push 9d6e510d5bb9560a6aa2e6ec402cb2d2444b5081
[wine/hacks.git] / dlls / d3d9 / device.c
blob9eac67b9268f889420b4ae90a65d52a3c32189bf
1 /*
2 * IDirect3DDevice9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "config.h"
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
29 /* IDirect3D IUnknown parts follow: */
30 static HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9EX iface, REFIID riid, LPVOID* ppobj) {
31 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
32 IDirect3D9 *d3d;
33 IDirect3D9Impl *d3dimpl;
35 if (IsEqualGUID(riid, &IID_IUnknown)
36 || IsEqualGUID(riid, &IID_IDirect3DDevice9)) {
37 IDirect3DDevice9Ex_AddRef(iface);
38 *ppobj = This;
39 TRACE("Returning IDirect3DDevice9 interface at %p\n", *ppobj);
40 return S_OK;
41 } else if(IsEqualGUID(riid, &IID_IDirect3DDevice9Ex)) {
42 /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
43 * It doesn't matter with which function the device was created.
45 IDirect3DDevice9_GetDirect3D(iface, &d3d);
46 d3dimpl = (IDirect3D9Impl *) d3d;
48 if(d3dimpl->extended) {
49 *ppobj = iface;
50 IDirect3DDevice9Ex_AddRef((IDirect3DDevice9Ex *) *ppobj);
51 IDirect3D9_Release(d3d);
52 TRACE("Returning IDirect3DDevice9Ex interface at %p\n", *ppobj);
53 return S_OK;
54 } else {
55 WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE\n");
56 IDirect3D9_Release(d3d);
57 *ppobj = NULL;
58 return E_NOINTERFACE;
62 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
63 *ppobj = NULL;
64 return E_NOINTERFACE;
67 static ULONG WINAPI IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9EX iface) {
68 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
69 ULONG ref = InterlockedIncrement(&This->ref);
71 TRACE("(%p) : AddRef from %d\n", This, ref - 1);
73 return ref;
76 static ULONG WINAPI IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9EX iface) {
77 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
78 ULONG ref;
80 if (This->inDestruction) return 0;
81 ref = InterlockedDecrement(&This->ref);
83 TRACE("(%p) : ReleaseRef to %d\n", This, ref);
85 if (ref == 0) {
86 unsigned i;
87 This->inDestruction = TRUE;
89 EnterCriticalSection(&d3d9_cs);
90 for(i = 0; i < This->numConvertedDecls; i++) {
91 /* Unless Wine is buggy or the app has a bug the refcount will be 0, because decls hold a reference to the
92 * device
94 IDirect3DVertexDeclaration9Impl_Destroy(This->convertedDecls[i]);
96 HeapFree(GetProcessHeap(), 0, This->convertedDecls);
98 IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D9CB_DestroyDepthStencilSurface, D3D9CB_DestroySwapChain);
99 IWineD3DDevice_Release(This->WineD3DDevice);
100 LeaveCriticalSection(&d3d9_cs);
101 HeapFree(GetProcessHeap(), 0, This);
103 return ref;
106 /* IDirect3DDevice Interface follow: */
107 static HRESULT WINAPI IDirect3DDevice9Impl_TestCooperativeLevel(LPDIRECT3DDEVICE9EX iface) {
108 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
109 HRESULT hr;
110 TRACE("(%p)\n", This);
112 EnterCriticalSection(&d3d9_cs);
113 hr = IWineD3DDevice_TestCooperativeLevel(This->WineD3DDevice);
114 LeaveCriticalSection(&d3d9_cs);
115 if(hr == WINED3D_OK && This->notreset) {
116 TRACE("D3D9 Device is marked not reset\n");
117 hr = D3DERR_DEVICENOTRESET;
120 return hr;
123 static UINT WINAPI IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9EX iface) {
124 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
125 HRESULT hr;
126 TRACE("(%p) Relay\n", This);
128 EnterCriticalSection(&d3d9_cs);
129 hr = IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);
130 LeaveCriticalSection(&d3d9_cs);
131 return hr;
134 static HRESULT WINAPI IDirect3DDevice9Impl_EvictManagedResources(LPDIRECT3DDEVICE9EX iface) {
135 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
136 HRESULT hr;
137 TRACE("(%p) : Relay\n", This);
139 EnterCriticalSection(&d3d9_cs);
140 hr = IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
141 LeaveCriticalSection(&d3d9_cs);
142 return hr;
145 static HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9EX iface, IDirect3D9** ppD3D9) {
146 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
147 HRESULT hr = D3D_OK;
148 IWineD3D* pWineD3D;
150 TRACE("(%p) Relay\n", This);
152 if (NULL == ppD3D9) {
153 return D3DERR_INVALIDCALL;
156 EnterCriticalSection(&d3d9_cs);
157 hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &pWineD3D);
158 if (hr == D3D_OK && pWineD3D != NULL)
160 IWineD3D_GetParent(pWineD3D,(IUnknown **)ppD3D9);
161 IWineD3D_Release(pWineD3D);
162 } else {
163 FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
164 *ppD3D9 = NULL;
166 TRACE("(%p) returning %p\n", This, *ppD3D9);
167 LeaveCriticalSection(&d3d9_cs);
168 return hr;
171 static HRESULT WINAPI IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9EX iface, D3DCAPS9* pCaps) {
172 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
173 HRESULT hrc = D3D_OK;
174 WINED3DCAPS *pWineCaps;
176 TRACE("(%p) : Relay pCaps %p\n", This, pCaps);
177 if(NULL == pCaps){
178 return D3DERR_INVALIDCALL;
180 pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
181 if(pWineCaps == NULL){
182 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
185 memset(pCaps, 0, sizeof(*pCaps));
186 EnterCriticalSection(&d3d9_cs);
187 hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
188 LeaveCriticalSection(&d3d9_cs);
189 WINECAPSTOD3D9CAPS(pCaps, pWineCaps)
190 HeapFree(GetProcessHeap(), 0, pWineCaps);
192 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
193 pCaps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
195 filter_caps(pCaps);
197 TRACE("Returning %p %p\n", This, pCaps);
198 return hrc;
201 static HRESULT WINAPI IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DDISPLAYMODE* pMode) {
202 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
203 HRESULT hr;
204 TRACE("(%p) Relay\n", This);
206 EnterCriticalSection(&d3d9_cs);
207 hr = IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, iSwapChain, (WINED3DDISPLAYMODE *) pMode);
208 LeaveCriticalSection(&d3d9_cs);
209 return hr;
212 static HRESULT WINAPI IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEVICE9EX iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
213 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
214 HRESULT hr;
215 TRACE("(%p) Relay\n", This);
217 EnterCriticalSection(&d3d9_cs);
218 hr = IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters);
219 LeaveCriticalSection(&d3d9_cs);
220 return hr;
223 static HRESULT WINAPI IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVICE9EX iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) {
224 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
225 IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pCursorBitmap;
226 HRESULT hr;
228 TRACE("(%p) Relay\n", This);
229 if(!pCursorBitmap) {
230 WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n");
231 return WINED3DERR_INVALIDCALL;
234 EnterCriticalSection(&d3d9_cs);
235 hr = IWineD3DDevice_SetCursorProperties(This->WineD3DDevice, XHotSpot, YHotSpot, pSurface->wineD3DSurface);
236 LeaveCriticalSection(&d3d9_cs);
237 return hr;
240 static void WINAPI IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9EX iface, int XScreenSpace, int YScreenSpace, DWORD Flags) {
241 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
242 TRACE("(%p) Relay\n", This);
244 EnterCriticalSection(&d3d9_cs);
245 IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
246 LeaveCriticalSection(&d3d9_cs);
249 static BOOL WINAPI IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9EX iface, BOOL bShow) {
250 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
251 BOOL ret;
252 TRACE("(%p) Relay\n", This);
254 EnterCriticalSection(&d3d9_cs);
255 ret = IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
256 LeaveCriticalSection(&d3d9_cs);
257 return ret;
260 static HRESULT WINAPI reset_enum_callback(IWineD3DResource *resource, void *data) {
261 BOOL *resources_ok = (BOOL *) data;
262 WINED3DRESOURCETYPE type;
263 HRESULT ret = S_OK;
264 WINED3DSURFACE_DESC surface_desc;
265 WINED3DVOLUME_DESC volume_desc;
266 WINED3DINDEXBUFFER_DESC index_desc;
267 WINED3DVERTEXBUFFER_DESC vertex_desc;
268 WINED3DFORMAT dummy_format;
269 WINED3DMULTISAMPLE_TYPE dummy_multisampletype;
270 DWORD dummy_dword;
271 WINED3DPOOL pool = WINED3DPOOL_SCRATCH; /* a harmless pool */
272 IUnknown *parent;
274 type = IWineD3DResource_GetType(resource);
275 switch(type) {
276 case WINED3DRTYPE_SURFACE:
277 surface_desc.Format = &dummy_format;
278 surface_desc.Type = &type;
279 surface_desc.Usage = &dummy_dword;
280 surface_desc.Pool = &pool;
281 surface_desc.Size = &dummy_dword;
282 surface_desc.MultiSampleType = &dummy_multisampletype;
283 surface_desc.MultiSampleQuality = &dummy_dword;
284 surface_desc.Width = &dummy_dword;
285 surface_desc.Height = &dummy_dword;
287 IWineD3DSurface_GetDesc((IWineD3DSurface *) resource, &surface_desc);
288 break;
290 case WINED3DRTYPE_VOLUME:
291 volume_desc.Format = &dummy_format;
292 volume_desc.Type = &type;
293 volume_desc.Usage = &dummy_dword;
294 volume_desc.Pool = &pool;
295 volume_desc.Size = &dummy_dword;
296 volume_desc.Width = &dummy_dword;
297 volume_desc.Height = &dummy_dword;
298 volume_desc.Depth = &dummy_dword;
299 IWineD3DVolume_GetDesc((IWineD3DVolume *) resource, &volume_desc);
300 break;
302 case WINED3DRTYPE_INDEXBUFFER:
303 IWineD3DIndexBuffer_GetDesc((IWineD3DIndexBuffer *) resource, &index_desc);
304 pool = index_desc.Pool;
305 break;
307 case WINED3DRTYPE_VERTEXBUFFER:
308 IWineD3DVertexBuffer_GetDesc((IWineD3DVertexBuffer *) resource, &vertex_desc);
309 pool = vertex_desc.Pool;
310 break;
312 /* No need to check for textures. If there is a D3DPOOL_DEFAULT texture, there
313 * is a D3DPOOL_DEFAULT surface or volume as well
315 default:
316 break;
319 if(pool == WINED3DPOOL_DEFAULT) {
320 IWineD3DResource_GetParent(resource, &parent);
321 if(IUnknown_Release(parent) == 0) {
322 TRACE("Parent %p is an implicit resource with ref 0\n", parent);
323 } else {
324 WARN("Resource %p(wineD3D %p) with pool D3DPOOL_DEFAULT blocks the Reset call\n", parent, resource);
325 ret = S_FALSE;
326 *resources_ok = FALSE;
329 IWineD3DResource_Release(resource);
331 return ret;
334 static HRESULT WINAPI IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9EX iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
335 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
336 WINED3DPRESENT_PARAMETERS localParameters;
337 HRESULT hr;
338 BOOL resources_ok = TRUE;
339 UINT i;
341 TRACE("(%p) Relay pPresentationParameters(%p)\n", This, pPresentationParameters);
343 /* Reset states that hold a COM object. WineD3D holds an internal reference to set objects, because
344 * such objects can still be used for rendering after their external d3d9 object has been destroyed.
