push 38a8c0aff9170390b5a3ded41e7cf5b02f3a73d8
[wine/hacks.git] / dlls / wined3d / query.c
blobf3e51de07bbe446ab5b640731990c0af7a219db2
1 /*
2 * IWineD3DQuery implementation
4 * Copyright 2005 Oliver Stieber
5 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
6 * Copyright 2009 Henri Verbeet for CodeWeavers.
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "config.h"
25 #include "wined3d_private.h"
28 * Occlusion Queries:
29 * http://www.gris.uni-tuebingen.de/~bartz/Publications/paper/hww98.pdf
30 * http://oss.sgi.com/projects/ogl-sample/registry/ARB/occlusion_query.txt
33 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
34 #define GLINFO_LOCATION This->device->adapter->gl_info
36 /* *******************************************
37 IWineD3DQuery IUnknown parts follow
38 ******************************************* */
39 static HRESULT WINAPI IWineD3DQueryImpl_QueryInterface(IWineD3DQuery *iface, REFIID riid, LPVOID *ppobj)
41 IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
42 TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
43 if (IsEqualGUID(riid, &IID_IUnknown)
44 || IsEqualGUID(riid, &IID_IWineD3DBase)
45 || IsEqualGUID(riid, &IID_IWineD3DQuery)) {
46 IUnknown_AddRef(iface);
47 *ppobj = This;
48 return S_OK;
50 *ppobj = NULL;
51 return E_NOINTERFACE;
54 static ULONG WINAPI IWineD3DQueryImpl_AddRef(IWineD3DQuery *iface) {
55 IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
56 TRACE("(%p) : AddRef increasing from %d\n", This, This->ref);
57 return InterlockedIncrement(&This->ref);
60 static ULONG WINAPI IWineD3DQueryImpl_Release(IWineD3DQuery *iface) {
61 IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
62 ULONG ref;
63 TRACE("(%p) : Releasing from %d\n", This, This->ref);
64 ref = InterlockedDecrement(&This->ref);
65 if (ref == 0) {
66 /* Queries are specific to the GL context that created them. Not
67 * deleting the query will obviously leak it, but that's still better
68 * than potentially deleting a different query with the same id in this
69 * context, and (still) leaking the actual query. */
70 if (This->type == WINED3DQUERYTYPE_EVENT)
72 struct wined3d_event_query *query = This->extendedData;
74 if (query->context) context_free_event_query(query);
76 else if (This->type == WINED3DQUERYTYPE_OCCLUSION)
78 struct wined3d_occlusion_query *query = This->extendedData;
80 if (query->context) context_free_occlusion_query(query);
83 HeapFree(GetProcessHeap(), 0, This->extendedData);
84 HeapFree(GetProcessHeap(), 0, This);
86 return ref;
89 /* *******************************************
90 IWineD3DQuery IWineD3DQuery parts follow
91 ******************************************* */
92 static HRESULT WINAPI IWineD3DQueryImpl_GetParent(IWineD3DQuery *iface, IUnknown** parent){
93 IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
95 *parent= (IUnknown*) parent;
96 IUnknown_AddRef(*parent);
97 TRACE("(%p) : returning %p\n", This, *parent);
98 return WINED3D_OK;
101 static HRESULT WINAPI IWineD3DQueryImpl_GetData(IWineD3DQuery* iface, void* pData, DWORD dwSize, DWORD dwGetDataFlags){
102 IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
103 HRESULT res = S_OK;
105 TRACE("(%p) : type %#x, pData %p, dwSize %#x, dwGetDataFlags %#x\n", This, This->type, pData, dwSize, dwGetDataFlags);
