wined3d: Store the write mask in struct wined3d_shader_dst_param.
commit6f66c1ddbd1d53589b0bf587bc23d57838652b25
authorHenri Verbeet <hverbeet@codeweavers.com>
Tue, 7 Apr 2009 09:09:11 +0000 (7 11:09 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 7 Apr 2009 12:21:37 +0000 (7 14:21 +0200)
treef90c626a9ab345c8567c4634c37512cada5a80b9
parent215fd0b81311438720d9a53bfd7ae6b890ba1ed3
wined3d: Store the write mask in struct wined3d_shader_dst_param.
dlls/wined3d/arb_program_shader.c
dlls/wined3d/baseshader.c
dlls/wined3d/glsl_shader.c
dlls/wined3d/wined3d_private.h