wined3d: Don't die if a vertex shader has samplers.
commita7e2c2d70ce8cb1d537248c73f75ea21d41566f3
authorHenri Verbeet <hverbeet@codeweavers.com>
Wed, 15 Apr 2009 08:06:28 +0000 (15 10:06 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Wed, 15 Apr 2009 20:57:00 +0000 (15 15:57 -0500)
tree36d37926c4ba6aca3ff44efb4f6256d2bcb0d0ea
parent4aec827b1ed0fdddefb17e47fb4433d00334998a
wined3d: Don't die if a vertex shader has samplers.

This fixes a regression introduced by 38239be58ca709ca107752ca7d3fee0763832725.
dlls/wined3d/glsl_shader.c