107 switch (This->type){
109 case WINED3DQUERYTYPE_VCACHE:
112 WINED3DDEVINFO_VCACHE *data = pData;
113 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_VCACHE\n", This);
114 if(pData == NULL || dwSize == 0) break;
115 data->Pattern = WINEMAKEFOURCC('C','A','C','H');
116 data->OptMethod = 0; /*0 get longest strips, 1 optimize vertex cache*/
117 data->CacheSize = 0; /*cache size, only required if OptMethod == 1*/
118 data->MagicNumber = 0; /*only required if OptMethod == 1 (used internally)*/
121 break;
122 case WINED3DQUERYTYPE_RESOURCEMANAGER:
124 WINED3DDEVINFO_RESOURCEMANAGER *data = pData;
125 int i;
126 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_RESOURCEMANAGER\n", This);
127 if(pData == NULL || dwSize == 0) break;
128 for(i = 0; i < WINED3DRTYPECOUNT; i++){
129 /*I'm setting the default values to 1 so as to reduce the risk of a div/0 in the caller*/
130 /* isTextureResident could be used to get some of this information */
131 data->stats[i].bThrashing = FALSE;
132 data->stats[i].ApproxBytesDownloaded = 1;
133 data->stats[i].NumEvicts = 1;
134 data->stats[i].NumVidCreates = 1;
135 data->stats[i].LastPri = 1;
136 data->stats[i].NumUsed = 1;
137 data->stats[i].NumUsedInVidMem = 1;
138 data->stats[i].WorkingSet = 1;
139 data->stats[i].WorkingSetBytes = 1;
140 data->stats[i].TotalManaged = 1;
141 data->stats[i].TotalBytes = 1;
145 break;
146 case WINED3DQUERYTYPE_VERTEXSTATS:
148 WINED3DDEVINFO_VERTEXSTATS *data = pData;
149 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_VERTEXSTATS\n", This);
150 if(pData == NULL || dwSize == 0) break;
151 data->NumRenderedTriangles = 1;
152 data->NumExtraClippingTriangles = 1;
155 break;
156 case WINED3DQUERYTYPE_TIMESTAMP:
158 UINT64* data = pData;
159 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_TIMESTAMP\n", This);
160 if(pData == NULL || dwSize == 0) break;
161 *data = 1; /*Don't know what this is supposed to be*/
163 break;
164 case WINED3DQUERYTYPE_TIMESTAMPDISJOINT:
166 BOOL* data = pData;
167 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_TIMESTAMPDISJOINT\n", This);
168 if(pData == NULL || dwSize == 0) break;
169 *data = FALSE; /*Don't know what this is supposed to be*/
171 break;
172 case WINED3DQUERYTYPE_TIMESTAMPFREQ:
174 UINT64* data = pData;
175 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_TIMESTAMPFREQ\n", This);
176 if(pData == NULL || dwSize == 0) break;
177 *data = 1; /*Don't know what this is supposed to be*/
179 break;
180 case WINED3DQUERYTYPE_PIPELINETIMINGS:
182 WINED3DDEVINFO_PIPELINETIMINGS *data = pData;
183 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_PIPELINETIMINGS\n", This);
184 if(pData == NULL || dwSize == 0) break;
186 data->VertexProcessingTimePercent = 1.0f;
187 data->PixelProcessingTimePercent = 1.0f;
188 data->OtherGPUProcessingTimePercent = 97.0f;
189 data->GPUIdleTimePercent = 1.0f;
191 break;
192 case WINED3DQUERYTYPE_INTERFACETIMINGS:
194 WINED3DDEVINFO_INTERFACETIMINGS *data = pData;
195 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_INTERFACETIMINGS\n", This);
197 if(pData == NULL || dwSize == 0) break;
198 data->WaitingForGPUToUseApplicationResourceTimePercent = 1.0f;
199 data->WaitingForGPUToAcceptMoreCommandsTimePercent = 1.0f;