345 * These objects must not be enumerated. Unsetting them tells WineD3D that the application will not
346 * make use of the hidden reference and destroys the objects.
348 * Unsetting them is no problem, because the states are supposed to be reset anyway. If the validation
349 * below fails, the device is considered "lost", and _Reset and _Release are the only allowed calls
351 IWineD3DDevice_SetIndices(This->WineD3DDevice, NULL);
352 for(i = 0; i < 16; i++) {
353 IWineD3DDevice_SetStreamSource(This->WineD3DDevice, i, NULL, 0, 0);
355 for(i = 0; i < 16; i++) {
356 IWineD3DDevice_SetTexture(This->WineD3DDevice, i, NULL);
359 IWineD3DDevice_EnumResources(This->WineD3DDevice, reset_enum_callback, &resources_ok);
360 if(!resources_ok) {
361 WARN("The application is holding D3DPOOL_DEFAULT resources, rejecting reset\n");
362 This->notreset = TRUE;
363 return WINED3DERR_INVALIDCALL;
366 localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
367 localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
368 localParameters.BackBufferFormat = pPresentationParameters->BackBufferFormat;
369 localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
370 localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
371 localParameters.MultiSampleQuality = pPresentationParameters->MultiSampleQuality;
372 localParameters.SwapEffect = pPresentationParameters->SwapEffect;
373 localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
374 localParameters.Windowed = pPresentationParameters->Windowed;
375 localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
376 localParameters.AutoDepthStencilFormat = pPresentationParameters->AutoDepthStencilFormat;
377 localParameters.Flags = pPresentationParameters->Flags;
378 localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
379 localParameters.PresentationInterval = pPresentationParameters->PresentationInterval;
380 localParameters.AutoRestoreDisplayMode = TRUE;
382 EnterCriticalSection(&d3d9_cs);
383 hr = IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
384 LeaveCriticalSection(&d3d9_cs);
385 if(FAILED(hr)) {
386 This->notreset = TRUE;
388 pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
389 pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
390 pPresentationParameters->BackBufferFormat = localParameters.BackBufferFormat;
391 pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
392 pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
393 pPresentationParameters->MultiSampleQuality = localParameters.MultiSampleQuality;
394 pPresentationParameters->SwapEffect = localParameters.SwapEffect;
395 pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
396 pPresentationParameters->Windowed = localParameters.Windowed;
397 pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
398 pPresentationParameters->AutoDepthStencilFormat = localParameters.AutoDepthStencilFormat;
399 pPresentationParameters->Flags = localParameters.Flags;
400 pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
401 pPresentationParameters->PresentationInterval = localParameters.PresentationInterval;
402 } else {
403 This->notreset = FALSE;
406 return hr;
409 static HRESULT WINAPI IDirect3DDevice9Impl_Present(LPDIRECT3DDEVICE9EX iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA*
410 pDirtyRegion) {
411 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
412 HRESULT hr;
413 TRACE("(%p) Relay\n", This);
415 EnterCriticalSection(&d3d9_cs);
416 hr = IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
417 LeaveCriticalSection(&d3d9_cs);
418 return hr;
421 static HRESULT WINAPI IDirect3DDevice9Impl_GetBackBuffer(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 ** ppBackBuffer) {
422 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
423 IWineD3DSurface *retSurface = NULL;
424 HRESULT rc = D3D_OK;
426 TRACE("(%p) Relay\n", This);
428 EnterCriticalSection(&d3d9_cs);
429 rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, iSwapChain, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &retSurface);
430 if (rc == D3D_OK && NULL != retSurface && NULL != ppBackBuffer) {
431 IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer);
432 IWineD3DSurface_Release(retSurface);
434 LeaveCriticalSection(&d3d9_cs);
435 return rc;
437 static HRESULT WINAPI IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) {
438 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
439 HRESULT hr;
440 TRACE("(%p) Relay\n", This);
442 EnterCriticalSection(&d3d9_cs);
443 hr = IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, iSwapChain, (WINED3DRASTER_STATUS *) pRasterStatus);
444 LeaveCriticalSection(&d3d9_cs);
445 return hr;
448 static HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9EX iface, BOOL bEnableDialogs) {
449 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
450 HRESULT hr;
451 TRACE("(%p) Relay\n", This);
453 EnterCriticalSection(&d3d9_cs);
454 hr = IWineD3DDevice_SetDialogBoxMode(This->WineD3DDevice, bEnableDialogs);
455 LeaveCriticalSection(&d3d9_cs);
456 return hr;
459 static void WINAPI IDirect3DDevice9Impl_SetGammaRamp(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
461 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
462 TRACE("(%p) Relay\n", This);
464 EnterCriticalSection(&d3d9_cs);
465 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
466 IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, iSwapChain, Flags, (CONST WINED3DGAMMARAMP *)pRamp);
467 LeaveCriticalSection(&d3d9_cs);
470 static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DGAMMARAMP* pRamp) {
471 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
472 TRACE("(%p) Relay\n", This);
474 EnterCriticalSection(&d3d9_cs);
475 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
476 IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, iSwapChain, (WINED3DGAMMARAMP *) pRamp);
477 LeaveCriticalSection(&d3d9_cs);
481 static HRESULT IDirect3DDevice9Impl_CreateSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface9 **ppSurface,D3DRESOURCETYPE Type, UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality,HANDLE* pSharedHandle ) {
482 HRESULT hrc;
483 IDirect3DSurface9Impl *object;
484 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
485 TRACE("(%p) Relay\n", This);
487 if(MultisampleQuality > 0){
488 FIXME("MultisampleQuality set to %d, bstituting 0\n", MultisampleQuality);
490 MultisampleQuality
491 [in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D9::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match.
