static BOOL CheckWrapAndMipCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3387 /* OpenGL supports mipmapping on all formats basically. Wrapping is unsupported,
3388 * but we have to report mipmapping so we cannot reject this flag. Tests show that
3389 * windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to show
3390 * that wrapping is supported. The lack of filtering will sort out the mipmapping
3391 * capability anyway.
3393 * For now lets report this on all formats, but in the future we may want to
3394 * restrict it to some should games need that
3396 return TRUE;
3399 /* Check if a texture format is supported on the given adapter */
3400 static BOOL CheckTextureCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3402 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3404 switch (format->id)
3406 /*****
3407 * supported: RGB(A) formats
3409 case WINED3DFMT_B8G8R8_UNORM:
3410 TRACE_(d3d_caps)("[FAILED] - Not enumerated on Windows\n");
3411 return FALSE;
3412 case WINED3DFMT_B8G8R8A8_UNORM:
3413 case WINED3DFMT_B8G8R8X8_UNORM:
3414 case WINED3DFMT_B5G6R5_UNORM:
3415 case WINED3DFMT_B5G5R5X1_UNORM:
3416 case WINED3DFMT_B5G5R5A1_UNORM:
3417 case WINED3DFMT_B4G4R4A4_UNORM:
3418 case WINED3DFMT_A8_UNORM:
3419 case WINED3DFMT_B4G4R4X4_UNORM:
3420 case WINED3DFMT_R8G8B8A8_UNORM:
3421 case WINED3DFMT_R8G8B8X8_UNORM:
3422 case WINED3DFMT_B10G10R10A2_UNORM:
3423 case WINED3DFMT_R10G10B10A2_UNORM:
3424 case WINED3DFMT_R16G16_UNORM:
3425 TRACE_(d3d_caps)("[OK]\n");
3426 return TRUE;
3428 case WINED3DFMT_B2G3R3_UNORM:
3429 TRACE_(d3d_caps)("[FAILED] - Not supported on Windows\n");
3430 return FALSE;
3432 /*****
3433 * Not supported: Palettized
3434 * Only some Geforce/Voodoo3/G400 cards offer 8-bit textures in case of <=Direct3D7.
3435 * Since it is not widely available, don't offer it. Further no Windows driver offers
3436 * WINED3DFMT_P8_UINT_A8_NORM, so don't offer it either.
3438 case WINED3DFMT_P8_UINT:
3439 case WINED3DFMT_P8_UINT_A8_UNORM:
3440 return FALSE;
3442 /*****
3443 * Supported: (Alpha)-Luminance
3445 case WINED3DFMT_L8_UNORM:
3446 case WINED3DFMT_L8A8_UNORM:
3447 case WINED3DFMT_L16_UNORM:
3448 TRACE_(d3d_caps)("[OK]\n");
3449 return TRUE;
3451 /* Not supported on Windows, thus disabled */
3452 case WINED3DFMT_L4A4_UNORM:
3453 TRACE_(d3d_caps)("[FAILED] - not supported on windows\n");
3454 return FALSE;
3456 /*****
3457 * Supported: Depth/Stencil formats
3459 case WINED3DFMT_D16_LOCKABLE:
3460 case WINED3DFMT_D16_UNORM:
3461 case WINED3DFMT_X8D24_UNORM:
3462 case WINED3DFMT_D24_UNORM_S8_UINT:
3463 case WINED3DFMT_S8_UINT_D24_FLOAT:
3464 case WINED3DFMT_D32_UNORM:
3465 case WINED3DFMT_D32_FLOAT:
3466 return TRUE;
3468 case WINED3DFMT_INTZ:
3469 if (gl_info->supported[EXT_PACKED_DEPTH_STENCIL]
3470 || gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
3471 return TRUE;
3472 return FALSE;
3474 /* Not supported on Windows */
3475 case WINED3DFMT_S1_UINT_D15_UNORM:
3476 case WINED3DFMT_S4X4_UINT_D24_UNORM:
3477 TRACE_(d3d_caps)("[FAILED] - not supported on windows\n");
3478 return FALSE;
3480 /*****
3481 * Not supported everywhere(depends on GL_ATI_envmap_bumpmap or
3482 * GL_NV_texture_shader). Emulated by shaders
3484 case WINED3DFMT_R8G8_SNORM:
3485 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
3486 case WINED3DFMT_R5G5_SNORM_L6_UNORM:
3487 case WINED3DFMT_R8G8B8A8_SNORM:
3488 case WINED3DFMT_R16G16_SNORM:
3489 /* Ask the shader backend if it can deal with the conversion. If
3490 * we've got a GL extension giving native support this will be an
3491 * identity conversion. */
3492 if (adapter->shader_backend->shader_color_fixup_supported(format->color_fixup))
3494 TRACE_(d3d_caps)("[OK]\n");
3495 return TRUE;
3497 TRACE_(d3d_caps)("[FAILED]\n");
3498 return FALSE;
3500 case WINED3DFMT_DXT1:
3501 case WINED3DFMT_DXT2:
3502 case WINED3DFMT_DXT3:
3503 case WINED3DFMT_DXT4:
3504 case WINED3DFMT_DXT5:
3505 if (gl_info->supported[EXT_TEXTURE_COMPRESSION_S3TC])
3507 TRACE_(d3d_caps)("[OK]\n");
3508 return TRUE;
3510 TRACE_(d3d_caps)("[FAILED]\n");
3511 return FALSE;
3514 /*****
3515 * Odd formats - not supported
3517 case WINED3DFMT_VERTEXDATA:
3518 case WINED3DFMT_R16_UINT:
3519 case WINED3DFMT_R32_UINT:
3520 case WINED3DFMT_R16G16B16A16_SNORM:
3521 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM:
3522 case WINED3DFMT_R10G11B11_SNORM:
3523 case WINED3DFMT_R16:
3524 case WINED3DFMT_AL16:
3525 TRACE_(d3d_caps)("[FAILED]\n"); /* Enable when implemented */
3526 return FALSE;
3528 /*****
3529 * WINED3DFMT_R8G8_SNORM_Cx: Not supported right now
3531 case WINED3DFMT_R8G8_SNORM_Cx:
3532 TRACE_(d3d_caps)("[FAILED]\n"); /* Enable when implemented */
3533 return FALSE;
3535 /* YUV formats */
3536 case WINED3DFMT_UYVY:
3537 case WINED3DFMT_YUY2:
3538 if (gl_info->supported[APPLE_YCBCR_422])
3540 TRACE_(d3d_caps)("[OK]\n");
3541 return TRUE;
3543 TRACE_(d3d_caps)("[FAILED]\n");
3544 return FALSE;
3545 case WINED3DFMT_YV12:
3546 TRACE_(d3d_caps)("[FAILED]\n");
3547 return FALSE;
3549 case WINED3DFMT_R16G16B16A16_UNORM:
3550 if (gl_info->quirks & WINED3D_QUIRK_BROKEN_RGBA16)
3552 TRACE_(d3d_caps)("[FAILED]\n");
3553 return FALSE;
3555 TRACE_(d3d_caps)("[OK]\n");
3556 return TRUE;
3558 /* Not supported */
3559 case WINED3DFMT_B2G3R3A8_UNORM:
3560 TRACE_(d3d_caps)("[FAILED]\n"); /* Enable when implemented */
3561 return FALSE;
3563 /* Floating point formats */
3564 case WINED3DFMT_R16_FLOAT:
3565 case WINED3DFMT_R16G16_FLOAT:
3566 case WINED3DFMT_R16G16B16A16_FLOAT:
3567 if (gl_info->supported[ARB_TEXTURE_FLOAT] && gl_info->supported[ARB_HALF_FLOAT_PIXEL])
3569 TRACE_(d3d_caps)("[OK]\n");
3570 return TRUE;
3572 TRACE_(d3d_caps)("[FAILED]\n");
3573 return FALSE;
3575 case WINED3DFMT_R32_FLOAT:
3576 case WINED3DFMT_R32G32_FLOAT:
3577 case WINED3DFMT_R32G32B32A32_FLOAT:
3578 if (gl_info->supported[ARB_TEXTURE_FLOAT])
3580 TRACE_(d3d_caps)("[OK]\n");
3581 return TRUE;
3583 TRACE_(d3d_caps)("[FAILED]\n");
3584 return FALSE;
3586 /* ATI instancing hack: Although ATI cards do not support Shader Model 3.0, they support
3587 * instancing. To query if the card supports instancing CheckDeviceFormat with the special format
3588 * MAKEFOURCC('I','N','S','T') is used. Should a (broken) app check for this provide a proper return value.
3589 * We can do instancing with all shader versions, but we need vertex shaders.
3591 * Additionally applications have to set the D3DRS_POINTSIZE render state to MAKEFOURCC('I','N','S','T') once
3592 * to enable instancing. WineD3D doesn't need that and just ignores it.
3594 * With Shader Model 3.0 capable cards Instancing 'just works' in Windows.
3596 case WINED3DFMT_INST:
3597 TRACE("ATI Instancing check hack\n");
3598 if (gl_info->supported[ARB_VERTEX_PROGRAM] || gl_info->supported[ARB_VERTEX_SHADER])
3600 TRACE_(d3d_caps)("[OK]\n");
3601 return TRUE;
3603 TRACE_(d3d_caps)("[FAILED]\n");
3604 return FALSE;
3606 /* Some weird FOURCC formats */
3607 case WINED3DFMT_R8G8_B8G8:
3608 case WINED3DFMT_G8R8_G8B8:
3609 case WINED3DFMT_MULTI2_ARGB8:
3610 TRACE_(d3d_caps)("[FAILED]\n");
3611 return FALSE;
3613 /* Vendor specific formats */
3614 case WINED3DFMT_ATI2N:
3615 if (gl_info->supported[ATI_TEXTURE_COMPRESSION_3DC]
3616 || gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC])
3618 if (adapter->shader_backend->shader_color_fixup_supported(format->color_fixup)
3619 && adapter->fragment_pipe->color_fixup_supported(format->color_fixup))
3621 TRACE_(d3d_caps)("[OK]\n");
3622 return TRUE;
3625 TRACE_(d3d_caps)("[OK]\n");
3626 return TRUE;
3628 TRACE_(d3d_caps)("[FAILED]\n");
3629 return FALSE;
3631 /* Depth bound test. To query if the card supports it CheckDeviceFormat with the special
3632 * format MAKEFOURCC('N','V','D','B') is used.
3633 * It is enabled by setting D3DRS_ADAPTIVETESS_X render state to MAKEFOURCC('N','V','D','B') and
3634 * then controlled by setting D3DRS_ADAPTIVETESS_Z (zMin) and D3DRS_ADAPTIVETESS_W (zMax)
3635 * to test value.
