From 81edcea0201ea5aa7601eef9aa8aee7d60b197de Mon Sep 17 00:00:00 2001 From: "H. Verbeet" Date: Thu, 3 May 2007 20:57:50 +0200 Subject: [PATCH] wined3d: Bind GL_FRAMEBUFFER_EXT rather than GL_DRAW_FRAMEBUFFER_EXT in color_fill_fbo. --- dlls/wined3d/device.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 90fbd991404..d00022f3fba 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -5160,14 +5160,14 @@ static void color_fill_fbo(IWineD3DDevice *iface, IWineD3DSurface *surface, CONS TRACE("Surface %p is onscreen\n", surface); - GL_EXTCALL(glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, 0)); + GL_EXTCALL(glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0)); buffer = surface_get_gl_buffer(surface, swapchain); glDrawBuffer(buffer); checkGLcall("glDrawBuffer()"); } else { TRACE("Surface %p is offscreen\n", surface); - bind_fbo(iface, GL_DRAW_FRAMEBUFFER_EXT, &This->dst_fbo); - attach_surface_fbo(This, GL_DRAW_FRAMEBUFFER_EXT, 0, surface); + bind_fbo(iface, GL_FRAMEBUFFER_EXT, &This->dst_fbo); + attach_surface_fbo(This, GL_FRAMEBUFFER_EXT, 0, surface); } if (rect) { -- 2.11.4.GIT