2 * IDirect3D8 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
33 #include "wine/debug.h"
34 #include "wine/unicode.h"
36 #include "d3d8_private.h"
38 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
39 WINE_DECLARE_DEBUG_CHANNEL(d3d_caps
);
41 /* x11drv GDI escapes */
42 #define X11DRV_ESCAPE 6789
43 enum x11drv_escape_codes
45 X11DRV_GET_DISPLAY
, /* get X11 display for a DC */
46 X11DRV_GET_DRAWABLE
, /* get current drawable for a DC */
47 X11DRV_GET_FONT
, /* get current X font for a DC */
51 static const D3DFORMAT device_formats
[NUM_FORMATS
] = {
61 static void IDirect3D8Impl_FillGLCaps(LPDIRECT3D8 iface
, Display
* display
);
64 /* retrieve the X display to use on a given DC */
65 inline static Display
*get_display( HDC hdc
)
68 enum x11drv_escape_codes escape
= X11DRV_GET_DISPLAY
;
70 if (!ExtEscape( hdc
, X11DRV_ESCAPE
, sizeof(escape
), (LPCSTR
)&escape
,
71 sizeof(display
), (LPSTR
)&display
)) display
= NULL
;
75 /* IDirect3D IUnknown parts follow: */
76 HRESULT WINAPI
IDirect3D8Impl_QueryInterface(LPDIRECT3D8 iface
,REFIID riid
,LPVOID
*ppobj
)
78 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
80 if (IsEqualGUID(riid
, &IID_IUnknown
)
81 || IsEqualGUID(riid
, &IID_IDirect3D8
)) {
82 IDirect3D8Impl_AddRef(iface
);
87 WARN("(%p)->(%s,%p),not found\n",This
,debugstr_guid(riid
),ppobj
);
91 ULONG WINAPI
IDirect3D8Impl_AddRef(LPDIRECT3D8 iface
) {
92 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
93 ULONG ref
= InterlockedIncrement(&This
->ref
);
95 TRACE("(%p) : AddRef from %ld\n", This
, ref
- 1);
100 ULONG WINAPI
IDirect3D8Impl_Release(LPDIRECT3D8 iface
) {
101 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
102 ULONG ref
= InterlockedDecrement(&This
->ref
);
104 TRACE("(%p) : ReleaseRef to %ld\n", This
, ref
);
107 IWineD3D_Release(This
->WineD3D
);
108 HeapFree(GetProcessHeap(), 0, This
);
113 /* IDirect3D Interface follow: */
114 HRESULT WINAPI
IDirect3D8Impl_RegisterSoftwareDevice (LPDIRECT3D8 iface
, void* pInitializeFunction
) {
115 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
116 return IWineD3D_RegisterSoftwareDevice(This
->WineD3D
, pInitializeFunction
);
119 UINT WINAPI
IDirect3D8Impl_GetAdapterCount (LPDIRECT3D8 iface
) {
120 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
121 return IWineD3D_GetAdapterCount(This
->WineD3D
);
124 HRESULT WINAPI
IDirect3D8Impl_GetAdapterIdentifier (LPDIRECT3D8 iface
,
125 UINT Adapter
, DWORD Flags
, D3DADAPTER_IDENTIFIER8
* pIdentifier
) {
126 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
127 WINED3DADAPTER_IDENTIFIER adapter_id
;
129 /* dx8 and dx9 have different structures to be filled in, with incompatible
130 layouts so pass in pointers to the places to be filled via an internal
132 adapter_id
.Driver
= pIdentifier
->Driver
;
133 adapter_id
.Description
= pIdentifier
->Description
;
134 adapter_id
.DeviceName
= NULL
;
135 adapter_id
.DriverVersion
= &pIdentifier
->DriverVersion
;
136 adapter_id
.VendorId
= &pIdentifier
->VendorId
;
137 adapter_id
.DeviceId
= &pIdentifier
->DeviceId
;
138 adapter_id
.SubSysId
= &pIdentifier
->SubSysId
;
139 adapter_id
.Revision
= &pIdentifier
->Revision
;
140 adapter_id
.DeviceIdentifier
= &pIdentifier
->DeviceIdentifier
;
141 adapter_id
.WHQLLevel
= &pIdentifier
->WHQLLevel
;
143 return IWineD3D_GetAdapterIdentifier(This
->WineD3D
, Adapter
, Flags
, &adapter_id
);
146 UINT WINAPI
IDirect3D8Impl_GetAdapterModeCount (LPDIRECT3D8 iface
,UINT Adapter
) {
147 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
148 return IWineD3D_GetAdapterModeCount(This
->WineD3D
, Adapter
, D3DFMT_UNKNOWN
);
151 HRESULT WINAPI
IDirect3D8Impl_EnumAdapterModes (LPDIRECT3D8 iface
, UINT Adapter
, UINT Mode
, D3DDISPLAYMODE
* pMode
) {
152 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
153 return IWineD3D_EnumAdapterModes(This
->WineD3D
, Adapter
, D3DFMT_UNKNOWN
, Mode
, pMode
);
156 HRESULT WINAPI
IDirect3D8Impl_GetAdapterDisplayMode (LPDIRECT3D8 iface
, UINT Adapter
, D3DDISPLAYMODE
* pMode
) {
157 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
158 return IWineD3D_GetAdapterDisplayMode(This
->WineD3D
, Adapter
, pMode
);
161 HRESULT WINAPI
IDirect3D8Impl_CheckDeviceType (LPDIRECT3D8 iface
,
162 UINT Adapter
, D3DDEVTYPE CheckType
, D3DFORMAT DisplayFormat
,
163 D3DFORMAT BackBufferFormat
, BOOL Windowed
) {
164 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
165 return IWineD3D_CheckDeviceType(This
