2 * Copyright 2002-2005 Jason Edmeades
3 * Copyright 2002-2005 Raphael Junqueira
4 * Copyright 2005 Oliver Stieber
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "d3d9_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
26 static inline struct d3d9_texture
*impl_from_IDirect3DTexture9(IDirect3DTexture9
*iface
)
28 return CONTAINING_RECORD(iface
, struct d3d9_texture
, IDirect3DBaseTexture9_iface
);
31 static inline struct d3d9_texture
*impl_from_IDirect3DCubeTexture9(IDirect3DCubeTexture9
*iface
)
33 return CONTAINING_RECORD(iface
, struct d3d9_texture
, IDirect3DBaseTexture9_iface
);
36 static inline struct d3d9_texture
*impl_from_IDirect3DVolumeTexture9(IDirect3DVolumeTexture9
*iface
)
38 return CONTAINING_RECORD(iface
, struct d3d9_texture
, IDirect3DBaseTexture9_iface
);
41 static HRESULT WINAPI
d3d9_texture_2d_QueryInterface(IDirect3DTexture9
*iface
, REFIID riid
, void **out
)
43 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
45 if (IsEqualGUID(riid
, &IID_IDirect3DTexture9
)
46 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture9
)
47 || IsEqualGUID(riid
, &IID_IDirect3DResource9
)
48 || IsEqualGUID(riid
, &IID_IUnknown
))
50 IDirect3DTexture9_AddRef(iface
);
55 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
61 static ULONG WINAPI
d3d9_texture_2d_AddRef(IDirect3DTexture9
*iface
)
63 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
64 ULONG ref
= InterlockedIncrement(&texture
->refcount
);
66 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
70 IDirect3DDevice9Ex_AddRef(texture
->parent_device
);
72 wined3d_texture_incref(texture
->wined3d_texture
);
73 wined3d_mutex_unlock();
79 static ULONG WINAPI
d3d9_texture_2d_Release(IDirect3DTexture9
*iface
)
81 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
82 ULONG ref
= InterlockedDecrement(&texture
->refcount
);
84 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
88 IDirect3DDevice9Ex
*parent_device
= texture
->parent_device
;
91 wined3d_texture_decref(texture
->wined3d_texture
);
92 wined3d_mutex_unlock();
94 /* Release the device last, as it may cause the device to be destroyed. */
95 IDirect3DDevice9Ex_Release(parent_device
);
100 static HRESULT WINAPI
d3d9_texture_2d_GetDevice(IDirect3DTexture9
*iface
, IDirect3DDevice9
**device
)
102 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
104 TRACE("iface %p, device %p.\n", iface
, device
);
106 *device
= (IDirect3DDevice9
*)texture
->parent_device
;
107 IDirect3DDevice9_AddRef(*device
);
109 TRACE("Returning device %p.\n", *device
);
114 static HRESULT WINAPI
d3d9_texture_2d_SetPrivateData(IDirect3DTexture9
*iface
,
115 REFGUID guid
, const void *data
, DWORD data_size
, DWORD flags
)
117 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
118 struct wined3d_resource
*resource
;
121 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
122 iface
, debugstr_guid(guid
), data
, data_size
, flags
);
124 wined3d_mutex_lock();
125 resource
= wined3d_texture_get_resource(texture
->wined3d_texture
);
126 hr
= wined3d_resource_set_private_data(resource
, guid
, data
, data_size
, flags
);
127 wined3d_mutex_unlock();
132 static HRESULT WINAPI
d3d9_texture_2d_GetPrivateData(IDirect3DTexture9
*iface
,
133 REFGUID guid
, void *data
, DWORD
*data_size
)
135 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
136 struct wined3d_resource
*resource
;
139 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
140 iface
, debugstr_guid(guid
), data
, data_size
);
142 wined3d_mutex_lock();
143 resource
= wined3d_texture_get_resource(texture
->wined3d_texture
);
144 hr
= wined3d_resource_get_private_data(resource
, guid
, data
, data_size
);
145 wined3d_mutex_unlock();
150 static HRESULT WINAPI
d3d9_texture_2d_FreePrivateData(IDirect3DTexture9
*iface
, REFGUID guid
)
152 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
153 struct wined3d_resource
*resource
;
156 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
158 wined3d_mutex_lock();
159 resource
= wined3d_texture_get_resource(texture
->wined3d_texture
);
160 hr
= wined3d_resource_free_private_data(resource
, guid
);
161 wined3d_mutex_unlock();
166 static DWORD WINAPI
d3d9_texture_2d_SetPriority(IDirect3DTexture9
*iface
, DWORD priority
)
168 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
171 TRACE("iface %p, priority %u.\n", iface
, priority
);
173 wined3d_mutex_lock();
174 ret
= wined3d_texture_set_priority(texture
->wined3d_texture
, priority
);
175 wined3d_mutex_unlock();
180 static DWORD WINAPI
d3d9_texture_2d_GetPriority(IDirect3DTexture9
*iface
)
182 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
185 TRACE("iface %p.\n", iface
);
187 wined3d_mutex_lock();
188 ret
= wined3d_texture_get_priority(texture
->wined3d_texture
);
189 wined3d_mutex_unlock();
194 static void WINAPI