3637 case WINED3DFMT_NVDB:
3638 if (gl_info->supported[EXT_DEPTH_BOUNDS_TEST])
3640 TRACE_(d3d_caps)("[OK]\n");
3641 return TRUE;
3643 TRACE_(d3d_caps)("[FAILED]\n");
3644 return FALSE;
3646 case WINED3DFMT_NVHU:
3647 case WINED3DFMT_NVHS:
3648 /* These formats seem to be similar to the HILO formats in GL_NV_texture_shader. NVHU
3649 * is said to be GL_UNSIGNED_HILO16, NVHS GL_SIGNED_HILO16. Rumours say that d3d computes
3650 * a 3rd channel similarly to D3DFMT_CxV8U8(So NVHS could be called D3DFMT_CxV16U16).
3651 * ATI refused to support formats which can easily be emulated with pixel shaders, so
3652 * Applications have to deal with not having NVHS and NVHU.
3654 TRACE_(d3d_caps)("[FAILED]\n");
3655 return FALSE;
3657 case WINED3DFMT_NULL:
3658 if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
3659 return TRUE;
3660 return FALSE;
3662 case WINED3DFMT_UNKNOWN:
3663 return FALSE;
3665 default:
3666 ERR("Unhandled format %s.\n", debug_d3dformat(format->id));
3667 break;
3669 return FALSE;
3672 static BOOL CheckSurfaceCapability(const struct wined3d_adapter *adapter,
3673 const struct wined3d_format *adapter_format,
3674 const struct wined3d_format *check_format,
3675 WINED3DSURFTYPE SurfaceType)
3677 if (SurfaceType == SURFACE_GDI)
3679 switch (check_format->id)
3681 case WINED3DFMT_B8G8R8_UNORM:
3682 TRACE_(d3d_caps)("[FAILED] - Not enumerated on Windows\n");
3683 return FALSE;
3684 case WINED3DFMT_B8G8R8A8_UNORM:
3685 case WINED3DFMT_B8G8R8X8_UNORM:
3686 case WINED3DFMT_B5G6R5_UNORM:
3687 case WINED3DFMT_B5G5R5X1_UNORM:
3688 case WINED3DFMT_B5G5R5A1_UNORM:
3689 case WINED3DFMT_B4G4R4A4_UNORM:
3690 case WINED3DFMT_B2G3R3_UNORM:
3691 case WINED3DFMT_A8_UNORM:
3692 case WINED3DFMT_B2G3R3A8_UNORM:
3693 case WINED3DFMT_B4G4R4X4_UNORM:
3694 case WINED3DFMT_R10G10B10A2_UNORM:
3695 case WINED3DFMT_R8G8B8A8_UNORM:
3696 case WINED3DFMT_R8G8B8X8_UNORM:
3697 case WINED3DFMT_R16G16_UNORM:
3698 case WINED3DFMT_B10G10R10A2_UNORM:
3699 case WINED3DFMT_R16G16B16A16_UNORM:
3700 case WINED3DFMT_P8_UINT:
3701 TRACE_(d3d_caps)("[OK]\n");
3702 return TRUE;
3703 default:
3704 TRACE_(d3d_caps)("[FAILED] - not available on GDI surfaces\n");
3705 return FALSE;
3709 /* All format that are supported for textures are supported for surfaces as well */
3710 if (CheckTextureCapability(adapter, check_format)) return TRUE;
3711 /* All depth stencil formats are supported on surfaces */
3712 if (CheckDepthStencilCapability(adapter, adapter_format, check_format)) return TRUE;
3714 /* If opengl can't process the format natively, the blitter may be able to convert it */
3715 if (adapter->blitter->blit_supported(&adapter->gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
3716 NULL, WINED3DPOOL_DEFAULT, 0, check_format,
3717 NULL, WINED3DPOOL_DEFAULT, 0, adapter_format))
3719 TRACE_(d3d_caps)("[OK]\n");
3720 return TRUE;
3723 /* Reject other formats */
3724 TRACE_(d3d_caps)("[FAILED]\n");
3725 return FALSE;
3728 static BOOL CheckVertexTextureCapability(const struct wined3d_adapter *adapter,
3729 const struct wined3d_format *format)
3731 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3733 if (!gl_info->limits.vertex_samplers || !(format->flags & WINED3DFMT_FLAG_VTF))
3734 return FALSE;
3736 switch (format->id)
3738 case WINED3DFMT_R32G32B32A32_FLOAT:
3739 case WINED3DFMT_R32_FLOAT:
3740 return TRUE;
3741 default:
3742 return !(gl_info->quirks & WINED3D_QUIRK_LIMITED_TEX_FILTERING);
3746 HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT adapter_idx,
3747 WINED3DDEVTYPE device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
3748 WINED3DRESOURCETYPE resource_type, enum wined3d_format_id check_format_id, WINED3DSURFTYPE surface_type)
3750 const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
3751 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3752 const struct wined3d_format *adapter_format = wined3d_get_format(gl_info, adapter_format_id);
3753 const struct wined3d_format *format = wined3d_get_format(gl_info, check_format_id);
3754 DWORD usage_caps = 0;
3756 TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s,\n"
3757 "resource_type %s, check_format %s, surface_type %#x.\n",
3758 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3759 debug_d3dusage(usage), debug_d3dusagequery(usage), debug_d3dresourcetype(resource_type),
3760 debug_d3dformat(check_format_id), surface_type);
3762 if (adapter_idx >= wined3d->adapter_count)
3763 return WINED3DERR_INVALIDCALL;
3765 switch (resource_type)
3767 case WINED3DRTYPE_CUBETEXTURE:
3768 /* Cubetexture allows:
3769 * - WINED3DUSAGE_AUTOGENMIPMAP
3770 * - WINED3DUSAGE_DEPTHSTENCIL
3771 * - WINED3DUSAGE_DYNAMIC
3772 * - WINED3DUSAGE_NONSECURE (d3d9ex)
3773 * - WINED3DUSAGE_RENDERTARGET
3774 * - WINED3DUSAGE_SOFTWAREPROCESSING
3775 * - WINED3DUSAGE_QUERY_WRAPANDMIP
3777 if (surface_type != SURFACE_OPENGL)
3779 TRACE_(d3d_caps)("[FAILED]\n");
3780 return WINED3DERR_NOTAVAILABLE;
3783 if (!gl_info->supported[ARB_TEXTURE_CUBE_MAP])
3785 TRACE_(d3d_caps)("[FAILED] - No cube texture support\n");
3786 return WINED3DERR_NOTAVAILABLE;
3789 if (!CheckTextureCapability(adapter, format))
3791 TRACE_(d3d_caps)("[FAILED] - Cube texture format not supported\n");
3792 return WINED3DERR_NOTAVAILABLE;
3795 if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
3797 if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
3798 /* When autogenmipmap isn't around continue and return
3799 * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
3800 TRACE_(d3d_caps)("[FAILED] - No autogenmipmap support, but continuing\n");
3801 else
3802 usage_caps |= WINED3DUSAGE_AUTOGENMIPMAP;
3805 /* Always report dynamic locking. */
3806 if (usage & WINED3DUSAGE_DYNAMIC)
3807 usage_caps |= WINED3DUSAGE_DYNAMIC;
3809 if (usage & WINED3DUSAGE_RENDERTARGET)
3811 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
3813 TRACE_(d3d_caps)("[FAILED] - No rendertarget support\n");
3814 return WINED3DERR_NOTAVAILABLE;
3816 usage_caps |= WINED3DUSAGE_RENDERTARGET;
3819 /* Always report software processing. */
3820 if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
3821 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
3823 if (usage & WINED3DUSAGE_QUERY_FILTER)
3825 if (!CheckFilterCapability(adapter, format))
3827 TRACE_(d3d_caps)("[FAILED] - No query filter support\n");
3828 return WINED3DERR_NOTAVAILABLE;
3830 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
3833 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
3835 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
3837 TRACE_(d3d_caps)("[FAILED] - No query post pixelshader blending support\n");
3838 return WINED3DERR_NOTAVAILABLE;
3840 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
3843 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
3845 if (!CheckSrgbReadCapability(adapter, format))
3847 TRACE_(d3d_caps)("[FAILED] - No query srgbread support\n");
3848 return WINED3DERR_NOTAVAILABLE;
3850 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
3853 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
3855 if (!CheckSrgbWriteCapability(adapter, format))
3857 TRACE_(d3d_caps)("[FAILED] - No query srgbwrite support\n");
3858 return WINED3DERR_NOTAVAILABLE;
3860 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
3863 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
3865 if (!CheckVertexTextureCapability(adapter, format))
3867 TRACE_(d3d_caps)("[FAILED] - No query vertextexture support\n");
3868 return WINED3DERR_NOTAVAILABLE;
3870 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
3873 if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
3875 if (!CheckWrapAndMipCapability(adapter, format))
3877 TRACE_(d3d_caps)("[FAILED] - No wrapping and mipmapping support\n");
3878 return WINED3DERR_NOTAVAILABLE;
3880 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
3882 break;
3884 case WINED3DRTYPE_SURFACE:
3885 /* Surface allows:
3886 * - WINED3DUSAGE_DEPTHSTENCIL
3887 * - WINED3DUSAGE_NONSECURE (d3d9ex)
3888 * - WINED3DUSAGE_RENDERTARGET
3890 if (!CheckSurfaceCapability(adapter, adapter_format, format, surface_type))
3892 TRACE_(d3d_caps)("[FAILED] - Not supported for plain surfaces\n");
3893 return WINED3DERR_NOTAVAILABLE;
3896 if (usage & WINED3DUSAGE_DEPTHSTENCIL)
3898 if (!CheckDepthStencilCapability(adapter, adapter_format, format))
3900 TRACE_(d3d_caps)("[FAILED] - No depthstencil support\n");
3901 return WINED3DERR_NOTAVAILABLE;
3903 usage_caps |= WINED3DUSAGE_DEPTHSTENCIL;
3906 if (usage & WINED3DUSAGE_RENDERTARGET)
3908 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
3910 TRACE_(d3d_caps)("[FAILED] - No rendertarget support\n");
3911 return WINED3DERR_NOTAVAILABLE;
3913 usage_caps |= WINED3DUSAGE_RENDERTARGET;
3916 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
3918 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
3920 TRACE_(d3d_caps)("[FAILED] - No query post pixelshader blending support\n");
3921 return WINED3DERR_NOTAVAILABLE;
3923 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
3925 break;
3927 case WINED3DRTYPE_TEXTURE:
3928 /* Texture allows:
3929 * - WINED3DUSAGE_AUTOGENMIPMAP
3930 * - WINED3DUSAGE_DEPTHSTENCIL
3931 * - WINED3DUSAGE_DMAP
3932 * - WINED3DUSAGE_DYNAMIC
3933 * - WINED3DUSAGE_NONSECURE (d3d9ex)
3934 * - WINED3DUSAGE_RENDERTARGET
3935 * - WINED3DUSAGE_SOFTWAREPROCESSING
3936 * - WINED3DUSAGE_TEXTAPI (d3d9ex)
3937 * - WINED3DUSAGE_QUERY_WRAPANDMIP
3939 if (surface_type != SURFACE_OPENGL)
3941 TRACE_(d3d_caps)("[FAILED]\n");
3942 return WINED3DERR_NOTAVAILABLE;
3945 if (!CheckTextureCapability(adapter, format))
3947 TRACE_(d3d_caps)("[FAILED] - Texture format not supported\n");
3948 return WINED3DERR_NOTAVAILABLE;
3951 if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
3953 if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
3954 /* When autogenmipmap isn't around continue and return
