wined3d: Skip SM4 source register modifiers.
[wine/multimedia.git] / dlls / wined3d / shader_sm4.c
blobd893b053e3d33138ca9fca225d468a70d72fd481
1 /*
2 * Copyright 2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #include "config.h"
20 #include "wine/port.h"
22 #include "wined3d_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
26 #define WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT 24
27 #define WINED3D_SM4_INSTRUCTION_LENGTH_MASK (0xf << WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT)
29 #define WINED3D_SM4_OPCODE_MASK 0xff
31 #define WINED3D_SM4_REGISTER_MODIFIER (1 << 31)
33 #define WINED3D_SM4_REGISTER_ORDER_SHIFT 20
34 #define WINED3D_SM4_REGISTER_ORDER_MASK (0x3 << WINED3D_SM4_REGISTER_ORDER_SHIFT)
36 #define WINED3D_SM4_REGISTER_TYPE_SHIFT 12
37 #define WINED3D_SM4_REGISTER_TYPE_MASK (0xf << WINED3D_SM4_REGISTER_TYPE_SHIFT)
39 #define WINED3D_SM4_IMMCONST_TYPE_SHIFT 0
40 #define WINED3D_SM4_IMMCONST_TYPE_MASK (0x3 << WINED3D_SM4_IMMCONST_TYPE_SHIFT)
42 #define WINED3D_SM4_WRITEMASK_SHIFT 4
43 #define WINED3D_SM4_WRITEMASK_MASK (0xf << WINED3D_SM4_WRITEMASK_SHIFT)
45 #define WINED3D_SM4_SWIZZLE_SHIFT 4
46 #define WINED3D_SM4_SWIZZLE_MASK (0xff << WINED3D_SM4_SWIZZLE_SHIFT)
48 #define WINED3D_SM4_VERSION_MAJOR(version) (((version) >> 4) & 0xf)
49 #define WINED3D_SM4_VERSION_MINOR(version) (((version) >> 0) & 0xf)
51 enum wined3d_sm4_opcode
53 WINED3D_SM4_OP_ADD = 0x00,
54 WINED3D_SM4_OP_AND = 0x01,
55 WINED3D_SM4_OP_BREAK = 0x02,
56 WINED3D_SM4_OP_BREAKC = 0x03,
57 WINED3D_SM4_OP_CUT = 0x09,
58 WINED3D_SM4_OP_DP3 = 0x10,
59 WINED3D_SM4_OP_DP4 = 0x11,
60 WINED3D_SM4_OP_EMIT = 0x13,
61 WINED3D_SM4_OP_ENDIF = 0x15,
62 WINED3D_SM4_OP_ENDLOOP = 0x16,
63 WINED3D_SM4_OP_EXP = 0x19,
64 WINED3D_SM4_OP_FRC = 0x1a,
65 WINED3D_SM4_OP_IADD = 0x1e,
66 WINED3D_SM4_OP_IF = 0x1f,
67 WINED3D_SM4_OP_IGE = 0x21,
68 WINED3D_SM4_OP_IMUL = 0x26,
69 WINED3D_SM4_OP_ITOF = 0x2b,
70 WINED3D_SM4_OP_LOG = 0x2f,
71 WINED3D_SM4_OP_LOOP = 0x30,
72 WINED3D_SM4_OP_LT = 0x31,
73 WINED3D_SM4_OP_MAD = 0x32,
74 WINED3D_SM4_OP_MIN = 0x33,
75 WINED3D_SM4_OP_MAX = 0x34,
76 WINED3D_SM4_OP_MOV = 0x36,
77 WINED3D_SM4_OP_MOVC = 0x37,
78 WINED3D_SM4_OP_MUL = 0x38,
79 WINED3D_SM4_OP_RET = 0x3e,
80 WINED3D_SM4_OP_RSQ = 0x44,
81 WINED3D_SM4_OP_SAMPLE = 0x45,
82 WINED3D_SM4_OP_SAMPLE_LOD = 0x48,
83 WINED3D_SM4_OP_SINCOS = 0x4d,
84 WINED3D_SM4_OP_UTOF = 0x56,
87 enum wined3d_sm4_register_type
89 WINED3D_SM4_RT_TEMP = 0x0,
90 WINED3D_SM4_RT_INPUT = 0x1,
91 WINED3D_SM4_RT_OUTPUT = 0x2,
92 WINED3D_SM4_RT_IMMCONST = 0x4,
93 WINED3D_SM4_RT_SAMPLER = 0x6,
94 WINED3D_SM4_RT_CONSTBUFFER = 0x8,
95 WINED3D_SM4_RT_NULL = 0xd,
98 enum wined3d_sm4_immconst_type