d3d9_texture_2d_PreLoad(IDirect3DTexture9
*iface
)
196 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
198 TRACE("iface %p.\n", iface
);
200 wined3d_mutex_lock();
201 wined3d_texture_preload(texture
->wined3d_texture
);
202 wined3d_mutex_unlock();
205 static D3DRESOURCETYPE WINAPI
d3d9_texture_2d_GetType(IDirect3DTexture9
*iface
)
207 TRACE("iface %p.\n", iface
);
209 return D3DRTYPE_TEXTURE
;
212 static DWORD WINAPI
d3d9_texture_2d_SetLOD(IDirect3DTexture9
*iface
, DWORD lod
)
214 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
217 TRACE("iface %p, lod %u.\n", iface
, lod
);
219 wined3d_mutex_lock();
220 ret
= wined3d_texture_set_lod(texture
->wined3d_texture
, lod
);
221 wined3d_mutex_unlock();
226 static DWORD WINAPI
d3d9_texture_2d_GetLOD(IDirect3DTexture9
*iface
)
228 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
231 TRACE("iface %p.\n", iface
);
233 wined3d_mutex_lock();
234 ret
= wined3d_texture_get_lod(texture
->wined3d_texture
);
235 wined3d_mutex_unlock();
240 static DWORD WINAPI
d3d9_texture_2d_GetLevelCount(IDirect3DTexture9
*iface
)
242 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
245 TRACE("iface %p.\n", iface
);
247 wined3d_mutex_lock();
248 ret
= wined3d_texture_get_level_count(texture
->wined3d_texture
);
249 wined3d_mutex_unlock();
254 static HRESULT WINAPI
d3d9_texture_2d_SetAutoGenFilterType(IDirect3DTexture9
*iface
, D3DTEXTUREFILTERTYPE filter_type
)
256 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
259 TRACE("iface %p, filter_type %#x.\n", iface
, filter_type
);
261 wined3d_mutex_lock();
262 hr
= wined3d_texture_set_autogen_filter_type(texture
->wined3d_texture
,
263 (enum wined3d_texture_filter_type
)filter_type
);
264 wined3d_mutex_unlock();
269 static D3DTEXTUREFILTERTYPE WINAPI
d3d9_texture_2d_GetAutoGenFilterType(IDirect3DTexture9
*iface
)
271 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
272 D3DTEXTUREFILTERTYPE ret
;
274 TRACE("iface %p.\n", iface
);
276 wined3d_mutex_lock();
277 ret
= (D3DTEXTUREFILTERTYPE
)wined3d_texture_get_autogen_filter_type(texture
->wined3d_texture
);
278 wined3d_mutex_unlock();
283 static void WINAPI
d3d9_texture_2d_GenerateMipSubLevels(IDirect3DTexture9
*iface
)
285 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
287 TRACE("iface %p.\n", iface
);
289 wined3d_mutex_lock();
290 wined3d_texture_generate_mipmaps(texture
->wined3d_texture
);
291 wined3d_mutex_unlock();
294 static HRESULT WINAPI
d3d9_texture_2d_GetLevelDesc(IDirect3DTexture9
*iface
, UINT level
, D3DSURFACE_DESC
*desc
)
296 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
297 struct wined3d_resource
*sub_resource
;
300 TRACE("iface %p, level %u, desc %p.\n", iface
, level
, desc
);
302 wined3d_mutex_lock();
303 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
304 hr
= D3DERR_INVALIDCALL
;
307 struct wined3d_resource_desc wined3d_desc
;
309 wined3d_resource_get_desc(sub_resource
, &wined3d_desc
);
310 desc
->Format
= d3dformat_from_wined3dformat(wined3d_desc
.format
);
311 desc
->Type
= wined3d_desc
.resource_type
;
312 desc
->Usage
= wined3d_desc
.usage
& WINED3DUSAGE_MASK
;
313 desc
->Pool
= wined3d_desc
.pool
;
314 desc
->MultiSampleType
= wined3d_desc
.multisample_type
;
315 desc
->MultiSampleQuality
= wined3d_desc
.multisample_quality
;
316 desc
->Width
= wined3d_desc
.width
;
317 desc
->Height
= wined3d_desc
.height
;
319 wined3d_mutex_unlock();
324 static HRESULT WINAPI
d3d9_texture_2d_GetSurfaceLevel(IDirect3DTexture9
*iface
,
325 UINT level
, IDirect3DSurface9
**surface
)
327 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
328 struct wined3d_resource
*sub_resource
;
329 struct d3d9_surface
*surface_impl
;
331 TRACE("iface %p, level %u, surface %p.\n", iface
, level
, surface
);
333 wined3d_mutex_lock();
334 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
336 wined3d_mutex_unlock();
337 return D3DERR_INVALIDCALL
;
340 surface_impl
= wined3d_resource_get_parent(sub_resource
);
341 *surface
= &surface_impl
->IDirect3DSurface9_iface
;
342 IDirect3DSurface9_AddRef(*surface
);
343 wined3d_mutex_unlock();
348 static HRESULT WINAPI
d3d9_texture_2d_LockRect(IDirect3DTexture9
*iface
,
349 UINT level
, D3DLOCKED_RECT
*locked_rect
, const RECT
*rect
, DWORD flags
)
351 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
352 struct wined3d_resource
*sub_resource
;
353 struct d3d9_surface
*surface_impl
;
356 TRACE("iface %p, level %u, locked_rect %p, rect %p, flags %#x.\n",
357 iface
, level
, locked_rect
, rect
, flags
);
359 wined3d_mutex_lock();
360 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
361 hr
= D3DERR_INVALIDCALL
;
364 surface_impl
= wined3d_resource_get_parent(sub_resource
);
365 hr
= IDirect3DSurface9_LockRect(&surface_impl
->IDirect3DSurface9_iface
, locked_rect
, rect
, flags
);
