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server: Move socket async activation to sock_poll_event.
2010-05-17
Ric
o
Sch
ü
l
l
e
r
d3d
1
0: Add
argument che
c
k to ID3D10E
f
fect
:
:Ge
t
Techniqu
e
By
N
ame()
.
commit
|
commitdiff
|
tree
2010-05-06
R
i
co Schüller
d3d10/tests: Add ID3D10Effect::
G
etVariableBy
*
()
t
est
.
commit
|
commitdiff
|
tree
2010-05-06
Rico Sc
h
ü
ller
d
3
d10: Add argument check in ID3D10Effec
t
::GetVariableByNam
e
()
.
commit
|
commitdiff
|
tree
2010-05-06
Rico S
c
hüller
d3
d
10:
I
mple
m
ent ID3
D
10Effect::G
e
tVa
r
iableBySema
n
tic()
.
commit
|
commitdiff
|
tree
2010-05-06
Ri
c
o Sch
ü
ller
d3d
1
0
:
Parse
semantic in
parse_fx10_local_variable
(
)
.
commit
|
commitdiff
|
tree
2010-05-03
Rico Sch
ü
ller
d
d
raw: Change return to break in PixelF
o
rma
t
_WineD
3
DtoDD()
.
commit
|
commitdiff
|
tree
2010-04-08
Ri
c
o Sch
ü
ller
d
3
d10: Implement ID3DEffect
V
ar
i
a
b
le:
:
GetOutputSignat
u
reEl
e
me
.
.
.
commit
|
commitdiff
|
tree
2010-04-08
Rico Sc
h
üll
e
r
d3d10:
I
m
plement ID3
D
EffectVariable::Ge
t
Input
S
i
g
natureElem
e
n
.
.
.
commit
|
commitdiff
|
tree
2010-04-08
Rico Schüller
d3d1
0
: Move the effect shader i
n
put signature int
o
.
.
.
commit
|
commitdiff
|
tree
2010-04-08
Rico Schüll
e
r
d3d1
0
:
Fi
x
an ERR message in parse_fx10_bo
d
y()
.
commit
|
commitdiff
|
tree
2010-02-16
Rico S
c
hüller
d3
d
10: Fix a Hea
p
Free() in d3
d
10_effect_Rele
a
se()
.
commit
|
commitdiff
|
tree
2010-02-12
Rico S
c
hüller
d3
d
10/tests: Add eff
e
ct
sha
d
er test
.
commit
|
commitdiff
|
tree
2010-02-12
Rico Schüller
d3d1
0
/tests: Use a
wrapper function
f
or
D
3D10Cre
a
te
E
ffectFro
.
.
.
commit
|
commitdiff
|
tree
2010-01-25
R
i
c
o
Schüller
d3d10: Add D
3
D
10_EOO_PARSED_OBJE
C
T_INDE
X
in p
a
r
se_fx10_objec
t
(
)
.
commit
|
commitdiff
|
tree
2010-01-25
Rico
S
chüll
e
r
d3
d
10: Add D3D10_EOO_
P
ARS
E
D_OBJECT in
p
a
r
s
e_fx10_object(
)
.
commit
|
commitdiff
|
tree
2010-01-25
Ri
c
o
Schüller
d
3
d
10:
I
mplement ID3D10
E
ffectType:
:
IsValid()
.
commit
|
commitdiff
|
tree
2010-01-25
Ri
c
o Schüller
d
3d10: Implement ID3D10
E
ffe
c
t
P
as
s
::Get
P
ix
e
lShaderDesc()
.
commit
|
commitdiff
|
tree
2010-01-25
Rico S
c
hü
l
ler
d
3
d10:
I
mple
m
ent ID3D10EffectPass::GetGeometryShaderD
e
sc
(
)
.
commit
|
commitdiff
|
tree
2010-01-25
R
i
co S
c
hüller
d
3d10:
I
mpl
e
ment ID3D10
E
ffectPass::G
e
t
V
ertexS
h
aderDesc()
.
commit
|
commitdiff
|
tree
2010-01-25
Rico
S
chüller
d
3d10
:
Par
s
e shaders in parse_
f
x10_local_v
a
ri
a
ble(
)
.
commit
|
commitdiff
|
tree
2010-01-25
R
ico Schüll
e
r
d3d1
0
: Add ano
n
ym
o
us shaders
.
commit
|
commitdiff
|
tree
2010-01-11
Rico Schül
l
er
d3d10: Pa
r
se
e
f
f
ect s
h
ader
s
as a
n
ony
m
ous shaders
.
commit
|
commitdiff
|
tree
2010-01-11
Rico Schüller
d3d10: Reo
r
d
e
r
st
r
uct
d
3
d10_effect_variable to make
.
.