->WineD3D
, Adapter
, CheckType
, DisplayFormat
,
166 BackBufferFormat
, Windowed
);
169 HRESULT WINAPI
IDirect3D8Impl_CheckDeviceFormat (LPDIRECT3D8 iface
,
170 UINT Adapter
, D3DDEVTYPE DeviceType
, D3DFORMAT AdapterFormat
,
171 DWORD Usage
, D3DRESOURCETYPE RType
, D3DFORMAT CheckFormat
) {
172 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
173 return IWineD3D_CheckDeviceFormat(This
->WineD3D
, Adapter
, DeviceType
, AdapterFormat
,
174 Usage
, RType
, CheckFormat
);
177 HRESULT WINAPI
IDirect3D8Impl_CheckDeviceMultiSampleType(LPDIRECT3D8 iface
,
178 UINT Adapter
, D3DDEVTYPE DeviceType
, D3DFORMAT SurfaceFormat
,
179 BOOL Windowed
, D3DMULTISAMPLE_TYPE MultiSampleType
) {
180 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
181 return IWineD3D_CheckDeviceMultiSampleType(This
->WineD3D
, Adapter
, DeviceType
, SurfaceFormat
,
182 Windowed
, MultiSampleType
, NULL
);
185 HRESULT WINAPI
IDirect3D8Impl_CheckDepthStencilMatch(LPDIRECT3D8 iface
,
186 UINT Adapter
, D3DDEVTYPE DeviceType
, D3DFORMAT AdapterFormat
,
187 D3DFORMAT RenderTargetFormat
, D3DFORMAT DepthStencilFormat
) {
188 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
189 return IWineD3D_CheckDepthStencilMatch(This
->WineD3D
, Adapter
, DeviceType
, AdapterFormat
,
190 RenderTargetFormat
, DepthStencilFormat
);
193 HRESULT WINAPI
IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface
, UINT Adapter
, D3DDEVTYPE DeviceType
, D3DCAPS8
* pCaps
) {
194 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
195 HRESULT hrc
= D3D_OK
;
196 WINED3DCAPS
*pWineCaps
;
198 TRACE("(%p) Relay %d %u %p \n", This
, Adapter
, DeviceType
, pCaps
);
201 return D3DERR_INVALIDCALL
;
203 pWineCaps
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(WINED3DCAPS
));
204 if(pWineCaps
== NULL
){
205 return D3DERR_INVALIDCALL
; /*well this is what MSDN says to return*/
207 D3D8CAPSTOWINECAPS(pCaps
, pWineCaps
)
208 hrc
= IWineD3D_GetDeviceCaps(This
->WineD3D
, Adapter
, DeviceType
, pWineCaps
);
209 HeapFree(GetProcessHeap(), 0, pWineCaps
);
210 TRACE("(%p) returning %p\n", This
, pCaps
);
214 HMONITOR WINAPI
IDirect3D8Impl_GetAdapterMonitor(LPDIRECT3D8 iface
, UINT Adapter
) {
215 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
216 return IWineD3D_GetAdapterMonitor(This
->WineD3D
, Adapter
);
219 static void IDirect3D8Impl_FillGLCaps(LPDIRECT3D8 iface
, Display
* display
) {
220 const char *GL_Extensions
= NULL
;
221 const char *GLX_Extensions
= NULL
;
223 const char* gl_string
= NULL
;
224 const char* gl_string_cursor
= NULL
;
227 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
229 if (This
->gl_info
.bIsFilled
) return;
230 This
->gl_info
.bIsFilled
= 1;
232 TRACE_(d3d_caps
)("(%p, %p)\n", This
, display
);
234 if (NULL
!= display
) {
235 test
= glXQueryVersion(display
, &major
, &minor
);
236 This
->gl_info
.glx_version
= ((major
& 0x0000FFFF) << 16) | (minor
& 0x0000FFFF);
237 gl_string
= glXGetClientString(display
, GLX_VENDOR
);
239 gl_string
= (const char*) glGetString(GL_VENDOR
);
242 if (strstr(gl_string
, "NVIDIA")) {
243 This
->gl_info
.gl_vendor
= VENDOR_NVIDIA
;
244 } else if (strstr(gl_string
, "ATI")) {
245 This
->gl_info
.gl_vendor
= VENDOR_ATI
;
247 This
->gl_info
.gl_vendor
= VENDOR_WINE
;
250 TRACE_(d3d_caps
)("found GL_VENDOR (%s)->(0x%04x)\n", debugstr_a(gl_string
), This
->gl_info
.gl_vendor
);
252 gl_string
= (const char*) glGetString(GL_VERSION
);
253 switch (This
->gl_info
.gl_vendor
) {
255 gl_string_cursor
= strstr(gl_string
, "NVIDIA");
256 gl_string_cursor
= strstr(gl_string_cursor
, " ");
257 while (*gl_string_cursor
&& ' ' == *gl_string_cursor
) ++gl_string_cursor
;
258 if (*gl_string_cursor
) {
262 while (*gl_string_cursor
<= '9' && *gl_string_cursor
>= '0') {
263 tmp
[cursor
++] = *gl_string_cursor
;
269 if (*gl_string_cursor
!= '.') WARN_(d3d_caps
)("malformed GL_VERSION (%s)\n", debugstr_a(gl_string
));
272 while (*gl_string_cursor
<= '9' && *gl_string_cursor
>= '0') {
273 tmp
[cursor
++] = *gl_string_cursor
;
282 gl_string_cursor
= strchr(gl_string
, '-');
283 if (gl_string_cursor
) {
287 /* Check if version number is of the form x.y.z */
288 if (*gl_string_cursor
> '9' && *gl_string_cursor
< '0')
290 if (!error
&& *(gl_string_cursor
+2) > '9' && *(gl_string_cursor
+2) < '0')
292 if (!error
&& *(gl_string_cursor
+4) > '9' && *(gl_string_cursor
+4) < '0')
294 if (!error
&& *(gl_string_cursor
+1) != '.' && *(gl_string_cursor
+3) != '.')
