wined3d: Respect the "srgb" parameter to IWineD3DSurfaceImpl_BindTexture().
commit669891c817ae359e01758b6f32e367835a940813
authorHenri Verbeet <hverbeet@codeweavers.com>
Fri, 12 Jun 2009 07:46:04 +0000 (12 09:46 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Fri, 12 Jun 2009 15:33:15 +0000 (12 17:33 +0200)
tree896a428210f04363d9764b65ab1a2f2208a53201
parent4bc6b376e048ee19facd97790ba337167fe348d9
wined3d: Respect the "srgb" parameter to IWineD3DSurfaceImpl_BindTexture().

This is mostly for consistency, standalone surfaces can't be used for
texturing, so in practice "srgb" should always be FALSE in this path.
dlls/wined3d/surface.c