100 WINED3D_SM4_IMMCONST_SCALAR = 0x1,
101 WINED3D_SM4_IMMCONST_VEC4 = 0x2,
104 struct wined3d_sm4_data
106 struct wined3d_shader_version shader_version;
107 const DWORD *end;
108 const struct wined3d_shader_signature *output_signature;
111 struct wined3d_sm4_opcode_info
113 enum wined3d_sm4_opcode opcode;
114 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx;
115 UINT dst_count;
116 UINT src_count;
119 struct sysval_map
121 enum wined3d_sysval_semantic sysval;
122 WINED3DSHADER_PARAM_REGISTER_TYPE register_type;
123 UINT register_idx;
126 static const struct wined3d_sm4_opcode_info opcode_table[] =
128 {WINED3D_SM4_OP_ADD, WINED3DSIH_ADD, 1, 2},
129 {WINED3D_SM4_OP_AND, WINED3DSIH_AND, 1, 2},
130 {WINED3D_SM4_OP_BREAK, WINED3DSIH_BREAK, 0, 0},
131 {WINED3D_SM4_OP_BREAKC, WINED3DSIH_BREAKP, 0, 1},
132 {WINED3D_SM4_OP_CUT, WINED3DSIH_CUT, 0, 0},
133 {WINED3D_SM4_OP_DP3, WINED3DSIH_DP3, 1, 2},
134 {WINED3D_SM4_OP_DP4, WINED3DSIH_DP4, 1, 2},
135 {WINED3D_SM4_OP_EMIT, WINED3DSIH_EMIT, 0, 0},
136 {WINED3D_SM4_OP_ENDIF, WINED3DSIH_ENDIF, 0, 0},
137 {WINED3D_SM4_OP_ENDLOOP, WINED3DSIH_ENDLOOP, 0, 0},
138 {WINED3D_SM4_OP_EXP, WINED3DSIH_EXP, 1, 1},
139 {WINED3D_SM4_OP_FRC, WINED3DSIH_FRC, 1, 1},
140 {WINED3D_SM4_OP_IADD, WINED3DSIH_IADD, 1, 2},
141 {WINED3D_SM4_OP_IF, WINED3DSIH_IF, 0, 1},
142 {WINED3D_SM4_OP_IGE, WINED3DSIH_IGE, 1, 2},
143 {WINED3D_SM4_OP_IMUL, WINED3DSIH_IMUL, 2, 2},
144 {WINED3D_SM4_OP_ITOF, WINED3DSIH_ITOF, 1, 1},
145 {WINED3D_SM4_OP_LOG, WINED3DSIH_LOG, 1, 1},
146 {WINED3D_SM4_OP_LOOP, WINED3DSIH_LOOP, 0, 0},
147 {WINED3D_SM4_OP_LT, WINED3DSIH_LT, 1, 2},
148 {WINED3D_SM4_OP_MAD, WINED3DSIH_MAD, 1, 3},
149 {WINED3D_SM4_OP_MIN, WINED3DSIH_MIN, 1, 2},
150 {WINED3D_SM4_OP_MAX, WINED3DSIH_MAX, 1, 2},
151 {WINED3D_SM4_OP_MOV, WINED3DSIH_MOV, 1, 1},
152 {WINED3D_SM4_OP_MOVC, WINED3DSIH_MOVC, 1, 3},
153 {WINED3D_SM4_OP_MUL, WINED3DSIH_MUL, 1, 2},
154 {WINED3D_SM4_OP_RET, WINED3DSIH_RET, 0, 0},
155 {WINED3D_SM4_OP_RSQ, WINED3DSIH_RSQ, 1, 1},
156 {WINED3D_SM4_OP_SAMPLE, WINED3DSIH_SAMPLE, 1, 3},
157 {WINED3D_SM4_OP_SAMPLE_LOD, WINED3DSIH_SAMPLE_LOD, 1, 4},
158 {WINED3D_SM4_OP_SINCOS, WINED3DSIH_SINCOS, 2, 1},
159 {WINED3D_SM4_OP_UTOF, WINED3DSIH_UTOF, 1, 1},
162 static const WINED3DSHADER_PARAM_REGISTER_TYPE register_type_table[] =
164 /* WINED3D_SM4_RT_TEMP */ WINED3DSPR_TEMP,
165 /* WINED3D_SM4_RT_INPUT */ WINED3DSPR_INPUT,
166 /* WINED3D_SM4_RT_OUTPUT */ WINED3DSPR_OUTPUT,
167 /* UNKNOWN */ 0,
168 /* WINED3D_SM4_RT_IMMCONST */ WINED3DSPR_IMMCONST,
169 /* UNKNOWN */ 0,
170 /* WINED3D_SM4_RT_SAMPLER */ WINED3DSPR_SAMPLER,
171 /* WINED3D_SM4_RT_RESOURCE */ WINED3DSPR_RESOURCE,
172 /* WINED3D_SM4_RT_CONSTBUFFER */ WINED3DSPR_CONSTBUFFER,
