From 1c14c180b70b5bc41cec77a6cbfd7ab9a4352619 Mon Sep 17 00:00:00 2001 From: "H. Verbeet" Date: Tue, 3 Jul 2007 00:22:18 +0200 Subject: [PATCH] wined3d: Implement dsx & dsy shader instructions. --- dlls/wined3d/glsl_shader.c | 2 ++ dlls/wined3d/pixelshader.c | 4 ++-- 2 files changed, 4 insertions(+), 2 deletions(-) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index b4e444e0925..b133d1a65c7 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -1061,6 +1061,8 @@ void shader_glsl_map2gl(SHADER_OPCODE_ARG* arg) { case WINED3DSIO_LOG: instruction = "log2"; break; case WINED3DSIO_EXP: instruction = "exp2"; break; case WINED3DSIO_SGN: instruction = "sign"; break; + case WINED3DSIO_DSX: instruction = "dFdx"; break; + case WINED3DSIO_DSY: instruction = "dFdy"; break; default: instruction = ""; FIXME("Opcode %s not yet handled in GLSL\n", curOpcode->name); break; diff --git a/dlls/wined3d/pixelshader.c b/dlls/wined3d/pixelshader.c index 1202f154ce7..2b770df1e81 100644 --- a/dlls/wined3d/pixelshader.c +++ b/dlls/wined3d/pixelshader.c @@ -252,8 +252,8 @@ CONST SHADER_OPCODE IWineD3DPixelShaderImpl_shader_ins[] = { {WINED3DSIO_TEXM3x3, "texm3x3", GLNAME_REQUIRE_GLSL, 1, 2, NULL, pshader_glsl_texm3x3, WINED3DPS_VERSION(1,2), WINED3DPS_VERSION(1,3)}, {WINED3DSIO_TEXDEPTH, "texdepth", GLNAME_REQUIRE_GLSL, 1, 1, NULL, pshader_glsl_texdepth, WINED3DPS_VERSION(1,4), WINED3DPS_VERSION(1,4)}, {WINED3DSIO_BEM, "bem", "undefined", 1, 3, pshader_hw_bem, pshader_glsl_bem, WINED3DPS_VERSION(1,4), WINED3DPS_VERSION(1,4)}, - {WINED3DSIO_DSX, "dsx", GLNAME_REQUIRE_GLSL, 1, 2, NULL, NULL, 0, 0}, - {WINED3DSIO_DSY, "dsy", GLNAME_REQUIRE_GLSL, 1, 2, NULL, NULL, 0, 0}, + {WINED3DSIO_DSX, "dsx", NULL, 1, 2, NULL, shader_glsl_map2gl, WINED3DPS_VERSION(2,1), -1}, + {WINED3DSIO_DSY, "dsy", NULL, 1, 2, NULL, shader_glsl_map2gl, WINED3DPS_VERSION(2,1), -1}, {WINED3DSIO_TEXLDD, "texldd", GLNAME_REQUIRE_GLSL, 1, 5, NULL, NULL, WINED3DPS_VERSION(2,1), -1}, {WINED3DSIO_SETP, "setp", GLNAME_REQUIRE_GLSL, 1, 3, NULL, NULL, 0, 0}, {WINED3DSIO_TEXLDL, "texldl", NULL, 1, 3, NULL, shader_glsl_texldl, WINED3DPS_VERSION(3,0), -1}, -- 2.11.4.GIT