wined3d: Store the destination shift in struct wined3d_shader_dst_param.
commit22e57d025cab64853a2255d7cc5731109b65a126
authorHenri Verbeet <hverbeet@codeweavers.com>
Fri, 10 Apr 2009 07:15:06 +0000 (10 09:15 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Fri, 10 Apr 2009 08:23:15 +0000 (10 10:23 +0200)
treef8206e1d3858a684a243ee2fbea7a79ad0aa0a31
parentb374e7e36e8556d2fe2b86966a9236a791ee9996
wined3d: Store the destination shift in struct wined3d_shader_dst_param.
dlls/wined3d/arb_program_shader.c
dlls/wined3d/baseshader.c
dlls/wined3d/glsl_shader.c
dlls/wined3d/vertexshader.c
dlls/wined3d/wined3d_private.h