296 /* Mark version number as malformed */
298 gl_string_cursor
= 0;
300 if (!gl_string_cursor
)
301 WARN_(d3d_caps
)("malformed GL_VERSION (%s)\n", debugstr_a(gl_string
));
303 major
= *gl_string_cursor
- '0';
304 minor
= (*(gl_string_cursor
+2) - '0') * 256 + (*(gl_string_cursor
+4) - '0');
311 This
->gl_info
.gl_driver_version
= MAKEDWORD_VERSION(major
, minor
);
313 FIXME_(d3d_caps
)("found GL_VERSION (%s)->(0x%08lx)\n", debugstr_a(gl_string
), This
->gl_info
.gl_driver_version
);
315 gl_string
= (const char*) glGetString(GL_RENDERER
);
316 strcpy(This
->gl_info
.gl_renderer
, gl_string
);
318 switch (This
->gl_info
.gl_vendor
) {
320 if (strstr(This
->gl_info
.gl_renderer
, "GeForce4 Ti")) {
321 This
->gl_info
.gl_card
= CARD_NVIDIA_GEFORCE4_TI4600
;
322 } else if (strstr(This
->gl_info
.gl_renderer
, "GeForceFX")) {
323 This
->gl_info
.gl_card
= CARD_NVIDIA_GEFORCEFX_5900ULTRA
;
325 This
->gl_info
.gl_card
= CARD_NVIDIA_GEFORCE4_TI4600
;
329 if (strstr(This
->gl_info
.gl_renderer
, "RADEON 9800 PRO")) {
330 This
->gl_info
.gl_card
= CARD_ATI_RADEON_9800PRO
;
331 } else if (strstr(This
->gl_info
.gl_renderer
, "RADEON 9700 PRO")) {
332 This
->gl_info
.gl_card
= CARD_ATI_RADEON_9700PRO
;
334 This
->gl_info
.gl_card
= CARD_ATI_RADEON_8500
;
338 This
->gl_info
.gl_card
= CARD_WINE
;
342 FIXME_(d3d_caps
)("found GL_RENDERER (%s)->(0x%04x)\n", debugstr_a(This
->gl_info
.gl_renderer
), This
->gl_info
.gl_card
);
345 * Initialize openGL extension related variables
346 * with Default values
348 memset(&This
->gl_info
.supported
, 0, sizeof(This
->gl_info
.supported
));
349 This
->gl_info
.max_textures
= 1;
350 This
->gl_info
.ps_arb_version
= PS_VERSION_NOT_SUPPORTED
;
351 This
->gl_info
.vs_arb_version
= VS_VERSION_NOT_SUPPORTED
;
352 This
->gl_info
.vs_nv_version
= VS_VERSION_NOT_SUPPORTED
;
353 This
->gl_info
.vs_ati_version
= VS_VERSION_NOT_SUPPORTED
;
355 #define USE_GL_FUNC(type, pfn) This->gl_info.pfn = NULL;
359 /* Retrieve opengl defaults */
360 glGetIntegerv(GL_MAX_CLIP_PLANES
, &gl_max
);
361 This
->gl_info
.max_clipplanes
= min(MAX_CLIPPLANES
, gl_max
);
362 TRACE_(d3d_caps
)("ClipPlanes support - num Planes=%d\n", gl_max
);
364 glGetIntegerv(GL_MAX_LIGHTS
, &gl_max
);
365 This
->gl_info
.max_lights
= gl_max
;
366 TRACE_(d3d_caps
)("Lights support - max lights=%d\n", gl_max
);
368 /* Parse the gl supported features, in theory enabling parts of our code appropriately */
369 GL_Extensions
= (const char*) glGetString(GL_EXTENSIONS
);
370 TRACE_(d3d_caps
)("GL_Extensions reported:\n");
372 if (NULL
== GL_Extensions
) {
373 ERR(" GL_Extensions returns NULL\n");
375 while (*GL_Extensions
!= 0x00) {
376 const char *Start
= GL_Extensions
;
379 memset(ThisExtn
, 0x00, sizeof(ThisExtn
));
380 while (*GL_Extensions
!= ' ' && *GL_Extensions
!= 0x00) {
383 memcpy(ThisExtn
, Start
, (GL_Extensions
- Start
));
384 TRACE_(d3d_caps
)("- %s\n", ThisExtn
);
389 if (strcmp(ThisExtn
, "GL_ARB_fragment_program") == 0) {
390 This
->gl_info
.ps_arb_version
= PS_VERSION_11
;
391 TRACE_(d3d_caps
)(" FOUND: ARB Pixel Shader support - version=%02x\n", This
->gl_info
.ps_arb_version
);
392 This
->gl_info
.supported
[ARB_FRAGMENT_PROGRAM
] = TRUE
;
393 } else if (strcmp(ThisExtn
, "GL_ARB_multisample") == 0) {
394 TRACE_(d3d_caps
)(" FOUND: ARB Multisample support\n");
395 This
->gl_info
.supported
[ARB_MULTISAMPLE
] = TRUE
;
396 } else if (strcmp(ThisExtn
, "GL_ARB_multitexture") == 0) {
397 glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB
, &gl_max
);
398 TRACE_(d3d_caps
)(" FOUND: ARB Multitexture support - GL_MAX_TEXTURE_UNITS_ARB=%u\n", gl_max
);
399 This
->gl_info
.supported
[ARB_MULTITEXTURE
] = TRUE
;
400 This
->gl_info
.max_textures
= min(8, gl_max
);
401 } else if (strcmp(ThisExtn
, "GL_ARB_texture_cube_map") == 0) {
402 TRACE_(d3d_caps
)(" FOUND: ARB Texture Cube Map support\n");
403 This
->gl_info
.supported
[ARB_TEXTURE_CUBE_MAP
] = TRUE
;
404 TRACE_(d3d_caps
)(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support\n");
405 This
->gl_info
.supported
[NV_TEXGEN_REFLECTION
] = TRUE
;
406 } else if (strcmp(ThisExtn
, "GL_ARB_texture_compression") == 0) {
407 TRACE_(d3d_caps
)(" FOUND: ARB Texture Compression support\n");
408 This
->gl_info
.supported
[ARB_TEXTURE_COMPRESSION
] = TRUE
;
409 } else if (strcmp(ThisExtn
, "GL_ARB_texture_env_add") == 0) {
410 TRACE_(d3d_caps
)(" FOUND: ARB Texture Env Add support\n");
411 This
->gl_info
.supported
[ARB_TEXTURE_ENV_ADD
] = TRUE
;
412 } else if (strcmp(ThisExtn
, "GL_ARB_texture_env_combine") == 0) {
413 TRACE_(d3d_caps
)(" FOUND: ARB Texture Env combine support\n");
414 This
->gl_info
.supported
[ARB_TEXTURE_ENV_COMBINE
] = TRUE
;
