wined3d: Update a comment.
commit3fbdb64270a48163e96195495fb828299096f5ec
authorStefan Dösinger <stefan@codeweavers.com>
Mon, 23 Feb 2009 18:27:13 +0000 (23 19:27 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 30 Mar 2009 12:21:52 +0000 (30 14:21 +0200)
tree626072568fea363781d39af84dd2a70cbe241adc
parent703dcca61b73933f159c1b37acecdd58a6382aa4
wined3d: Update a comment.

shader_select takes care of compiling the shader since we have the shader
duplication infrastructure. However, there's still a motivation to skip the
shader_select call if the vertex shader is dirty.
dlls/wined3d/arb_program_shader.c