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[wine/multimedia.git] / dlls / ddraw / light.c
bloba6a3cad8b94b54620bba37923fc3e348710b09cf
1 /* Direct3D Light
2 * Copyright (c) 1998 / 2002 Lionel ULMER
3 * Copyright (c) 2006 Stefan DÖSINGER
5 * This file contains the implementation of Direct3DLight.
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "config.h"
23 #include "wine/port.h"
25 #include "ddraw_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
29 /*****************************************************************************
30 * light_update
32 * Updates the Direct3DDevice7 lighting parameters
34 *****************************************************************************/
35 static void light_update(IDirect3DLightImpl *light)
37 IDirect3DDeviceImpl *device;
39 TRACE("light %p.\n", light);
41 if (!light->active_viewport || !light->active_viewport->active_device) return;
42 device = light->active_viewport->active_device;
44 IDirect3DDevice7_SetLight((IDirect3DDevice7 *)device, light->dwLightIndex, &light->light7);
47 /*****************************************************************************
48 * light_activate
50 * Uses the Direct3DDevice7::LightEnable method to active the light
52 *****************************************************************************/
53 void light_activate(IDirect3DLightImpl *light)
55 IDirect3DDeviceImpl *device;
57 TRACE("light %p.\n", light);
59 if (!light->active_viewport || !light->active_viewport->active_device) return;
60 device = light->active_viewport->active_device;
62 light_update(light);
63 if (!(light->light.dwFlags & D3DLIGHT_ACTIVE))
65 IDirect3DDevice7_LightEnable((IDirect3DDevice7 *)device, light->dwLightIndex, TRUE);
66 light->light.dwFlags |= D3DLIGHT_ACTIVE;
70 /*****************************************************************************
72 * light_deactivate
74 * Uses the Direct3DDevice7::LightEnable method to deactivate the light
76 *****************************************************************************/
77 void light_deactivate(IDirect3DLightImpl *light)
79 IDirect3DDeviceImpl *device;
81 TRACE("light %p.\n", light);
83 if (!light->active_viewport || !light->active_viewport->active_device) return;
84 device = light->active_viewport->active_device;
86 /* If was not active, activate it */
87 if (light->light.dwFlags & D3DLIGHT_ACTIVE)
89 IDirect3DDevice7_LightEnable((IDirect3DDevice7 *)device, light->dwLightIndex, FALSE);
90 light->light.dwFlags &= ~D3DLIGHT_ACTIVE;
94 /*****************************************************************************
95 * IUnknown Methods.
96 *****************************************************************************/
98 /*****************************************************************************
99 * IDirect3DLight::QueryInterface
101 * Queries the object for different interfaces. Unimplemented for this
102 * object at the moment
104 * Params:
105 * riid: Interface id asked for
106 * obj: Address to return the resulting pointer at.
108 * Returns:
109 * E_NOINTERFACE, because it's a stub
110 *****************************************************************************/
111 static HRESULT WINAPI IDirect3DLightImpl_QueryInterface(IDirect3DLight *iface, REFIID riid, void **object)
113 FIXME("iface %p, riid %s, object %p stub!\n", iface, debugstr_guid(riid), object);
115 *object = NULL;
116 return E_NOINTERFACE;
119 /*****************************************************************************
120 * IDirect3DLight::AddRef
122 * Increases the refcount by 1
124 * Returns:
125 * The new refcount
127 *****************************************************************************/
128 static ULONG WINAPI
129 IDirect3DLightImpl_AddRef(IDirect3DLight *iface)
131 IDirect3DLightImpl *This = (IDirect3DLightImpl *)iface;
132 ULONG ref = InterlockedIncrement(&This->ref);
134 TRACE("%p increasing refcount to %u.\n", This, ref);
136 return ref;
139 /*****************************************************************************
140 * IDirect3DLight::Release
142 * Reduces the refcount by one. If the refcount falls to 0, the object
143 * is destroyed
145 * Returns:
146 * The new refcount
148 *****************************************************************************/
149 static ULONG WINAPI
150 IDirect3DLightImpl_Release(IDirect3DLight *iface)
152 IDirect3DLightImpl *This = (IDirect3DLightImpl *)iface;
153 ULONG ref = InterlockedDecrement(&This->ref);
155 TRACE("%p decreasing refcount to %u.\n", This, ref);
157 if (!ref) {
158 HeapFree(GetProcessHeap(), 0, This);
159 return 0;
161 return ref;
164 /*****************************************************************************
165 * IDirect3DLight Methods.
166 *****************************************************************************/
168 /*****************************************************************************
169 * IDirect3DLight::Initialize
171 * Initializes the interface. This implementation is a no-op, because
172 * initialization takes place at creation time
174 * Params:
175 * Direct3D: Pointer to an IDirect3D interface.