494 MultisampleQuality=0;
496 /*FIXME: Check MAX bounds of MultisampleQuality*/
498 /* Allocate the storage for the device */
499 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface9Impl));
500 if (NULL == object) {
501 FIXME("Allocation of memory failed\n");
502 return D3DERR_OUTOFVIDEOMEMORY;
505 object->lpVtbl = &Direct3DSurface9_Vtbl;
506 object->ref = 1;
508 TRACE("(%p) : w(%d) h(%d) fmt(%d) surf@%p\n", This, Width, Height, Format, *ppSurface);
510 hrc = IWineD3DDevice_CreateSurface(This->WineD3DDevice, Width, Height, Format, Lockable, Discard, Level, &object->wineD3DSurface, Type, Usage & WINED3DUSAGE_MASK, (WINED3DPOOL) Pool,MultiSample,MultisampleQuality,pSharedHandle,SURFACE_OPENGL,(IUnknown *)object);
512 if (hrc != D3D_OK || NULL == object->wineD3DSurface) {
514 /* free up object */
515 FIXME("(%p) call to IWineD3DDevice_CreateSurface failed\n", This);
516 HeapFree(GetProcessHeap(), 0, object);
517 } else {
518 IDirect3DDevice9Ex_AddRef(iface);
519 object->parentDevice = iface;
520 TRACE("(%p) : Created surface %p\n", This, object);
521 *ppSurface = (LPDIRECT3DSURFACE9) object;
523 return hrc;
528 static HRESULT WINAPI IDirect3DDevice9Impl_CreateRenderTarget(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height,
529 D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
530 DWORD MultisampleQuality, BOOL Lockable,
531 IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
532 HRESULT hr;
533 TRACE("Relay\n");
535 /* Is this correct? */
536 EnterCriticalSection(&d3d9_cs);
537 hr = IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,Lockable,FALSE/*Discard*/, 0/*Level*/, ppSurface,D3DRTYPE_SURFACE,D3DUSAGE_RENDERTARGET,D3DPOOL_DEFAULT,MultiSample,MultisampleQuality,pSharedHandle);
538 LeaveCriticalSection(&d3d9_cs);
539 return hr;
542 static HRESULT WINAPI IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height,
543 D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
544 DWORD MultisampleQuality, BOOL Discard,
545 IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
546 HRESULT hr;
547 TRACE("Relay\n");
549 EnterCriticalSection(&d3d9_cs);
550 hr = IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,TRUE/* Lockable */,Discard, 0/* Level */
551 ,ppSurface,D3DRTYPE_SURFACE,D3DUSAGE_DEPTHSTENCIL,
552 D3DPOOL_DEFAULT,MultiSample,MultisampleQuality,pSharedHandle);
553 LeaveCriticalSection(&d3d9_cs);
554 return hr;
558 static HRESULT WINAPI IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint) {
559 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
560 HRESULT hr;
561 TRACE("(%p) Relay\n" , This);
563 EnterCriticalSection(&d3d9_cs);
564 hr = IWineD3DDevice_UpdateSurface(This->WineD3DDevice, ((IDirect3DSurface9Impl *)pSourceSurface)->wineD3DSurface, pSourceRect, ((IDirect3DSurface9Impl *)pDestinationSurface)->wineD3DSurface, pDestPoint);
565 LeaveCriticalSection(&d3d9_cs);
566 return hr;
569 static HRESULT WINAPI IDirect3DDevice9Impl_UpdateTexture(LPDIRECT3DDEVICE9EX iface, IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture) {
570 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
571 HRESULT hr;
572 TRACE("(%p) Relay\n" , This);
574 EnterCriticalSection(&d3d9_cs);
575 hr = IWineD3DDevice_UpdateTexture(This->WineD3DDevice, ((IDirect3DBaseTexture9Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture9Impl *)pDestinationTexture)->wineD3DBaseTexture);
576 LeaveCriticalSection(&d3d9_cs);
577 return hr;
580 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTargetData(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface) {
581 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
582 IDirect3DSurface9Impl *renderTarget = (IDirect3DSurface9Impl *)pRenderTarget;
583 IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
584 HRESULT hr;
585 TRACE("(%p)->(%p,%p)\n" , This, renderTarget, destSurface);
587 EnterCriticalSection(&d3d9_cs);
588 hr = IWineD3DSurface_BltFast(destSurface->wineD3DSurface, 0, 0, renderTarget->wineD3DSurface, NULL, WINEDDBLTFAST_NOCOLORKEY);
589 LeaveCriticalSection(&d3d9_cs);
590 return hr;
593 static HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, IDirect3DSurface9* pDestSurface) {
594 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
595 IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
596 HRESULT hr;
597 TRACE("(%p) Relay\n" , This);
599 EnterCriticalSection(&d3d9_cs);
600 hr = IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, iSwapChain, destSurface->wineD3DSurface);
601 LeaveCriticalSection(&d3d9_cs);
602 return hr;
605 static HRESULT WINAPI IDirect3DDevice9Impl_StretchRect(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter) {
606 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
607 IDirect3DSurface9Impl *src = (IDirect3DSurface9Impl *) pSourceSurface;
608 IDirect3DSurface9Impl *dst = (IDirect3DSurface9Impl *) pDestSurface;
609 HRESULT hr;
611 TRACE("(%p)->(%p,%p,%p,%p,%d)\n" , This, src, pSourceRect, dst, pDestRect, Filter);
612 EnterCriticalSection(&d3d9_cs);
613 hr = IWineD3DSurface_Blt(dst->wineD3DSurface, (RECT *) pDestRect, src->wineD3DSurface, (RECT *) pSourceRect, 0, NULL, Filter);
614 LeaveCriticalSection(&d3d9_cs);
615 return hr;
618 static HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color) {
619 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
620 IDirect3DSurface9Impl *surface = (IDirect3DSurface9Impl *)pSurface;
621 WINED3DPOOL pool;
622 WINED3DRESOURCETYPE restype;
623 DWORD usage;
624 WINED3DSURFACE_DESC desc;
625 HRESULT hr;
626 TRACE("(%p) Relay\n" , This);
628 memset(&desc, 0, sizeof(desc));
629 desc.Usage = &usage;
630 desc.Pool = &pool;
631 desc.Type = &restype;
632 IWineD3DSurface_GetDesc(surface->wineD3DSurface, &desc);
634 /* This method is only allowed with surfaces that are render targets, or offscreen plain surfaces
635 * in D3DPOOL_DEFAULT
637 if(!(usage & WINED3DUSAGE_RENDERTARGET) && (pool != D3DPOOL_DEFAULT || restype != D3DRTYPE_SURFACE)) {
638 WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
639 return D3DERR_INVALIDCALL;
642 /* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */
643 /* Note: D3DRECT is compatible with WINED3DRECT */
644 EnterCriticalSection(&d3d9_cs);
645 hr = IWineD3DDevice_ColorFill(This->WineD3DDevice, surface->wineD3DSurface, (CONST WINED3DRECT*)pRect, color);
646 LeaveCriticalSection(&d3d9_cs);
647 return hr;
650 static HRESULT WINAPI IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
651 HRESULT hr;
652 TRACE("Relay\n");
653 if(Pool == D3DPOOL_MANAGED ){
654 FIXME("Attempting to create a managed offscreen plain surface\n");
655 return D3DERR_INVALIDCALL;
658 'Off-screen plain surfaces are always lockable, regardless of their pool types.'
659 but then...
660 D3DPOOL_DEFAULT is the appropriate pool for use with the IDirect3DDevice9::StretchRect and IDirect3DDevice9::ColorFill.
661 Why, their always lockable?
662 should I change the usage to dynamic?