3955 * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
3956 TRACE_(d3d_caps)("[FAILED] - No autogenmipmap support, but continuing\n");
3957 else
3958 usage_caps |= WINED3DUSAGE_AUTOGENMIPMAP;
3961 /* Always report dynamic locking. */
3962 if (usage & WINED3DUSAGE_DYNAMIC)
3963 usage_caps |= WINED3DUSAGE_DYNAMIC;
3965 if (usage & WINED3DUSAGE_RENDERTARGET)
3967 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
3969 TRACE_(d3d_caps)("[FAILED] - No rendertarget support\n");
3970 return WINED3DERR_NOTAVAILABLE;
3972 usage_caps |= WINED3DUSAGE_RENDERTARGET;
3975 /* Always report software processing. */
3976 if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
3977 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
3979 if (usage & WINED3DUSAGE_QUERY_FILTER)
3981 if (!CheckFilterCapability(adapter, format))
3983 TRACE_(d3d_caps)("[FAILED] - No query filter support\n");
3984 return WINED3DERR_NOTAVAILABLE;
3986 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
3989 if (usage & WINED3DUSAGE_QUERY_LEGACYBUMPMAP)
3991 if (!CheckBumpMapCapability(adapter, format))
3993 TRACE_(d3d_caps)("[FAILED] - No legacy bumpmap support\n");
3994 return WINED3DERR_NOTAVAILABLE;
3996 usage_caps |= WINED3DUSAGE_QUERY_LEGACYBUMPMAP;
3999 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4001 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4003 TRACE_(d3d_caps)("[FAILED] - No query post pixelshader blending support\n");
4004 return WINED3DERR_NOTAVAILABLE;
4006 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4009 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4011 if (!CheckSrgbReadCapability(adapter, format))
4013 TRACE_(d3d_caps)("[FAILED] - No query srgbread support\n");
4014 return WINED3DERR_NOTAVAILABLE;
4016 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
4019 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4021 if (!CheckSrgbWriteCapability(adapter, format))
4023 TRACE_(d3d_caps)("[FAILED] - No query srgbwrite support\n");
4024 return WINED3DERR_NOTAVAILABLE;
4026 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4029 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4031 if (!CheckVertexTextureCapability(adapter, format))
4033 TRACE_(d3d_caps)("[FAILED] - No query vertextexture support\n");
4034 return WINED3DERR_NOTAVAILABLE;
4036 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4039 if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4041 if (!CheckWrapAndMipCapability(adapter, format))
4043 TRACE_(d3d_caps)("[FAILED] - No wrapping and mipmapping support\n");
4044 return WINED3DERR_NOTAVAILABLE;
4046 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4049 if (usage & WINED3DUSAGE_DEPTHSTENCIL)
4051 if (!CheckDepthStencilCapability(adapter, adapter_format, format))
4053 TRACE_(d3d_caps)("[FAILED] - No depth stencil support\n");
4054 return WINED3DERR_NOTAVAILABLE;
4056 if ((format->flags & WINED3DFMT_FLAG_SHADOW) && !gl_info->supported[ARB_SHADOW])
4058 TRACE_(d3d_caps)("[FAILED] - No shadow sampler support.\n");
4059 return WINED3DERR_NOTAVAILABLE;
4061 usage_caps |= WINED3DUSAGE_DEPTHSTENCIL;
4063 break;
4065 case WINED3DRTYPE_VOLUMETEXTURE:
4066 case WINED3DRTYPE_VOLUME:
4067 /* Volume is to VolumeTexture what Surface is to Texture, but its
4068 * usage caps are not documented. Most driver seem to offer
4069 * (nearly) the same on Volume and VolumeTexture, so do that too.
4071 * Volumetexture allows:
4072 * - D3DUSAGE_DYNAMIC
4073 * - D3DUSAGE_NONSECURE (d3d9ex)
4074 * - D3DUSAGE_SOFTWAREPROCESSING
4075 * - D3DUSAGE_QUERY_WRAPANDMIP
4077 if (surface_type != SURFACE_OPENGL)
4079 TRACE_(d3d_caps)("[FAILED]\n");
4080 return WINED3DERR_NOTAVAILABLE;
4083 if (!gl_info->supported[EXT_TEXTURE3D])
4085 TRACE_(d3d_caps)("[FAILED] - No volume texture support\n");
4086 return WINED3DERR_NOTAVAILABLE;
4089 if (!CheckTextureCapability(adapter, format))
4091 TRACE_(d3d_caps)("[FAILED] - Format not supported\n");
4092 return WINED3DERR_NOTAVAILABLE;
4095 /* Filter formats that need conversion; For one part, this
4096 * conversion is unimplemented, and volume textures are huge, so
4097 * it would be a big performance hit. Unless we hit an application
4098 * needing one of those formats, don't advertize them to avoid
4099 * leading applications into temptation. The windows drivers don't
4100 * support most of those formats on volumes anyway, except for
4101 * WINED3DFMT_R32_FLOAT. */
4102 switch (check_format_id)
4104 case WINED3DFMT_P8_UINT:
4105 case WINED3DFMT_L4A4_UNORM:
4106 case WINED3DFMT_R32_FLOAT:
4107 case WINED3DFMT_R16_FLOAT:
4108 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
4109 case WINED3DFMT_R5G5_SNORM_L6_UNORM:
4110 case WINED3DFMT_R16G16_UNORM:
4111 TRACE_(d3d_caps)("[FAILED] - No converted formats on volumes\n");
4112 return WINED3DERR_NOTAVAILABLE;
4114 case WINED3DFMT_R8G8B8A8_SNORM:
4115 case WINED3DFMT_R16G16_SNORM:
4116 if (!gl_info->supported[NV_TEXTURE_SHADER])
4118 TRACE_(d3d_caps)("[FAILED] - No converted formats on volumes\n");
4119 return WINED3DERR_NOTAVAILABLE;
4121 break;
4123 case WINED3DFMT_R8G8_SNORM:
4124 if (!gl_info->supported[NV_TEXTURE_SHADER])
4126 TRACE_(d3d_caps)("[FAILED] - No converted formats on volumes\n");
4127 return WINED3DERR_NOTAVAILABLE;
4129 break;
4131 case WINED3DFMT_DXT1:
4132 case WINED3DFMT_DXT2:
4133 case WINED3DFMT_DXT3:
4134 case WINED3DFMT_DXT4:
4135 case WINED3DFMT_DXT5:
4136 /* The GL_EXT_texture_compression_s3tc spec requires that
4137 * loading an s3tc compressed texture results in an error.
4138 * While the D3D refrast does support s3tc volumes, at
4139 * least the nvidia windows driver does not, so we're free
4140 * not to support this format. */
4141 TRACE_(d3d_caps)("[FAILED] - DXTn does not support 3D textures\n");
4142 return WINED3DERR_NOTAVAILABLE;
4144 default:
4145 /* Do nothing, continue with checking the format below */
4146 break;
4149 /* Always report dynamic locking. */
4150 if (usage & WINED3DUSAGE_DYNAMIC)
4151 usage_caps |= WINED3DUSAGE_DYNAMIC;
4153 /* Always report software processing. */
4154 if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
4155 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
4157 if (usage & WINED3DUSAGE_QUERY_FILTER)
4159 if (!CheckFilterCapability(adapter, format))
4161 TRACE_(d3d_caps)("[FAILED] - No query filter support\n");
4162 return WINED3DERR_NOTAVAILABLE;
4164 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
4167 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4169 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4171 TRACE_(d3d_caps)("[FAILED] - No query post pixelshader blending support\n");
4172 return WINED3DERR_NOTAVAILABLE;
4174 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4177 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4179 if (!CheckSrgbReadCapability(adapter, format))
4181 TRACE_(d3d_caps)("[FAILED] - No query srgbread support\n");
4182 return WINED3DERR_NOTAVAILABLE;
4184 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
4187 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4189 if (!CheckSrgbWriteCapability(adapter, format))
4191 TRACE_(d3d_caps)("[FAILED] - No query srgbwrite support\n");
4192 return WINED3DERR_NOTAVAILABLE;
4194 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4197 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4199 if (!CheckVertexTextureCapability(adapter, format))
4201 TRACE_(d3d_caps)("[FAILED] - No query vertextexture support\n");
4202 return WINED3DERR_NOTAVAILABLE;
4204 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4207 if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4209 if (!CheckWrapAndMipCapability(adapter, format))
4211 TRACE_(d3d_caps)("[FAILED] - No wrapping and mipmapping support\n");
4212 return WINED3DERR_NOTAVAILABLE;
4214 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4216 break;
4218 default:
4219 FIXME_(d3d_caps)("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type));
4220 return WINED3DERR_NOTAVAILABLE;
4223 /* When the usage_caps exactly matches usage return WINED3D_OK except for
4224 * the situation in which WINED3DUSAGE_AUTOGENMIPMAP isn't around, then
4225 * WINED3DOK_NOAUTOGEN is returned if all the other usage flags match. */
4226 if (usage_caps == usage)
4227 return WINED3D_OK;
4228 if (usage_caps == (usage & ~WINED3DUSAGE_AUTOGENMIPMAP))
4229 return WINED3DOK_NOAUTOGEN;
4231 TRACE_(d3d_caps)("[FAILED] - Usage %#x requested for format %s and resource_type %s but only %#x is available.\n",
4232 usage, debug_d3dformat(check_format_id), debug_d3dresourcetype(resource_type), usage_caps);
4234 return WINED3DERR_NOTAVAILABLE;
4237 HRESULT CDECL wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
4238 WINED3DDEVTYPE device_type, enum wined3d_format_id src_format, enum wined3d_format_id dst_format)
4240 FIXME("wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n",
4241 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(src_format),
4242 debug_d3dformat(dst_format));
4244 return WINED3D_OK;
4247 HRESULT CDECL wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx, WINED3DDEVTYPE device_type,
4248 enum wined3d_format_id display_format, enum wined3d_format_id backbuffer_format, BOOL windowed)
4250 UINT mode_count;
4251 HRESULT hr;
4253 TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
4254 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(display_format),
4255 debug_d3dformat(backbuffer_format), windowed);
4257 if (adapter_idx >= wined3d->adapter_count)
4258 return WINED3DERR_INVALIDCALL;
4260 /* The task of this function is to check whether a certain display / backbuffer format
4261 * combination is available on the given adapter. In fullscreen mode microsoft specified
4262 * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
4263 * and display format should match exactly.