200 data->WaitingForGPUToStayWithinLatencyTimePercent = 1.0f;
201 data->WaitingForGPUExclusiveResourceTimePercent = 1.0f;
202 data->WaitingForGPUOtherTimePercent = 96.0f;
205 break;
206 case WINED3DQUERYTYPE_VERTEXTIMINGS:
208 WINED3DDEVINFO_STAGETIMINGS *data = pData;
209 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_VERTEXTIMINGS\n", This);
211 if(pData == NULL || dwSize == 0) break;
212 data->MemoryProcessingPercent = 50.0f;
213 data->ComputationProcessingPercent = 50.0f;
216 break;
217 case WINED3DQUERYTYPE_PIXELTIMINGS:
219 WINED3DDEVINFO_STAGETIMINGS *data = pData;
220 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_PIXELTIMINGS\n", This);
222 if(pData == NULL || dwSize == 0) break;
223 data->MemoryProcessingPercent = 50.0f;
224 data->ComputationProcessingPercent = 50.0f;
226 break;
227 case WINED3DQUERYTYPE_BANDWIDTHTIMINGS:
229 WINED3DDEVINFO_BANDWIDTHTIMINGS *data = pData;
230 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_BANDWIDTHTIMINGS\n", This);
232 if(pData == NULL || dwSize == 0) break;
233 data->MaxBandwidthUtilized = 1.0f;
234 data->FrontEndUploadMemoryUtilizedPercent = 1.0f;
235 data->VertexRateUtilizedPercent = 1.0f;
236 data->TriangleSetupRateUtilizedPercent = 1.0f;
237 data->FillRateUtilizedPercent = 97.0f;
239 break;
240 case WINED3DQUERYTYPE_CACHEUTILIZATION:
242 WINED3DDEVINFO_CACHEUTILIZATION *data = pData;
243 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_CACHEUTILIZATION\n", This);
245 if(pData == NULL || dwSize == 0) break;
246 data->TextureCacheHitRate = 1.0f;
247 data->PostTransformVertexCacheHitRate = 1.0f;
251 break;
252 default:
253 FIXME("(%p) Unhandled query type %d\n",This , This->type);
257 /*dwGetDataFlags = 0 || D3DGETDATA_FLUSH
258 D3DGETDATA_FLUSH may return WINED3DERR_DEVICELOST if the device is lost
260 return res; /* S_OK if the query data is available*/
263 static HRESULT WINAPI IWineD3DOcclusionQueryImpl_GetData(IWineD3DQuery* iface, void* pData, DWORD dwSize, DWORD dwGetDataFlags) {
264 IWineD3DQueryImpl *This = (IWineD3DQueryImpl *) iface;
265 struct wined3d_occlusion_query *query = This->extendedData;
266 IWineD3DDeviceImpl *device = This->device;
267 const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
268 struct wined3d_context *context;
269 DWORD* data = pData;
270 GLuint available;
271 GLuint samples;
272 HRESULT res;
274 TRACE("(%p) : type D3DQUERY_OCCLUSION, pData %p, dwSize %#x, dwGetDataFlags %#x\n", This, pData, dwSize, dwGetDataFlags);
276 if (!query->context) This->state = QUERY_CREATED;
278 if (This->state == QUERY_CREATED)
280 /* D3D allows GetData on a new query, OpenGL doesn't. So just invent the data ourselves */
281 TRACE("Query wasn't yet started, returning S_OK\n");
282 if(data) *data = 0;
283 return S_OK;
286 if (This->state == QUERY_BUILDING)
288 /* Msdn says this returns an error, but our tests show that S_FALSE is returned */
289 TRACE("Query is building, returning S_FALSE\n");
290 return S_FALSE;
293 if (!gl_info->supported[ARB_OCCLUSION_QUERY])
295 WARN("(%p) : Occlusion queries not supported. Returning 1.\n", This);
296 *data = 1;
297 return S_OK;
300 if (query->context->tid != GetCurrentThreadId())
302 FIXME("%p Wrong thread, returning 1.\n", This);
303 *data = 1;
304 return S_OK;
