wined3d: Don't respecify compressed textures in surface_upload_data().
commitb7812932bc74cf4411bfdbb2277fb0aaf8e24b04
authorHenri Verbeet <hverbeet@codeweavers.com>
Mon, 3 Aug 2009 06:06:52 +0000 (3 08:06 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 3 Aug 2009 13:01:55 +0000 (3 15:01 +0200)
treee508963e34de3510b44f8890988a3ed50dab8dda
parentda1e5573dac77859a4c5c48b087d0d5e91223cfa
wined3d: Don't respecify compressed textures in surface_upload_data().

Passing NULL to glCompressedTexImage2DARB() doesn't work particularly well
when both client storage and PBOs are enabled. Also, two years is long enough
to give driver developers a chance to fix the bug this was supposed to work
around.
dlls/wined3d/surface.c