wined3d: Don't check for a "representative" in the MarkStateDirty() functions.
commit4ec2b09d8f62489dd4246d04511c0950a549df29
authorHenri Verbeet <hverbeet@codeweavers.com>
Fri, 21 Aug 2009 07:12:28 +0000 (21 09:12 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Fri, 21 Aug 2009 09:10:21 +0000 (21 11:10 +0200)
tree9f955954dc5b2257fb7a74941c3748bc0cdfa853
parentb2e543b22f0f656a15752def6cbc2db5a96da88d
wined3d: Don't check for a "representative" in the MarkStateDirty() functions.

States without representative should never be called. Arguably they shouldn't
exist in the first place, but allowing them simplifies the state table.
dlls/wined3d/context.c
dlls/wined3d/device.c
dlls/wined3d/state.c