415 } else if (strcmp(ThisExtn
, "GL_ARB_texture_env_dot3") == 0) {
416 TRACE_(d3d_caps
)(" FOUND: ARB Dot3 support\n");
417 This
->gl_info
.supported
[ARB_TEXTURE_ENV_DOT3
] = TRUE
;
418 } else if (strcmp(ThisExtn
, "GL_ARB_texture_border_clamp") == 0) {
419 TRACE_(d3d_caps
)(" FOUND: ARB Texture border clamp support\n");
420 This
->gl_info
.supported
[ARB_TEXTURE_BORDER_CLAMP
] = TRUE
;
421 } else if (strcmp(ThisExtn
, "GL_ARB_texture_mirrored_repeat") == 0) {
422 TRACE_(d3d_caps
)(" FOUND: ARB Texture mirrored repeat support\n");
423 This
->gl_info
.supported
[ARB_TEXTURE_MIRRORED_REPEAT
] = TRUE
;
424 } else if (strstr(ThisExtn
, "GL_ARB_vertex_program")) {
425 This
->gl_info
.vs_arb_version
= VS_VERSION_11
;
426 TRACE_(d3d_caps
)(" FOUND: ARB Vertex Shader support - version=%02x\n", This
->gl_info
.vs_arb_version
);
427 This
->gl_info
.supported
[ARB_VERTEX_PROGRAM
] = TRUE
;
432 } else if (strcmp(ThisExtn
, "GL_EXT_fog_coord") == 0) {
433 TRACE_(d3d_caps
)(" FOUND: EXT Fog coord support\n");
434 This
->gl_info
.supported
[EXT_FOG_COORD
] = TRUE
;
435 } else if (strcmp(ThisExtn
, "GL_EXT_paletted_texture") == 0) { /* handle paletted texture extensions */
436 TRACE_(d3d_caps
)(" FOUND: EXT Paletted texture support\n");
437 This
->gl_info
.supported
[EXT_PALETTED_TEXTURE
] = TRUE
;
438 } else if (strcmp(ThisExtn
, "GL_EXT_point_parameters") == 0) {
439 TRACE_(d3d_caps
)(" FOUND: EXT Point parameters support\n");
440 This
->gl_info
.supported
[EXT_POINT_PARAMETERS
] = TRUE
;
441 } else if (strcmp(ThisExtn
, "GL_EXT_secondary_color") == 0) {
442 TRACE_(d3d_caps
)(" FOUND: EXT Secondary coord support\n");
443 This
->gl_info
.supported
[EXT_SECONDARY_COLOR
] = TRUE
;
444 } else if (strcmp(ThisExtn
, "GL_EXT_stencil_wrap") == 0) {
445 TRACE_(d3d_caps
)(" FOUND: EXT Stencil wrap support\n");
446 This
->gl_info
.supported
[EXT_STENCIL_WRAP
] = TRUE
;
447 } else if (strcmp(ThisExtn
, "GL_EXT_texture_compression_s3tc") == 0) {
448 TRACE_(d3d_caps
)(" FOUND: EXT Texture S3TC compression support\n");
449 This
->gl_info
.supported
[EXT_TEXTURE_COMPRESSION_S3TC
] = TRUE
;
450 } else if (strcmp(ThisExtn
, "GL_EXT_texture_env_add") == 0) {
451 TRACE_(d3d_caps
)(" FOUND: EXT Texture Env Add support\n");
452 This
->gl_info
.supported
[EXT_TEXTURE_ENV_ADD
] = TRUE
;
453 } else if (strcmp(ThisExtn
, "GL_EXT_texture_env_combine") == 0) {
454 TRACE_(d3d_caps
)(" FOUND: EXT Texture Env combine support\n");
455 This
->gl_info
.supported
[EXT_TEXTURE_ENV_COMBINE
] = TRUE
;
456 } else if (strcmp(ThisExtn
, "GL_EXT_texture_env_dot3") == 0) {
457 TRACE_(d3d_caps
)(" FOUND: EXT Dot3 support\n");
458 This
->gl_info
.supported
[EXT_TEXTURE_ENV_DOT3
] = TRUE
;
459 } else if (strcmp(ThisExtn
, "GL_EXT_texture_filter_anisotropic") == 0) {
460 TRACE_(d3d_caps
)(" FOUND: EXT Texture Anisotropic filter support\n");
461 This
->gl_info
.supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
] = TRUE
;
462 } else if (strcmp(ThisExtn
, "GL_EXT_texture_lod") == 0) {
463 TRACE_(d3d_caps
)(" FOUND: EXT Texture LOD support\n");
464 This
->gl_info
.supported
[EXT_TEXTURE_LOD
] = TRUE
;
465 } else if (strcmp(ThisExtn
, "GL_EXT_texture_lod_bias") == 0) {
466 TRACE_(d3d_caps
)(" FOUND: EXT Texture LOD bias support\n");
467 This
->gl_info
.supported
[EXT_TEXTURE_LOD_BIAS
] = TRUE
;
468 } else if (strcmp(ThisExtn
, "GL_EXT_vertex_weighting") == 0) {
469 TRACE_(d3d_caps
)(" FOUND: EXT Vertex weighting support\n");
470 This
->gl_info
.supported
[EXT_VERTEX_WEIGHTING
] = TRUE
;
475 } else if (strstr(ThisExtn
, "GL_NV_fog_distance")) {
476 TRACE_(d3d_caps
)(" FOUND: NVIDIA (NV) Fog Distance support\n");
477 This
->gl_info
.supported
[NV_FOG_DISTANCE
] = TRUE
;
478 } else if (strstr(ThisExtn
, "GL_NV_fragment_program")) {
479 This
->gl_info
.ps_nv_version
= PS_VERSION_11
;
480 TRACE_(d3d_caps
)(" FOUND: NVIDIA (NV) Pixel Shader support - version=%02x\n", This
->gl_info
.ps_nv_version
);
481 } else if (strcmp(ThisExtn
, "GL_NV_register_combiners") == 0) {
482 TRACE_(d3d_caps
)(" FOUND: NVIDIA (NV) Register combiners (1) support\n");
483 This
->gl_info
.supported
[NV_REGISTER_COMBINERS
] = TRUE
;
484 } else if (strcmp(ThisExtn
, "GL_NV_register_combiners2") == 0) {
485 TRACE_(d3d_caps
)(" FOUND: NVIDIA (NV) Register combiners (2) support\n");
486 This
->gl_info
.supported
[NV_REGISTER_COMBINERS2
] = TRUE
;
487 } else if (strcmp(ThisExtn
, "GL_NV_texgen_reflection") == 0) {
488 TRACE_(d3d_caps
)(" FOUND: NVIDIA (NV) Texture Gen Reflection support\n");
489 This
->gl_info
.supported
[NV_TEXGEN_REFLECTION
] = TRUE
;
490 } else if (strcmp(ThisExtn
, "GL_NV_texture_env_combine4") == 0) {
491 TRACE_(d3d_caps
)(" FOUND: NVIDIA (NV) Texture Env combine (4) support\n");