4264 * In windowed mode format conversion can occur and this depends on the driver. When format
4265 * conversion is done, this function should nevertheless fail and applications need to use
4266 * CheckDeviceFormatConversion.
4267 * At the moment we assume that fullscreen and windowed have the same capabilities. */
4269 /* There are only 4 display formats. */
4270 if (!(display_format == WINED3DFMT_B5G6R5_UNORM
4271 || display_format == WINED3DFMT_B5G5R5X1_UNORM
4272 || display_format == WINED3DFMT_B8G8R8X8_UNORM
4273 || display_format == WINED3DFMT_B10G10R10A2_UNORM))
4275 TRACE_(d3d_caps)("Format %s is not supported as display format.\n", debug_d3dformat(display_format));
4276 return WINED3DERR_NOTAVAILABLE;
4279 /* If the requested display format is not available, don't continue. */
4280 mode_count = wined3d_get_adapter_mode_count(wined3d, adapter_idx, display_format);
4281 if (!mode_count)
4283 TRACE_(d3d_caps)("No available modes for display format %s.\n", debug_d3dformat(display_format));
4284 return WINED3DERR_NOTAVAILABLE;
4287 /* Windowed mode allows you to specify WINED3DFMT_UNKNOWN for the backbuffer format,
4288 * it means 'reuse' the display format for the backbuffer. */
4289 if (!windowed && backbuffer_format == WINED3DFMT_UNKNOWN)
4291 TRACE_(d3d_caps)("backbuffer_format WINED3FMT_UNKNOWN only available in windowed mode.\n");
4292 return WINED3DERR_NOTAVAILABLE;
4295 /* In FULLSCREEN mode WINED3DFMT_B5G6R5_UNORM can only be mixed with
4296 * backbuffer format WINED3DFMT_B5G6R5_UNORM. */
4297 if (display_format == WINED3DFMT_B5G6R5_UNORM && backbuffer_format != WINED3DFMT_B5G6R5_UNORM)
4299 TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
4300 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4301 return WINED3DERR_NOTAVAILABLE;
4304 /* In FULLSCREEN mode WINED3DFMT_B5G5R5X1_UNORM can only be mixed with
4305 * backbuffer formats WINED3DFMT_B5G5R5X1_UNORM and
4306 * WINED3DFMT_B5G5R5A1_UNORM. */
4307 if (display_format == WINED3DFMT_B5G5R5X1_UNORM
4308 && !(backbuffer_format == WINED3DFMT_B5G5R5X1_UNORM || backbuffer_format == WINED3DFMT_B5G5R5A1_UNORM))
4310 TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
4311 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4312 return WINED3DERR_NOTAVAILABLE;
4315 /* In FULLSCREEN mode WINED3DFMT_B8G8R8X8_UNORM can only be mixed with
4316 * backbuffer formats WINED3DFMT_B8G8R8X8_UNORM and
4317 * WINED3DFMT_B8G8R8A8_UNORM. */
4318 if (display_format == WINED3DFMT_B8G8R8X8_UNORM
4319 && !(backbuffer_format == WINED3DFMT_B8G8R8X8_UNORM || backbuffer_format == WINED3DFMT_B8G8R8A8_UNORM))
4321 TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
4322 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4323 return WINED3DERR_NOTAVAILABLE;
4326 /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode and it
4327 * can only be mixed with backbuffer format WINED3DFMT_B10G10R10A2_UNORM. */
4328 if (display_format == WINED3DFMT_B10G10R10A2_UNORM
4329 && (backbuffer_format != WINED3DFMT_B10G10R10A2_UNORM || windowed))
4331 TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
4332 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4333 return WINED3DERR_NOTAVAILABLE;
4336 /* Use CheckDeviceFormat to see if the backbuffer_format is usable with the given display_format */
4337 hr = wined3d_check_device_format(wined3d, adapter_idx, device_type, display_format,
4338 WINED3DUSAGE_RENDERTARGET, WINED3DRTYPE_SURFACE, backbuffer_format, SURFACE_OPENGL);
4339 if (FAILED(hr))
4340 TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
4341 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4343 return hr;
4346 HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
4347 WINED3DDEVTYPE device_type, WINED3DCAPS *caps)
4349 const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
4350 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
4351 int vs_selected_mode;
4352 int ps_selected_mode;
4353 struct shader_caps shader_caps;
4354 struct fragment_caps fragment_caps;
4355 DWORD ckey_caps, blit_caps, fx_caps, pal_caps;
4357 TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, device_type %s, caps %p.\n",
4358 wined3d, adapter_idx, debug_d3ddevicetype(device_type), caps);
4360 if (adapter_idx >= wined3d->adapter_count)
4361 return WINED3DERR_INVALIDCALL;
4363 select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
4365 /* ------------------------------------------------
4366 The following fields apply to both d3d8 and d3d9
4367 ------------------------------------------------ */
4368 /* Not quite true, but use h/w supported by opengl I suppose */
4369 caps->DeviceType = (device_type == WINED3DDEVTYPE_HAL) ? WINED3DDEVTYPE_HAL : WINED3DDEVTYPE_REF;
4370 caps->AdapterOrdinal = adapter_idx;
4372 caps->Caps = 0;
4373 caps->Caps2 = WINED3DCAPS2_CANRENDERWINDOWED |
4374 WINED3DCAPS2_FULLSCREENGAMMA |
4375 WINED3DCAPS2_DYNAMICTEXTURES;
4376 if (gl_info->supported[SGIS_GENERATE_MIPMAP])
4377 caps->Caps2 |= WINED3DCAPS2_CANAUTOGENMIPMAP;
4379 caps->Caps3 = WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
4380 WINED3DCAPS3_COPY_TO_VIDMEM |
4381 WINED3DCAPS3_COPY_TO_SYSTEMMEM;
4383 caps->PresentationIntervals = WINED3DPRESENT_INTERVAL_IMMEDIATE |
4384 WINED3DPRESENT_INTERVAL_ONE;
4386 caps->CursorCaps = WINED3DCURSORCAPS_COLOR |
4387 WINED3DCURSORCAPS_LOWRES;
4389 caps->DevCaps = WINED3DDEVCAPS_FLOATTLVERTEX |
4390 WINED3DDEVCAPS_EXECUTESYSTEMMEMORY |
4391 WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY|
4392 WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY |
4393 WINED3DDEVCAPS_DRAWPRIMTLVERTEX |
4394 WINED3DDEVCAPS_HWTRANSFORMANDLIGHT |
4395 WINED3DDEVCAPS_EXECUTEVIDEOMEMORY |
4396 WINED3DDEVCAPS_PUREDEVICE |
4397 WINED3DDEVCAPS_HWRASTERIZATION |
4398 WINED3DDEVCAPS_TEXTUREVIDEOMEMORY |
4399 WINED3DDEVCAPS_TEXTURESYSTEMMEMORY |
4400 WINED3DDEVCAPS_CANRENDERAFTERFLIP |
4401 WINED3DDEVCAPS_DRAWPRIMITIVES2 |
4402 WINED3DDEVCAPS_DRAWPRIMITIVES2EX |
4403 WINED3DDEVCAPS_RTPATCHES;
4405 caps->PrimitiveMiscCaps = WINED3DPMISCCAPS_CULLNONE |
4406 WINED3DPMISCCAPS_CULLCCW |
4407 WINED3DPMISCCAPS_CULLCW |
4408 WINED3DPMISCCAPS_COLORWRITEENABLE |
4409 WINED3DPMISCCAPS_CLIPTLVERTS |
4410 WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
4411 WINED3DPMISCCAPS_MASKZ |
4412 WINED3DPMISCCAPS_BLENDOP |
4413 WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING;
4414 /* TODO:
4415 WINED3DPMISCCAPS_NULLREFERENCE
4416 WINED3DPMISCCAPS_FOGANDSPECULARALPHA
4417 WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
4418 WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
4420 if (gl_info->supported[EXT_BLEND_EQUATION_SEPARATE] && gl_info->supported[EXT_BLEND_FUNC_SEPARATE])
4421 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_SEPARATEALPHABLEND;
4422 if (gl_info->supported[EXT_DRAW_BUFFERS2])
4423 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS;
4425 caps->RasterCaps = WINED3DPRASTERCAPS_DITHER |
4426 WINED3DPRASTERCAPS_PAT |
4427 WINED3DPRASTERCAPS_WFOG |
4428 WINED3DPRASTERCAPS_ZFOG |
4429 WINED3DPRASTERCAPS_FOGVERTEX |
4430 WINED3DPRASTERCAPS_FOGTABLE |
4431 WINED3DPRASTERCAPS_STIPPLE |
4432 WINED3DPRASTERCAPS_SUBPIXEL |
4433 WINED3DPRASTERCAPS_ZTEST |
4434 WINED3DPRASTERCAPS_SCISSORTEST |
4435 WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
4436 WINED3DPRASTERCAPS_DEPTHBIAS;
4438 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4440 caps->RasterCaps |= WINED3DPRASTERCAPS_ANISOTROPY |
4441 WINED3DPRASTERCAPS_ZBIAS |
4442 WINED3DPRASTERCAPS_MIPMAPLODBIAS;
4444 if (gl_info->supported[NV_FOG_DISTANCE])
4446 caps->RasterCaps |= WINED3DPRASTERCAPS_FOGRANGE;
4448 /* FIXME Add:
4449 WINED3DPRASTERCAPS_COLORPERSPECTIVE
4450 WINED3DPRASTERCAPS_STRETCHBLTMULTISAMPLE
4451 WINED3DPRASTERCAPS_ANTIALIASEDGES
4452 WINED3DPRASTERCAPS_ZBUFFERLESSHSR
4453 WINED3DPRASTERCAPS_WBUFFER */
4455 caps->ZCmpCaps = WINED3DPCMPCAPS_ALWAYS |
4456 WINED3DPCMPCAPS_EQUAL |
4457 WINED3DPCMPCAPS_GREATER |
4458 WINED3DPCMPCAPS_GREATEREQUAL |
4459 WINED3DPCMPCAPS_LESS |
4460 WINED3DPCMPCAPS_LESSEQUAL |
4461 WINED3DPCMPCAPS_NEVER |
4462 WINED3DPCMPCAPS_NOTEQUAL;
4464 caps->SrcBlendCaps = WINED3DPBLENDCAPS_BOTHINVSRCALPHA |
4465 WINED3DPBLENDCAPS_BOTHSRCALPHA |
4466 WINED3DPBLENDCAPS_DESTALPHA |
4467 WINED3DPBLENDCAPS_DESTCOLOR |
4468 WINED3DPBLENDCAPS_INVDESTALPHA |
4469 WINED3DPBLENDCAPS_INVDESTCOLOR |
4470 WINED3DPBLENDCAPS_INVSRCALPHA |
4471 WINED3DPBLENDCAPS_INVSRCCOLOR |
4472 WINED3DPBLENDCAPS_ONE |
4473 WINED3DPBLENDCAPS_SRCALPHA |
4474 WINED3DPBLENDCAPS_SRCALPHASAT |
4475 WINED3DPBLENDCAPS_SRCCOLOR |
4476 WINED3DPBLENDCAPS_ZERO;
4478 caps->DestBlendCaps = WINED3DPBLENDCAPS_DESTALPHA |
4479 WINED3DPBLENDCAPS_DESTCOLOR |
4480 WINED3DPBLENDCAPS_INVDESTALPHA |
4481 WINED3DPBLENDCAPS_INVDESTCOLOR |