307 context = context_acquire(This->device, query->context->current_rt, CTXUSAGE_RESOURCELOAD);
309 ENTER_GL();
311 GL_EXTCALL(glGetQueryObjectuivARB(query->id, GL_QUERY_RESULT_AVAILABLE_ARB, &available));
312 checkGLcall("glGetQueryObjectuivARB(GL_QUERY_RESULT_AVAILABLE)");
313 TRACE("(%p) : available %d.\n", This, available);
315 if (available)
317 if (data)
319 GL_EXTCALL(glGetQueryObjectuivARB(query->id, GL_QUERY_RESULT_ARB, &samples));
320 checkGLcall("glGetQueryObjectuivARB(GL_QUERY_RESULT)");
321 TRACE("(%p) : Returning %d samples.\n", This, samples);
322 *data = samples;
324 res = S_OK;
326 else
328 res = S_FALSE;
331 LEAVE_GL();
333 context_release(context);
335 return res;
338 static HRESULT WINAPI IWineD3DEventQueryImpl_GetData(IWineD3DQuery* iface, void* pData, DWORD dwSize, DWORD dwGetDataFlags) {
339 IWineD3DQueryImpl *This = (IWineD3DQueryImpl *) iface;
340 struct wined3d_event_query *query = This->extendedData;
341 struct wined3d_context *context;
342 BOOL *data = pData;
344 TRACE("(%p) : type D3DQUERY_EVENT, pData %p, dwSize %#x, dwGetDataFlags %#x\n", This, pData, dwSize, dwGetDataFlags);
346 if (!pData || !dwSize) return S_OK;
348 if (!query->context)
350 ERR("Query not started, returning TRUE.\n");
351 *data = TRUE;
353 return S_OK;
356 if (query->context->tid != GetCurrentThreadId())
358 /* See comment in IWineD3DQuery::Issue, event query codeblock */
359 FIXME("Wrong thread, reporting GPU idle.\n");
360 *data = TRUE;
362 return S_OK;
365 context = context_acquire(This->device, query->context->current_rt, CTXUSAGE_RESOURCELOAD);
367 ENTER_GL();
369 if (context->gl_info->supported[APPLE_FENCE])
371 *data = GL_EXTCALL(glTestFenceAPPLE(query->id));
372 checkGLcall("glTestFenceAPPLE");
374 else if (context->gl_info->supported[NV_FENCE])
376 *data = GL_EXTCALL(glTestFenceNV(query->id));
377 checkGLcall("glTestFenceNV");
379 else
381 WARN("(%p): reporting GPU idle\n", This);
382 *data = TRUE;
385 LEAVE_GL();
387 context_release(context);
389 return S_OK;
392 static DWORD WINAPI IWineD3DQueryImpl_GetDataSize(IWineD3DQuery* iface){
393 IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
394 int dataSize = 0;
395 TRACE("(%p) : type %#x\n", This, This->type);
396 switch(This->type){
397 case WINED3DQUERYTYPE_VCACHE:
398 dataSize = sizeof(WINED3DDEVINFO_VCACHE);
399 break;
400 case WINED3DQUERYTYPE_RESOURCEMANAGER:
401 dataSize = sizeof(WINED3DDEVINFO_RESOURCEMANAGER);
402 break;
403 case WINED3DQUERYTYPE_VERTEXSTATS:
404 dataSize = sizeof(WINED3DDEVINFO_VERTEXSTATS);
405 break;
406 case WINED3DQUERYTYPE_EVENT:
407 dataSize = sizeof(BOOL);
408 break;
409 case WINED3DQUERYTYPE_TIMESTAMP:
410 dataSize = sizeof(UINT64);
411 break;
412 case WINED3DQUERYTYPE_TIMESTAMPDISJOINT:
413 dataSize = sizeof(BOOL);
414 break;
415 case WINED3DQUERYTYPE_TIMESTAMPFREQ:
416 dataSize = sizeof(UINT64);
417 break;
418 case WINED3DQUERYTYPE_PIPELINETIMINGS:
419 dataSize = sizeof(WINED3DDEVINFO_PIPELINETIMINGS);
420 break;
421 case WINED3DQUERYTYPE_INTERFACETIMINGS:
422 dataSize = sizeof(WINED3DDEVINFO_INTERFACETIMINGS);
423 break;
424 case WINED3DQUERYTYPE_VERTEXTIMINGS:
425 dataSize = sizeof(WINED3DDEVINFO_STAGETIMINGS);
426 break;
427 case WINED3DQUERYTYPE_PIXELTIMINGS:
428 dataSize = sizeof(WINED3DDEVINFO_STAGETIMINGS);
429 break;