664 EnterCriticalSection(&d3d9_cs);
665 hr = IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,TRUE/*Loackable*/,FALSE/*Discard*/,0/*Level*/ , ppSurface,D3DRTYPE_SURFACE, 0/*Usage (undefined/none)*/,(WINED3DPOOL) Pool,D3DMULTISAMPLE_NONE,0/*MultisampleQuality*/,pSharedHandle);
666 LeaveCriticalSection(&d3d9_cs);
667 return hr;
670 /* TODO: move to wineD3D */
671 static HRESULT WINAPI IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9EX iface, DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) {
672 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
673 IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pRenderTarget;
674 HRESULT hr;
675 TRACE("(%p) Relay\n" , This);
677 EnterCriticalSection(&d3d9_cs);
678 hr = IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, RenderTargetIndex, pSurface ? pSurface->wineD3DSurface : NULL);
679 LeaveCriticalSection(&d3d9_cs);
680 return hr;
683 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTarget(LPDIRECT3DDEVICE9EX iface, DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget) {
684 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
685 HRESULT hr = D3D_OK;
686 IWineD3DSurface *pRenderTarget;
688 TRACE("(%p) Relay\n" , This);
690 if (ppRenderTarget == NULL) {
691 return D3DERR_INVALIDCALL;
694 EnterCriticalSection(&d3d9_cs);
695 hr=IWineD3DDevice_GetRenderTarget(This->WineD3DDevice,RenderTargetIndex,&pRenderTarget);
697 if (hr == D3D_OK && pRenderTarget != NULL) {
698 IWineD3DSurface_GetParent(pRenderTarget,(IUnknown**)ppRenderTarget);
699 IWineD3DSurface_Release(pRenderTarget);
700 } else {
701 FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
702 *ppRenderTarget = NULL;
704 LeaveCriticalSection(&d3d9_cs);
706 return hr;
709 static HRESULT WINAPI IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pZStencilSurface) {
710 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
711 IDirect3DSurface9Impl *pSurface;
712 HRESULT hr;
713 TRACE("(%p) Relay\n" , This);
715 pSurface = (IDirect3DSurface9Impl*)pZStencilSurface;
716 EnterCriticalSection(&d3d9_cs);
717 hr = IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, NULL==pSurface ? NULL : pSurface->wineD3DSurface);
718 LeaveCriticalSection(&d3d9_cs);
719 return hr;
722 static HRESULT WINAPI IDirect3DDevice9Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9 **ppZStencilSurface) {
723 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
724 HRESULT hr = D3D_OK;
725 IWineD3DSurface *pZStencilSurface;
727 TRACE("(%p) Relay\n" , This);
728 if(ppZStencilSurface == NULL){
729 return D3DERR_INVALIDCALL;
732 EnterCriticalSection(&d3d9_cs);
733 hr = IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface);
734 if (hr == WINED3D_OK) {
735 IWineD3DSurface_GetParent(pZStencilSurface,(IUnknown**)ppZStencilSurface);
736 IWineD3DSurface_Release(pZStencilSurface);
737 } else {
738 if (hr != WINED3DERR_NOTFOUND)
739 WARN("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr);
740 *ppZStencilSurface = NULL;
742 LeaveCriticalSection(&d3d9_cs);
743 return hr;
746 static HRESULT WINAPI IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9EX iface) {
747 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
748 HRESULT hr;
749 TRACE("(%p) Relay\n" , This);
751 EnterCriticalSection(&d3d9_cs);
752 hr = IWineD3DDevice_BeginScene(This->WineD3DDevice);
753 LeaveCriticalSection(&d3d9_cs);
754 return hr;
757 static HRESULT WINAPI IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9EX iface) {
758 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
759 HRESULT hr;
760 TRACE("(%p) Relay\n" , This);
762 EnterCriticalSection(&d3d9_cs);
763 hr = IWineD3DDevice_EndScene(This->WineD3DDevice);
764 LeaveCriticalSection(&d3d9_cs);
765 return hr;
768 static HRESULT WINAPI IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9EX iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
769 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
770 HRESULT hr;
771 TRACE("(%p) Relay\n" , This);
773 /* Note: D3DRECT is compatible with WINED3DRECT */
774 EnterCriticalSection(&d3d9_cs);
775 hr = IWineD3DDevice_Clear(This->WineD3DDevice, Count, (CONST WINED3DRECT*) pRects, Flags, Color, Z, Stencil);
776 LeaveCriticalSection(&d3d9_cs);
777 return hr;
780 static HRESULT WINAPI IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
781 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
782 HRESULT hr;
783 TRACE("(%p) Relay\n" , This);
785 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
786 EnterCriticalSection(&d3d9_cs);
787 hr = IWineD3DDevice_SetTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) lpMatrix);
788 LeaveCriticalSection(&d3d9_cs);
789 return hr;
792 static HRESULT WINAPI IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) {
793 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
794 TRACE("(%p) Relay\n" , This);
796 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
797 return IWineD3DDevice_GetTransform(This->WineD3DDevice, State, (WINED3DMATRIX*) pMatrix);
800 static HRESULT WINAPI IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
801 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
802 HRESULT hr;
803 TRACE("(%p) Relay\n" , This);
805 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
806 EnterCriticalSection(&d3d9_cs);
807 hr = IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) pMatrix);
808 LeaveCriticalSection(&d3d9_cs);
809 return hr;
812 static HRESULT WINAPI IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9EX iface, CONST D3DVIEWPORT9* pViewport) {
813 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
814 HRESULT hr;
815 TRACE("(%p) Relay\n" , This);
817 /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
818 EnterCriticalSection(&d3d9_cs);
819 hr = IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport);
820 LeaveCriticalSection(&d3d9_cs);
821 return hr;
824 static HRESULT WINAPI IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9EX iface, D3DVIEWPORT9* pViewport) {
825 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
826 HRESULT hr;
827 TRACE("(%p) Relay\n" , This);
829 /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
830 EnterCriticalSection(&d3d9_cs);
831 hr = IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
832 LeaveCriticalSection(&d3d9_cs);
833 return hr;
836 static HRESULT WINAPI IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9EX iface, CONST D3DMATERIAL9* pMaterial) {
837 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
838 HRESULT hr;
839 TRACE("(%p) Relay\n" , This);
841 /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
842 EnterCriticalSection(&d3d9_cs);
843 hr = IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
844 LeaveCriticalSection(&d3d9_cs);
845 return hr;
848 static HRESULT WINAPI IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9EX iface, D3DMATERIAL9* pMaterial) {
849 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
850 HRESULT hr;
851 TRACE("(%p) Relay\n" , This);
853 /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
854 EnterCriticalSection(&d3d9_cs);
855 hr = IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
856 LeaveCriticalSection(&d3d9_cs);
857 return hr;
860 static HRESULT WINAPI IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9EX iface, DWORD Index, CONST D3DLIGHT9* pLight) {
861 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
862 HRESULT hr;
863 TRACE("(%p) Relay\n" , This);
865 /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
866 EnterCriticalSection(&d3d9_cs);
867 hr = IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight);
868 LeaveCriticalSection(&d3d9_cs);
869 return hr;
872 static HRESULT WINAPI IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9EX iface, DWORD Index, D3DLIGHT9* pLight) {
873 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
874 HRESULT hr;
875 TRACE("(%p) Relay\n" , This);
877 /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
878 EnterCriticalSection(&d3d9_cs);
879 hr = IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
880 LeaveCriticalSection(&d3d9_cs);
881 return hr;
884 static HRESULT WINAPI IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9EX iface, DWORD Index, BOOL Enable) {
885 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
886 HRESULT hr;
887 TRACE("(%p) Relay\n" , This);
889 EnterCriticalSection(&d3d9_cs);
890 hr = IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
891 LeaveCriticalSection(&d3d9_cs);
892 return hr;
895 static HRESULT WINAPI IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9EX iface, DWORD Index, BOOL* pEnable) {
896 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
897 HRESULT hr;
898 TRACE("(%p) Relay\n" , This);
900 EnterCriticalSection(&d3d9_cs);