367 wined3d_mutex_unlock();
372 static HRESULT WINAPI
d3d9_texture_2d_UnlockRect(IDirect3DTexture9
*iface
, UINT level
)
374 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
375 struct wined3d_resource
*sub_resource
;
376 struct d3d9_surface
*surface_impl
;
379 TRACE("iface %p, level %u.\n", iface
, level
);
381 wined3d_mutex_lock();
382 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
383 hr
= D3DERR_INVALIDCALL
;
386 surface_impl
= wined3d_resource_get_parent(sub_resource
);
387 hr
= IDirect3DSurface9_UnlockRect(&surface_impl
->IDirect3DSurface9_iface
);
389 wined3d_mutex_unlock();
394 static HRESULT WINAPI
d3d9_texture_2d_AddDirtyRect(IDirect3DTexture9
*iface
, const RECT
*dirty_rect
)
396 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
399 TRACE("iface %p, dirty_rect %s.\n",
400 iface
, wine_dbgstr_rect(dirty_rect
));
402 wined3d_mutex_lock();
404 hr
= wined3d_texture_add_dirty_region(texture
->wined3d_texture
, 0, NULL
);
407 struct wined3d_box dirty_region
;
409 dirty_region
.left
= dirty_rect
->left
;
410 dirty_region
.top
= dirty_rect
->top
;
411 dirty_region
.right
= dirty_rect
->right
;
412 dirty_region
.bottom
= dirty_rect
->bottom
;
413 dirty_region
.front
= 0;
414 dirty_region
.back
= 1;
415 hr
= wined3d_texture_add_dirty_region(texture
->wined3d_texture
, 0, &dirty_region
);
417 wined3d_mutex_unlock();
422 static const IDirect3DTexture9Vtbl d3d9_texture_2d_vtbl
=
425 d3d9_texture_2d_QueryInterface
,
426 d3d9_texture_2d_AddRef
,
427 d3d9_texture_2d_Release
,
428 /* IDirect3DResource9 */
429 d3d9_texture_2d_GetDevice
,
430 d3d9_texture_2d_SetPrivateData
,
431 d3d9_texture_2d_GetPrivateData
,
432 d3d9_texture_2d_FreePrivateData
,
433 d3d9_texture_2d_SetPriority
,
434 d3d9_texture_2d_GetPriority
,
435 d3d9_texture_2d_PreLoad
,
436 d3d9_texture_2d_GetType
,
437 /* IDirect3dBaseTexture9 */
438 d3d9_texture_2d_SetLOD
,
439 d3d9_texture_2d_GetLOD
,
440 d3d9_texture_2d_GetLevelCount
,
441 d3d9_texture_2d_SetAutoGenFilterType
,
442 d3d9_texture_2d_GetAutoGenFilterType
,
443 d3d9_texture_2d_GenerateMipSubLevels
,
444 /* IDirect3DTexture9 */
445 d3d9_texture_2d_GetLevelDesc
,
446 d3d9_texture_2d_GetSurfaceLevel
,
447 d3d9_texture_2d_LockRect
,
448 d3d9_texture_2d_UnlockRect
,
449 d3d9_texture_2d_AddDirtyRect
,
452 static HRESULT WINAPI
d3d9_texture_cube_QueryInterface(IDirect3DCubeTexture9
*iface
, REFIID riid
, void **out
)
454 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
456 if (IsEqualGUID(riid
, &IID_IDirect3DCubeTexture9
)
457 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture9
)
458 || IsEqualGUID(riid
, &IID_IDirect3DResource9
)
459 || IsEqualGUID(riid
, &IID_IUnknown
))
461 IDirect3DCubeTexture9_AddRef(iface
);
466 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
469 return E_NOINTERFACE
;
472 static ULONG WINAPI
d3d9_texture_cube_AddRef(IDirect3DCubeTexture9
*iface
)
474 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
475 ULONG ref
= InterlockedIncrement(&texture
->refcount
);
477 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
481 IDirect3DDevice9Ex_AddRef(texture
->parent_device
);
482 wined3d_mutex_lock();
483 wined3d_texture_incref(texture
->wined3d_texture
);
484 wined3d_mutex_unlock();
490 static ULONG WINAPI
d3d9_texture_cube_Release(IDirect3DCubeTexture9
*iface
)
492 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
493 ULONG ref
= InterlockedDecrement(&texture
->refcount
);
495 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
499 IDirect3DDevice9Ex
*parent_device
= texture
->parent_device
;
501 TRACE("Releasing child %p.\n", texture
->wined3d_texture
);
503 wined3d_mutex_lock();
504 wined3d_texture_decref(texture
->wined3d_texture
);
505 wined3d_mutex_unlock();
507 /* Release the device last, as it may cause the device to be destroyed. */
508 IDirect3DDevice9Ex_Release(parent_device
);
513 static HRESULT WINAPI
d3d9_texture_cube_GetDevice(IDirect3DCubeTexture9
*iface
, IDirect3DDevice9
**device
)
515 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
517 TRACE("iface %p, device %p.\n", iface
, device
);
519 *device
= (IDirect3DDevice9
*)texture
->parent_device
;
520 IDirect3DDevice9_AddRef(*device
);
522 TRACE("Returning device %p.\n", *device
);
527 static HRESULT WINAPI
d3d9_texture_cube_SetPrivateData(IDirect3DCubeTexture9
*iface
,
528 REFGUID guid
, const void *data
, DWORD data_size
, DWORD flags
)
530 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
531 struct wined3d_resource
*resource
;
534 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
535 iface
, debugstr_guid(guid
), data
, data_size
, flags
);
537 wined3d_mutex_lock();
538 resource
= wined3d_texture_get_resource(texture
->wined3d_texture
);
539 hr
= wined3d_resource_set_private_data(resource
, guid
, data
, data_size
, flags
);
540 wined3d_mutex_unlock();