492 This
->gl_info
.supported
[NV_TEXTURE_ENV_COMBINE4
] = TRUE
;
493 } else if (strcmp(ThisExtn
, "GL_NV_texture_shader") == 0) {
494 TRACE_(d3d_caps
)(" FOUND: NVIDIA (NV) Texture Shader (1) support\n");
495 This
->gl_info
.supported
[NV_TEXTURE_SHADER
] = TRUE
;
496 } else if (strcmp(ThisExtn
, "GL_NV_texture_shader2") == 0) {
497 TRACE_(d3d_caps
)(" FOUND: NVIDIA (NV) Texture Shader (2) support\n");
498 This
->gl_info
.supported
[NV_TEXTURE_SHADER2
] = TRUE
;
499 } else if (strcmp(ThisExtn
, "GL_NV_texture_shader3") == 0) {
500 TRACE_(d3d_caps
)(" FOUND: NVIDIA (NV) Texture Shader (3) support\n");
501 This
->gl_info
.supported
[NV_TEXTURE_SHADER3
] = TRUE
;
502 } else if (strstr(ThisExtn
, "GL_NV_vertex_program")) {
503 This
->gl_info
.vs_nv_version
= max(This
->gl_info
.vs_nv_version
, (0 == strcmp(ThisExtn
, "GL_NV_vertex_program1_1")) ? VS_VERSION_11
: VS_VERSION_10
);
504 This
->gl_info
.vs_nv_version
= max(This
->gl_info
.vs_nv_version
, (0 == strcmp(ThisExtn
, "GL_NV_vertex_program2")) ? VS_VERSION_20
: VS_VERSION_10
);
505 TRACE_(d3d_caps
)(" FOUND: NVIDIA (NV) Vertex Shader support - version=%02x\n", This
->gl_info
.vs_nv_version
);
506 This
->gl_info
.supported
[NV_VERTEX_PROGRAM
] = TRUE
;
512 } else if (strcmp(ThisExtn
, "GL_ATI_texture_env_combine3") == 0) {
513 TRACE_(d3d_caps
)(" FOUND: ATI Texture Env combine (3) support\n");
514 This
->gl_info
.supported
[ATI_TEXTURE_ENV_COMBINE3
] = TRUE
;
515 } else if (strcmp(ThisExtn
, "GL_ATI_texture_mirror_once") == 0) {
516 TRACE_(d3d_caps
)(" FOUND: ATI Texture Mirror Once support\n");
517 This
->gl_info
.supported
[ATI_TEXTURE_MIRROR_ONCE
] = TRUE
;
518 } else if (strcmp(ThisExtn
, "GL_EXT_vertex_shader") == 0) {
519 This
->gl_info
.vs_ati_version
= VS_VERSION_11
;
520 TRACE_(d3d_caps
)(" FOUND: ATI (EXT) Vertex Shader support - version=%02x\n", This
->gl_info
.vs_ati_version
);
521 This
->gl_info
.supported
[EXT_VERTEX_SHADER
] = TRUE
;
525 if (*GL_Extensions
== ' ') GL_Extensions
++;
529 #define USE_GL_FUNC(type, pfn) This->gl_info.pfn = (type) glXGetProcAddressARB( (const GLubyte *) #pfn);
533 if (display
!= NULL
) {
534 GLX_Extensions
= glXQueryExtensionsString(display
, DefaultScreen(display
));
535 TRACE_(d3d_caps
)("GLX_Extensions reported:\n");
537 if (NULL
== GLX_Extensions
) {
538 ERR(" GLX_Extensions returns NULL\n");
540 while (*GLX_Extensions
!= 0x00) {
541 const char *Start
= GLX_Extensions
;
544 memset(ThisExtn
, 0x00, sizeof(ThisExtn
));
545 while (*GLX_Extensions
!= ' ' && *GLX_Extensions
!= 0x00) {
548 memcpy(ThisExtn
, Start
, (GLX_Extensions
- Start
));
549 TRACE_(d3d_caps
)("- %s\n", ThisExtn
);
550 if (*GLX_Extensions
== ' ') GLX_Extensions
++;
555 #define USE_GL_FUNC(type, pfn) This->gl_info.pfn = (type) glXGetProcAddressARB( (const GLubyte *) #pfn);
559 /* Only save the values obtained when a display is provided */
560 if (display
!= NULL
) This
->isGLInfoValid
= TRUE
;
564 /* Internal function called back during the CreateDevice to create a render target */
565 HRESULT WINAPI
D3D8CB_CreateRenderTarget(IUnknown
*device
, UINT Width
, UINT Height
,
566 WINED3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
,
567 DWORD MultisampleQuality
, BOOL Lockable
,
568 IWineD3DSurface
** ppSurface
, HANDLE
* pSharedHandle
) {
569 HRESULT res
= D3D_OK
;
570 IDirect3DSurface8Impl
*d3dSurface
= NULL
;
572 /* Note - Throw away MultisampleQuality and SharedHandle - only relevant for d3d9 */
573 res
= IDirect3DDevice8_CreateRenderTarget((IDirect3DDevice8
*)device
, Width
, Height
,
574 (D3DFORMAT
)Format
, MultiSample
, Lockable
,
575 (IDirect3DSurface8
**)&d3dSurface
);
577 *ppSurface
= d3dSurface
->wineD3DSurface
;
582 /* Callback for creating the inplicite swapchain when the device is created */
583 HRESULT WINAPI
D3D8CB_CreateAdditionalSwapChain(IUnknown
*device
,
584 WINED3DPRESENT_PARAMETERS
* pPresentationParameters
,
585 IWineD3DSwapChain
** ppSwapChain
){
586 HRESULT res
= D3D_OK
;
587 IDirect3DSwapChain8Impl
*d3dSwapChain
= NULL
;
588 /* We have to pass the presentation parameters back and forth */
589 D3DPRESENT_PARAMETERS localParameters
;
590 localParameters
.BackBufferWidth
= *(pPresentationParameters
->BackBufferWidth
);
591 localParameters
.BackBufferHeight
= *(pPresentationParameters
->BackBufferHeight
);
592 localParameters
.BackBufferFormat
= *(pPresentationParameters
->BackBufferFormat
);
593 localParameters
.BackBufferCount
= *(pPresentationParameters
->BackBufferCount
);
594 localParameters
.MultiSampleType
= *(pPresentationParameters
->MultiSampleType
);
596 /* localParameters.MultiSampleQuality = *(pPresentationParameters->MultiSampleQuality); */
597 localParameters
.SwapEffect
= *(pPresentationParameters