.
commit
|
commitdiff
|
tree
2009-11-13
Rico Schüller
user
3
2: Add a
r
gument check
f
o
r
PTITLEBARI
N
F
O
in Get
T
it
l
eBarI
.
.
.
commit
|
commitdiff
|
tree
2009-11-03
Rico Schüller
d
3
d
1
0/tests: Add cons
t
ant buff
e
r stride test
.
commit
|
commitdiff
|
tree
2009-11-03
Rico Sc
h
üller
d3d10/tes
t
s: Add
GetParentConstantBu
f
f
e
r()
c
hecks to
.
.
.
commit
|
commitdiff
|
tree
2009-11-03
Rico S
c
hü
l
ler
d3
d
10/tests:
Add
IsValid() checks to effect variable
.
.
.
commit
|
commitdiff
|
tree
2009-11-03
Rico Schüller
d
3d10/test
s
: Ad
d
effect variable t
y
pe and c
l
a
s
s test
.
commit
|
commitdiff
|
tree
2009-11-03
Rico Schüller
d3d10
:
Initialize *->buffer for
all
effect vari
a
b
les
.
commit
|
commitdiff
|
tree
2009-11-03
Rico Schüller
d
3
d10
:
Improve constant buffer stride
and
size_unpacked
.
.
.
commit
|
commitdiff
|
tree
2009-10-28
Rico Schüll
e
r
d
3
d10: Mar
k
annot
a
tion
variable
as
a
nnotation
.
commit
|
commitdiff
|
tree
2009-10-28
R
i
co
Schüller
d3d10:
Implemen
t
ID3D10Effe
c
t
Variable:
:
AsShader()
.
commit
|
commitdiff
|
tree
2009-10-28
Ric
o
Schüller
d3d
1
0: Implement ID3D1
0
EffectVariable::AsSa
m
pl
e
r()
.
commit
|
commitdiff
|
tree
2009-10-28
Rico
S
chü
l
ler
d3d10: Implement ID3D10Effe
c
t
Variable::AsRast
e
riz
e
r()
.
commit
|
commitdiff
|
tree
2009-10-28
Rico Schüller
d3d10: I
m
plemen
t
ID3
D
1
0
Effect
V
ariable
:
:AsDepthStencil()
.
commit
|
commitdiff
|
tree
2009-10-28
Rico Schülle
r
d3
d
10: Im
p
lem
e
nt
I
D
3D10EffectVariable
:
:AsBlend(
)
.
commit
|
commitdiff
|
tree
2009-10-28
Ric
o
Schüller
d3d10: Implement ID3D10E
f
fectVariable::AsConstantBuffer()
.
commit
|
commitdiff
|
tree
2009-10-28
R
i
c
o
Sch
ü
ller
d
3d10: Implement ID
3
D
10
E
ffectVariabl
e
::AsDepthSt
e
ncilView()
.
commit
|
commitdiff
|
tree
2009-10-28
Rico Schüller
d
3d10:
I
m
p
lement ID3D10E
f
fectV
a
riabl
e
::
A
sRenderTarget
V
iew()
.
commit
|
commitdiff
|
tree
2009-10-28
Rico Schüll
e
r
d3d10: Implemen
t
ID3D1
0
Effe
c
tVari
a
ble
:
:AsShaderRe
s
ource()
.
commit
|
commitdiff
|
tree
2009-10-28
Ric
o
S
c
hüller
d3
d
10:
I
mplem
e
nt ID3D10Effe
c
tVari
a
ble::AsStrin
g
(
)
.
commit
|
commitdiff
|
tree
2009-10-28
Rico Schüller
d3d10: Fix a Heap
F
ree() in d3d10_effect_Release()
.
commit
|
commitdiff
|
tree
2009-10-27
Rico
Schüller
d3d10
:
I
m
prov
e
set_variable_vtbl()
.
commit
|
commitdiff
|
tree
2009-10-27
Rico
S
chüller
d3d10: Ad
d
ID3D1
0
EffectShaderVariable
V
t
bl
.
commit
|
commitdiff
|
tree
2009-10-27
Rico Schüller
d3d10
:
Add ID3D10EffectDep
t
hStencilViewVariableVtbl
.
commit
|
commitdiff
|
tree
2009-10-27
Rico
Schül
l
er
d3d
1
0: Add
ID3
D
10EffectR
e
nder
T
argetViewVa
r
iableVtbl
.
commit
|
commitdiff
|
tree
2009-10-27
R
i
co Sch
ü
l
ler
d3d10:
A
d
d
I
D
3D10EffectS
h
ade
r
Re
s
o
urce
V
ari
a
b
leVtbl
.
commit
|
commitdiff
|
tree
2009-10-27
Rico Schüller
d
3d10: Add
ID3D10EffectStringVaria
b
leVtbl
.