545 static HRESULT WINAPI
d3d9_texture_cube_GetPrivateData(IDirect3DCubeTexture9
*iface
,
546 REFGUID guid
, void *data
, DWORD
*data_size
)
548 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
549 struct wined3d_resource
*resource
;
552 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
553 iface
, debugstr_guid(guid
), data
, data_size
);
555 wined3d_mutex_lock();
556 resource
= wined3d_texture_get_resource(texture
->wined3d_texture
);
557 hr
= wined3d_resource_get_private_data(resource
, guid
, data
, data_size
);
558 wined3d_mutex_unlock();
563 static HRESULT WINAPI
d3d9_texture_cube_FreePrivateData(IDirect3DCubeTexture9
*iface
, REFGUID guid
)
565 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
566 struct wined3d_resource
*resource
;
569 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
571 wined3d_mutex_lock();
572 resource
= wined3d_texture_get_resource(texture
->wined3d_texture
);
573 hr
= wined3d_resource_free_private_data(resource
, guid
);
574 wined3d_mutex_unlock();
579 static DWORD WINAPI
d3d9_texture_cube_SetPriority(IDirect3DCubeTexture9
*iface
, DWORD priority
)
581 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
584 TRACE("iface %p, priority %u.\n", iface
, priority
);
586 wined3d_mutex_lock();
587 ret
= wined3d_texture_set_priority(texture
->wined3d_texture
, priority
);
588 wined3d_mutex_unlock();
593 static DWORD WINAPI
d3d9_texture_cube_GetPriority(IDirect3DCubeTexture9
*iface
)
595 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
598 TRACE("iface %p.\n", iface
);
600 wined3d_mutex_lock();
601 ret
= wined3d_texture_get_priority(texture
->wined3d_texture
);
602 wined3d_mutex_unlock();
607 static void WINAPI
d3d9_texture_cube_PreLoad(IDirect3DCubeTexture9
*iface
)
609 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
611 TRACE("iface %p.\n", iface
);
613 wined3d_mutex_lock();
614 wined3d_texture_preload(texture
->wined3d_texture
);
615 wined3d_mutex_unlock();
618 static D3DRESOURCETYPE WINAPI
d3d9_texture_cube_GetType(IDirect3DCubeTexture9
*iface
)
620 TRACE("iface %p.\n", iface
);
622 return D3DRTYPE_CUBETEXTURE
;
625 static DWORD WINAPI
d3d9_texture_cube_SetLOD(IDirect3DCubeTexture9
*iface
, DWORD lod
)
627 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
630 TRACE("iface %p, lod %u.\n", iface
, lod
);
632 wined3d_mutex_lock();
633 ret
= wined3d_texture_set_lod(texture
->wined3d_texture
, lod
);
634 wined3d_mutex_unlock();
639 static DWORD WINAPI
d3d9_texture_cube_GetLOD(IDirect3DCubeTexture9
*iface
)
641 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
644 TRACE("iface %p.\n", iface
);
646 wined3d_mutex_lock();
647 ret
= wined3d_texture_get_lod(texture
->wined3d_texture
);
648 wined3d_mutex_unlock();
653 static DWORD WINAPI
d3d9_texture_cube_GetLevelCount(IDirect3DCubeTexture9
*iface
)
655 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
658 TRACE("iface %p.\n", iface
);
660 wined3d_mutex_lock();
661 ret
= wined3d_texture_get_level_count(texture
->wined3d_texture
);
662 wined3d_mutex_unlock();
667 static HRESULT WINAPI
d3d9_texture_cube_SetAutoGenFilterType(IDirect3DCubeTexture9
*iface
,
668 D3DTEXTUREFILTERTYPE filter_type
)
670 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
673 TRACE("iface %p, filter_type %#x.\n", iface
, filter_type
);
675 wined3d_mutex_lock();
676 hr
= wined3d_texture_set_autogen_filter_type(texture
->wined3d_texture
,
677 (enum wined3d_texture_filter_type
)filter_type
);
678 wined3d_mutex_unlock();
683 static D3DTEXTUREFILTERTYPE WINAPI
d3d9_texture_cube_GetAutoGenFilterType(IDirect3DCubeTexture9
*iface
)
685 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
686 D3DTEXTUREFILTERTYPE ret
;
688 TRACE("iface %p.\n", iface
);
690 wined3d_mutex_lock();
691 ret
= (D3DTEXTUREFILTERTYPE
)wined3d_texture_get_autogen_filter_type(texture
->wined3d_texture
);
692 wined3d_mutex_unlock();
697 static void WINAPI
d3d9_texture_cube_GenerateMipSubLevels(IDirect3DCubeTexture9
*iface
)
699 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
701 TRACE("iface %p.\n", iface
);
703 wined3d_mutex_lock();
704 wined3d_texture_generate_mipmaps(texture
->wined3d_texture
);
705 wined3d_mutex_unlock();
708 static HRESULT WINAPI
d3d9_texture_cube_GetLevelDesc(IDirect3DCubeTexture9
*iface
, UINT level
, D3DSURFACE_DESC
*desc
)
710 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
711 struct wined3d_resource
*sub_resource
;
715 TRACE("iface %p, level %u, desc %p.\n", iface
, level
, desc
);
717 wined3d_mutex_lock();
718 level_count
= wined3d_texture_get_level_count(texture
->wined3d_texture
);
719 if (level
>= level_count
)
721 wined3d_mutex_unlock();
722 return D3DERR_INVALIDCALL
;
725 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
726 hr
= D3DERR_INVALIDCALL
;
729 struct wined3d_resource_desc wined3d_desc