4482 WINED3DPBLENDCAPS_INVSRCALPHA |
4483 WINED3DPBLENDCAPS_INVSRCCOLOR |
4484 WINED3DPBLENDCAPS_ONE |
4485 WINED3DPBLENDCAPS_SRCALPHA |
4486 WINED3DPBLENDCAPS_SRCCOLOR |
4487 WINED3DPBLENDCAPS_ZERO;
4488 /* NOTE: WINED3DPBLENDCAPS_SRCALPHASAT is not supported as dest blend factor,
4489 * according to the glBlendFunc manpage
4491 * WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA are
4492 * legacy settings for srcblend only
4495 if (gl_info->supported[EXT_BLEND_COLOR])
4497 caps->SrcBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4498 caps->DestBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4502 caps->AlphaCmpCaps = WINED3DPCMPCAPS_ALWAYS |
4503 WINED3DPCMPCAPS_EQUAL |
4504 WINED3DPCMPCAPS_GREATER |
4505 WINED3DPCMPCAPS_GREATEREQUAL |
4506 WINED3DPCMPCAPS_LESS |
4507 WINED3DPCMPCAPS_LESSEQUAL |
4508 WINED3DPCMPCAPS_NEVER |
4509 WINED3DPCMPCAPS_NOTEQUAL;
4511 caps->ShadeCaps = WINED3DPSHADECAPS_SPECULARGOURAUDRGB |
4512 WINED3DPSHADECAPS_COLORGOURAUDRGB |
4513 WINED3DPSHADECAPS_ALPHAFLATBLEND |
4514 WINED3DPSHADECAPS_ALPHAGOURAUDBLEND |
4515 WINED3DPSHADECAPS_COLORFLATRGB |
4516 WINED3DPSHADECAPS_FOGFLAT |
4517 WINED3DPSHADECAPS_FOGGOURAUD |
4518 WINED3DPSHADECAPS_SPECULARFLATRGB;
4520 caps->TextureCaps = WINED3DPTEXTURECAPS_ALPHA |
4521 WINED3DPTEXTURECAPS_ALPHAPALETTE |
4522 WINED3DPTEXTURECAPS_TRANSPARENCY |
4523 WINED3DPTEXTURECAPS_BORDER |
4524 WINED3DPTEXTURECAPS_MIPMAP |
4525 WINED3DPTEXTURECAPS_PROJECTED |
4526 WINED3DPTEXTURECAPS_PERSPECTIVE;
4528 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4530 caps->TextureCaps |= WINED3DPTEXTURECAPS_POW2 |
4531 WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL;
4534 if (gl_info->supported[EXT_TEXTURE3D])
4536 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP |
4537 WINED3DPTEXTURECAPS_MIPVOLUMEMAP;
4538 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4540 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP_POW2;
4544 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4546 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP |
4547 WINED3DPTEXTURECAPS_MIPCUBEMAP;
4548 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4550 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP_POW2;
4554 caps->TextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4555 WINED3DPTFILTERCAPS_MAGFPOINT |
4556 WINED3DPTFILTERCAPS_MINFLINEAR |
4557 WINED3DPTFILTERCAPS_MINFPOINT |
4558 WINED3DPTFILTERCAPS_MIPFLINEAR |
4559 WINED3DPTFILTERCAPS_MIPFPOINT |
4560 WINED3DPTFILTERCAPS_LINEAR |
4561 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4562 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4563 WINED3DPTFILTERCAPS_MIPLINEAR |
4564 WINED3DPTFILTERCAPS_MIPNEAREST |
4565 WINED3DPTFILTERCAPS_NEAREST;
4567 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4569 caps->TextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4570 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4573 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4575 caps->CubeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4576 WINED3DPTFILTERCAPS_MAGFPOINT |
4577 WINED3DPTFILTERCAPS_MINFLINEAR |
4578 WINED3DPTFILTERCAPS_MINFPOINT |
4579 WINED3DPTFILTERCAPS_MIPFLINEAR |
4580 WINED3DPTFILTERCAPS_MIPFPOINT |
4581 WINED3DPTFILTERCAPS_LINEAR |
4582 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4583 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4584 WINED3DPTFILTERCAPS_MIPLINEAR |
4585 WINED3DPTFILTERCAPS_MIPNEAREST |
4586 WINED3DPTFILTERCAPS_NEAREST;
4588 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4590 caps->CubeTextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4591 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4594 else
4596 caps->CubeTextureFilterCaps = 0;
4599 if (gl_info->supported[EXT_TEXTURE3D])
4601 caps->VolumeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4602 WINED3DPTFILTERCAPS_MAGFPOINT |
4603 WINED3DPTFILTERCAPS_MINFLINEAR |
4604 WINED3DPTFILTERCAPS_MINFPOINT |
4605 WINED3DPTFILTERCAPS_MIPFLINEAR |
4606 WINED3DPTFILTERCAPS_MIPFPOINT |
4607 WINED3DPTFILTERCAPS_LINEAR |
4608 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4609 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4610 WINED3DPTFILTERCAPS_MIPLINEAR |
4611 WINED3DPTFILTERCAPS_MIPNEAREST |
4612 WINED3DPTFILTERCAPS_NEAREST;
4614 else
4616 caps->VolumeTextureFilterCaps = 0;
4619 caps->TextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4620 WINED3DPTADDRESSCAPS_CLAMP |
4621 WINED3DPTADDRESSCAPS_WRAP;
4623 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4625 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4627 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4629 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4631 if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4633 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4636 if (gl_info->supported[EXT_TEXTURE3D])
4638 caps->VolumeTextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4639 WINED3DPTADDRESSCAPS_CLAMP |
4640 WINED3DPTADDRESSCAPS_WRAP;
4641 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4643 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4645 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4647 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4649 if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4651 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4654 else
4656 caps->VolumeTextureAddressCaps = 0;
4659 caps->LineCaps = WINED3DLINECAPS_TEXTURE |
4660 WINED3DLINECAPS_ZTEST |
4661 WINED3DLINECAPS_BLEND |
4662 WINED3DLINECAPS_ALPHACMP |
4663 WINED3DLINECAPS_FOG;
4664 /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
4665 * idea how generating the smoothing alpha values works; the result is different
4668 caps->MaxTextureWidth = gl_info->limits.texture_size;
4669 caps->MaxTextureHeight = gl_info->limits.texture_size;
4671 if (gl_info->supported[EXT_TEXTURE3D])
4672 caps->MaxVolumeExtent = gl_info->limits.texture3d_size;
4673 else
4674 caps->MaxVolumeExtent = 0;
4676 caps->MaxTextureRepeat = 32768;
4677 caps->MaxTextureAspectRatio = gl_info->limits.texture_size;
4678 caps->MaxVertexW = 1.0f;
4680 caps->GuardBandLeft = 0.0f;
4681 caps->GuardBandTop = 0.0f;
4682 caps->GuardBandRight = 0.0f;
4683 caps->GuardBandBottom = 0.0f;
4685 caps->ExtentsAdjust = 0.0f;
4687 caps->StencilCaps = WINED3DSTENCILCAPS_DECRSAT |
4688 WINED3DSTENCILCAPS_INCRSAT |
4689 WINED3DSTENCILCAPS_INVERT |
4690 WINED3DSTENCILCAPS_KEEP |
4691 WINED3DSTENCILCAPS_REPLACE |
4692 WINED3DSTENCILCAPS_ZERO;
4693 if (gl_info->supported[EXT_STENCIL_WRAP])
4695 caps->StencilCaps |= WINED3DSTENCILCAPS_DECR |
4696 WINED3DSTENCILCAPS_INCR;
4698 if (gl_info->supported[EXT_STENCIL_TWO_SIDE] || gl_info->supported[ATI_SEPARATE_STENCIL])
4700 caps->StencilCaps |= WINED3DSTENCILCAPS_TWOSIDED;
4703 caps->FVFCaps = WINED3DFVFCAPS_PSIZE | 0x0008; /* 8 texture coords */
4705 caps->MaxUserClipPlanes = gl_info->limits.clipplanes;
4706 caps->MaxActiveLights = gl_info->limits.lights;
4708 caps->MaxVertexBlendMatrices = gl_info->limits.blends;
4709 caps->MaxVertexBlendMatrixIndex = 0;
4711 caps->MaxAnisotropy = gl_info->limits.anisotropy;
4712 caps->MaxPointSize = gl_info->limits.pointsize_max;
4715 /* FIXME: Add D3DVTXPCAPS_TWEENING, D3DVTXPCAPS_TEXGEN_SPHEREMAP */
4716 caps->VertexProcessingCaps = WINED3DVTXPCAPS_DIRECTIONALLIGHTS |
4717 WINED3DVTXPCAPS_MATERIALSOURCE7 |
4718 WINED3DVTXPCAPS_POSITIONALLIGHTS |
4719 WINED3DVTXPCAPS_LOCALVIEWER |
4720 WINED3DVTXPCAPS_VERTEXFOG |
4721 WINED3DVTXPCAPS_TEXGEN;
4723 caps->MaxPrimitiveCount = 0xFFFFF; /* For now set 2^20-1 which is used by most >=Geforce3/Radeon8500 cards */
4724 caps->MaxVertexIndex = 0xFFFFF;
4725 caps->MaxStreams = MAX_STREAMS;
4726 caps->MaxStreamStride = 1024;
4728 /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
4729 caps->DevCaps2 = WINED3DDEVCAPS2_STREAMOFFSET |
4730 WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
4731 caps->MaxNpatchTessellationLevel = 0;
4732 caps->MasterAdapterOrdinal = 0;
4733 caps->AdapterOrdinalInGroup = 0;
4734 caps->NumberOfAdaptersInGroup = 1;
4736 caps->NumSimultaneousRTs = gl_info->limits.buffers;
4738 caps->StretchRectFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT |
4739 WINED3DPTFILTERCAPS_MAGFPOINT |
4740 WINED3DPTFILTERCAPS_MINFLINEAR |
4741 WINED3DPTFILTERCAPS_MAGFLINEAR;
4742 caps->VertexTextureFilterCaps = 0;
4744 adapter->shader_backend->shader_get_caps(&adapter->gl_info, &shader_caps);
4745 adapter->fragment_pipe->get_caps(&adapter->gl_info, &fragment_caps);
4747 /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
4748 caps->PrimitiveMiscCaps |= fragment_caps.PrimitiveMiscCaps;
4750 /* This takes care for disabling vertex shader or pixel shader caps while leaving the other one enabled.
