2 * IDirect3DTexture9 implementation
4 * Copyright 2002-2003 Jason Edmeades
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
23 #include "d3d9_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
27 /* IDirect3DTexture9 IUnknown parts follow: */
28 HRESULT WINAPI
IDirect3DTexture9Impl_QueryInterface(LPDIRECT3DTEXTURE9 iface
, REFIID riid
, LPVOID
* ppobj
) {
29 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
31 if (IsEqualGUID(riid
, &IID_IUnknown
)
32 || IsEqualGUID(riid
, &IID_IDirect3DResource9
)
33 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture9
)
34 || IsEqualGUID(riid
, &IID_IDirect3DTexture9
)) {
35 IDirect3DTexture9Impl_AddRef(iface
);
40 WARN("(%p)->(%s,%p) not found\n", This
, debugstr_guid(riid
), ppobj
);
44 ULONG WINAPI
IDirect3DTexture9Impl_AddRef(LPDIRECT3DTEXTURE9 iface
) {
45 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
46 TRACE("(%p) : AddRef from %ld\n", This
, This
->ref
);
50 ULONG WINAPI
IDirect3DTexture9Impl_Release(LPDIRECT3DTEXTURE9 iface
) {
51 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
52 ULONG ref
= --This
->ref
;
55 TRACE("(%p) : ReleaseRef to %ld\n", This
, This
->ref
);
57 for (i
= 0; i
< This
->levels
; i
++) {
58 if (NULL
!= This
->surfaces
[i
]) {
59 TRACE("(%p) : Releasing surface %p\n", This
, This
->surfaces
[i
]);
60 IDirect3DSurface9Impl_Release((LPDIRECT3DSURFACE9
) This
->surfaces
[i
]);
63 HeapFree(GetProcessHeap(), 0, This
);
68 /* IDirect3DTexture9 IDirect3DResource9 Interface follow: */
69 HRESULT WINAPI
IDirect3DTexture9Impl_GetDevice(LPDIRECT3DTEXTURE9 iface
, IDirect3DDevice9
** ppDevice
) {
70 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
71 return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9
) This
, ppDevice
);
74 HRESULT WINAPI
IDirect3DTexture9Impl_SetPrivateData(LPDIRECT3DTEXTURE9 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
) {
75 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
76 FIXME("(%p) : stub\n", This
);
80 HRESULT WINAPI
IDirect3DTexture9Impl_GetPrivateData(LPDIRECT3DTEXTURE9 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
) {
81 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
82 FIXME("(%p) : stub\n", This
);
86 HRESULT WINAPI
IDirect3DTexture9Impl_FreePrivateData(LPDIRECT3DTEXTURE9 iface
, REFGUID refguid
) {
87 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
88 FIXME("(%p) : stub\n", This
);
92 DWORD WINAPI
IDirect3DTexture9Impl_SetPriority(LPDIRECT3DTEXTURE9 iface
, DWORD PriorityNew
) {
93 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
94 return IDirect3DResource9Impl_SetPriority((LPDIRECT3DRESOURCE9
) This
, PriorityNew
);
97 DWORD WINAPI
IDirect3DTexture9Impl_GetPriority(LPDIRECT3DTEXTURE9 iface
) {
98 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
99 return IDirect3DResource9Impl_GetPriority((LPDIRECT3DRESOURCE9
) This
);
102 void WINAPI
IDirect3DTexture9Impl_PreLoad(LPDIRECT3DTEXTURE9 iface
) {
103 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
104 FIXME("(%p) : stub\n", This
);
108 D3DRESOURCETYPE WINAPI
IDirect3DTexture9Impl_GetType(LPDIRECT3DTEXTURE9 iface
) {
109 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
110 return IDirect3DResource9Impl_GetType((LPDIRECT3DRESOURCE9
) This
);
113 /* IDirect3DTexture9 IDirect3DBaseTexture9 Interface follow: */
114 DWORD WINAPI
IDirect3DTexture9Impl_SetLOD(LPDIRECT3DTEXTURE9 iface
, DWORD LODNew
) {
115 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
116 return IDirect3DBaseTexture9Impl_SetLOD((LPDIRECT3DBASETEXTURE9
) This
, LODNew
);
119 DWORD WINAPI
IDirect3DTexture9Impl_GetLOD(LPDIRECT3DTEXTURE9 iface
) {
120 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
121 return IDirect3DBaseTexture9Impl_GetLOD((LPDIRECT3DBASETEXTURE9
) This
);
124 DWORD WINAPI
IDirect3DTexture9Impl_GetLevelCount(LPDIRECT3DTEXTURE9 iface
) {
125 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
126 return IDirect3DBaseTexture9Impl_GetLevelCount((LPDIRECT3DBASETEXTURE9
) This
);
129 HRESULT WINAPI
IDirect3DTexture9Impl_SetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface
, D3DTEXTUREFILTERTYPE FilterType
) {
130 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
