wined3d: Use local constants for bump parameters.
commit3372846aa64bdda484d5b5496db40aa1773eb65e
authorStefan Dösinger <stefan@codeweavers.com>
Tue, 12 May 2009 18:22:23 +0000 (12 20:22 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 18 May 2009 11:58:47 +0000 (18 13:58 +0200)
tree014f3146f460b461eef53670afb402faed06d166
parent45b8e6a4f92e9072780ad7202031c0ac9f2ab5f4
wined3d: Use local constants for bump parameters.

This simplifies the loading code a bit. The constants were never
designed to be at the same location in all shaders, so there's no
point in using program.env. This way we don't collide with the d3d
shader constants and its easier to work together with NP2 fixups and
other shaders.
dlls/wined3d/arb_program_shader.c