177 * Returns:
178 * D3D_OK
180 *****************************************************************************/
181 static HRESULT WINAPI IDirect3DLightImpl_Initialize(IDirect3DLight *iface, IDirect3D *d3d)
183 TRACE("iface %p, d3d %p.\n", iface, d3d);
185 return D3D_OK;
188 /*****************************************************************************
189 * IDirect3DLight::SetLight
191 * Assigns a lighting value to this object
193 * Params:
194 * Light: Lighting parameter to set
196 * Returns:
197 * D3D_OK on success
198 * DDERR_INVALIDPARAMS if Light is NULL
200 *****************************************************************************/
201 static void dump_light(const D3DLIGHT2 *light)
203 TRACE(" - dwSize : %d\n", light->dwSize);
206 static const float zero_value[] = {
207 0.0, 0.0, 0.0, 0.0
210 static HRESULT WINAPI
211 IDirect3DLightImpl_SetLight(IDirect3DLight *iface,
212 D3DLIGHT *lpLight)
214 IDirect3DLightImpl *This = (IDirect3DLightImpl *)iface;
215 LPD3DLIGHT7 light7 = &(This->light7);
217 TRACE("iface %p, light %p.\n", iface, lpLight);
219 if (TRACE_ON(ddraw))
221 TRACE(" Light definition :\n");
222 dump_light((LPD3DLIGHT2) lpLight);
225 if ( (lpLight->dltType == 0) || (lpLight->dltType > D3DLIGHT_PARALLELPOINT) )
226 return DDERR_INVALIDPARAMS;
228 if ( lpLight->dltType == D3DLIGHT_PARALLELPOINT )
229 FIXME("D3DLIGHT_PARALLELPOINT no supported\n");
231 /* Translate D3DLIGH2 structure to D3DLIGHT7 */
232 light7->dltType = lpLight->dltType;
233 light7->dcvDiffuse = lpLight->dcvColor;
234 if ((((LPD3DLIGHT2)lpLight)->dwFlags & D3DLIGHT_NO_SPECULAR) != 0)
235 light7->dcvSpecular = lpLight->dcvColor;
236 else
237 light7->dcvSpecular = *(const D3DCOLORVALUE*)zero_value;
238 light7->dcvAmbient = lpLight->dcvColor;
239 light7->dvPosition = lpLight->dvPosition;
240 light7->dvDirection = lpLight->dvDirection;
241 light7->dvRange = lpLight->dvRange;
242 light7->dvFalloff = lpLight->dvFalloff;
243 light7->dvAttenuation0 = lpLight->dvAttenuation0;
244 light7->dvAttenuation1 = lpLight->dvAttenuation1;
245 light7->dvAttenuation2 = lpLight->dvAttenuation2;
246 light7->dvTheta = lpLight->dvTheta;
247 light7->dvPhi = lpLight->dvPhi;
249 EnterCriticalSection(&ddraw_cs);
250 memcpy(&This->light, lpLight, lpLight->dwSize);
251 if (This->light.dwFlags & D3DLIGHT_ACTIVE)
252 light_update(This);
253 LeaveCriticalSection(&ddraw_cs);
254 return D3D_OK;
257 /*****************************************************************************
258 * IDirect3DLight::GetLight
260 * Returns the parameters currently assigned to the IDirect3DLight object
262 * Params:
263 * Light: Pointer to an D3DLIGHT structure to store the parameters
265 * Returns:
266 * D3D_OK on success
267 * DDERR_INVALIDPARAMS if Light is NULL
268 *****************************************************************************/
269 static HRESULT WINAPI
270 IDirect3DLightImpl_GetLight(IDirect3DLight *iface,
271 D3DLIGHT *lpLight)
273 IDirect3DLightImpl *This = (IDirect3DLightImpl *)iface;
275 TRACE("iface %p, light %p.\n", iface, lpLight);
277 if (TRACE_ON(ddraw))
279 TRACE(" Returning light definition :\n");
280 dump_light(&This->light);
283 EnterCriticalSection(&ddraw_cs);
284 memcpy(lpLight, &This->light, lpLight->dwSize);
285 LeaveCriticalSection(&ddraw_cs);
287 return DD_OK;
290 static const struct IDirect3DLightVtbl d3d_light_vtbl =
292 /*** IUnknown Methods ***/
293 IDirect3DLightImpl_QueryInterface,
294 IDirect3DLightImpl_AddRef,
295 IDirect3DLightImpl_Release,
296 /*** IDirect3DLight Methods ***/
297 IDirect3DLightImpl_Initialize,
298 IDirect3DLightImpl_SetLight,
299 IDirect3DLightImpl_GetLight
302 void d3d_light_init(IDirect3DLightImpl *light, IDirectDrawImpl *ddraw)
304 light->lpVtbl = &d3d_light_vtbl;
305 light->ref = 1;
306 light->ddraw = ddraw;