wined3d: Create a relative addressing token for 1.x shaders in the frontend.
commitd6ee7d59a8f22af7e51523ee9d8a5a288c0839a9
authorHenri Verbeet <hverbeet@codeweavers.com>
Fri, 17 Apr 2009 07:46:56 +0000 (17 09:46 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 20 Apr 2009 12:12:52 +0000 (20 14:12 +0200)
treec85b6df92496d1fd46ceec6ae1c726babf7648b6
parent59cc56b15a544ecc010a7ee799d0fe01f49e1754
wined3d: Create a relative addressing token for 1.x shaders in the frontend.

Rather than handling this in the backends. Note that the ARB backend always
assumes 1.x shaders.
dlls/wined3d/baseshader.c
dlls/wined3d/glsl_shader.c