4751 * Ignore shader model capabilities if disabled in config
4753 if (vs_selected_mode == SHADER_NONE)
4755 TRACE_(d3d_caps)("Vertex shader disabled in config, reporting version 0.0\n");
4756 caps->VertexShaderVersion = 0;
4757 caps->MaxVertexShaderConst = 0;
4759 else
4761 caps->VertexShaderVersion = shader_caps.VertexShaderVersion;
4762 caps->MaxVertexShaderConst = shader_caps.MaxVertexShaderConst;
4765 if (ps_selected_mode == SHADER_NONE)
4767 TRACE_(d3d_caps)("Pixel shader disabled in config, reporting version 0.0\n");
4768 caps->PixelShaderVersion = 0;
4769 caps->PixelShader1xMaxValue = 0.0f;
4770 } else {
4771 caps->PixelShaderVersion = shader_caps.PixelShaderVersion;
4772 caps->PixelShader1xMaxValue = shader_caps.PixelShader1xMaxValue;
4775 caps->TextureOpCaps = fragment_caps.TextureOpCaps;
4776 caps->MaxTextureBlendStages = fragment_caps.MaxTextureBlendStages;
4777 caps->MaxSimultaneousTextures = fragment_caps.MaxSimultaneousTextures;
4779 /* The following caps are shader specific, but they are things we cannot detect, or which
4780 * are the same among all shader models. So to avoid code duplication set the shader version
4781 * specific, but otherwise constant caps here
4783 if (caps->VertexShaderVersion >= 3)
4785 /* Where possible set the caps based on OpenGL extensions and if they
4786 * aren't set (in case of software rendering) use the VS 3.0 from
4787 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4788 * VS3.0 value. */
4789 caps->VS20Caps.Caps = WINED3DVS20CAPS_PREDICATION;
4790 /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4791 caps->VS20Caps.DynamicFlowControlDepth = WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
4792 caps->VS20Caps.NumTemps = max(32, adapter->gl_info.limits.arb_vs_temps);
4793 /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
4794 caps->VS20Caps.StaticFlowControlDepth = WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH;
4796 caps->MaxVShaderInstructionsExecuted = 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
4797 caps->MaxVertexShader30InstructionSlots = max(512, adapter->gl_info.limits.arb_vs_instructions);
4799 else if (caps->VertexShaderVersion == 2)
4801 caps->VS20Caps.Caps = 0;
4802 caps->VS20Caps.DynamicFlowControlDepth = WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH;
4803 caps->VS20Caps.NumTemps = max(12, adapter->gl_info.limits.arb_vs_temps);
4804 caps->VS20Caps.StaticFlowControlDepth = 1;
4806 caps->MaxVShaderInstructionsExecuted = 65535;
4807 caps->MaxVertexShader30InstructionSlots = 0;
4809 else
4810 { /* VS 1.x */
4811 caps->VS20Caps.Caps = 0;
4812 caps->VS20Caps.DynamicFlowControlDepth = 0;
4813 caps->VS20Caps.NumTemps = 0;
4814 caps->VS20Caps.StaticFlowControlDepth = 0;
4816 caps->MaxVShaderInstructionsExecuted = 0;
4817 caps->MaxVertexShader30InstructionSlots = 0;
4820 if (caps->PixelShaderVersion >= 3)
4822 /* Where possible set the caps based on OpenGL extensions and if they
4823 * aren't set (in case of software rendering) use the PS 3.0 from
4824 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4825 * PS 3.0 value. */
4827 /* Caps is more or less undocumented on MSDN but it appears to be
4828 * used for PS20Caps based on results from R9600/FX5900/Geforce6800
4829 * cards from Windows */
4830 caps->PS20Caps.Caps = WINED3DPS20CAPS_ARBITRARYSWIZZLE |
4831 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS |
4832 WINED3DPS20CAPS_PREDICATION |
4833 WINED3DPS20CAPS_NODEPENDENTREADLIMIT |
4834 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
4835 /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4836 caps->PS20Caps.DynamicFlowControlDepth = WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
4837 caps->PS20Caps.NumTemps = max(32, adapter->gl_info.limits.arb_ps_temps);
4838 /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
4839 caps->PS20Caps.StaticFlowControlDepth = WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH;
4840 /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
4841 caps->PS20Caps.NumInstructionSlots = WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS;
4843 caps->MaxPShaderInstructionsExecuted = 65535;
4844 caps->MaxPixelShader30InstructionSlots = max(WINED3DMIN30SHADERINSTRUCTIONS,
4845 adapter->gl_info.limits.arb_ps_instructions);
4847 else if(caps->PixelShaderVersion == 2)
4849 /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
4850 caps->PS20Caps.Caps = 0;
4851 caps->PS20Caps.DynamicFlowControlDepth = 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
4852 caps->PS20Caps.NumTemps = max(12, adapter->gl_info.limits.arb_ps_temps);
4853 caps->PS20Caps.StaticFlowControlDepth = WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH; /* Minimum: 1 */
4854 /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
4855 caps->PS20Caps.NumInstructionSlots = WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS;
4857 caps->MaxPShaderInstructionsExecuted = 512; /* Minimum value, a GeforceFX uses 1024 */
4858 caps->MaxPixelShader30InstructionSlots = 0;
4860 else /* PS 1.x */
4862 caps->PS20Caps.Caps = 0;
4863 caps->PS20Caps.DynamicFlowControlDepth = 0;
4864 caps->PS20Caps.NumTemps = 0;
4865 caps->PS20Caps.StaticFlowControlDepth = 0;
4866 caps->PS20Caps.NumInstructionSlots = 0;
4868 caps->MaxPShaderInstructionsExecuted = 0;
4869 caps->MaxPixelShader30InstructionSlots = 0;
4872 if (caps->VertexShaderVersion >= 2)
4874 /* OpenGL supports all the formats below, perhaps not always
4875 * without conversion, but it supports them.
4876 * Further GLSL doesn't seem to have an official unsigned type so
4877 * don't advertise it yet as I'm not sure how we handle it.
4878 * We might need to add some clamping in the shader engine to
4879 * support it.
4880 * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
4881 caps->DeclTypes = WINED3DDTCAPS_UBYTE4 |
4882 WINED3DDTCAPS_UBYTE4N |
4883 WINED3DDTCAPS_SHORT2N |
4884 WINED3DDTCAPS_SHORT4N;
4885 if (gl_info->supported[ARB_HALF_FLOAT_VERTEX])
4887 caps->DeclTypes |= WINED3DDTCAPS_FLOAT16_2 |
4888 WINED3DDTCAPS_FLOAT16_4;
4891 else
4893 caps->DeclTypes = 0;
4896 /* Set DirectDraw helper Caps */
4897 ckey_caps = WINEDDCKEYCAPS_DESTBLT |
4898 WINEDDCKEYCAPS_SRCBLT;
4899 fx_caps = WINEDDFXCAPS_BLTALPHA |
4900 WINEDDFXCAPS_BLTMIRRORLEFTRIGHT |
4901 WINEDDFXCAPS_BLTMIRRORUPDOWN |
4902 WINEDDFXCAPS_BLTROTATION90 |
4903 WINEDDFXCAPS_BLTSHRINKX |
4904 WINEDDFXCAPS_BLTSHRINKXN |
4905 WINEDDFXCAPS_BLTSHRINKY |
4906 WINEDDFXCAPS_BLTSHRINKXN |
4907 WINEDDFXCAPS_BLTSTRETCHX |
4908 WINEDDFXCAPS_BLTSTRETCHXN |
4909 WINEDDFXCAPS_BLTSTRETCHY |
4910 WINEDDFXCAPS_BLTSTRETCHYN;
4911 blit_caps = WINEDDCAPS_BLT |
4912 WINEDDCAPS_BLTCOLORFILL |
4913 WINEDDCAPS_BLTDEPTHFILL |
4914 WINEDDCAPS_BLTSTRETCH |
4915 WINEDDCAPS_CANBLTSYSMEM |
4916 WINEDDCAPS_CANCLIP |
4917 WINEDDCAPS_CANCLIPSTRETCHED |
4918 WINEDDCAPS_COLORKEY |
4919 WINEDDCAPS_COLORKEYHWASSIST |
4920 WINEDDCAPS_ALIGNBOUNDARYSRC;
4921 pal_caps = WINEDDPCAPS_8BIT |
4922 WINEDDPCAPS_PRIMARYSURFACE;
4924 /* Fill the ddraw caps structure */
4925 caps->DirectDrawCaps.Caps = WINEDDCAPS_GDI |
4926 WINEDDCAPS_PALETTE |
4927 blit_caps;
4928 caps->DirectDrawCaps.Caps2 = WINEDDCAPS2_CERTIFIED |
4929 WINEDDCAPS2_NOPAGELOCKREQUIRED |
4930 WINEDDCAPS2_PRIMARYGAMMA |
4931 WINEDDCAPS2_WIDESURFACES |
4932 WINEDDCAPS2_CANRENDERWINDOWED;
4933 caps->DirectDrawCaps.CKeyCaps = ckey_caps;
4934 caps->DirectDrawCaps.FXCaps = fx_caps;
4935 caps->DirectDrawCaps.PalCaps = pal_caps;
4936 caps->DirectDrawCaps.SVBCaps = blit_caps;
4937 caps->DirectDrawCaps.SVBCKeyCaps = ckey_caps;
4938 caps->DirectDrawCaps.SVBFXCaps = fx_caps;
4939 caps->DirectDrawCaps.VSBCaps = blit_caps;
4940 caps->DirectDrawCaps.VSBCKeyCaps = ckey_caps;
4941 caps->DirectDrawCaps.VSBFXCaps = fx_caps;
4942 caps->DirectDrawCaps.SSBCaps = blit_caps;
4943 caps->DirectDrawCaps.SSBCKeyCaps = ckey_caps;
4944 caps->DirectDrawCaps.SSBFXCaps = fx_caps;
4946 caps->DirectDrawCaps.ddsCaps = WINEDDSCAPS_ALPHA |
4947 WINEDDSCAPS_BACKBUFFER |
4948 WINEDDSCAPS_FLIP |
4949 WINEDDSCAPS_FRONTBUFFER |
4950 WINEDDSCAPS_OFFSCREENPLAIN |
4951 WINEDDSCAPS_PALETTE |
4952 WINEDDSCAPS_PRIMARYSURFACE |
4953 WINEDDSCAPS_SYSTEMMEMORY |
4954 WINEDDSCAPS_VIDEOMEMORY |
4955 WINEDDSCAPS_VISIBLE;
4956 caps->DirectDrawCaps.StrideAlign = DDRAW_PITCH_ALIGNMENT;
4958 /* Set D3D caps if OpenGL is available. */
4959 if (adapter->opengl)
4961 caps->DirectDrawCaps.ddsCaps |= WINEDDSCAPS_3DDEVICE |
4962 WINEDDSCAPS_MIPMAP |
4963 WINEDDSCAPS_TEXTURE |
4964 WINEDDSCAPS_ZBUFFER;
4965 caps->DirectDrawCaps.Caps |= WINEDDCAPS_3D;
4968 return WINED3D_OK;
4971 HRESULT CDECL wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx, WINED3DDEVTYPE device_type,
4972 HWND focus_window, DWORD flags, BYTE surface_alignment, struct wined3d_device_parent *device_parent,
4973 struct wined3d_device **device)
4975 struct wined3d_device *object;
4976 HRESULT hr;
4978 TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, device_parent %p, device %p.\n",
4979 wined3d, adapter_idx, device_type, focus_window, flags, device_parent, device);
4981 /* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
4982 * number and create a device without a 3D adapter for 2D only operation. */
4983 if (wined3d->adapter_count && adapter_idx >= wined3d->adapter_count)
4984 return WINED3DERR_INVALIDCALL;
4986 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4987 if (!object)
4989 ERR("Failed to allocate device memory.\n");
4990 return E_OUTOFMEMORY;
4993 hr = device_init(object, wined3d, adapter_idx, device_type,
4994 focus_window, flags, surface_alignment, device_parent);
4995 if (FAILED(hr))
4997 WARN("Failed to initialize device, hr %#x.\n", hr);
