Prevent use of MAKEPOINTS in Wine code.
[wine/multimedia.git] / dlls / d3d9 / texture.c
blobad7b9aa9d3b8b136065076a982ccd1ec9137de30
1 /*
2 * IDirect3DTexture9 implementation
4 * Copyright 2002-2003 Jason Edmeades
5 * Raphael Junqueira
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 #include "config.h"
23 #include "d3d9_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
27 /* IDirect3DTexture9 IUnknown parts follow: */
28 HRESULT WINAPI IDirect3DTexture9Impl_QueryInterface(LPDIRECT3DTEXTURE9 iface, REFIID riid, LPVOID* ppobj) {
29 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
31 if (IsEqualGUID(riid, &IID_IUnknown)
32 || IsEqualGUID(riid, &IID_IDirect3DResource9)
33 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
34 || IsEqualGUID(riid, &IID_IDirect3DTexture9)) {
35 IDirect3DTexture9Impl_AddRef(iface);
36 *ppobj = This;
37 return D3D_OK;
40 WARN("(%p)->(%s,%p) not found\n", This, debugstr_guid(riid), ppobj);
41 return E_NOINTERFACE;
44 ULONG WINAPI IDirect3DTexture9Impl_AddRef(LPDIRECT3DTEXTURE9 iface) {
45 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
46 TRACE("(%p) : AddRef from %ld\n", This, This->ref);
47 return ++(This->ref);
50 ULONG WINAPI IDirect3DTexture9Impl_Release(LPDIRECT3DTEXTURE9 iface) {
51 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
52 ULONG ref = --This->ref;
53 unsigned int i;
55 TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref);
56 if (ref == 0) {
57 for (i = 0; i < This->levels; i++) {
58 if (NULL != This->surfaces[i]) {
59 TRACE("(%p) : Releasing surface %p\n", This, This->surfaces[i]);
60 IDirect3DSurface9Impl_Release((LPDIRECT3DSURFACE9) This->surfaces[i]);
63 HeapFree(GetProcessHeap(), 0, This);
65 return ref;
68 /* IDirect3DTexture9 IDirect3DResource9 Interface follow: */
69 HRESULT WINAPI IDirect3DTexture9Impl_GetDevice(LPDIRECT3DTEXTURE9 iface, IDirect3DDevice9** ppDevice) {
70 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
71 return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice);
74 HRESULT WINAPI IDirect3DTexture9Impl_SetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
75 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
76 FIXME("(%p) : stub\n", This);
77 return D3D_OK;
80 HRESULT WINAPI IDirect3DTexture9Impl_GetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
81 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
82 FIXME("(%p) : stub\n", This);
83 return D3D_OK;
86 HRESULT WINAPI IDirect3DTexture9Impl_FreePrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid) {
87 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
88 FIXME("(%p) : stub\n", This);
89 return D3D_OK;
92 DWORD WINAPI IDirect3DTexture9Impl_SetPriority(LPDIRECT3DTEXTURE9 iface, DWORD PriorityNew) {
93 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
94 return IDirect3DResource9Impl_SetPriority((LPDIRECT3DRESOURCE9) This, PriorityNew);
97 DWORD WINAPI IDirect3DTexture9Impl_GetPriority(LPDIRECT3DTEXTURE9 iface) {
98 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
99 return IDirect3DResource9Impl_GetPriority((LPDIRECT3DRESOURCE9) This);
102 void WINAPI IDirect3DTexture9Impl_PreLoad(LPDIRECT3DTEXTURE9 iface) {
103 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
104 FIXME("(%p) : stub\n", This);
105 return ;
108 D3DRESOURCETYPE WINAPI IDirect3DTexture9Impl_GetType(LPDIRECT3DTEXTURE9 iface) {
109 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
110 return IDirect3DResource9Impl_GetType((LPDIRECT3DRESOURCE9) This);
113 /* IDirect3DTexture9 IDirect3DBaseTexture9 Interface follow: */
114 DWORD WINAPI IDirect3DTexture9Impl_SetLOD(LPDIRECT3DTEXTURE9 iface, DWORD LODNew) {
115 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
116 return IDirect3DBaseTexture9Impl_SetLOD((LPDIRECT3DBASETEXTURE9) This, LODNew);
119 DWORD WINAPI IDirect3DTexture9Impl_GetLOD(LPDIRECT3DTEXTURE9 iface) {
120 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
121 return IDirect3DBaseTexture9Impl_GetLOD((LPDIRECT3DBASETEXTURE9) This);
124 DWORD WINAPI IDirect3DTexture9Impl_GetLevelCount(LPDIRECT3DTEXTURE9 iface) {
125 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
126 return IDirect3DBaseTexture9Impl_GetLevelCount((LPDIRECT3DBASETEXTURE9) This);
