wined3d: Fix DP2ADD in GLSL.
commit9b2593575783cb73c76388e5b71046c56bd4f9df
authorStefan Dösinger <stefan@codeweavers.com>
Wed, 23 Apr 2008 20:18:32 +0000 (23 22:18 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Thu, 24 Apr 2008 20:09:47 +0000 (24 22:09 +0200)
tree14fd409784befd7fb5a52caac32423f1ad62b205
parentdc07ddb53161751e0f6068a469c97024f795de0a
wined3d: Fix DP2ADD in GLSL.

DP2ADD returns a scalar, and fglrx (correctly) complains that it can't
assign that to a 3 component vector.
dlls/wined3d/glsl_shader.c