173 /* UNKNOWN */ 0,
174 /* UNKNOWN */ 0,
175 /* UNKNOWN */ 0,
176 /* UNKNOWN */ 0,
177 /* WINED3D_SM4_RT_NULL */ WINED3DSPR_NULL,
180 static const struct sysval_map sysval_map[] =
182 {WINED3D_SV_DEPTH, WINED3DSPR_DEPTHOUT, 0},
183 {WINED3D_SV_TARGET0, WINED3DSPR_COLOROUT, 0},
184 {WINED3D_SV_TARGET1, WINED3DSPR_COLOROUT, 1},
185 {WINED3D_SV_TARGET2, WINED3DSPR_COLOROUT, 2},
186 {WINED3D_SV_TARGET3, WINED3DSPR_COLOROUT, 3},
187 {WINED3D_SV_TARGET4, WINED3DSPR_COLOROUT, 4},
188 {WINED3D_SV_TARGET5, WINED3DSPR_COLOROUT, 5},
189 {WINED3D_SV_TARGET6, WINED3DSPR_COLOROUT, 6},
190 {WINED3D_SV_TARGET7, WINED3DSPR_COLOROUT, 7},
193 static const struct wined3d_sm4_opcode_info *get_opcode_info(enum wined3d_sm4_opcode opcode)
195 unsigned int i;
197 for (i = 0; i < sizeof(opcode_table) / sizeof(*opcode_table); ++i)
199 if (opcode == opcode_table[i].opcode) return &opcode_table[i];
202 return NULL;
205 static void map_sysval(enum wined3d_sysval_semantic sysval, struct wined3d_shader_register *reg)
207 unsigned int i;
209 for (i = 0; i < sizeof(sysval_map) / sizeof(*sysval_map); ++i)
211 if (sysval == sysval_map[i].sysval)
213 reg->type = sysval_map[i].register_type;
214 reg->idx = sysval_map[i].register_idx;
219 static void map_register(struct wined3d_sm4_data *priv, struct wined3d_shader_register *reg)
221 switch (priv->shader_version.type)
223 case WINED3D_SHADER_TYPE_PIXEL:
224 if (reg->type == WINED3DSPR_OUTPUT)
226 unsigned int i;
227 const struct wined3d_shader_signature *s = priv->output_signature;
229 if (!s)
231 ERR("Shader has no output signature, unable to map register.\n");
232 break;
235 for (i = 0; i < s->element_count; ++i)
237 if (s->elements[i].register_idx == reg->idx)
239 map_sysval(s->elements[i].sysval_semantic, reg);
240 break;
244 break;
246 default:
247 break;
251 static void *shader_sm4_init(const DWORD *byte_code, const struct wined3d_shader_signature *output_signature)
253 struct wined3d_sm4_data *priv = HeapAlloc(GetProcessHeap(), 0, sizeof(*priv));
254 if (!priv)
256 ERR("Failed to allocate private data\n");
257 return NULL;
260 priv->output_signature = output_signature;
262 return priv;
265 static void shader_sm4_free(void *data)
267 HeapFree(GetProcessHeap(), 0, data);
270 static void shader_sm4_read_header(void *data, const DWORD **ptr, struct wined3d_shader_version *shader_version)
272 struct wined3d_sm4_data *priv = data;
273 DWORD version_token;
275 priv->end = *ptr;
277 version_token = *(*ptr)++;
278 TRACE("version: 0x%08x\n", version_token);
280 TRACE("token count: %u\n", **ptr);
281 priv->end += *(*ptr)++;
283 switch (version_token >> 16)
285 case WINED3D_SM4_PS:
286 priv->shader_version.type = WINED3D_SHADER_TYPE_PIXEL;