commit
|
commitdiff
|
tree
2009-10-27
Rico Schüller
d3d10: Add ID3D10EffectSamplerVar
i
ableV
t
bl
.
commit
|
commitdiff
|
tree
2009-10-27
Rico Schül
l
er
d
3d10: Add
ID3D
1
0EffectRasteri
z
er
V
ariableVtbl
.
commit
|
commitdiff
|
tree
2009-10-27
Rico Schüller
d3d10: Add ID3D10EffectDepthSte
n
cilVa
r
iab
l
eVtbl
.
commit
|
commitdiff
|
tree
2009-10-27
Rico Sc
h
üll
e
r
d3d
1
0: Add ID3D10Ef
f
ectBlen
d
VariableVtbl
.
commit
|
commitdiff
|
tree
2009-10-27
Rico
Schüller
d3d1
0
: Improve
ID3D10Effe
c
t::GetVariableByName(
)
.
commit
|
commitdiff
|
tree
2009-10-27
Rico Schülle
r
d3d10: Imp
l
e
m
ent ID3D10Effect::Get
V
ariableBy
I
ndex
(
)
.
commit
|
commitdiff
|
tree
2009-10-26
Rico S
c
hüller
d3d10
:
Parse local_v
a
riables
.
commit
|
commitdiff
|
tree
2009-10-26
Rico Schüller
d3d10
:
Improve parse_fx10_type()
.
commit
|
commitdiff
|
tree
2009-10-26
Ri
c
o Schüller
d3d10: Add matrix column
m
ajor
parsing
.
commit
|
commitdiff
|
tree
2009-10-26
Rico Schüller
d3d10
:
Impro
v
e d3d10_variable_type()
.
commit
|
commitdiff
|
tree
2009-10-22
Rico Schüller
d
3
d
10/
t
ests:
Add
I
D3D10Eff
e
ctVariable::G
e
tEle
m
ent(
.
.
.
commit
|
commitdiff
|
tree
2009-10-22
Rico Sch
ü
ller
d3d
1
0
/tests
:
Add variable m
e
m
ber test
.
commit
|
commitdiff
|
tree
2009-10-22
Rico Sc
h
üller
d
3
d
1
0:
Im
p
l
e
m
e
nt ID3D10
E
ffectConsta
n
tBuffe
r
::GetParentConsta
.
.
.
commit
|
commitdiff
|
tree
2009-10-22
Ric
o
Schüller
d3d10: I
m
plement
I
D
3
D1
0
E
ffectVariable:
:
GetElement
(
)
.
commit
|
commitdiff
|
tree
2009-10-07
Rico Schüller
d3d10/
t
e
s
ts: Add variable t
y
p
e test
.
commit
|
commitdiff
|
tree
2009-10-07
R
ico Schüller
d3d1
0
/tests: Add con
s
tant buffer type test
.
commit
|
commitdiff
|
tree
2009-10-01
R
i
c
o Schüll
e
r
d3d10: Remov
e
doub
l
e declared
variable in parse
_
f
x10_variable()
.
commit
|
commitdiff
|
tree
2009-10-01
R
i
co
Schü
l
ler
d3d10: Implement ID3D10EffectVaria
b
le::GetMemberBySemantic()
.
commit
|
commitdiff
|
tree
2009-10-01
Rico Schülle
r
d
3
d10:
Implement ID3D10Eff
e
ctVariable::GetMem
b
e
rByName()
.
commit
|
commitdiff
|
tree
2009-10-01
Rico
S
chüller
d
3d10
:
Implement
I
D3D
1
0Effe
c
tVari
a
ble::
G
etMemberByInd
e
x(
)
.
commit
|
commitdiff
|
tree
2009-10-01
Rico Schüll
e
r
d3d10: Implement ID3D10EffectType
:
:
G
etMembe
r
T
y
p
e
BySema
n
tic
(
)
.
commit
|
commitdiff
|
tree
2009-10-01
Rico Sch
ü
l
l
er
d3d10: Imple
m
ent ID
3
D
1
0E
f
fectType::Get
M
e
m
berTy
p
eB
y
Name()
.
commit
|
commitdiff
|
tree
2009-10-01
Rico
S
chüller
d
3
d10: Im
p
lemen
t
ID
3
D10EffectTy
p
e::G
e
tM
e
mberTypeByInd
e
x()
.
commit
|
commitdiff
|
tree
2009-10-01
Ri
c
o
S
chüller
d3d10: Add null_type
.
commit
|
commitdiff
|
tree
2009-10-01
R
ico Schüller
d3d10
:
I
m
prove ID3D10E
f
f
e
ctT
y
pe:
:
GetMemberNa
m
e()
.
commit
|
commitdiff
|
tree
2009-10-01
Rico Schüller
d3d10:
I
m
plement ID3D10Eff
e
ct
T
yp
e
:
:
G
etMemberSemantic()
.
commit
|
commitdiff
|
tree
2009-09-30
Rico Schül
l
er
d
3
d
10: Implem
e
nt I
D
3D10EffectType::GetMemberName()
.
commit
|
commitdiff
|
tree
2009-09-30
Rico Schüller
d3d10: Forward ID3D10EffectVariable functions from
.