129 HRESULT WINAPI IDirect3DTexture9Impl_SetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
130 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
131 return IDirect3DBaseTexture9Impl_SetAutoGenFilterType((LPDIRECT3DBASETEXTURE9) This, FilterType);
134 D3DTEXTUREFILTERTYPE WINAPI IDirect3DTexture9Impl_GetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface) {
135 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
136 return IDirect3DBaseTexture9Impl_GetAutoGenFilterType((LPDIRECT3DBASETEXTURE9) This);
139 void WINAPI IDirect3DTexture9Impl_GenerateMipSubLevels(LPDIRECT3DTEXTURE9 iface) {
140 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
141 FIXME("(%p) : stub\n", This);
142 return ;
145 /* IDirect3DTexture9 Interface follow: */
146 HRESULT WINAPI IDirect3DTexture9Impl_GetLevelDesc(LPDIRECT3DTEXTURE9 iface, UINT Level, D3DSURFACE_DESC* pDesc) {
147 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
149 if (Level < This->levels) {
150 TRACE("(%p) Level (%d)\n", This, Level);
151 return IDirect3DSurface9Impl_GetDesc((LPDIRECT3DSURFACE9) This->surfaces[Level], pDesc);
152 } else {
153 FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->levels);
154 return D3DERR_INVALIDCALL;
156 return D3D_OK;
159 HRESULT WINAPI IDirect3DTexture9Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE9 iface, UINT Level, IDirect3DSurface9** ppSurfaceLevel) {
160 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
161 *ppSurfaceLevel = (LPDIRECT3DSURFACE9) This->surfaces[Level];
162 IDirect3DSurface9Impl_AddRef((LPDIRECT3DSURFACE9) This->surfaces[Level]);
163 TRACE("(%p) : returning %p for level %d\n", This, *ppSurfaceLevel, Level);
164 return D3D_OK;
167 HRESULT WINAPI IDirect3DTexture9Impl_LockRect(LPDIRECT3DTEXTURE9 iface, UINT Level,D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) {
168 HRESULT hr;
169 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
170 if (Level < This->levels) {
172 * Not dirtified while Surfaces don't notify dirtification
173 * This->impl.parent.Dirty = TRUE;
175 hr = IDirect3DSurface9Impl_LockRect((LPDIRECT3DSURFACE9) This->surfaces[Level], pLockedRect, pRect, Flags);
176 TRACE("(%p) Level (%d) success(%lu)\n", This, Level, hr);
177 } else {
178 FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->levels);
179 return D3DERR_INVALIDCALL;
181 return hr;
184 HRESULT WINAPI IDirect3DTexture9Impl_UnlockRect(LPDIRECT3DTEXTURE9 iface, UINT Level) {
185 HRESULT hr;
186 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
187 if (Level < This->levels) {
188 hr = IDirect3DSurface9Impl_UnlockRect((LPDIRECT3DSURFACE9) This->surfaces[Level]);
189 TRACE("(%p) Level (%d) success(%lu)\n", This, Level, hr);
190 } else {
191 FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->levels);
192 return D3DERR_INVALIDCALL;
194 return hr;
197 HRESULT WINAPI IDirect3DTexture9Impl_AddDirtyRect(LPDIRECT3DTEXTURE9 iface, CONST RECT* pDirtyRect) {
198 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
199 FIXME("(%p) : stub\n", This);
200 This->Dirty = TRUE;
201 return D3D_OK;
205 IDirect3DTexture9Vtbl Direct3DTexture9_Vtbl =
207 IDirect3DTexture9Impl_QueryInterface,
208 IDirect3DTexture9Impl_AddRef,
209 IDirect3DTexture9Impl_Release,
210 IDirect3DTexture9Impl_GetDevice,
211 IDirect3DTexture9Impl_SetPrivateData,
212 IDirect3DTexture9Impl_GetPrivateData,
213 IDirect3DTexture9Impl_FreePrivateData,
214 IDirect3DTexture9Impl_SetPriority,
215 IDirect3DTexture9Impl_GetPriority,
216 IDirect3DTexture9Impl_PreLoad,
217 IDirect3DTexture9Impl_GetType,
218 IDirect3DTexture9Impl_SetLOD,
219 IDirect3DTexture9Impl_GetLOD,
220 IDirect3DTexture9Impl_GetLevelCount,
221 IDirect3DTexture9Impl_SetAutoGenFilterType,
222 IDirect3DTexture9Impl_GetAutoGenFilterType,
223 IDirect3DTexture9Impl_GenerateMipSubLevels,
224 IDirect3DTexture9Impl_GetLevelDesc,
225 IDirect3DTexture9Impl_GetSurfaceLevel,
226 IDirect3DTexture9Impl_LockRect,
227 IDirect3DTexture9Impl_UnlockRect,
228 IDirect3DTexture9Impl_AddDirtyRect
232 /* IDirect3DDevice9 IDirect3DTexture9 Methods follow: */
233 HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage,
234 D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle) {
235 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
236 FIXME("(%p) : stub\n", This);
237 return D3D_OK;