wined3d: Destroy depth_blt resources in the backend's destructor.
commit54ae3ebfd4bc6fab1e322b92fe84909535f9f26e
authorH. Verbeet <hverbeet@gmail.com>
Wed, 9 Jul 2008 15:59:39 +0000 (9 17:59 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Thu, 10 Jul 2008 10:17:06 +0000 (10 12:17 +0200)
tree3dfabe492930ac7b24e7687c80354c1178583839
parent7de6c2674a8a82d1169afbb1ceef5b5c0fc85780
wined3d: Destroy depth_blt resources in the backend's destructor.

No need to expose this in the interface.
dlls/wined3d/arb_program_shader.c
dlls/wined3d/ati_fragment_shader.c
dlls/wined3d/baseshader.c
dlls/wined3d/device.c
dlls/wined3d/glsl_shader.c
dlls/wined3d/wined3d_private.h