4998 HeapFree(GetProcessHeap(), 0, object);
4999 return hr;
5002 TRACE("Created device %p.\n", object);
5003 *device = object;
5005 device_parent->ops->wined3d_device_created(device_parent, *device);
5007 return WINED3D_OK;
5010 void * CDECL wined3d_get_parent(const struct wined3d *wined3d)
5012 TRACE("wined3d %p.\n", wined3d);
5014 return wined3d->parent;
5017 static void WINE_GLAPI invalid_func(const void *data)
5019 ERR("Invalid vertex attribute function called\n");
5020 DebugBreak();
5023 static void WINE_GLAPI invalid_texcoord_func(GLenum unit, const void *data)
5025 ERR("Invalid texcoord function called\n");
5026 DebugBreak();
5029 /* Helper functions for providing vertex data to opengl. The arrays are initialized based on
5030 * the extension detection and are used in drawStridedSlow
5032 static void WINE_GLAPI position_d3dcolor(const void *data)
5034 DWORD pos = *((const DWORD *)data);
5036 FIXME("Add a test for fixed function position from d3dcolor type\n");
5037 glVertex4s(D3DCOLOR_B_R(pos),
5038 D3DCOLOR_B_G(pos),
5039 D3DCOLOR_B_B(pos),
5040 D3DCOLOR_B_A(pos));
5043 static void WINE_GLAPI position_float4(const void *data)
5045 const GLfloat *pos = data;
5047 if (pos[3] != 0.0f && pos[3] != 1.0f)
5049 float w = 1.0f / pos[3];
5051 glVertex4f(pos[0] * w, pos[1] * w, pos[2] * w, w);
5053 else
5055 glVertex3fv(pos);
5059 static void WINE_GLAPI diffuse_d3dcolor(const void *data)
5061 DWORD diffuseColor = *((const DWORD *)data);
5063 glColor4ub(D3DCOLOR_B_R(diffuseColor),
5064 D3DCOLOR_B_G(diffuseColor),
5065 D3DCOLOR_B_B(diffuseColor),
5066 D3DCOLOR_B_A(diffuseColor));
5069 static void WINE_GLAPI specular_d3dcolor(const void *data)
5071 DWORD specularColor = *((const DWORD *)data);
5072 GLbyte d[] = {D3DCOLOR_B_R(specularColor),
5073 D3DCOLOR_B_G(specularColor),
5074 D3DCOLOR_B_B(specularColor)};
5076 specular_func_3ubv(d);
5079 static void WINE_GLAPI warn_no_specular_func(const void *data)
5081 WARN("GL_EXT_secondary_color not supported\n");
5084 static void fillGLAttribFuncs(const struct wined3d_gl_info *gl_info)
5086 position_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5087 position_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5088 position_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)glVertex3fv;
5089 position_funcs[WINED3D_FFP_EMIT_FLOAT4] = position_float4;
5090 position_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = position_d3dcolor;
5091 position_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5092 position_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5093 position_funcs[WINED3D_FFP_EMIT_SHORT4] = (glAttribFunc)glVertex2sv;
5094 position_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
5095 position_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5096 position_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
5097 position_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5098 position_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
5099 position_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5100 position_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5101 position_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5102 position_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5104 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5105 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5106 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)glColor3fv;
5107 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT4] = (glAttribFunc)glColor4fv;
5108 diffuse_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = diffuse_d3dcolor;
5109 diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5110 diffuse_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5111 diffuse_funcs[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
5112 diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4N] = (glAttribFunc)glColor4ubv;
5113 diffuse_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5114 diffuse_funcs[WINED3D_FFP_EMIT_SHORT4N] = (glAttribFunc)glColor4sv;
5115 diffuse_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5116 diffuse_funcs[WINED3D_FFP_EMIT_USHORT4N] = (glAttribFunc)glColor4usv;
5117 diffuse_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5118 diffuse_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5119 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5120 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5122 /* No 4 component entry points here */
5123 specular_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5124 specular_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5125 if (gl_info->supported[EXT_SECONDARY_COLOR])
5127 specular_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)GL_EXTCALL(glSecondaryColor3fvEXT);
5129 else
5131 specular_funcs[WINED3D_FFP_EMIT_FLOAT3] = warn_no_specular_func;
5133 specular_funcs[WINED3D_FFP_EMIT_FLOAT4] = invalid_func;
5134 if (gl_info->supported[EXT_SECONDARY_COLOR])
5136 specular_func_3ubv = (glAttribFunc)GL_EXTCALL(glSecondaryColor3ubvEXT);
5137 specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = specular_d3dcolor;
5139 else
5141 specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = warn_no_specular_func;
5143 specular_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5144 specular_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5145 specular_funcs[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
5146 specular_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
5147 specular_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5148 specular_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
5149 specular_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5150 specular_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
5151 specular_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5152 specular_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5153 specular_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5154 specular_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5156 /* Only 3 component entry points here. Test how others behave. Float4 normals are used
5157 * by one of our tests, trying to pass it to the pixel shader, which fails on Windows.
5159 normal_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5160 normal_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5161 normal_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)glNormal3fv;
5162 normal_funcs[WINED3D_FFP_EMIT_FLOAT4] = (glAttribFunc)glNormal3fv; /* Just ignore the 4th value */
5163 normal_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = invalid_func;
5164 normal_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5165 normal_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5166 normal_funcs[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
5167 normal_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
5168 normal_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5169 normal_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
5170 normal_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5171 normal_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
5172 normal_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5173 normal_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5174 normal_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5175 normal_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5177 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT1] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord1fvARB);
5178 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2fvARB);
5179 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord3fvARB);
5180 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4fvARB);
5181 multi_texcoord_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = invalid_texcoord_func;
5182 multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_texcoord_func;
5183 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2svARB);
5184 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4svARB);
5185 multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_texcoord_func;
5186 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_texcoord_func;
5187 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_texcoord_func;
5188 multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_texcoord_func;
5189 multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_texcoord_func;
5190 multi_texcoord_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_texcoord_func;
5191 multi_texcoord_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_texcoord_func;
5192 if (gl_info->supported[NV_HALF_FLOAT])
5194 /* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT */
5195 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2hvNV);
5196 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4hvNV);
5197 } else {
5198 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_texcoord_func;
5199 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_texcoord_func;
5203 /* Do not call while under the GL lock. */
5204 static BOOL InitAdapters(struct wined3d *wined3d)
5206 static HMODULE mod_gl;
5207 BOOL ret;
5208 int ps_selected_mode, vs_selected_mode;
5210 /* No need to hold any lock. The calling library makes sure only one thread calls
5211 * wined3d simultaneously
5214 TRACE("Initializing adapters\n");
5216 if(!mod_gl) {
5217 #ifdef USE_WIN32_OPENGL
5218 #define USE_GL_FUNC(pfn) pfn = (void*)GetProcAddress(mod_gl, #pfn);
5219 mod_gl = LoadLibraryA("opengl32.dll");
5220 if(!mod_gl) {
5221 ERR("Can't load opengl32.dll!\n");
5222 goto nogl_adapter;
5224 #else