->SwapEffect
);
598 localParameters
.hDeviceWindow
= *(pPresentationParameters
->hDeviceWindow
);
599 localParameters
.Windowed
= *(pPresentationParameters
->Windowed
);
600 localParameters
.EnableAutoDepthStencil
= *(pPresentationParameters
->EnableAutoDepthStencil
);
601 localParameters
.AutoDepthStencilFormat
= *(pPresentationParameters
->AutoDepthStencilFormat
);
602 localParameters
.Flags
= *(pPresentationParameters
->Flags
);
603 localParameters
.FullScreen_RefreshRateInHz
= *(pPresentationParameters
->FullScreen_RefreshRateInHz
);
605 /* localParameters.PresentationInterval = *(pPresentationParameters->PresentationInterval); */
607 TRACE("(%p) rellaying\n", device
);
608 /*copy the presentation parameters*/
609 res
= IDirect3DDevice8_CreateAdditionalSwapChain((IDirect3DDevice8
*)device
, &localParameters
, (IDirect3DSwapChain8
**)&d3dSwapChain
);
612 *ppSwapChain
= d3dSwapChain
->wineD3DSwapChain
;
614 FIXME("failed to create additional swap chain\n");
617 /* Copy back the presentation parameters */
618 TRACE("(%p) setting up return parameters\n", device
);
619 *pPresentationParameters
->BackBufferWidth
= localParameters
.BackBufferWidth
;
620 *pPresentationParameters
->BackBufferHeight
= localParameters
.BackBufferHeight
;
621 *pPresentationParameters
->BackBufferFormat
= localParameters
.BackBufferFormat
;
622 *pPresentationParameters
->BackBufferCount
= localParameters
.BackBufferCount
;
623 *pPresentationParameters
->MultiSampleType
= localParameters
.MultiSampleType
;
624 /* *pPresentationParameters->MultiSampleQuality leave alone in case wined3d set something internally */
625 *pPresentationParameters
->SwapEffect
= localParameters
.SwapEffect
;
626 *pPresentationParameters
->hDeviceWindow
= localParameters
.hDeviceWindow
;
627 *pPresentationParameters
->Windowed
= localParameters
.Windowed
;
628 *pPresentationParameters
->EnableAutoDepthStencil
= localParameters
.EnableAutoDepthStencil
;
629 *pPresentationParameters
->AutoDepthStencilFormat
= localParameters
.AutoDepthStencilFormat
;
630 *pPresentationParameters
->Flags
= localParameters
.Flags
;
631 *pPresentationParameters
->FullScreen_RefreshRateInHz
= localParameters
.FullScreen_RefreshRateInHz
;
632 /* *pPresentationParameters->PresentationInterval leave alone in case wined3d set something internally */
637 HRESULT WINAPI
IDirect3D8Impl_CreateDevice (LPDIRECT3D8 iface
,
638 UINT Adapter
, D3DDEVTYPE DeviceType
, HWND hFocusWindow
,
639 DWORD BehaviourFlags
, D3DPRESENT_PARAMETERS
* pPresentationParameters
,
640 IDirect3DDevice8
** ppReturnedDeviceInterface
) {
641 IDirect3DDevice8Impl
*object
;
644 XVisualInfo
template;
646 WINED3DPRESENT_PARAMETERS localParameters
;
648 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
649 TRACE("(%p)->(Adptr:%d, DevType: %x, FocusHwnd: %p, BehFlags: %lx, PresParms: %p, RetDevInt: %p)\n", This
, Adapter
, DeviceType
,
650 hFocusWindow
, BehaviourFlags
, pPresentationParameters
, ppReturnedDeviceInterface
);
652 if (Adapter
>= IDirect3D8Impl_GetAdapterCount(iface
)) {
653 return D3DERR_INVALIDCALL
;
656 /* Allocate the storage for the device */
657 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DDevice8Impl
));
658 if (NULL
== object
) {
659 return D3DERR_OUTOFVIDEOMEMORY
;
661 object
->lpVtbl
= &Direct3DDevice8_Vtbl
;
663 object
->direct3d8
= This
;
664 /** The device AddRef the direct3d8 Interface else crash in propers clients codes */
665 IDirect3D8_AddRef((LPDIRECT3D8
) object
->direct3d8
);
667 /* Allocate an associated WineD3DDevice object */
668 localParameters
.BackBufferWidth
= &pPresentationParameters
->BackBufferWidth
;
669 localParameters
.BackBufferHeight
= &pPresentationParameters
->BackBufferHeight
;
670 localParameters
.BackBufferFormat
= &pPresentationParameters
->BackBufferFormat
;
671 localParameters
.BackBufferCount
= &pPresentationParameters
->BackBufferCount
;
672 localParameters
.MultiSampleType
= &pPresentationParameters
->MultiSampleType
;
673 localParameters
.MultiSampleQuality
= NULL
; /* New at dx9 */
674 localParameters
.SwapEffect
= &pPresentationParameters
->SwapEffect
;
675 localParameters
.hDeviceWindow
= &pPresentationParameters
->hDeviceWindow
;
676 localParameters
.Windowed
= &pPresentationParameters
->Windowed
;
677 localParameters
.EnableAutoDepthStencil
= &pPresentationParameters
->EnableAutoDepthStencil
;
678 localParameters
.AutoDepthStencilFormat
= &pPresentationParameters
->AutoDepthStencilFormat
;
679 localParameters
.Flags
= &pPresentationParameters
->Flags
;
680 localParameters
.FullScreen_RefreshRateInHz
= &pPresentationParameters
->FullScreen_RefreshRateInHz
;
681 localParameters
.PresentationInterval
= &pPresentationParameters