;
731 wined3d_resource_get_desc(sub_resource
, &wined3d_desc
);
732 desc
->Format
= d3dformat_from_wined3dformat(wined3d_desc
.format
);
733 desc
->Type
= wined3d_desc
.resource_type
;
734 desc
->Usage
= wined3d_desc
.usage
& WINED3DUSAGE_MASK
;
735 desc
->Pool
= wined3d_desc
.pool
;
736 desc
->MultiSampleType
= wined3d_desc
.multisample_type
;
737 desc
->MultiSampleQuality
= wined3d_desc
.multisample_quality
;
738 desc
->Width
= wined3d_desc
.width
;
739 desc
->Height
= wined3d_desc
.height
;
741 wined3d_mutex_unlock();
746 static HRESULT WINAPI
d3d9_texture_cube_GetCubeMapSurface(IDirect3DCubeTexture9
*iface
,
747 D3DCUBEMAP_FACES face
, UINT level
, IDirect3DSurface9
**surface
)
749 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
750 struct wined3d_resource
*sub_resource
;
751 struct d3d9_surface
*surface_impl
;
752 UINT sub_resource_idx
;
755 TRACE("iface %p, face %#x, level %u, surface %p.\n", iface
, face
, level
, surface
);
757 wined3d_mutex_lock();
758 level_count
= wined3d_texture_get_level_count(texture
->wined3d_texture
);
759 if (level
>= level_count
)
761 wined3d_mutex_unlock();
762 return D3DERR_INVALIDCALL
;
765 sub_resource_idx
= level_count
* face
+ level
;
766 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, sub_resource_idx
)))
768 wined3d_mutex_unlock();
769 return D3DERR_INVALIDCALL
;
772 surface_impl
= wined3d_resource_get_parent(sub_resource
);
773 *surface
= &surface_impl
->IDirect3DSurface9_iface
;
774 IDirect3DSurface9_AddRef(*surface
);
775 wined3d_mutex_unlock();
780 static HRESULT WINAPI
d3d9_texture_cube_LockRect(IDirect3DCubeTexture9
*iface
,
781 D3DCUBEMAP_FACES face
, UINT level
, D3DLOCKED_RECT
*locked_rect
, const RECT
*rect
,
784 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
785 struct wined3d_resource
*sub_resource
;
786 struct d3d9_surface
*surface_impl
;
787 UINT sub_resource_idx
;
790 TRACE("iface %p, face %#x, level %u, locked_rect %p, rect %p, flags %#x.\n",
791 iface
, face
, level
, locked_rect
, rect
, flags
);
793 wined3d_mutex_lock();
794 sub_resource_idx
= wined3d_texture_get_level_count(texture
->wined3d_texture
) * face
+ level
;
795 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, sub_resource_idx
)))
796 hr
= D3DERR_INVALIDCALL
;
799 surface_impl
= wined3d_resource_get_parent(sub_resource
);
800 hr
= IDirect3DSurface9_LockRect(&surface_impl
->IDirect3DSurface9_iface
, locked_rect
, rect
, flags
);
802 wined3d_mutex_unlock();
807 static HRESULT WINAPI
d3d9_texture_cube_UnlockRect(IDirect3DCubeTexture9
*iface
,
808 D3DCUBEMAP_FACES face
, UINT level
)
810 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
811 struct wined3d_resource
*sub_resource
;
812 struct d3d9_surface
*surface_impl
;
813 UINT sub_resource_idx
;
816 TRACE("iface %p, face %#x, level %u.\n", iface
, face
, level
);
818 wined3d_mutex_lock();
819 sub_resource_idx
= wined3d_texture_get_level_count(texture
->wined3d_texture
) * face
+ level
;
820 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, sub_resource_idx
)))
821 hr
= D3DERR_INVALIDCALL
;
824 surface_impl
= wined3d_resource_get_parent(sub_resource
);
825 hr
= IDirect3DSurface9_UnlockRect(&surface_impl
->IDirect3DSurface9_iface
);
827 wined3d_mutex_unlock();
832 static HRESULT WINAPI
d3d9_texture_cube_AddDirtyRect(IDirect3DCubeTexture9
*iface
,
833 D3DCUBEMAP_FACES face
, const RECT
*dirty_rect
)
835 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
838 TRACE("iface %p, face %#x, dirty_rect %s.\n",
839 iface
, face
, wine_dbgstr_rect(dirty_rect
));
841 wined3d_mutex_lock();
843 hr
= wined3d_texture_add_dirty_region(texture
->wined3d_texture
, face
, NULL
);
846 struct wined3d_box dirty_region
;
848 dirty_region
.left
= dirty_rect
->left
;
849 dirty_region
.top
= dirty_rect
->top
;
850 dirty_region
.right
= dirty_rect
->right
;
851 dirty_region
.bottom
= dirty_rect
->bottom
;
852 dirty_region
.front
= 0;
853 dirty_region
.back
= 1;
854 hr
= wined3d_texture_add_dirty_region(texture
->wined3d_texture
, face
, &dirty_region
);
856 wined3d_mutex_unlock();
861 static const IDirect3DCubeTexture9Vtbl d3d9_texture_cube_vtbl
=
864 d3d9_texture_cube_QueryInterface
,
865 d3d9_texture_cube_AddRef
,
866 d3d9_texture_cube_Release
,
867 /* IDirect3DResource9 */
868 d3d9_texture_cube_GetDevice
,
869 d3d9_texture_cube_SetPrivateData
,
870 d3d9_texture_cube_GetPrivateData
,
871 d3d9_texture_cube_FreePrivateData
,
872 d3d9_texture_cube_SetPriority
,
873 d3d9_texture_cube_GetPriority
,
874 d3d9_texture_cube_PreLoad
,
875 d3d9_texture_cube_GetType
,
876 /* IDirect3DBaseTexture9 */
877 d3d9_texture_cube_SetLOD
,
878 d3d9_texture_cube_GetLOD
,
879 d3d9_texture_cube_GetLevelCount
,
880 d3d9_texture_cube_SetAutoGenFilterType
,
881 d3d9_texture_cube_GetAutoGenFilterType
,
882 d3d9_texture_cube_GenerateMipSubLevels
