wined3d: Activate a thread before mapping a buffer.
commit926fe798c50309fecb6f901e1310569d3257ff88
authorStefan Dösinger <stefan@codeweavers.com>
Mon, 20 Apr 2009 12:40:53 +0000 (20 14:40 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 28 Apr 2009 11:10:02 +0000 (28 13:10 +0200)
treea984fc8fcd5eb30cd480a2f6fde0e113cd764be1
parent3dc55010eae371c2ce0d343549b3681411bcf6f0
wined3d: Activate a thread before mapping a buffer.

This fixes a regression in EverQuest 2.
dlls/wined3d/buffer.c