wined3d: Place # of textures, addresses, & temps used inside the baseShader struct...
commitcc2ea9e08ce968b39731e6fa0d08ffdbe02a775f
authorJason Green <jave27@gmail.com>
Wed, 10 May 2006 02:31:09 +0000 (9 22:31 -0400)
committerAlexandre Julliard <julliard@winehq.org>
Wed, 10 May 2006 10:16:22 +0000 (10 12:16 +0200)
tree39929433b9e2fa064b330149ccb4e51a0c974b30
parent653e71d7749976a3913fb3a5b6b6eb60556b16b2
wined3d: Place # of textures, addresses, & temps used inside the baseShader struct to prepare for GenerateShader merge.
dlls/wined3d/baseshader.c
dlls/wined3d/pixelshader.c
dlls/wined3d/vertexshader.c
dlls/wined3d/wined3d_private.h