131 return IDirect3DBaseTexture9Impl_SetAutoGenFilterType((LPDIRECT3DBASETEXTURE9
) This
, FilterType
);
134 D3DTEXTUREFILTERTYPE WINAPI
IDirect3DTexture9Impl_GetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface
) {
135 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
136 return IDirect3DBaseTexture9Impl_GetAutoGenFilterType((LPDIRECT3DBASETEXTURE9
) This
);
139 void WINAPI
IDirect3DTexture9Impl_GenerateMipSubLevels(LPDIRECT3DTEXTURE9 iface
) {
140 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
141 FIXME("(%p) : stub\n", This
);
145 /* IDirect3DTexture9 Interface follow: */
146 HRESULT WINAPI
IDirect3DTexture9Impl_GetLevelDesc(LPDIRECT3DTEXTURE9 iface
, UINT Level
, D3DSURFACE_DESC
* pDesc
) {
147 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
149 if (Level
< This
->levels
) {
150 TRACE("(%p) Level (%d)\n", This
, Level
);
151 return IDirect3DSurface9Impl_GetDesc((LPDIRECT3DSURFACE9
) This
->surfaces
[Level
], pDesc
);
153 FIXME("(%p) level(%d) overflow Levels(%d)\n", This
, Level
, This
->levels
);
154 return D3DERR_INVALIDCALL
;
159 HRESULT WINAPI
IDirect3DTexture9Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE9 iface
, UINT Level
, IDirect3DSurface9
** ppSurfaceLevel
) {
160 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
161 *ppSurfaceLevel
= (LPDIRECT3DSURFACE9
) This
->surfaces
[Level
];
162 IDirect3DSurface9Impl_AddRef((LPDIRECT3DSURFACE9
) This
->surfaces
[Level
]);
163 TRACE("(%p) : returning %p for level %d\n", This
, *ppSurfaceLevel
, Level
);
167 HRESULT WINAPI
IDirect3DTexture9Impl_LockRect(LPDIRECT3DTEXTURE9 iface
, UINT Level
,D3DLOCKED_RECT
* pLockedRect
, CONST RECT
* pRect
, DWORD Flags
) {
169 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
170 if (Level
< This
->levels
) {
172 * Not dirtified while Surfaces don't notify dirtification
173 * This->impl.parent.Dirty = TRUE;
175 hr
= IDirect3DSurface9Impl_LockRect((LPDIRECT3DSURFACE9
) This
->surfaces
[Level
], pLockedRect
, pRect
, Flags
);
176 TRACE("(%p) Level (%d) success(%lu)\n", This
, Level
, hr
);
178 FIXME("(%p) level(%d) overflow Levels(%d)\n", This
, Level
, This
->levels
);
179 return D3DERR_INVALIDCALL
;
184 HRESULT WINAPI
IDirect3DTexture9Impl_UnlockRect(LPDIRECT3DTEXTURE9 iface
, UINT Level
) {
186 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
187 if (Level
< This
->levels
) {
188 hr
= IDirect3DSurface9Impl_UnlockRect((LPDIRECT3DSURFACE9
) This
->surfaces
[Level
]);
189 TRACE("(%p) Level (%d) success(%lu)\n", This
, Level
, hr
);
191 FIXME("(%p) level(%d) overflow Levels(%d)\n", This
, Level
, This
->levels
);
192 return D3DERR_INVALIDCALL
;
197 HRESULT WINAPI
IDirect3DTexture9Impl_AddDirtyRect(LPDIRECT3DTEXTURE9 iface
, CONST RECT
* pDirtyRect
) {
198 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
199 FIXME("(%p) : stub\n", This
);
205 IDirect3DTexture9Vtbl Direct3DTexture9_Vtbl
=
207 IDirect3DTexture9Impl_QueryInterface
,
208 IDirect3DTexture9Impl_AddRef
,
209 IDirect3DTexture9Impl_Release
,
210 IDirect3DTexture9Impl_GetDevice
,
211 IDirect3DTexture9Impl_SetPrivateData
,
212 IDirect3DTexture9Impl_GetPrivateData
,
213 IDirect3DTexture9Impl_FreePrivateData
,
214 IDirect3DTexture9Impl_SetPriority
,
215 IDirect3DTexture9Impl_GetPriority
,
216 IDirect3DTexture9Impl_PreLoad
,
217 IDirect3DTexture9Impl_GetType
,
218 IDirect3DTexture9Impl_SetLOD
,
219 IDirect3DTexture9Impl_GetLOD
,
220 IDirect3DTexture9Impl_GetLevelCount
,
221 IDirect3DTexture9Impl_SetAutoGenFilterType
,
222 IDirect3DTexture9Impl_GetAutoGenFilterType
,
223 IDirect3DTexture9Impl_GenerateMipSubLevels
,
224 IDirect3DTexture9Impl_GetLevelDesc
,
225 IDirect3DTexture9Impl_GetSurfaceLevel
,
226 IDirect3DTexture9Impl_LockRect
,
227 IDirect3DTexture9Impl_UnlockRect
,
228 IDirect3DTexture9Impl_AddDirtyRect
232 /* IDirect3DDevice9 IDirect3DTexture9 Methods follow: */
233 HRESULT WINAPI
IDirect3DDevice9Impl_CreateTexture(LPDIRECT3DDEVICE9 iface
, UINT Width
, UINT Height
, UINT Levels
, DWORD Usage
,
234 D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DTexture9
** ppTexture
, HANDLE
* pSharedHandle
) {
235 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
236 FIXME("(%p) : stub\n", This
);