901 hr = IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
902 LeaveCriticalSection(&d3d9_cs);
903 return hr;
906 static HRESULT WINAPI IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9EX iface, DWORD Index, CONST float* pPlane) {
907 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
908 HRESULT hr;
909 TRACE("(%p) Relay\n" , This);
911 EnterCriticalSection(&d3d9_cs);
912 hr = IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
913 LeaveCriticalSection(&d3d9_cs);
914 return hr;
917 static HRESULT WINAPI IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9EX iface, DWORD Index, float* pPlane) {
918 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
919 HRESULT hr;
920 TRACE("(%p) Relay\n" , This);
922 EnterCriticalSection(&d3d9_cs);
923 hr = IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
924 LeaveCriticalSection(&d3d9_cs);
925 return hr;
928 static HRESULT WINAPI IDirect3DDevice9Impl_SetRenderState(LPDIRECT3DDEVICE9EX iface, D3DRENDERSTATETYPE State, DWORD Value) {
929 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
930 HRESULT hr;
931 TRACE("(%p) Relay\n" , This);
933 EnterCriticalSection(&d3d9_cs);
934 hr = IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
935 LeaveCriticalSection(&d3d9_cs);
936 return hr;
939 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9EX iface, D3DRENDERSTATETYPE State, DWORD* pValue) {
940 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
941 HRESULT hr;
942 TRACE("(%p) Relay\n" , This);
944 EnterCriticalSection(&d3d9_cs);
945 hr = IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
946 LeaveCriticalSection(&d3d9_cs);
947 return hr;
950 static HRESULT WINAPI IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9EX iface, CONST D3DCLIPSTATUS9* pClipStatus) {
951 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
952 HRESULT hr;
953 TRACE("(%p) Relay\n" , This);
955 EnterCriticalSection(&d3d9_cs);
956 hr = IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus);
957 LeaveCriticalSection(&d3d9_cs);
958 return hr;
961 static HRESULT WINAPI IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9EX iface, D3DCLIPSTATUS9* pClipStatus) {
962 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
963 HRESULT hr;
964 TRACE("(%p) Relay\n" , This);
966 EnterCriticalSection(&d3d9_cs);
967 hr = IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
968 LeaveCriticalSection(&d3d9_cs);
969 return hr;
972 static HRESULT WINAPI IDirect3DDevice9Impl_GetTexture(LPDIRECT3DDEVICE9EX iface, DWORD Stage, IDirect3DBaseTexture9 **ppTexture) {
973 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
974 IWineD3DBaseTexture *retTexture = NULL;
975 HRESULT rc = D3D_OK;
977 TRACE("(%p) Relay\n" , This);
979 if(ppTexture == NULL){
980 return D3DERR_INVALIDCALL;
983 EnterCriticalSection(&d3d9_cs);
984 rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, &retTexture);
985 if (SUCCEEDED(rc) && NULL != retTexture) {
986 IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
987 IWineD3DBaseTexture_Release(retTexture);
988 } else {
989 if(FAILED(rc)) {
990 WARN("Call to get texture (%d) failed (%p)\n", Stage, retTexture);
992 *ppTexture = NULL;
994 LeaveCriticalSection(&d3d9_cs);
996 return rc;
999 static HRESULT WINAPI IDirect3DDevice9Impl_SetTexture(LPDIRECT3DDEVICE9EX iface, DWORD Stage, IDirect3DBaseTexture9* pTexture) {
1000 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1001 HRESULT hr;
1002 TRACE("(%p) Relay %d %p\n" , This, Stage, pTexture);
1004 EnterCriticalSection(&d3d9_cs);
1005 hr = IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
1006 pTexture==NULL ? NULL:((IDirect3DBaseTexture9Impl *)pTexture)->wineD3DBaseTexture);
1007 LeaveCriticalSection(&d3d9_cs);
1008 return hr;
1011 static const WINED3DTEXTURESTAGESTATETYPE tss_lookup[] =
1013 WINED3DTSS_FORCE_DWORD, /* 0, unused */
1014 WINED3DTSS_COLOROP, /* 1, D3DTSS_COLOROP */
1015 WINED3DTSS_COLORARG1, /* 2, D3DTSS_COLORARG1 */
1016 WINED3DTSS_COLORARG2, /* 3, D3DTSS_COLORARG2 */
1017 WINED3DTSS_ALPHAOP, /* 4, D3DTSS_ALPHAOP */
1018 WINED3DTSS_ALPHAARG1, /* 5, D3DTSS_ALPHAARG1 */
1019 WINED3DTSS_ALPHAARG2, /* 6, D3DTSS_ALPHAARG2 */
1020 WINED3DTSS_BUMPENVMAT00, /* 7, D3DTSS_BUMPENVMAT00 */
1021 WINED3DTSS_BUMPENVMAT01, /* 8, D3DTSS_BUMPENVMAT01 */
1022 WINED3DTSS_BUMPENVMAT10, /* 9, D3DTSS_BUMPENVMAT10 */
1023 WINED3DTSS_BUMPENVMAT11, /* 10, D3DTSS_BUMPENVMAT11 */
1024 WINED3DTSS_TEXCOORDINDEX, /* 11, D3DTSS_TEXCOORDINDEX */
1025 WINED3DTSS_FORCE_DWORD, /* 12, unused */
1026 WINED3DTSS_FORCE_DWORD, /* 13, unused */
1027 WINED3DTSS_FORCE_DWORD, /* 14, unused */
1028 WINED3DTSS_FORCE_DWORD, /* 15, unused */
1029 WINED3DTSS_FORCE_DWORD, /* 16, unused */
1030 WINED3DTSS_FORCE_DWORD, /* 17, unused */
1031 WINED3DTSS_FORCE_DWORD, /* 18, unused */
1032 WINED3DTSS_FORCE_DWORD, /* 19, unused */
1033 WINED3DTSS_FORCE_DWORD, /* 20, unused */
1034 WINED3DTSS_FORCE_DWORD, /* 21, unused */
1035 WINED3DTSS_BUMPENVLSCALE, /* 22, D3DTSS_BUMPENVLSCALE */
1036 WINED3DTSS_BUMPENVLOFFSET, /* 23, D3DTSS_BUMPENVLOFFSET */
1037 WINED3DTSS_TEXTURETRANSFORMFLAGS, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1038 WINED3DTSS_FORCE_DWORD, /* 25, unused */
1039 WINED3DTSS_COLORARG0, /* 26, D3DTSS_COLORARG0 */
1040 WINED3DTSS_ALPHAARG0, /* 27, D3DTSS_ALPHAARG0 */
1041 WINED3DTSS_RESULTARG, /* 28, D3DTSS_RESULTARG */
1042 WINED3DTSS_FORCE_DWORD, /* 29, unused */
1043 WINED3DTSS_FORCE_DWORD, /* 30, unused */
1044 WINED3DTSS_FORCE_DWORD, /* 31, unused */
1045 WINED3DTSS_CONSTANT, /* 32, D3DTSS_CONSTANT */
1048 static HRESULT WINAPI IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVICE9EX iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue) {
1049 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1050 HRESULT hr;
1051 TRACE("(%p) Relay\n" , This);
1053 EnterCriticalSection(&d3d9_cs);
1054 hr = IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, tss_lookup[Type], pValue);
1055 LeaveCriticalSection(&d3d9_cs);
1056 return hr;
1059 static HRESULT WINAPI IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVICE9EX iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
1060 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1061 HRESULT hr;
1062 TRACE("(%p) Relay\n" , This);
1064 EnterCriticalSection(&d3d9_cs);
1065 hr = IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, tss_lookup[Type], Value);
1066 LeaveCriticalSection(&d3d9_cs);
1067 return hr;
1070 static HRESULT WINAPI IDirect3DDevice9Impl_GetSamplerState(LPDIRECT3DDEVICE9EX iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue) {
1071 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1072 HRESULT hr;
1073 TRACE("(%p) Relay\n" , This);
1075 EnterCriticalSection(&d3d9_cs);
1076 hr = IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Sampler, Type, pValue);
1077 LeaveCriticalSection(&d3d9_cs);
1078 return hr;
1081 static HRESULT WINAPI IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9EX iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) {
1082 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1083 HRESULT hr;
1084 TRACE("(%p) Relay\n" , This);
1086 EnterCriticalSection(&d3d9_cs);
1087 hr = IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Sampler, Type, Value);
1088 LeaveCriticalSection(&d3d9_cs);
1089 return hr;
1092 static HRESULT WINAPI IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9EX iface, DWORD* pNumPasses) {
1093 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1094 HRESULT hr;
1095 TRACE("(%p) Relay\n" , This);
1097 EnterCriticalSection(&d3d9_cs);
1098 hr = IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
1099 LeaveCriticalSection(&d3d9_cs);
1100 return hr;
1103 static HRESULT WINAPI IDirect3DDevice9Impl_SetPaletteEntries(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
1104 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1105 HRESULT hr;
1106 TRACE("(%p) Relay\n" , This);
1108 EnterCriticalSection(&d3d9_cs);
1109 hr = IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1110 LeaveCriticalSection(&d3d9_cs);
1111 return hr;
1114 static HRESULT WINAPI IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
1115 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1116 HRESULT hr;
1117 TRACE("(%p) Relay\n" , This);
1119 EnterCriticalSection(&d3d9_cs);
1120 hr = IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1121 LeaveCriticalSection(&d3d9_cs);
1122 return hr;
1125 static HRESULT WINAPI IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber) {
1126 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1127 HRESULT hr;
1128 TRACE("(%p) Relay\n" , This);
1130 EnterCriticalSection(&d3d9_cs);
1131 hr = IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1132 LeaveCriticalSection(&d3d9_cs);
1133 return hr;
