wined3d: Create a FBO for each combination of render targets and depth stencil.
commit45820046e84413e38a17ea71bfb96b5900bddff9
authorHenri Verbeet <hverbeet@codeweavers.com>
Thu, 18 Sep 2008 12:57:53 +0000 (18 14:57 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Fri, 19 Sep 2008 09:30:00 +0000 (19 11:30 +0200)
tree8043fd428709449ac596c6607a80b86f63d2ffbb
parent3a8ab00fe15e092bc724cb12028aaf0d1c02b335
wined3d: Create a FBO for each combination of render targets and depth stencil.

The main reason for this change is crappy performance for reconfiguring FBOs.
dlls/wined3d/context.c
dlls/wined3d/device.c
dlls/wined3d/surface.c
dlls/wined3d/wined3d_private.h