From a1a14fb2c33ed729641979e65e8b7859732ff221 Mon Sep 17 00:00:00 2001 From: "H. Verbeet" Date: Tue, 1 Jul 2008 21:29:45 +0200 Subject: [PATCH] wined3d: Get rid of a redundant local variable. --- dlls/wined3d/device.c | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index f7301d73cfb..e3fa816dc34 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -6464,11 +6464,10 @@ static void set_depth_stencil_fbo(IWineD3DDevice *iface, IWineD3DSurface *depth_ static void set_render_target_fbo(IWineD3DDevice *iface, DWORD idx, IWineD3DSurface *render_target) { IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; - IWineD3DSurfaceImpl *rtimpl = (IWineD3DSurfaceImpl *)render_target; TRACE("Set render target %u to %p\n", idx, render_target); - if (rtimpl) { + if (render_target) { attach_surface_fbo(This, GL_FRAMEBUFFER_EXT, idx, render_target); This->draw_buffers[idx] = GL_COLOR_ATTACHMENT0_EXT + idx; } else { -- 2.11.4.GIT