,
883 /* IDirect3DCubeTexture9 */
884 d3d9_texture_cube_GetLevelDesc
,
885 d3d9_texture_cube_GetCubeMapSurface
,
886 d3d9_texture_cube_LockRect
,
887 d3d9_texture_cube_UnlockRect
,
888 d3d9_texture_cube_AddDirtyRect
,
891 static HRESULT WINAPI
d3d9_texture_3d_QueryInterface(IDirect3DVolumeTexture9
*iface
, REFIID riid
, void **out
)
893 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
895 if (IsEqualGUID(riid
, &IID_IDirect3DVolumeTexture9
)
896 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture9
)
897 || IsEqualGUID(riid
, &IID_IDirect3DResource9
)
898 || IsEqualGUID(riid
, &IID_IUnknown
))
900 IDirect3DVolumeTexture9_AddRef(iface
);
905 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
908 return E_NOINTERFACE
;
911 static ULONG WINAPI
d3d9_texture_3d_AddRef(IDirect3DVolumeTexture9
*iface
)
913 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
914 ULONG ref
= InterlockedIncrement(&texture
->refcount
);
916 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
920 IDirect3DDevice9Ex_AddRef(texture
->parent_device
);
921 wined3d_mutex_lock();
922 wined3d_texture_incref(texture
->wined3d_texture
);
923 wined3d_mutex_unlock();
929 static ULONG WINAPI
d3d9_texture_3d_Release(IDirect3DVolumeTexture9
*iface
)
931 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
932 ULONG ref
= InterlockedDecrement(&texture
->refcount
);
934 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
938 IDirect3DDevice9Ex
*parent_device
= texture
->parent_device
;
940 wined3d_mutex_lock();
941 wined3d_texture_decref(texture
->wined3d_texture
);
942 wined3d_mutex_unlock();
944 /* Release the device last, as it may cause the device to be destroyed. */
945 IDirect3DDevice9Ex_Release(parent_device
);
950 static HRESULT WINAPI
d3d9_texture_3d_GetDevice(IDirect3DVolumeTexture9
*iface
, IDirect3DDevice9
**device
)
952 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
954 TRACE("iface %p, device %p.\n", iface
, device
);
956 *device
= (IDirect3DDevice9
*)texture
->parent_device
;
957 IDirect3DDevice9_AddRef(*device
);
959 TRACE("Returning device %p.\n", *device
);
964 static HRESULT WINAPI
d3d9_texture_3d_SetPrivateData(IDirect3DVolumeTexture9
*iface
,
965 REFGUID guid
, const void *data
, DWORD data_size
, DWORD flags
)
967 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
968 struct wined3d_resource
*resource
;
971 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
972 iface
, debugstr_guid(guid
), data
, data_size
, flags
);
974 wined3d_mutex_lock();
975 resource
= wined3d_texture_get_resource(texture
->wined3d_texture
);
976 hr
= wined3d_resource_set_private_data(resource
, guid
, data
, data_size
, flags
);
977 wined3d_mutex_unlock();
982 static HRESULT WINAPI
d3d9_texture_3d_GetPrivateData(IDirect3DVolumeTexture9
*iface
,
983 REFGUID guid
, void *data
, DWORD
*data_size
)
985 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
986 struct wined3d_resource
*resource
;
989 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
990 iface
, debugstr_guid(guid
), data
, data_size
);
992 wined3d_mutex_lock();
993 resource
= wined3d_texture_get_resource(texture
->wined3d_texture
);
994 hr
= wined3d_resource_get_private_data(resource
, guid
, data
, data_size
);
995 wined3d_mutex_unlock();
1000 static HRESULT WINAPI
d3d9_texture_3d_FreePrivateData(IDirect3DVolumeTexture9
*iface
, REFGUID guid
)
1002 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1003 struct wined3d_resource
*resource
;
1006 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
1008 wined3d_mutex_lock();
1009 resource
= wined3d_texture_get_resource(texture
->wined3d_texture
);
1010 hr
= wined3d_resource_free_private_data(resource
, guid
);
1011 wined3d_mutex_unlock();
1016 static DWORD WINAPI
d3d9_texture_3d_SetPriority(IDirect3DVolumeTexture9
*iface
, DWORD priority
)
1018 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1021 TRACE("iface %p, priority %u.\n", iface
, priority
);
1023 wined3d_mutex_lock();
1024 ret
= wined3d_texture_set_priority(texture
->wined3d_texture
, priority
);
1025 wined3d_mutex_unlock();
1030 static DWORD WINAPI
d3d9_texture_3d_GetPriority(IDirect3DVolumeTexture9
*iface
)
1032 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1035 TRACE("iface %p.\n", iface
);
1037 wined3d_mutex_lock();
1038 ret
= wined3d_texture_get_priority(texture
->wined3d_texture
);
1039 wined3d_mutex_unlock();
1044 static void WINAPI
d3d9_texture_3d_PreLoad(IDirect3DVolumeTexture9
*iface
)
1046 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1048 TRACE("iface %p.\n", iface
);
1050 wined3d_mutex_lock();
1051 wined3d_texture_preload(texture
->wined3d_texture
);
1052 wined3d_mutex_unlock();
1055 static D3DRESOURCETYPE WINAPI
d3d9_texture_3d_GetType(IDirect3DVolumeTexture9
*iface
)
1057 TRACE("iface %p.\n", iface