5225 #define USE_GL_FUNC(pfn) pfn = (void*)pwglGetProcAddress(#pfn);
5226 /* To bypass the opengl32 thunks load wglGetProcAddress from gdi32 (glXGetProcAddress wrapper) instead of opengl32's */
5227 mod_gl = GetModuleHandleA("gdi32.dll");
5228 #endif
5231 /* Load WGL core functions from opengl32.dll */
5232 #define USE_WGL_FUNC(pfn) p##pfn = (void*)GetProcAddress(mod_gl, #pfn);
5233 WGL_FUNCS_GEN;
5234 #undef USE_WGL_FUNC
5236 if(!pwglGetProcAddress) {
5237 ERR("Unable to load wglGetProcAddress!\n");
5238 goto nogl_adapter;
5241 /* Dynamically load all GL core functions */
5242 GL_FUNCS_GEN;
5243 #undef USE_GL_FUNC
5245 /* Load glFinish and glFlush from opengl32.dll even if we're not using WIN32 opengl
5246 * otherwise because we have to use winex11.drv's override
5248 #ifdef USE_WIN32_OPENGL
5249 wglFinish = (void*)GetProcAddress(mod_gl, "glFinish");
5250 wglFlush = (void*)GetProcAddress(mod_gl, "glFlush");
5251 #else
5252 wglFinish = (void*)pwglGetProcAddress("wglFinish");
5253 wglFlush = (void*)pwglGetProcAddress("wglFlush");
5254 #endif
5256 glEnableWINE = glEnable;
5257 glDisableWINE = glDisable;
5259 /* For now only one default adapter */
5261 struct wined3d_adapter *adapter = &wined3d->adapters[0];
5262 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
5263 struct wined3d_fake_gl_ctx fake_gl_ctx = {0};
5264 struct wined3d_pixel_format *cfgs;
5265 int iPixelFormat;
5266 int res;
5267 DISPLAY_DEVICEW DisplayDevice;
5268 HDC hdc;
5270 TRACE("Initializing default adapter\n");
5271 adapter->ordinal = 0;
5272 adapter->monitorPoint.x = -1;
5273 adapter->monitorPoint.y = -1;
5275 if (!AllocateLocallyUniqueId(&adapter->luid))
5277 DWORD err = GetLastError();
5278 ERR("Failed to set adapter LUID (%#x).\n", err);
5279 goto nogl_adapter;
5281 TRACE("Allocated LUID %08x:%08x for adapter.\n",
5282 adapter->luid.HighPart, adapter->luid.LowPart);
5284 if (!WineD3D_CreateFakeGLContext(&fake_gl_ctx))
5286 ERR("Failed to get a gl context for default adapter\n");
5287 goto nogl_adapter;
5290 ret = wined3d_adapter_init_gl_caps(adapter);
5291 if(!ret) {
5292 ERR("Failed to initialize gl caps for default adapter\n");
5293 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5294 goto nogl_adapter;
5296 ret = initPixelFormats(&adapter->gl_info, adapter->driver_info.vendor);
5297 if(!ret) {
5298 ERR("Failed to init gl formats\n");
5299 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5300 goto nogl_adapter;
5303 hdc = fake_gl_ctx.dc;
5305 adapter->TextureRam = adapter->driver_info.vidmem;
5306 adapter->UsedTextureRam = 0;
5307 TRACE("Emulating %dMB of texture ram\n", adapter->TextureRam/(1024*1024));
5309 /* Initialize the Adapter's DeviceName which is required for ChangeDisplaySettings and friends */
5310 DisplayDevice.cb = sizeof(DisplayDevice);
5311 EnumDisplayDevicesW(NULL, 0 /* Adapter 0 = iDevNum 0 */, &DisplayDevice, 0);
5312 TRACE("DeviceName: %s\n", debugstr_w(DisplayDevice.DeviceName));
5313 strcpyW(adapter->DeviceName, DisplayDevice.DeviceName);
5315 if (gl_info->supported[WGL_ARB_PIXEL_FORMAT])
5317 GLint cfg_count;
5318 int attribute;
5319 int attribs[11];
5320 int values[11];
5321 int nAttribs = 0;
5323 attribute = WGL_NUMBER_PIXEL_FORMATS_ARB;
5324 GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, 0, 0, 1, &attribute, &cfg_count));
5325 adapter->cfg_count = cfg_count;
5327 adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, adapter->cfg_count * sizeof(*adapter->cfgs));
5328 cfgs = adapter->cfgs;
5329 attribs[nAttribs++] = WGL_RED_BITS_ARB;
5330 attribs[nAttribs++] = WGL_GREEN_BITS_ARB;
5331 attribs[nAttribs++] = WGL_BLUE_BITS_ARB;
5332 attribs[nAttribs++] = WGL_ALPHA_BITS_ARB;
5333 attribs[nAttribs++] = WGL_COLOR_BITS_ARB;
5334 attribs[nAttribs++] = WGL_DEPTH_BITS_ARB;
5335 attribs[nAttribs++] = WGL_STENCIL_BITS_ARB;
5336 attribs[nAttribs++] = WGL_DRAW_TO_WINDOW_ARB;
5337 attribs[nAttribs++] = WGL_PIXEL_TYPE_ARB;
5338 attribs[nAttribs++] = WGL_DOUBLE_BUFFER_ARB;
5339 attribs[nAttribs++] = WGL_AUX_BUFFERS_ARB;
5341 for (iPixelFormat=1; iPixelFormat <= adapter->cfg_count; ++iPixelFormat)
5343 res = GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, iPixelFormat, 0, nAttribs, attribs, values));
5345 if(!res)
5346 continue;
5348 /* Cache the pixel format */
5349 cfgs->iPixelFormat = iPixelFormat;
5350 cfgs->redSize = values[0];
5351 cfgs->greenSize = values[1];
5352 cfgs->blueSize = values[2];
5353 cfgs->alphaSize = values[3];
5354 cfgs->colorSize = values[4];
5355 cfgs->depthSize = values[5];
5356 cfgs->stencilSize = values[6];
5357 cfgs->windowDrawable = values[7];
5358 cfgs->iPixelType = values[8];
5359 cfgs->doubleBuffer = values[9];
5360 cfgs->auxBuffers = values[10];
5362 cfgs->numSamples = 0;
5363 /* Check multisample support */
5364 if (gl_info->supported[ARB_MULTISAMPLE])
5366 int attrib[2] = {WGL_SAMPLE_BUFFERS_ARB, WGL_SAMPLES_ARB};
5367 int value[2];
5368 if(GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, iPixelFormat, 0, 2, attrib, value))) {
5369 /* value[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether multisampling is supported.
5370 * value[1] = number of multi sample buffers*/
5371 if(value[0])
5372 cfgs->numSamples = value[1];
5376 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5377 "depth=%d, stencil=%d, samples=%d, windowDrawable=%d\n",
5378 cfgs->iPixelFormat, cfgs->iPixelType, cfgs->doubleBuffer,
5379 cfgs->redSize, cfgs->greenSize, cfgs->blueSize, cfgs->alphaSize,
5380 cfgs->depthSize, cfgs->stencilSize, cfgs->numSamples, cfgs->windowDrawable);
5381 cfgs++;
5384 else
5386 int nCfgs = DescribePixelFormat(hdc, 0, 0, 0);
5387 adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, nCfgs * sizeof(*adapter->cfgs));
5388 adapter->cfg_count = 0; /* We won't accept all formats e.g. software accelerated ones will be skipped */
5390 cfgs = adapter->cfgs;
5391 for(iPixelFormat=1; iPixelFormat<=nCfgs; iPixelFormat++)
5393 PIXELFORMATDESCRIPTOR ppfd;
5395 res = DescribePixelFormat(hdc, iPixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &ppfd);
5396 if(!res)
5397 continue;
5399 /* We only want HW acceleration using an OpenGL ICD driver.
5400 * PFD_GENERIC_FORMAT = slow opengl 1.1 gdi software rendering
5401 * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD driver (e.g. 3dfx minigl)
5403 if(ppfd.dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED))
5405 TRACE("Skipping iPixelFormat=%d because it isn't ICD accelerated\n", iPixelFormat);
5406 continue;
5409 cfgs->iPixelFormat = iPixelFormat;
5410 cfgs->redSize = ppfd.cRedBits;
5411 cfgs->greenSize = ppfd.cGreenBits;
5412 cfgs->blueSize = ppfd.cBlueBits;
5413 cfgs->alphaSize = ppfd.cAlphaBits;
5414 cfgs->colorSize = ppfd.cColorBits;
5415 cfgs->depthSize = ppfd.cDepthBits;
5416 cfgs->stencilSize = ppfd.cStencilBits;
5417 cfgs->windowDrawable = (ppfd.dwFlags & PFD_DRAW_TO_WINDOW) ? 1 : 0;
5418 cfgs->iPixelType = (ppfd.iPixelType == PFD_TYPE_RGBA) ? WGL_TYPE_RGBA_ARB : WGL_TYPE_COLORINDEX_ARB;
5419 cfgs->doubleBuffer = (ppfd.dwFlags & PFD_DOUBLEBUFFER) ? 1 : 0;
5420 cfgs->auxBuffers = ppfd.cAuxBuffers;
5421 cfgs->numSamples = 0;
5423 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5424 "depth=%d, stencil=%d, windowDrawable=%d\n",
5425 cfgs->iPixelFormat, cfgs->iPixelType, cfgs->doubleBuffer,
5426 cfgs->redSize, cfgs->greenSize, cfgs->blueSize, cfgs->alphaSize,
5427 cfgs->depthSize, cfgs->stencilSize, cfgs->windowDrawable);
5428 cfgs++;
5429 adapter->cfg_count++;
5432 /* We haven't found any suitable formats. This should only happen
5433 * in case of GDI software rendering, which is pretty useless
5434 * anyway. */
5435 if (!adapter->cfg_count)
5437 ERR("Disabling Direct3D because no hardware accelerated pixel formats have been found!\n");
5439 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5440 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
5441 goto nogl_adapter;
5445 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5447 select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
5448 fillGLAttribFuncs(&adapter->gl_info);
5449 adapter->opengl = TRUE;
5451 wined3d->adapter_count = 1;
5452 TRACE("%u adapters successfully initialized.\n", wined3d->adapter_count);
5454 return TRUE;
5456 nogl_adapter:
5457 /* Initialize an adapter for ddraw-only memory counting */
5458 memset(wined3d->adapters, 0, sizeof(wined3d->adapters));
5459 wined3d->adapters[0].ordinal = 0;
5460 wined3d->adapters[0].opengl = FALSE;
5461 wined3d->adapters[0].monitorPoint.x = -1;
5462 wined3d->adapters[0].monitorPoint.y = -1;
5464 wined3d->adapters[0].driver_info.name = "Display";
5465 wined3d->adapters[0].driver_info.description = "WineD3D DirectDraw Emulation";
5466 if (wined3d_settings.emulated_textureram)
5467 wined3d->adapters[0].TextureRam = wined3d_settings.emulated_textureram;
5468 else
5469 wined3d->adapters[0].TextureRam = 8 * 1024 * 1024; /* This is plenty for a DDraw-only card */
5471 initPixelFormatsNoGL(&wined3d->adapters[0].gl_info);
5473 wined3d->adapter_count = 1;
5474 return FALSE;
5477 static void STDMETHODCALLTYPE wined3d_null_wined3d_object_destroyed(void *parent) {}
5479 const struct wined3d_parent_ops wined3d_null_parent_ops =
5481 wined3d_null_wined3d_object_destroyed,
5484 /* Do not call while under the GL lock. */
5485 HRESULT wined3d_init(struct wined3d *wined3d, UINT version, DWORD flags, void *parent)
5487 wined3d->dxVersion = version;
5488 wined3d->ref = 1;
5489 wined3d->parent = parent;
5490 wined3d->flags = flags;
5492 if (!InitAdapters(wined3d))
5494 WARN("Failed to initialize adapters.\n");
5495 if (version > 7)
5497 MESSAGE("Direct3D%u is not available without OpenGL.\n", version);
5498 return E_FAIL;
5502 return WINED3D_OK;