wined3d: Use a more reasonable limit for the number of mipmap levels.
commit2dcfdd5b553fa124dbc3e7c5ad8d293329283268
authorHenri Verbeet <hverbeet@codeweavers.com>
Fri, 24 Apr 2009 07:17:58 +0000 (24 09:17 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Fri, 24 Apr 2009 09:52:51 +0000 (24 11:52 +0200)
treeb7d96469fa79b4da933ddf1451c9c3e6d42c9c75
parent35499d0c3ca77963111f9542288bf7519cb6e559
wined3d: Use a more reasonable limit for the number of mipmap levels.

256 is quite ridiculous, considering the dimensions are only UINTs. Perhaps
these arrays should be dynamically allocated in the first place though.
dlls/wined3d/wined3d_private.h