);
1059 return D3DRTYPE_VOLUMETEXTURE
;
1062 static DWORD WINAPI
d3d9_texture_3d_SetLOD(IDirect3DVolumeTexture9
*iface
, DWORD lod
)
1064 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1067 TRACE("iface %p, lod %u.\n", iface
, lod
);
1069 wined3d_mutex_lock();
1070 ret
= wined3d_texture_set_lod(texture
->wined3d_texture
, lod
);
1071 wined3d_mutex_unlock();
1076 static DWORD WINAPI
d3d9_texture_3d_GetLOD(IDirect3DVolumeTexture9
*iface
)
1078 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1081 TRACE("iface %p.\n", iface
);
1083 wined3d_mutex_lock();
1084 ret
= wined3d_texture_get_lod(texture
->wined3d_texture
);
1085 wined3d_mutex_unlock();
1090 static DWORD WINAPI
d3d9_texture_3d_GetLevelCount(IDirect3DVolumeTexture9
*iface
)
1092 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1095 TRACE("iface %p.\n", iface
);
1097 wined3d_mutex_lock();
1098 ret
= wined3d_texture_get_level_count(texture
->wined3d_texture
);
1099 wined3d_mutex_unlock();
1104 static HRESULT WINAPI
d3d9_texture_3d_SetAutoGenFilterType(IDirect3DVolumeTexture9
*iface
,
1105 D3DTEXTUREFILTERTYPE filter_type
)
1107 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1110 TRACE("iface %p, filter_type %#x.\n", iface
, filter_type
);
1112 wined3d_mutex_lock();
1113 hr
= wined3d_texture_set_autogen_filter_type(texture
->wined3d_texture
,
1114 (enum wined3d_texture_filter_type
)filter_type
);
1115 wined3d_mutex_unlock();
1120 static D3DTEXTUREFILTERTYPE WINAPI
d3d9_texture_3d_GetAutoGenFilterType(IDirect3DVolumeTexture9
*iface
)
1122 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1123 D3DTEXTUREFILTERTYPE filter_type
;
1125 TRACE("iface %p.\n", iface
);
1127 wined3d_mutex_lock();
1128 filter_type
= (D3DTEXTUREFILTERTYPE
)wined3d_texture_get_autogen_filter_type(texture
->wined3d_texture
);
1129 wined3d_mutex_unlock();
1134 static void WINAPI
d3d9_texture_3d_GenerateMipSubLevels(IDirect3DVolumeTexture9
*iface
)
1136 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1138 TRACE("iface %p.\n", iface
);
1140 wined3d_mutex_lock();
1141 wined3d_texture_generate_mipmaps(texture
->wined3d_texture
);
1142 wined3d_mutex_unlock();
1145 static HRESULT WINAPI
d3d9_texture_3d_GetLevelDesc(IDirect3DVolumeTexture9
*iface
, UINT level
, D3DVOLUME_DESC
*desc
)
1147 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1148 struct wined3d_resource
*sub_resource
;
1149 HRESULT hr
= D3D_OK
;
1151 TRACE("iface %p, level %u, desc %p.\n", iface
, level
, desc
);
1153 wined3d_mutex_lock();
1154 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
1155 hr
= D3DERR_INVALIDCALL
;
1158 struct wined3d_resource_desc wined3d_desc
;
1160 wined3d_resource_get_desc(sub_resource
, &wined3d_desc
);
1161 desc
->Format
= d3dformat_from_wined3dformat(wined3d_desc
.format
);
1162 desc
->Type
= wined3d_desc
.resource_type
;
1163 desc
->Usage
= wined3d_desc
.usage
& WINED3DUSAGE_MASK
;
1164 desc
->Pool
= wined3d_desc
.pool
;
1165 desc
->Width
= wined3d_desc
.width
;
1166 desc
->Height
= wined3d_desc
.height
;
1167 desc
->Depth
= wined3d_desc
.depth
;
1169 wined3d_mutex_unlock();
1174 static HRESULT WINAPI
d3d9_texture_3d_GetVolumeLevel(IDirect3DVolumeTexture9
*iface
,
1175 UINT level
, IDirect3DVolume9
**volume
)
1177 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1178 struct wined3d_resource
*sub_resource
;
1179 struct d3d9_volume
*volume_impl
;
1181 TRACE("iface %p, level %u, volume %p.\n", iface
, level
, volume
);
1183 wined3d_mutex_lock();
1184 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
1186 wined3d_mutex_unlock();
1187 return D3DERR_INVALIDCALL
;
1190 volume_impl
= wined3d_resource_get_parent(sub_resource
);
1191 *volume
= &volume_impl
->IDirect3DVolume9_iface
;
1192 IDirect3DVolume9_AddRef(*volume
);
1193 wined3d_mutex_unlock();
1198 static HRESULT WINAPI
d3d9_texture_3d_LockBox(IDirect3DVolumeTexture9
*iface
,
1199 UINT level
, D3DLOCKED_BOX
*locked_box
, const D3DBOX
*box
, DWORD flags
)
1201 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1202 struct wined3d_resource
*sub_resource
;
1203 struct d3d9_volume
*volume_impl
;
1206 TRACE("iface %p, level %u, locked_box %p, box %p, flags %#x.\n",
1207 iface
, level
, locked_box
, box
, flags
);
1209 wined3d_mutex_lock();
1210 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
1211 hr
= D3DERR_INVALIDCALL
;
1214 volume_impl
= wined3d_resource_get_parent(sub_resource
);
1215 hr
= IDirect3DVolume9_LockBox(&volume_impl
->IDirect3DVolume9_iface
, locked_box
, box
, flags
);
1217 wined3d_mutex_unlock();
1222 static HRESULT WINAPI
d3d9_texture_3d_UnlockBox(IDirect3DVolumeTexture9
*iface
, UINT level
)
1224 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1225 struct wined3d_resource
*sub_resource
;
1226 struct d3d9_volume
*volume_impl
;
1229 TRACE("iface %p, level %u.\n", iface