->FullScreen_PresentationInterval
; /* Renamed in dx9 */
682 IWineD3D_CreateDevice(This
->WineD3D
, Adapter
, DeviceType
, hFocusWindow
, BehaviourFlags
, &localParameters
, &object
->WineD3DDevice
, (IUnknown
*)object
, D3D8CB_CreateAdditionalSwapChain
);
684 /** use StateBlock Factory here, for creating the startup stateBlock */
685 object
->StateBlock
= NULL
;
686 IDirect3DDeviceImpl_CreateStateBlock(object
, D3DSBT_ALL
, NULL
);
687 object
->UpdateStateBlock
= object
->StateBlock
;
689 /* Save the creation parameters */
690 object
->CreateParms
.AdapterOrdinal
= Adapter
;
691 object
->CreateParms
.DeviceType
= DeviceType
;
692 object
->CreateParms
.hFocusWindow
= hFocusWindow
;
693 object
->CreateParms
.BehaviorFlags
= BehaviourFlags
;
695 *ppReturnedDeviceInterface
= (LPDIRECT3DDEVICE8
) object
;
697 /* Initialize settings */
698 object
->PresentParms
.BackBufferCount
= 1; /* Opengl only supports one? */
699 object
->adapterNo
= Adapter
;
700 object
->devType
= DeviceType
;
702 /* Initialize openGl - Note the visual is chosen as the window is created and the glcontext cannot
703 use different properties after that point in time. FIXME: How to handle when requested format
704 doesn't match actual visual? Cannot choose one here - code removed as it ONLY works if the one
705 it chooses is identical to the one already being used! */
706 /* FIXME: Handle stencil appropriately via EnableAutoDepthStencil / AutoDepthStencilFormat */
708 /* Which hwnd are we using? */
709 whichHWND
= pPresentationParameters
->hDeviceWindow
;
711 whichHWND
= hFocusWindow
;
713 object
->win_handle
= whichHWND
;
714 object
->win
= (Window
)GetPropA( whichHWND
, "__wine_x11_whole_window" );
716 hDc
= GetDC(whichHWND
);
717 object
->display
= get_display(hDc
);
719 TRACE("(%p)->(DepthStencil:(%u,%s), BackBufferFormat:(%u,%s))\n", This
,
720 pPresentationParameters
->AutoDepthStencilFormat
, debug_d3dformat(pPresentationParameters
->AutoDepthStencilFormat
),
721 pPresentationParameters
->BackBufferFormat
, debug_d3dformat(pPresentationParameters
->BackBufferFormat
));
725 /* Create a context based off the properties of the existing visual */
726 template.visualid
= (VisualID
)GetPropA(GetDesktopWindow(), "__wine_x11_visual_id");
727 object
->visInfo
= XGetVisualInfo(object
->display
, VisualIDMask
, &template, &num
);
728 if (NULL
== object
->visInfo
) {
729 ERR("cannot really get XVisual\n");
731 return D3DERR_NOTAVAILABLE
;
733 object
->glCtx
= glXCreateContext(object
->display
, object
->visInfo
, NULL
, GL_TRUE
);
734 if (NULL
== object
->glCtx
) {
735 ERR("cannot create glxContext\n");
737 return D3DERR_NOTAVAILABLE
;
741 ReleaseDC(whichHWND
, hDc
);
743 if (object
->glCtx
== NULL
) {
744 ERR("Error in context creation !\n");
745 return D3DERR_INVALIDCALL
;
747 TRACE("Context created (HWND=%p, glContext=%p, Window=%ld, VisInfo=%p)\n",
748 whichHWND
, object
->glCtx
, object
->win
, object
->visInfo
);
751 /* If not windowed, need to go fullscreen, and resize the HWND to the appropriate */
753 if (!pPresentationParameters
->Windowed
) {
758 memset(&devmode
, 0, sizeof(DEVMODEW
));
759 devmode
.dmFields
= DM_BITSPERPEL
| DM_PELSWIDTH
| DM_PELSHEIGHT
;
760 MultiByteToWideChar(CP_ACP
, 0, "Gamers CG", -1, devmode
.dmDeviceName
, CCHDEVICENAME
);
761 hdc
= CreateDCA("DISPLAY", NULL
, NULL
, NULL
);
762 bpp
= GetDeviceCaps(hdc
, BITSPIXEL
);
764 devmode
.dmBitsPerPel
= (bpp
>= 24) ? 32 : bpp
;/*Stupid XVidMode cannot change bpp D3DFmtGetBpp(object, pPresentationParameters->BackBufferFormat);*/
765 devmode
.dmPelsWidth
= pPresentationParameters
->BackBufferWidth
;
766 devmode
.dmPelsHeight
= pPresentationParameters
->BackBufferHeight
;
767 ChangeDisplaySettingsExW(devmode
.dmDeviceName
, &devmode
, object
->win_handle
, CDS_FULLSCREEN
, NULL
);
769 FIXME("Requested full screen support not implemented, expect windowed operation\n");
772 /* Make popup window */
773 SetWindowLongA(whichHWND
, GWL_STYLE
, WS_POPUP
);
774 SetWindowPos(object
->win_handle
, HWND_TOP
, 0, 0,
775 pPresentationParameters
->BackBufferWidth
,
776 pPresentationParameters
->BackBufferHeight
, SWP_SHOWWINDOW
| SWP_FRAMECHANGED
);
779 TRACE("Creating back buffer\n");
780 /* MSDN: If Windowed is TRUE and either of the BackBufferWidth/Height values is zero,
781 then the corresponding dimension of the client area of the hDeviceWindow
782 (or the focus window, if hDeviceWindow is NULL) is taken. */
783 if (pPresentationParameters
->Windowed
&& ((pPresentationParameters
->BackBufferWidth
== 0) ||
784 (pPresentationParameters
->BackBufferHeight
== 0))) {
787 GetClientRect(whichHWND
, &Rect
);
789 if (pPresentationParameters
->BackBufferWidth
== 0) {