.
.
commit
|
commitdiff
|
tree
2009-09-30
Rico Schüller
d3d10:
Make the constant buffer a variable
.
commit
|
commitdiff
|
tree
2009-09-30
Ric
o
Schülle
r
d3d
1
0: Parse c
o
nstant buffer type
.
commit
|
commitdiff
|
tree
2009-09-30
Rico Schüller
d3d10
:
Add the D3D10_CBU
F
FER_TYPE e
n
u
m
.
commit
|
commitdiff
|
tree
2009-09-30
Rico
S
chüller
d3d10: R
e
name ConstantBuffer's
variable to me
m
ber
.
commit
|
commitdiff
|
tree
2009-09-22
R
i
co Schüller
o
p
e
ngl32/tests: Improve test for wglMake
C
urren
t
.
commit
|
commitdiff
|
tree
2009-09-22
Rico Schüller
gdi32:
C
heck the current context in
w
glMakeCurrent()
.
commit
|
commitdiff
|
tree
2009-09-22
Rico Schüller
wine
d
3d: Don't call w
g
lMa
k
eC
u
rrent(NULL
,
NU
L
L) in
conte
x
t_se
.
.
.
commit
|
commitdiff
|
tree
2009-09-18
Rico Schüller
w
ined3d:
Fix shader spam
.
commit
|
commitdiff
|
tree
2009-09-11
R
i
co Schüller
d3d10
:
Imp
l
ement
ID
3
D10EffectVar
i
able::GetDesc()
.
commit
|
commitdiff
|
tree
2009-09-11
R
i
co Schüller
d3d10: Add variable semant
i
c parsing
.
commit
|
commitdiff
|
tree
2009-09-10
Rico Schüll
e
r
d
3d10
:
Implem
e
nt ID3D10E
f
f
ectConstantBuffer::Ge
t
AnnotationBy
.
.
.
commit
|
commitdiff
|
tree
2009-09-10
R
i
co Schülle
r
d3d10: Impleme
n
t I
D
3D10Effe
c
tVariable::GetA
n
not
a
tionByNam
e
()
.
commit
|
commitdiff
|
tree
2009-09-10
Rico Schü
l
ler
d3d10: Impleme
n
t ID3D10EffectP
a
ss::
G
etAnnotatio
n
B
y
Na
m
e()
.
commit
|
commitdiff
|
tree
2009-09-10
Rico Schüller
d3d10:
I
mplem
e
n
t
ID3D10Effec
t
Tech
n
ique::G
e
tAnnotationByNa
m
e()
.
commit
|
commitdiff
|
tree
2009-09-10
Rico Schüller
d3d10: Implem
e
nt ID3
D
10Ef
f
ec
t
ConstantBuffer::GetA
n
notationBy
.
.
.
commit
|
commitdiff
|
tree
2009-09-10
R
ico Schüller
d3
d
1
0: Implement ID3D10Ef
f
ectVariable::GetAnnotationByIndex()
.
commit
|
commitdiff
|
tree
2009-09-10
Rico
Schüller
d3d10
:
I
m
p
lem
e
nt ID3D10Effec
t
Pass:
:
G
e
t
An
n
o
t
ationByIndex()
.
commit
|
commitdiff
|
tree
2009-09-10
Rico
S
chüll
e
r
d
3d10:
I
mplemen
t
ID3D10Effect
T
echnique::GetA
n
notationByI
n
dex()
.
commit
|
commitdiff
|
tree
2009-09-10
Ri
c
o
Schüller
d
3
d10: Implement annotation
p
arsing
.
commit
|
commitdiff
|
tree
2009-09-10
Rico Schüller
d
3
d10: Reorder
s
o
me
fun
c
tions
.
commit
|
commitdiff
|
tree
2009-09-09
Rico Schüller
d3d10: Add init
i
al type pa
r
sing c
o
de
.
commit
|
commitdiff
|
tree
2009-08-31
R
i
c
o
Schüller
d
3d10: Add
argument check in ID3D10EffectP
a
ss::GetDe
s
c
.
commit
|
commitdiff
|
tree
2009-08-31
Rico
S
chüller
d3d10: Add argum
e
nt check
i
n
ID
3
D
10E
f
fectTechniqu
e
.
.
.
commit
|
commitdiff
|
tree
2009-08-31
Rico
S
chüller
d3d10: Add nu
l
l objects for
techniqu
e
,
pass, local_buffer
.
.
.
commit
|
commitdiff
|
tree
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