1136 static HRESULT WINAPI IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE9EX iface, UINT* PaletteNumber) {
1137 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1138 HRESULT hr;
1139 TRACE("(%p) Relay\n" , This);
1141 EnterCriticalSection(&d3d9_cs);
1142 hr = IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1143 LeaveCriticalSection(&d3d9_cs);
1144 return hr;
1147 static HRESULT WINAPI IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9EX iface, CONST RECT* pRect) {
1148 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1149 HRESULT hr;
1150 TRACE("(%p) Relay\n" , This);
1152 EnterCriticalSection(&d3d9_cs);
1153 hr = IWineD3DDevice_SetScissorRect(This->WineD3DDevice, pRect);
1154 LeaveCriticalSection(&d3d9_cs);
1155 return hr;
1158 static HRESULT WINAPI IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9EX iface, RECT* pRect) {
1159 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1160 HRESULT hr;
1161 TRACE("(%p) Relay\n" , This);
1163 EnterCriticalSection(&d3d9_cs);
1164 hr = IWineD3DDevice_GetScissorRect(This->WineD3DDevice, pRect);
1165 LeaveCriticalSection(&d3d9_cs);
1166 return hr;
1169 static HRESULT WINAPI IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9EX iface, BOOL bSoftware) {
1170 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1171 HRESULT hr;
1172 TRACE("(%p) Relay\n" , This);
1174 EnterCriticalSection(&d3d9_cs);
1175 hr = IWineD3DDevice_SetSoftwareVertexProcessing(This->WineD3DDevice, bSoftware);
1176 LeaveCriticalSection(&d3d9_cs);
1177 return hr;
1180 static BOOL WINAPI IDirect3DDevice9Impl_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9EX iface) {
1181 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1182 BOOL ret;
1183 TRACE("(%p) Relay\n" , This);
1185 EnterCriticalSection(&d3d9_cs);
1186 ret = IWineD3DDevice_GetSoftwareVertexProcessing(This->WineD3DDevice);
1187 LeaveCriticalSection(&d3d9_cs);
1188 return ret;
1191 static HRESULT WINAPI IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9EX iface, float nSegments) {
1192 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1193 HRESULT hr;
1194 TRACE("(%p) Relay\n" , This);
1196 EnterCriticalSection(&d3d9_cs);
1197 hr = IWineD3DDevice_SetNPatchMode(This->WineD3DDevice, nSegments);
1198 LeaveCriticalSection(&d3d9_cs);
1199 return hr;
1202 static float WINAPI IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9EX iface) {
1203 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1204 float ret;
1205 TRACE("(%p) Relay\n" , This);
1207 EnterCriticalSection(&d3d9_cs);
1208 ret = IWineD3DDevice_GetNPatchMode(This->WineD3DDevice);
1209 LeaveCriticalSection(&d3d9_cs);
1210 return ret;
1213 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) {
1214 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1215 HRESULT hr;
1216 TRACE("(%p) Relay\n" , This);
1218 EnterCriticalSection(&d3d9_cs);
1219 hr = IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, PrimitiveType, StartVertex, PrimitiveCount);
1220 LeaveCriticalSection(&d3d9_cs);
1221 return hr;
1224 static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType,
1225 INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) {
1226 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1227 HRESULT hr;
1228 TRACE("(%p) Relay\n" , This);
1230 /* D3D8 passes the baseVertexIndex in SetIndices, and due to the stateblock functions wined3d has to work that way */
1231 EnterCriticalSection(&d3d9_cs);
1232 IWineD3DDevice_SetBaseVertexIndex(This->WineD3DDevice, BaseVertexIndex);
1233 hr = IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertices, startIndex, primCount);
1234 LeaveCriticalSection(&d3d9_cs);
1235 return hr;
1238 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
1239 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1240 HRESULT hr;
1241 TRACE("(%p) Relay\n" , This);
1243 EnterCriticalSection(&d3d9_cs);
1244 hr = IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
1245 LeaveCriticalSection(&d3d9_cs);
1246 return hr;
1249 static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex,
1250 UINT NumVertexIndices, UINT PrimitiveCount, CONST void* pIndexData,
1251 D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
1252 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1253 HRESULT hr;
1254 TRACE("(%p) Relay\n" , This);
1256 EnterCriticalSection(&d3d9_cs);
1257 hr = IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
1258 pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
1259 LeaveCriticalSection(&d3d9_cs);
1260 return hr;
1263 static HRESULT WINAPI IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9EX iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) {
1264 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1265 IDirect3DVertexDeclaration9Impl *Decl = (IDirect3DVertexDeclaration9Impl *) pVertexDecl;
1266 HRESULT hr;
1267 TRACE("(%p) Relay\n" , This);
1269 EnterCriticalSection(&d3d9_cs);
1270 hr = IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, ((IDirect3DVertexBuffer9Impl *)pDestBuffer)->wineD3DVertexBuffer, Decl ? Decl->wineD3DVertexDeclaration : NULL, Flags);
1271 LeaveCriticalSection(&d3d9_cs);
1272 return hr;
1275 static IDirect3DVertexDeclaration9 *getConvertedDecl(IDirect3DDevice9Impl *This, DWORD fvf) {
1276 HRESULT hr;
1277 D3DVERTEXELEMENT9* elements = NULL;
1278 IDirect3DVertexDeclaration9* pDecl = NULL;
1279 int p, low, high; /* deliberately signed */
1280 IDirect3DVertexDeclaration9 **convertedDecls = This->convertedDecls;
1282 TRACE("Searching for declaration for fvf %08x... ", fvf);
1284 low = 0;
1285 high = This->numConvertedDecls - 1;
1286 while(low <= high) {
1287 p = (low + high) >> 1;
1288 TRACE("%d ", p);
1289 if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF == fvf) {
1290 TRACE("found %p\n", convertedDecls[p]);
1291 return convertedDecls[p];
1292 } else if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF < fvf) {
1293 low = p + 1;
1294 } else {
1295 high = p - 1;
1298 TRACE("not found. Creating and inserting at position %d.\n", low);
1300 hr = vdecl_convert_fvf(fvf, &elements);
1301 if (hr != S_OK) return NULL;
1303 hr = IDirect3DDevice9Impl_CreateVertexDeclaration((IDirect3DDevice9Ex *) This, elements, &pDecl);
1304 HeapFree(GetProcessHeap(), 0, elements); /* CreateVertexDeclaration makes a copy */
1305 if (hr != S_OK) return NULL;
1307 if(This->declArraySize == This->numConvertedDecls) {
1308 int grow = max(This->declArraySize / 2, 8);
1309 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
1310 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
1311 if(!convertedDecls) {
1312 /* This will destroy it */
1313 IDirect3DVertexDeclaration9_Release(pDecl);
1314 return NULL;
1316 This->convertedDecls = convertedDecls;
1317 This->declArraySize += grow;
1320 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(IDirect3DVertexDeclaration9Impl *) * (This->numConvertedDecls - low));
1321 convertedDecls[low] = pDecl;
1322 This->numConvertedDecls++;
1324 /* Will prevent the decl from being destroyed */
1325 ((IDirect3DVertexDeclaration9Impl *) pDecl)->convFVF = fvf;
1326 IDirect3DVertexDeclaration9_Release(pDecl); /* Does not destroy now */
1328 TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
1329 return pDecl;
1332 static HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9EX iface, DWORD FVF) {
1333 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1334 HRESULT hr;
1335 TRACE("(%p) Relay\n" , This);
1337 EnterCriticalSection(&d3d9_cs);
1338 if (0 != FVF) {
1339 IDirect3DVertexDeclaration9* pDecl = getConvertedDecl(This, FVF);
1341 if(!pDecl) {
1342 /* Any situation when this should happen, except out of memory? */
1343 ERR("Failed to create a converted vertex declaration\n");
1344 LeaveCriticalSection(&d3d9_cs);
1345 return D3DERR_DRIVERINTERNALERROR;
1348 hr = IDirect3DDevice9Impl_SetVertexDeclaration(iface, pDecl);
1349 if (hr != S_OK) {
1350 LeaveCriticalSection(&d3d9_cs);
1351 return hr;
1354 LeaveCriticalSection(&d3d9_cs);
1356 return hr;
1359 static HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9EX iface, DWORD* pFVF) {
1360 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1361 IDirect3DVertexDeclaration9 *decl;
1362 HRESULT hr;
1363 TRACE("(%p) Relay\n" , This);
1365 hr = IDirect3DDevice9_GetVertexDeclaration(iface, &decl);
1366 if (FAILED(hr))
1368 WARN("Failed to get vertex declaration, %#x\n", hr);
1369 *pFVF = 0;
1370 return hr;
1373 if (decl)
1375 *pFVF = ((IDirect3DVertexDeclaration9Impl *)decl)->convFVF;
1376 IDirect3DVertexDeclaration9_Release(decl);
1378 else
1380 *pFVF = 0;
1383 TRACE("Returning FVF %#x\n", *pFVF);
1385 return hr;
1388 static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) {
1389 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1390 HRESULT hr;
1391 TRACE("(%p) Relay\n" , This);