287 break;
289 case WINED3D_SM4_VS:
290 priv->shader_version.type = WINED3D_SHADER_TYPE_VERTEX;
291 break;
293 case WINED3D_SM4_GS:
294 priv->shader_version.type = WINED3D_SHADER_TYPE_GEOMETRY;
295 break;
297 default:
298 FIXME("Unrecognized shader type %#x\n", version_token >> 16);
300 priv->shader_version.major = WINED3D_SM4_VERSION_MAJOR(version_token);
301 priv->shader_version.minor = WINED3D_SM4_VERSION_MINOR(version_token);
303 *shader_version = priv->shader_version;
306 static void shader_sm4_read_opcode(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins,
307 UINT *param_size)
309 const struct wined3d_sm4_opcode_info *opcode_info;
310 DWORD token = *(*ptr)++;
311 DWORD opcode = token & WINED3D_SM4_OPCODE_MASK;
313 *param_size = ((token & WINED3D_SM4_INSTRUCTION_LENGTH_MASK) >> WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT) - 1;
315 opcode_info = get_opcode_info(opcode);
316 if (!opcode_info)
318 FIXME("Unrecognized opcode %#x, token 0x%08x\n", opcode, token);
319 ins->handler_idx = WINED3DSIH_TABLE_SIZE;
320 return;
323 ins->handler_idx = opcode_info->handler_idx;
324 ins->flags = 0;
325 ins->coissue = 0;
326 ins->predicate = 0;
327 ins->dst_count = opcode_info->dst_count;
328 ins->src_count = opcode_info->src_count;
331 static void shader_sm4_read_src_param(void *data, const DWORD **ptr, struct wined3d_shader_src_param *src_param,
332 struct wined3d_shader_src_param *src_rel_addr)
334 struct wined3d_sm4_data *priv = data;
335 DWORD token = *(*ptr)++;
336 enum wined3d_sm4_register_type register_type;
337 DWORD order;
339 register_type = (token & WINED3D_SM4_REGISTER_TYPE_MASK) >> WINED3D_SM4_REGISTER_TYPE_SHIFT;
340 if (register_type >= sizeof(register_type_table) / sizeof(*register_type_table))
342 FIXME("Unhandled register type %#x\n", register_type);
343 src_param->reg.type = WINED3DSPR_TEMP;
345 else
347 src_param->reg.type = register_type_table[register_type];
350 if (token & WINED3D_SM4_REGISTER_MODIFIER)
352 DWORD modifier = *(*ptr)++;
353 FIXME("Skipping modifier 0x%08x.\n", modifier);
356 order = (token & WINED3D_SM4_REGISTER_ORDER_MASK) >> WINED3D_SM4_REGISTER_ORDER_SHIFT;
358 if (order < 1) src_param->reg.idx = ~0U;
359 else src_param->reg.idx = *(*ptr)++;
361 if (order < 2) src_param->reg.array_idx = ~0U;
362 else src_param->reg.array_idx = *(*ptr)++;
364 if (order > 2) FIXME("Unhandled order %u.\n", order);
366 if (register_type == WINED3D_SM4_RT_IMMCONST)
368 enum wined3d_sm4_immconst_type immconst_type =
369 (token & WINED3D_SM4_IMMCONST_TYPE_MASK) >> WINED3D_SM4_IMMCONST_TYPE_SHIFT;
370 src_param->swizzle = WINED3DSP_NOSWIZZLE;
372 switch(immconst_type)
374 case WINED3D_SM4_IMMCONST_SCALAR:
375 src_param->reg.immconst_type = WINED3D_IMMCONST_SCALAR;
376 memcpy(src_param->reg.immconst_data, *ptr, 1 * sizeof(DWORD));
377 *ptr += 1;
378 break;
380 case WINED3D_SM4_IMMCONST_VEC4:
381 src_param->reg.immconst_type = WINED3D_IMMCONST_VEC4;
382 memcpy(src_param->reg.immconst_data, *ptr, 4 * sizeof(DWORD));
383 *ptr += 4;
384 break;
386 default:
387 FIXME("Unhandled immediate constant type %#x\n", immconst_type);
388 break;
391 else
393 src_param->swizzle = (token & WINED3D_SM4_SWIZZLE_MASK) >> WINED3D_SM4_SWIZZLE_SHIFT;
396 src_param->modifiers = 0;
397 src_param->reg.rel_addr = NULL;
399 map_register(priv, &src_param->reg);
402 static void shader_sm4_read_dst_param(void *data, const DWORD **ptr, struct wined3d_shader_dst_param *dst_param,
403 struct wined3d_shader_src_param *dst_rel_addr)
405 struct wined3d_sm4_data *priv = data;
406 DWORD token = *(*ptr)++;
407 enum wined3d_sm4_register_type register_type;
408 DWORD order;
410 register_type = (token & WINED3D_SM4_REGISTER_TYPE_MASK) >> WINED3D_SM4_REGISTER_TYPE_SHIFT;
411 if (register_type >= sizeof(register_type_table) / sizeof(*register_type_table))
413 FIXME("Unhandled register type %#x\n", register_type);
414 dst_param->reg.type = WINED3DSPR_TEMP;
416 else
418 dst_param->reg.type = register_type_table[register_type];
421 order = (token & WINED3D_SM4_REGISTER_ORDER_MASK) >> WINED3D_SM4_REGISTER_ORDER_SHIFT;
423 if (order < 1) dst_param->reg.idx = ~0U;
424 else dst_param->reg.idx = *(*ptr)++;
426 if (order < 2) dst_param->reg.array_idx = ~0U;
427 else dst_param->reg.array_idx = *(*ptr)++;
429 if (order > 2) FIXME("Unhandled order %u.\n", order);
431 dst_param->write_mask = (token & WINED3D_SM4_WRITEMASK_MASK) >> WINED3D_SM4_WRITEMASK_SHIFT;
432 dst_param->modifiers = 0;
433 dst_param->shift = 0;
434 dst_param->reg.rel_addr = NULL;
436 map_register(priv, &dst_param->reg);
439 static void shader_sm4_read_semantic(const DWORD **ptr, struct wined3d_shader_semantic *semantic)
441 FIXME("ptr %p, semantic %p stub!\n", ptr, semantic);
444 static void shader_sm4_read_comment(const DWORD **ptr, const char **comment, UINT *comment_size)
446 FIXME("ptr %p, comment %p, comment_size %p stub!\n", ptr, comment, comment_size);
447 *comment = NULL;
450 static BOOL shader_sm4_is_end(void *data, const DWORD **ptr)
452 struct wined3d_sm4_data *priv = data;
453 return *ptr == priv->end;
456 const struct wined3d_shader_frontend sm4_shader_frontend =
458 shader_sm4_init,
459 shader_sm4_free,
460 shader_sm4_read_header,
461 shader_sm4_read_opcode,
462 shader_sm4_read_src_param,
463 shader_sm4_read_dst_param,
464 shader_sm4_read_semantic,
465 shader_sm4_read_comment,
466 shader_sm4_is_end,