790 pPresentationParameters
->BackBufferWidth
= Rect
.right
;
791 TRACE("Updating width to %d\n", pPresentationParameters
->BackBufferWidth
);
793 if (pPresentationParameters
->BackBufferHeight
== 0) {
794 pPresentationParameters
->BackBufferHeight
= Rect
.bottom
;
795 TRACE("Updating height to %d\n", pPresentationParameters
->BackBufferHeight
);
799 /* Save the presentation parms now filled in correctly */
800 memcpy(&object
->PresentParms
, pPresentationParameters
, sizeof(D3DPRESENT_PARAMETERS
));
803 IDirect3DDevice8Impl_CreateRenderTarget((LPDIRECT3DDEVICE8
) object
,
804 pPresentationParameters
->BackBufferWidth
,
805 pPresentationParameters
->BackBufferHeight
,
806 pPresentationParameters
->BackBufferFormat
,
807 pPresentationParameters
->MultiSampleType
,
809 (LPDIRECT3DSURFACE8
*) &object
->frontBuffer
);
811 IDirect3DDevice8Impl_CreateRenderTarget((LPDIRECT3DDEVICE8
) object
,
812 pPresentationParameters
->BackBufferWidth
,
813 pPresentationParameters
->BackBufferHeight
,
814 pPresentationParameters
->BackBufferFormat
,
815 pPresentationParameters
->MultiSampleType
,
817 (LPDIRECT3DSURFACE8
*) &object
->backBuffer
);
819 if (pPresentationParameters
->EnableAutoDepthStencil
) {
820 IDirect3DDevice8Impl_CreateDepthStencilSurface((LPDIRECT3DDEVICE8
) object
,
821 pPresentationParameters
->BackBufferWidth
,
822 pPresentationParameters
->BackBufferHeight
,
823 pPresentationParameters
->AutoDepthStencilFormat
,
825 (LPDIRECT3DSURFACE8
*) &object
->depthStencilBuffer
);
827 object
->depthStencilBuffer
= NULL
;
829 TRACE("FrontBuf @ %p, BackBuf @ %p, DepthStencil @ %p\n",object
->frontBuffer
, object
->backBuffer
, object
->depthStencilBuffer
);
831 /* init the default renderTarget management */
832 object
->drawable
= object
->win
;
833 object
->render_ctx
= object
->glCtx
;
834 object
->renderTarget
= object
->backBuffer
;
835 IDirect3DSurface8Impl_AddRef((LPDIRECT3DSURFACE8
) object
->renderTarget
);
836 object
->stencilBufferTarget
= object
->depthStencilBuffer
;
837 if (NULL
!= object
->stencilBufferTarget
) {
838 IDirect3DSurface8Impl_AddRef((LPDIRECT3DSURFACE8
) object
->stencilBufferTarget
);
843 if (glXMakeCurrent(object
->display
, object
->win
, object
->glCtx
) == False
) {
844 ERR("Error in setting current context (context %p drawable %ld)!\n", object
->glCtx
, object
->win
);
846 checkGLcall("glXMakeCurrent");
848 /* Clear the screen */
849 glClearColor(1.0, 0.0, 0.0, 0.0);
850 checkGLcall("glClearColor");
851 glColor3f(1.0, 1.0, 1.0);
852 checkGLcall("glColor3f");
854 glEnable(GL_LIGHTING
);
855 checkGLcall("glEnable");
857 glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER
, GL_TRUE
);
858 checkGLcall("glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, GL_TRUE);");
860 glTexEnvf(GL_TEXTURE_ENV
, GL_TEXTURE_ENV_MODE
, GL_COMBINE_EXT
);
861 checkGLcall("glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT);");
863 glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL
, GL_SEPARATE_SPECULAR_COLOR
);
864 checkGLcall("glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR);");
867 * Initialize openGL extension related variables
868 * with Default values
870 IDirect3D8Impl_FillGLCaps(iface
, object
->display
);
872 /* Setup all the devices defaults */
873 IDirect3DDeviceImpl_InitStartupStateBlock(object
);
877 { /* Set a default viewport */
881 vp
.Width
= pPresentationParameters
->BackBufferWidth
;
882 vp
.Height
= pPresentationParameters
->BackBufferHeight
;
885 IDirect3DDevice8Impl_SetViewport((LPDIRECT3DDEVICE8
) object
, &vp
);
888 /* Initialize the current view state */
889 object
->modelview_valid
= 1;
890 object
->proj_valid
= 0;
891 object
->view_ident
= 1;
892 object
->last_was_rhw
= 0;
893 glGetIntegerv(GL_MAX_LIGHTS
, &object
->maxConcurrentLights
);
894 TRACE("(%p,%d) All defaults now set up, leaving CreateDevice with %p\n", This
, Adapter
, object
);
896 /* Clear the screen */
897 IDirect3DDevice8Impl_Clear((LPDIRECT3DDEVICE8
) object
, 0, NULL
, D3DCLEAR_STENCIL
|D3DCLEAR_ZBUFFER
|D3DCLEAR_TARGET
, 0x00, 1.0, 0);
902 const IDirect3D8Vtbl Direct3D8_Vtbl
=
904 IDirect3D8Impl_QueryInterface
,
905 IDirect3D8Impl_AddRef
,
906 IDirect3D8Impl_Release
,
907 IDirect3D8Impl_RegisterSoftwareDevice
,
908 IDirect3D8Impl_GetAdapterCount
,
909 IDirect3D8Impl_GetAdapterIdentifier
,
910 IDirect3D8Impl_GetAdapterModeCount
,
911 IDirect3D8Impl_EnumAdapterModes
,
912 IDirect3D8Impl_GetAdapterDisplayMode
,
913 IDirect3D8Impl_CheckDeviceType
,
914 IDirect3D8Impl_CheckDeviceFormat
,
915 IDirect3D8Impl_CheckDeviceMultiSampleType
,
916 IDirect3D8Impl_CheckDepthStencilMatch
,
917 IDirect3D8Impl_GetDeviceCaps
,
918 IDirect3D8Impl_GetAdapterMonitor
,
919 IDirect3D8Impl_CreateDevice