430 case WINED3DQUERYTYPE_BANDWIDTHTIMINGS:
431 dataSize = sizeof(WINED3DQUERYTYPE_BANDWIDTHTIMINGS);
432 break;
433 case WINED3DQUERYTYPE_CACHEUTILIZATION:
434 dataSize = sizeof(WINED3DDEVINFO_CACHEUTILIZATION);
435 break;
436 default:
437 FIXME("(%p) Unhandled query type %d\n",This , This->type);
438 dataSize = 0;
440 return dataSize;
443 static DWORD WINAPI IWineD3DEventQueryImpl_GetDataSize(IWineD3DQuery* iface){
444 TRACE("(%p) : type D3DQUERY_EVENT\n", iface);
446 return sizeof(BOOL);
449 static DWORD WINAPI IWineD3DOcclusionQueryImpl_GetDataSize(IWineD3DQuery* iface){
450 TRACE("(%p) : type D3DQUERY_OCCLUSION\n", iface);
452 return sizeof(DWORD);
455 static WINED3DQUERYTYPE WINAPI IWineD3DQueryImpl_GetType(IWineD3DQuery* iface){
456 IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
457 return This->type;
461 static HRESULT WINAPI IWineD3DEventQueryImpl_Issue(IWineD3DQuery* iface, DWORD dwIssueFlags) {
462 IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
464 TRACE("(%p) : dwIssueFlags %#x, type D3DQUERY_EVENT\n", This, dwIssueFlags);
465 if (dwIssueFlags & WINED3DISSUE_END)
467 struct wined3d_event_query *query = This->extendedData;
468 struct wined3d_context *context;
470 if (query->context)
472 if (query->context->tid != GetCurrentThreadId())
474 context_free_event_query(query);
475 context = context_acquire(This->device, NULL, CTXUSAGE_RESOURCELOAD);
476 context_alloc_event_query(context, query);
478 else
480 context = context_acquire(This->device, query->context->current_rt, CTXUSAGE_RESOURCELOAD);
483 else
485 context = context_acquire(This->device, NULL, CTXUSAGE_RESOURCELOAD);
486 context_alloc_event_query(context, query);
489 ENTER_GL();
491 if (context->gl_info->supported[APPLE_FENCE])
493 GL_EXTCALL(glSetFenceAPPLE(query->id));
494 checkGLcall("glSetFenceAPPLE");
496 else if (context->gl_info->supported[NV_FENCE])
498 GL_EXTCALL(glSetFenceNV(query->id, GL_ALL_COMPLETED_NV));
499 checkGLcall("glSetFenceNV");
502 LEAVE_GL();
504 context_release(context);
506 else if(dwIssueFlags & WINED3DISSUE_BEGIN)
508 /* Started implicitly at device creation */
509 ERR("Event query issued with START flag - what to do?\n");
512 if(dwIssueFlags & WINED3DISSUE_BEGIN) {
513 This->state = QUERY_BUILDING;
514 } else {
515 This->state = QUERY_SIGNALLED;
518 return WINED3D_OK;
521 static HRESULT WINAPI IWineD3DOcclusionQueryImpl_Issue(IWineD3DQuery* iface, DWORD dwIssueFlags) {
522 IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
523 IWineD3DDeviceImpl *device = This->device;
524 const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
526 if (gl_info->supported[ARB_OCCLUSION_QUERY])
528 struct wined3d_occlusion_query *query = This->extendedData;
529 struct wined3d_context *context;
531 /* This is allowed according to msdn and our tests. Reset the query and restart */
532 if (dwIssueFlags & WINED3DISSUE_BEGIN)
534 if (This->state == QUERY_BUILDING)
536 if (query->context->tid != GetCurrentThreadId())
538 FIXME("Wrong thread, can't restart query.\n");
540 context_free_occlusion_query(query);
541 context = context_acquire(This->device, NULL, CTXUSAGE_RESOURCELOAD);
542 context_alloc_occlusion_query(context, query);
544 else
546 context = context_acquire(This->device, query->context->current_rt, CTXUSAGE_RESOURCELOAD);
