wined3d: Handle the swizzle shift in the frontend rather than the backend.
commitfec1fa93cf3ed240781f2479f641f1731777db96
authorHenri Verbeet <hverbeet@codeweavers.com>
Wed, 22 Apr 2009 08:48:34 +0000 (22 10:48 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Wed, 22 Apr 2009 11:14:14 +0000 (22 13:14 +0200)
tree731b1b7bc95479d7b51a6a74abb7b125f39cd5a7
parentbaf2f94b761e0fadeb63e1e79c8ac9684b1fa688
wined3d: Handle the swizzle shift in the frontend rather than the backend.
dlls/wined3d/arb_program_shader.c
dlls/wined3d/baseshader.c
dlls/wined3d/glsl_shader.c
dlls/wined3d/wined3d_private_types.h