1393 EnterCriticalSection(&d3d9_cs);
1394 hr = IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber,
1395 pStreamData==NULL ? NULL:((IDirect3DVertexBuffer9Impl *)pStreamData)->wineD3DVertexBuffer,
1396 OffsetInBytes, Stride);
1397 LeaveCriticalSection(&d3d9_cs);
1398 return hr;
1401 static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, IDirect3DVertexBuffer9 **pStream, UINT* OffsetInBytes, UINT* pStride) {
1402 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1403 IWineD3DVertexBuffer *retStream = NULL;
1404 HRESULT rc = D3D_OK;
1406 TRACE("(%p) Relay\n" , This);
1408 if(pStream == NULL){
1409 return D3DERR_INVALIDCALL;
1412 EnterCriticalSection(&d3d9_cs);
1413 rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, &retStream, OffsetInBytes, pStride);
1414 if (rc == D3D_OK && NULL != retStream) {
1415 IWineD3DVertexBuffer_GetParent(retStream, (IUnknown **)pStream);
1416 IWineD3DVertexBuffer_Release(retStream);
1417 }else{
1418 if (rc != D3D_OK){
1419 FIXME("Call to GetStreamSource failed %p %p\n", OffsetInBytes, pStride);
1421 *pStream = NULL;
1423 LeaveCriticalSection(&d3d9_cs);
1425 return rc;
1428 static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSourceFreq(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, UINT Divider) {
1429 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1430 HRESULT hr;
1431 TRACE("(%p) Relay\n" , This);
1433 EnterCriticalSection(&d3d9_cs);
1434 hr = IWineD3DDevice_SetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
1435 LeaveCriticalSection(&d3d9_cs);
1436 return hr;
1439 static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, UINT* Divider) {
1440 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1441 HRESULT hr;
1442 TRACE("(%p) Relay\n" , This);
1444 EnterCriticalSection(&d3d9_cs);
1445 hr = IWineD3DDevice_GetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
1446 LeaveCriticalSection(&d3d9_cs);
1447 return hr;
1450 static HRESULT WINAPI IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9EX iface, IDirect3DIndexBuffer9* pIndexData) {
1451 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1452 HRESULT hr;
1453 TRACE("(%p) Relay\n", This);
1455 EnterCriticalSection(&d3d9_cs);
1456 hr = IWineD3DDevice_SetIndices(This->WineD3DDevice,
1457 pIndexData ? ((IDirect3DIndexBuffer9Impl *)pIndexData)->wineD3DIndexBuffer : NULL);
1458 LeaveCriticalSection(&d3d9_cs);
1459 return hr;
1462 static HRESULT WINAPI IDirect3DDevice9Impl_GetIndices(LPDIRECT3DDEVICE9EX iface, IDirect3DIndexBuffer9 **ppIndexData) {
1463 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1464 IWineD3DIndexBuffer *retIndexData = NULL;
1465 HRESULT rc = D3D_OK;
1467 TRACE("(%p) Relay\n", This);
1469 if(ppIndexData == NULL){
1470 return D3DERR_INVALIDCALL;
1473 EnterCriticalSection(&d3d9_cs);
1474 rc = IWineD3DDevice_GetIndices(This->WineD3DDevice, &retIndexData);
1475 if (SUCCEEDED(rc) && retIndexData) {
1476 IWineD3DIndexBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData);
1477 IWineD3DIndexBuffer_Release(retIndexData);
1478 } else {
1479 if (FAILED(rc)) FIXME("Call to GetIndices failed\n");
1480 *ppIndexData = NULL;
1482 LeaveCriticalSection(&d3d9_cs);
1483 return rc;
1486 static HRESULT WINAPI IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9EX iface, UINT Handle, CONST float* pNumSegs, CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
1487 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1488 HRESULT hr;
1489 TRACE("(%p) Relay\n", This);
1491 EnterCriticalSection(&d3d9_cs);
1492 hr = IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DRECTPATCH_INFO *)pRectPatchInfo);
1493 LeaveCriticalSection(&d3d9_cs);
1494 return hr;
1497 static HRESULT WINAPI IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9EX iface, UINT Handle, CONST float* pNumSegs, CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
1498 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1499 HRESULT hr;
1500 TRACE("(%p) Relay\n", This);
1502 EnterCriticalSection(&d3d9_cs);
1503 hr = IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DTRIPATCH_INFO *)pTriPatchInfo);
1504 LeaveCriticalSection(&d3d9_cs);
1505 return hr;
1508 static HRESULT WINAPI IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9EX iface, UINT Handle) {
1509 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1510 HRESULT hr;
1511 TRACE("(%p) Relay\n", This);
1513 EnterCriticalSection(&d3d9_cs);
1514 hr = IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
1515 LeaveCriticalSection(&d3d9_cs);
1516 return hr;
1519 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetConvolutionMonoKernel(LPDIRECT3DDEVICE9EX iface, UINT width, UINT height, float *rows, float *columns) {
1520 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1521 FIXME("(%p)->(%d, %d, %p, %p) Stub!\n", This, width, height, rows, columns);
1522 return WINED3DERR_INVALIDCALL;
1525 static HRESULT WINAPI IDirect3DDevice9ExImpl_ComposeRects(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9 *pSrc, IDirect3DDevice9 *pDst, IDirect3DVertexBuffer9 *pSrcRectDescs, UINT NumRects, IDirect3DVertexBuffer9 *pDstRectDescs, D3DCOMPOSERECTSOP Operation, int Xoffset, int Yoffset) {
1526 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1527 FIXME("(%p)->(%p, %p, %p, %d, %p, %d, %d, %d) Stub!\n", This, pSrc, pDst, pSrcRectDescs, NumRects, pDstRectDescs, Operation, Xoffset, Yoffset);
1528 return WINED3DERR_INVALIDCALL;
1531 static HRESULT WINAPI IDirect3DDevice9ExImpl_PresentEx(LPDIRECT3DDEVICE9EX iface, CONST RECT *pSourceRect, CONST RECT *pDestRect, HWND hDestWindowOverride, CONST RGNDATA *pDirtyRegion, DWORD dwFlags) {
1532 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1533 FIXME("(%p= -> (%p), %p, %p, %p, 0x%08x) Stub!\n", This, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion, dwFlags);
1534 return WINED3DERR_INVALIDCALL;
1537 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetGPUThreadPriority(LPDIRECT3DDEVICE9EX iface, INT *pPriority) {
1538 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1539 FIXME("(%p)->(%p) Stub!\n", This, pPriority);
1540 return WINED3DERR_INVALIDCALL;
1543 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetGPUThreadPriority(LPDIRECT3DDEVICE9EX iface, INT Priority) {
1544 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1545 FIXME("(%p)->(%d) Stub!\n", This, Priority);
1546 return WINED3DERR_INVALIDCALL;
1549 static HRESULT WINAPI IDirect3DDevice9ExImpl_WaitForVBlank(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain) {
1550 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1551 FIXME("(%p)->(%d) Stub!\n", This, iSwapChain);
1552 return WINED3DERR_INVALIDCALL;
1555 static HRESULT WINAPI IDirect3DDevice9ExImpl_CheckresourceResidency(LPDIRECT3DDEVICE9EX iface, IDirect3DResource9 ** pResourceArray, UINT32 Numresources) {
1556 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1557 FIXME("(%p)->(%p, %d) Stub!\n", This, pResourceArray, Numresources);
1558 return WINED3DERR_INVALIDCALL;
1561 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetMaximumFrameLatency(LPDIRECT3DDEVICE9EX iface, UINT MaxLatency) {
1562 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1563 FIXME("(%p)->(%d) Stub!\n", This, MaxLatency);
1564 return WINED3DERR_INVALIDCALL;
1567 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetMaximumFrameLatency(LPDIRECT3DDEVICE9EX iface, UINT *pMaxLatency) {
1568 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1569 FIXME("(%p)->(%p) Stub!\n", This, pMaxLatency);
1570 *pMaxLatency = 2;
1571 return WINED3DERR_INVALIDCALL;
1574 static HRESULT WINAPI IDirect3DDevice9ExImpl_CheckdeviceState(LPDIRECT3DDEVICE9EX iface, HWND hDestinationWindow) {
1575 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1576 FIXME("(%p)->(%p) Stub!\n", This, hDestinationWindow);
1577 return WINED3DERR_INVALIDCALL;
1580 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateRenderTargetEx(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultiSampleQuality, BOOL Lockable, IDirect3DSurface9 ** ppSurface, HANDLE *pSharedHandle, DWORD Usage) {
1581 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1582 FIXME("(%p)->(%d, %d, %d, %d, %d, %s, %p, %p, 0x%08x) Stub!\n", This, Width, Height, Format, MultiSample, MultiSampleQuality, Lockable ? "true" : "false", ppSurface, pSharedHandle, Usage);
1583 return WINED3DERR_INVALIDCALL;
1586 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage) {
1587 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1588 FIXME("(%p)->(%d, %d, %d, %d, %p, %p, 0x%08x) Stub!\n", This, Width, Height, Format, Pool, ppSurface, pSharedHandle, Usage);
1589 return WINED3DERR_INVALIDCALL;
1592 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultiSampleQuality, BOOL Discard, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage) {