548 ENTER_GL();
549 GL_EXTCALL(glEndQueryARB(GL_SAMPLES_PASSED_ARB));
550 checkGLcall("glEndQuery()");
551 LEAVE_GL();
554 else
556 if (query->context) context_free_occlusion_query(query);
557 context = context_acquire(This->device, NULL, CTXUSAGE_RESOURCELOAD);
558 context_alloc_occlusion_query(context, query);
561 ENTER_GL();
562 GL_EXTCALL(glBeginQueryARB(GL_SAMPLES_PASSED_ARB, query->id));
563 checkGLcall("glBeginQuery()");
564 LEAVE_GL();
566 context_release(context);
568 if (dwIssueFlags & WINED3DISSUE_END) {
569 /* Msdn says _END on a non-building occlusion query returns an error, but
570 * our tests show that it returns OK. But OpenGL doesn't like it, so avoid
571 * generating an error
573 if (This->state == QUERY_BUILDING)
575 if (query->context->tid != GetCurrentThreadId())
577 FIXME("Wrong thread, can't end query.\n");
579 else
581 context = context_acquire(This->device, query->context->current_rt, CTXUSAGE_RESOURCELOAD);
583 ENTER_GL();
584 GL_EXTCALL(glEndQueryARB(GL_SAMPLES_PASSED_ARB));
585 checkGLcall("glEndQuery()");
586 LEAVE_GL();
588 context_release(context);
592 } else {
593 FIXME("(%p) : Occlusion queries not supported\n", This);
596 if(dwIssueFlags & WINED3DISSUE_BEGIN) {
597 This->state = QUERY_BUILDING;
598 } else {
599 This->state = QUERY_SIGNALLED;
601 return WINED3D_OK; /* can be WINED3DERR_INVALIDCALL. */
604 static HRESULT WINAPI IWineD3DQueryImpl_Issue(IWineD3DQuery* iface, DWORD dwIssueFlags){
605 IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
607 TRACE("(%p) : dwIssueFlags %#x, type %#x\n", This, dwIssueFlags, This->type);
609 /* The fixme is printed when the app asks for the resulting data */
610 WARN("(%p) : Unhandled query type %#x\n", This, This->type);
612 if(dwIssueFlags & WINED3DISSUE_BEGIN) {
613 This->state = QUERY_BUILDING;
614 } else {
615 This->state = QUERY_SIGNALLED;
618 return WINED3D_OK; /* can be WINED3DERR_INVALIDCALL. */
622 /**********************************************************
623 * IWineD3DQuery VTbl follows
624 **********************************************************/
626 const IWineD3DQueryVtbl IWineD3DQuery_Vtbl =
628 /*** IUnknown methods ***/
629 IWineD3DQueryImpl_QueryInterface,
630 IWineD3DQueryImpl_AddRef,
631 IWineD3DQueryImpl_Release,
632 /*** IWineD3Dquery methods ***/
633 IWineD3DQueryImpl_GetParent,
634 IWineD3DQueryImpl_GetData,
635 IWineD3DQueryImpl_GetDataSize,
636 IWineD3DQueryImpl_GetType,
637 IWineD3DQueryImpl_Issue
640 const IWineD3DQueryVtbl IWineD3DEventQuery_Vtbl =
642 /*** IUnknown methods ***/
643 IWineD3DQueryImpl_QueryInterface,
644 IWineD3DQueryImpl_AddRef,
645 IWineD3DQueryImpl_Release,
646 /*** IWineD3Dquery methods ***/
647 IWineD3DQueryImpl_GetParent,
648 IWineD3DEventQueryImpl_GetData,
649 IWineD3DEventQueryImpl_GetDataSize,
650 IWineD3DQueryImpl_GetType,
651 IWineD3DEventQueryImpl_Issue
654 const IWineD3DQueryVtbl IWineD3DOcclusionQuery_Vtbl =
656 /*** IUnknown methods ***/
657 IWineD3DQueryImpl_QueryInterface,
658 IWineD3DQueryImpl_AddRef,
659 IWineD3DQueryImpl_Release,
660 /*** IWineD3Dquery methods ***/
661 IWineD3DQueryImpl_GetParent,
662 IWineD3DOcclusionQueryImpl_GetData,
663 IWineD3DOcclusionQueryImpl_GetDataSize,
664 IWineD3DQueryImpl_GetType,
665 IWineD3DOcclusionQueryImpl_Issue