wined3d: Hardcode local loop control ints into the code in reps.
commit10ad2e8e032ee9f77922237a91b2854ba572ba4c
authorStefan Dösinger <stefan@codeweavers.com>
Wed, 22 Apr 2009 17:35:19 +0000 (22 19:35 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Wed, 29 Apr 2009 11:35:54 +0000 (29 13:35 +0200)
tree5e32230c352f60e32cec3dd15fd828890555d31d
parent1e48e160f50d73e1d5963c0bf485c66196642de7
wined3d: Hardcode local loop control ints into the code in reps.

This helps the compiler to unroll the loop and dodges a crash on OSX. It is
similar to what we do in "loop aL, iX" already.
dlls/wined3d/glsl_shader.c