1593 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1594 FIXME("(%p)->(%d, %d, %d, %d, %d, %s, %p, %p, 0x%08x) Stub!\n", This, Width, Height, Format, MultiSample, MultiSampleQuality, Discard ? "true" : "false", ppSurface, pSharedHandle, Usage);
1595 return WINED3DERR_INVALIDCALL;
1598 static HRESULT WINAPI IDirect3DDevice9ExImpl_ResetEx(LPDIRECT3DDEVICE9EX iface, D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode) {
1599 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1600 FIXME("(%p)->(%p) Stub!\n", This, pPresentationParameters);
1601 return WINED3DERR_INVALIDCALL;
1604 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetDisplayModeEx(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation) {
1605 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1606 FIXME("(%p)->(%d, %p, %p) Stub!\n", This, iSwapChain, pMode, pRotation);
1607 return WINED3DERR_INVALIDCALL;
1610 const IDirect3DDevice9ExVtbl Direct3DDevice9_Vtbl =
1612 /* IUnknown */
1613 IDirect3DDevice9Impl_QueryInterface,
1614 IDirect3DDevice9Impl_AddRef,
1615 IDirect3DDevice9Impl_Release,
1616 /* IDirect3DDevice9 */
1617 IDirect3DDevice9Impl_TestCooperativeLevel,
1618 IDirect3DDevice9Impl_GetAvailableTextureMem,
1619 IDirect3DDevice9Impl_EvictManagedResources,
1620 IDirect3DDevice9Impl_GetDirect3D,
1621 IDirect3DDevice9Impl_GetDeviceCaps,
1622 IDirect3DDevice9Impl_GetDisplayMode,
1623 IDirect3DDevice9Impl_GetCreationParameters,
1624 IDirect3DDevice9Impl_SetCursorProperties,
1625 IDirect3DDevice9Impl_SetCursorPosition,
1626 IDirect3DDevice9Impl_ShowCursor,
1627 IDirect3DDevice9Impl_CreateAdditionalSwapChain,
1628 IDirect3DDevice9Impl_GetSwapChain,
1629 IDirect3DDevice9Impl_GetNumberOfSwapChains,
1630 IDirect3DDevice9Impl_Reset,
1631 IDirect3DDevice9Impl_Present,
1632 IDirect3DDevice9Impl_GetBackBuffer,
1633 IDirect3DDevice9Impl_GetRasterStatus,
1634 IDirect3DDevice9Impl_SetDialogBoxMode,
1635 IDirect3DDevice9Impl_SetGammaRamp,
1636 IDirect3DDevice9Impl_GetGammaRamp,
1637 IDirect3DDevice9Impl_CreateTexture,
1638 IDirect3DDevice9Impl_CreateVolumeTexture,
1639 IDirect3DDevice9Impl_CreateCubeTexture,
1640 IDirect3DDevice9Impl_CreateVertexBuffer,
1641 IDirect3DDevice9Impl_CreateIndexBuffer,
1642 IDirect3DDevice9Impl_CreateRenderTarget,
1643 IDirect3DDevice9Impl_CreateDepthStencilSurface,
1644 IDirect3DDevice9Impl_UpdateSurface,
1645 IDirect3DDevice9Impl_UpdateTexture,
1646 IDirect3DDevice9Impl_GetRenderTargetData,
1647 IDirect3DDevice9Impl_GetFrontBufferData,
1648 IDirect3DDevice9Impl_StretchRect,
1649 IDirect3DDevice9Impl_ColorFill,
1650 IDirect3DDevice9Impl_CreateOffscreenPlainSurface,
1651 IDirect3DDevice9Impl_SetRenderTarget,
1652 IDirect3DDevice9Impl_GetRenderTarget,
1653 IDirect3DDevice9Impl_SetDepthStencilSurface,
1654 IDirect3DDevice9Impl_GetDepthStencilSurface,
1655 IDirect3DDevice9Impl_BeginScene,
1656 IDirect3DDevice9Impl_EndScene,
1657 IDirect3DDevice9Impl_Clear,
1658 IDirect3DDevice9Impl_SetTransform,
1659 IDirect3DDevice9Impl_GetTransform,
1660 IDirect3DDevice9Impl_MultiplyTransform,
1661 IDirect3DDevice9Impl_SetViewport,
1662 IDirect3DDevice9Impl_GetViewport,
1663 IDirect3DDevice9Impl_SetMaterial,
1664 IDirect3DDevice9Impl_GetMaterial,
1665 IDirect3DDevice9Impl_SetLight,
1666 IDirect3DDevice9Impl_GetLight,
1667 IDirect3DDevice9Impl_LightEnable,
1668 IDirect3DDevice9Impl_GetLightEnable,
1669 IDirect3DDevice9Impl_SetClipPlane,
1670 IDirect3DDevice9Impl_GetClipPlane,
1671 IDirect3DDevice9Impl_SetRenderState,
1672 IDirect3DDevice9Impl_GetRenderState,
1673 IDirect3DDevice9Impl_CreateStateBlock,
1674 IDirect3DDevice9Impl_BeginStateBlock,
1675 IDirect3DDevice9Impl_EndStateBlock,
1676 IDirect3DDevice9Impl_SetClipStatus,
1677 IDirect3DDevice9Impl_GetClipStatus,
1678 IDirect3DDevice9Impl_GetTexture,
1679 IDirect3DDevice9Impl_SetTexture,
1680 IDirect3DDevice9Impl_GetTextureStageState,
1681 IDirect3DDevice9Impl_SetTextureStageState,
1682 IDirect3DDevice9Impl_GetSamplerState,
1683 IDirect3DDevice9Impl_SetSamplerState,
1684 IDirect3DDevice9Impl_ValidateDevice,
1685 IDirect3DDevice9Impl_SetPaletteEntries,
1686 IDirect3DDevice9Impl_GetPaletteEntries,
1687 IDirect3DDevice9Impl_SetCurrentTexturePalette,
1688 IDirect3DDevice9Impl_GetCurrentTexturePalette,
1689 IDirect3DDevice9Impl_SetScissorRect,
1690 IDirect3DDevice9Impl_GetScissorRect,
1691 IDirect3DDevice9Impl_SetSoftwareVertexProcessing,
1692 IDirect3DDevice9Impl_GetSoftwareVertexProcessing,
1693 IDirect3DDevice9Impl_SetNPatchMode,
1694 IDirect3DDevice9Impl_GetNPatchMode,
1695 IDirect3DDevice9Impl_DrawPrimitive,
1696 IDirect3DDevice9Impl_DrawIndexedPrimitive,
1697 IDirect3DDevice9Impl_DrawPrimitiveUP,
1698 IDirect3DDevice9Impl_DrawIndexedPrimitiveUP,
1699 IDirect3DDevice9Impl_ProcessVertices,
1700 IDirect3DDevice9Impl_CreateVertexDeclaration,
1701 IDirect3DDevice9Impl_SetVertexDeclaration,
1702 IDirect3DDevice9Impl_GetVertexDeclaration,
1703 IDirect3DDevice9Impl_SetFVF,
1704 IDirect3DDevice9Impl_GetFVF,
1705 IDirect3DDevice9Impl_CreateVertexShader,
1706 IDirect3DDevice9Impl_SetVertexShader,
1707 IDirect3DDevice9Impl_GetVertexShader,
1708 IDirect3DDevice9Impl_SetVertexShaderConstantF,
1709 IDirect3DDevice9Impl_GetVertexShaderConstantF,
1710 IDirect3DDevice9Impl_SetVertexShaderConstantI,
1711 IDirect3DDevice9Impl_GetVertexShaderConstantI,
1712 IDirect3DDevice9Impl_SetVertexShaderConstantB,
1713 IDirect3DDevice9Impl_GetVertexShaderConstantB,
1714 IDirect3DDevice9Impl_SetStreamSource,
1715 IDirect3DDevice9Impl_GetStreamSource,
1716 IDirect3DDevice9Impl_SetStreamSourceFreq,
1717 IDirect3DDevice9Impl_GetStreamSourceFreq,
1718 IDirect3DDevice9Impl_SetIndices,
1719 IDirect3DDevice9Impl_GetIndices,
1720 IDirect3DDevice9Impl_CreatePixelShader,
1721 IDirect3DDevice9Impl_SetPixelShader,
1722 IDirect3DDevice9Impl_GetPixelShader,
1723 IDirect3DDevice9Impl_SetPixelShaderConstantF,
1724 IDirect3DDevice9Impl_GetPixelShaderConstantF,
1725 IDirect3DDevice9Impl_SetPixelShaderConstantI,
1726 IDirect3DDevice9Impl_GetPixelShaderConstantI,
1727 IDirect3DDevice9Impl_SetPixelShaderConstantB,
1728 IDirect3DDevice9Impl_GetPixelShaderConstantB,
1729 IDirect3DDevice9Impl_DrawRectPatch,
1730 IDirect3DDevice9Impl_DrawTriPatch,
1731 IDirect3DDevice9Impl_DeletePatch,
1732 IDirect3DDevice9Impl_CreateQuery,
1733 /* IDirect3DDevice9Ex */
1734 IDirect3DDevice9ExImpl_SetConvolutionMonoKernel,
1735 IDirect3DDevice9ExImpl_ComposeRects,
1736 IDirect3DDevice9ExImpl_PresentEx,
1737 IDirect3DDevice9ExImpl_GetGPUThreadPriority,
1738 IDirect3DDevice9ExImpl_SetGPUThreadPriority,
1739 IDirect3DDevice9ExImpl_WaitForVBlank,
1740 IDirect3DDevice9ExImpl_CheckresourceResidency,
1741 IDirect3DDevice9ExImpl_SetMaximumFrameLatency,
1742 IDirect3DDevice9ExImpl_GetMaximumFrameLatency,
1743 IDirect3DDevice9ExImpl_CheckdeviceState,
1744 IDirect3DDevice9ExImpl_CreateRenderTargetEx,
1745 IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx,
1746 IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx,
1747 IDirect3DDevice9ExImpl_ResetEx,
1748 IDirect3DDevice9ExImpl_GetDisplayModeEx
1752 /* Internal function called back during the CreateDevice to create a render target */
1753 HRESULT WINAPI D3D9CB_CreateSurface(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
1754 WINED3DFORMAT Format, DWORD Usage, WINED3DPOOL Pool, UINT Level,
1755 WINED3DCUBEMAP_FACES Face,IWineD3DSurface** ppSurface,
1756 HANDLE* pSharedHandle) {
1758 HRESULT res = D3D_OK;
1759 IDirect3DSurface9Impl *d3dSurface = NULL;
1760 BOOL Lockable = TRUE;
1762 if((Pool == D3DPOOL_DEFAULT && Usage != D3DUSAGE_DYNAMIC))
1763 Lockable = FALSE;
1765 TRACE("relay\n");
1766 res = IDirect3DDevice9Impl_CreateSurface((IDirect3DDevice9Ex *)device, Width, Height, (D3DFORMAT)Format,
1767 Lockable, FALSE/*Discard*/, Level, (IDirect3DSurface9 **)&d3dSurface, D3DRTYPE_SURFACE,
1768 Usage, (D3DPOOL) Pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */, pSharedHandle);
1770 if (SUCCEEDED(res)) {
1771 *ppSurface = d3dSurface->wineD3DSurface;
1772 d3dSurface->container = pSuperior;
1773 IDirect3DDevice9Ex_Release(d3dSurface->parentDevice);
1774 d3dSurface->parentDevice = NULL;
1775 d3dSurface->forwardReference = pSuperior;
1776 } else {
1777 FIXME("(%p) IDirect3DDevice9_CreateSurface failed\n", device);
1779 return res;
1782 ULONG WINAPI D3D9CB_DestroySurface(IWineD3DSurface *pSurface) {
1783 IDirect3DSurface9Impl* surfaceParent;
1784 TRACE("(%p) call back\n", pSurface);
1786 IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent);
1787 /* GetParent's AddRef was forwarded to an object in destruction.
1788 * Releasing it here again would cause an endless recursion. */
1789 surfaceParent->forwardReference = NULL;
1790 return IDirect3DSurface9_Release((IDirect3DSurface9*) surfaceParent);