, level
);
1231 wined3d_mutex_lock();
1232 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
1233 hr
= D3DERR_INVALIDCALL
;
1236 volume_impl
= wined3d_resource_get_parent(sub_resource
);
1237 hr
= IDirect3DVolume9_UnlockBox(&volume_impl
->IDirect3DVolume9_iface
);
1239 wined3d_mutex_unlock();
1244 static HRESULT WINAPI
d3d9_texture_3d_AddDirtyBox(IDirect3DVolumeTexture9
*iface
, const D3DBOX
*dirty_box
)
1246 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1249 TRACE("iface %p, dirty_box %p.\n", iface
, dirty_box
);
1251 wined3d_mutex_lock();
1252 hr
= wined3d_texture_add_dirty_region(texture
->wined3d_texture
, 0, (const struct wined3d_box
*)dirty_box
);
1253 wined3d_mutex_unlock();
1259 static const IDirect3DVolumeTexture9Vtbl d3d9_texture_3d_vtbl
=
1262 d3d9_texture_3d_QueryInterface
,
1263 d3d9_texture_3d_AddRef
,
1264 d3d9_texture_3d_Release
,
1265 /* IDirect3DResource9 */
1266 d3d9_texture_3d_GetDevice
,
1267 d3d9_texture_3d_SetPrivateData
,
1268 d3d9_texture_3d_GetPrivateData
,
1269 d3d9_texture_3d_FreePrivateData
,
1270 d3d9_texture_3d_SetPriority
,
1271 d3d9_texture_3d_GetPriority
,
1272 d3d9_texture_3d_PreLoad
,
1273 d3d9_texture_3d_GetType
,
1274 /* IDirect3DBaseTexture9 */
1275 d3d9_texture_3d_SetLOD
,
1276 d3d9_texture_3d_GetLOD
,
1277 d3d9_texture_3d_GetLevelCount
,
1278 d3d9_texture_3d_SetAutoGenFilterType
,
1279 d3d9_texture_3d_GetAutoGenFilterType
,
1280 d3d9_texture_3d_GenerateMipSubLevels
,
1281 /* IDirect3DVolumeTexture9 */
1282 d3d9_texture_3d_GetLevelDesc
,
1283 d3d9_texture_3d_GetVolumeLevel
,
1284 d3d9_texture_3d_LockBox
,
1285 d3d9_texture_3d_UnlockBox
,
1286 d3d9_texture_3d_AddDirtyBox
,
1289 struct d3d9_texture
*unsafe_impl_from_IDirect3DBaseTexture9(IDirect3DBaseTexture9
*iface
)
1293 assert(iface
->lpVtbl
== (const IDirect3DBaseTexture9Vtbl
*)&d3d9_texture_2d_vtbl
1294 || iface
->lpVtbl
== (const IDirect3DBaseTexture9Vtbl
*)&d3d9_texture_cube_vtbl
1295 || iface
->lpVtbl
== (const IDirect3DBaseTexture9Vtbl
*)&d3d9_texture_3d_vtbl
);
1296 return CONTAINING_RECORD(iface
, struct d3d9_texture
, IDirect3DBaseTexture9_iface
);
1299 static void STDMETHODCALLTYPE
d3d9_texture_wined3d_object_destroyed(void *parent
)
1301 HeapFree(GetProcessHeap(), 0, parent
);
1304 static const struct wined3d_parent_ops d3d9_texture_wined3d_parent_ops
=
1306 d3d9_texture_wined3d_object_destroyed
,
1309 HRESULT
texture_init(struct d3d9_texture
*texture
, struct d3d9_device
*device
,
1310 UINT width
, UINT height
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
)
1314 texture
->IDirect3DBaseTexture9_iface
.lpVtbl
= (const IDirect3DBaseTexture9Vtbl
*)&d3d9_texture_2d_vtbl
;
1315 texture
->refcount
= 1;
1317 wined3d_mutex_lock();
1318 hr
= wined3d_texture_create_2d(device
->wined3d_device
, width
, height
, levels
,
1319 usage
& WINED3DUSAGE_MASK
, wined3dformat_from_d3dformat(format
), pool
,
1320 texture
, &d3d9_texture_wined3d_parent_ops
, &texture
->wined3d_texture
);
1321 wined3d_mutex_unlock();
1324 WARN("Failed to create wined3d texture, hr %#x.\n", hr
);
1328 texture
->parent_device
= &device
->IDirect3DDevice9Ex_iface
;
1329 IDirect3DDevice9Ex_AddRef(texture
->parent_device
);
1334 HRESULT
cubetexture_init(struct d3d9_texture
*texture
, struct d3d9_device
*device
,
1335 UINT edge_length
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
)
1339 texture
->IDirect3DBaseTexture9_iface
.lpVtbl
= (const IDirect3DBaseTexture9Vtbl
*)&d3d9_texture_cube_vtbl
;
1340 texture
->refcount
= 1;
1342 wined3d_mutex_lock();
1343 hr
= wined3d_texture_create_cube(device
->wined3d_device
, edge_length
,
1344 levels
, usage
, wined3dformat_from_d3dformat(format
), pool
, texture
,
1345 &d3d9_texture_wined3d_parent_ops
, &texture
->wined3d_texture
);
1346 wined3d_mutex_unlock();
1349 WARN("Failed to create wined3d cube texture, hr %#x.\n", hr
);
1353 texture
->parent_device
= &device
->IDirect3DDevice9Ex_iface
;
1354 IDirect3DDevice9Ex_AddRef(texture
->parent_device
);
1359 HRESULT
volumetexture_init(struct d3d9_texture
*texture
, struct d3d9_device
*device
,
1360 UINT width
, UINT height
, UINT depth
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
)
1364 texture
->IDirect3DBaseTexture9_iface
.lpVtbl
= (const IDirect3DBaseTexture9Vtbl
*)&d3d9_texture_3d_vtbl
;
1365 texture
->refcount
= 1;
1367 wined3d_mutex_lock();
1368 hr
= wined3d_texture_create_3d(device
->wined3d_device
, width
, height
, depth
, levels
,
1369 usage
& WINED3DUSAGE_MASK
, wined3dformat_from_d3dformat(format
), pool
, texture
,
1370 &d3d9_texture_wined3d_parent_ops
, &texture
->wined3d_texture
);
1371 wined3d_mutex_unlock();
1374 WARN("Failed to create wined3d volume texture, hr %#x.\n", hr
);
1378 texture
->parent_device
= &device
->IDirect3DDevice9Ex_iface
;
1379 IDirect3DDevice9Ex_AddRef(texture
->parent_device
);