push 43f03fe87c2254c6df67b2de3c08b5b20fd64327
[wine/hacks.git] / dlls / d3d9 / volumetexture.c
blob78fe0ab1eb31c2d5ce34c578cedf94c0a4b5b4ff
1 /*
2 * IDirect3DVolumeTexture9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Raphael Junqueira
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "config.h"
23 #include "d3d9_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
27 /* IDirect3DVolumeTexture9 IUnknown parts follow: */
28 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE9 iface, REFIID riid, LPVOID* ppobj) {
29 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
31 if (IsEqualGUID(riid, &IID_IUnknown)
32 || IsEqualGUID(riid, &IID_IDirect3DResource9)
33 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
34 || IsEqualGUID(riid, &IID_IDirect3DVolumeTexture9)) {
35 IDirect3DVolumeTexture9_AddRef(iface);
36 *ppobj = This;
37 return S_OK;
40 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
41 *ppobj = NULL;
42 return E_NOINTERFACE;
45 static ULONG WINAPI IDirect3DVolumeTexture9Impl_AddRef(LPDIRECT3DVOLUMETEXTURE9 iface) {
46 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
47 ULONG ref = InterlockedIncrement(&This->ref);
49 TRACE("(%p) : AddRef from %d\n", This, ref - 1);
51 return ref;
54 static ULONG WINAPI IDirect3DVolumeTexture9Impl_Release(LPDIRECT3DVOLUMETEXTURE9 iface) {
55 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
56 ULONG ref = InterlockedDecrement(&This->ref);
58 TRACE("(%p) : ReleaseRef to %d\n", This, ref);
60 if (ref == 0) {
61 IWineD3DVolumeTexture_Destroy(This->wineD3DVolumeTexture, D3D9CB_DestroyVolume);
62 IDirect3DDevice9Ex_Release(This->parentDevice);
63 HeapFree(GetProcessHeap(), 0, This);
65 return ref;
68 /* IDirect3DVolumeTexture9 IDirect3DResource9 Interface follow: */
69 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE9 iface, IDirect3DDevice9** ppDevice) {
70 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
71 TRACE("(%p) Relay\n", This);
72 return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice);
75 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
76 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
77 TRACE("(%p) Relay\n", This);
78 return IWineD3DVolumeTexture_SetPrivateData(This->wineD3DVolumeTexture, refguid, pData, SizeOfData, Flags);
81 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
82 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
83 TRACE("(%p) Relay\n", This);
84 return IWineD3DVolumeTexture_GetPrivateData(This->wineD3DVolumeTexture, refguid, pData, pSizeOfData);
87 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid) {
88 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
89 TRACE("(%p) Relay\n", This);
90 return IWineD3DVolumeTexture_FreePrivateData(This->wineD3DVolumeTexture, refguid);
93 static DWORD WINAPI IDirect3DVolumeTexture9Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE9 iface, DWORD PriorityNew) {
94 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
95 TRACE("(%p) Relay\n", This);
96 return IWineD3DVolumeTexture_SetPriority(This->wineD3DVolumeTexture, PriorityNew);
99 static DWORD WINAPI IDirect3DVolumeTexture9Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE9 iface) {
100 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
101 TRACE("(%p) Relay\n", This);
102 return IWineD3DVolumeTexture_GetPriority(This->wineD3DVolumeTexture);
105 static void WINAPI IDirect3DVolumeTexture9Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE9 iface) {
106 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
107 TRACE("(%p) Relay\n", This);
108 IWineD3DVolumeTexture_PreLoad(This->wineD3DVolumeTexture);
111 static D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture9Impl_GetType(LPDIRECT3DVOLUMETEXTURE9 iface) {
112 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
113 TRACE("(%p) Relay\n", This);
114 return IWineD3DVolumeTexture_GetType(This->wineD3DVolumeTexture);
117 /* IDirect3DVolumeTexture9 IDirect3DBaseTexture9 Interface follow: */
118 static DWORD WINAPI IDirect3DVolumeTexture9Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE9 iface, DWORD LODNew) {
119 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
120 TRACE("(%p) Relay\n", This);
121 return IWineD3DVolumeTexture_SetLOD(This->wineD3DVolumeTexture, LODNew);
124 static DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE9 iface) {
125 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
126 TRACE("(%p) Relay\n", This);
127 return IWineD3DVolumeTexture_GetLOD(This->wineD3DVolumeTexture);
130 static DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE9 iface) {
131 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
132 TRACE("(%p) Relay\n", This);
133 return IWineD3DVolumeTexture_GetLevelCount(This->wineD3DVolumeTexture);
136 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
137 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
138 TRACE("(%p) Relay\n", This);
139 return IWineD3DVolumeTexture_SetAutoGenFilterType(This->wineD3DVolumeTexture, (WINED3DTEXTUREFILTERTYPE) FilterType);
142 static D3DTEXTUREFILTERTYPE WINAPI IDirect3DVolumeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface) {
143 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
144 TRACE("(%p) Relay\n", This);
145 return (D3DTEXTUREFILTERTYPE) IWineD3DVolumeTexture_GetAutoGenFilterType(This->wineD3DVolumeTexture);
148 static void WINAPI IDirect3DVolumeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DVOLUMETEXTURE9 iface) {
149 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
150 TRACE("(%p) Relay\n", This);
151 IWineD3DVolumeTexture_GenerateMipSubLevels(This->wineD3DVolumeTexture);
154 /* IDirect3DVolumeTexture9 Interface follow: */
155 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, D3DVOLUME_DESC* pDesc) {
156 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
157 WINED3DVOLUME_DESC wined3ddesc;
158 UINT tmpInt = -1;
159 WINED3DFORMAT format;
160 HRESULT hr;
162 TRACE("(%p) Relay\n", This);
164 /* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */
165 wined3ddesc.Format = &format;
166 wined3ddesc.Type = (WINED3DRESOURCETYPE *)&pDesc->Type;
167 wined3ddesc.Usage = &pDesc->Usage;
168 wined3ddesc.Pool = (WINED3DPOOL *) &pDesc->Pool;
169 wined3ddesc.Size = &tmpInt;
170 wined3ddesc.Width = &pDesc->Width;
171 wined3ddesc.Height = &pDesc->Height;
172 wined3ddesc.Depth = &pDesc->Depth;
174 hr = IWineD3DVolumeTexture_GetLevelDesc(This->wineD3DVolumeTexture, Level, &wined3ddesc);
176 if (SUCCEEDED(hr)) pDesc->Format = d3dformat_from_wined3dformat(format);
178 return hr;
181 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, IDirect3DVolume9** ppVolumeLevel) {
182 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
183 HRESULT hrc = D3D_OK;
184 IWineD3DVolume *myVolume = NULL;
186 TRACE("(%p) Relay\n", This);
188 hrc = IWineD3DVolumeTexture_GetVolumeLevel(This->wineD3DVolumeTexture, Level, &myVolume);
189 if (hrc == D3D_OK && NULL != ppVolumeLevel) {
190 IWineD3DVolumeTexture_GetParent(myVolume, (IUnknown **)ppVolumeLevel);
191 IWineD3DVolumeTexture_Release(myVolume);
193 return hrc;
196 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_LockBox(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags) {
197 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
198 TRACE("(%p) Relay %p %p %p %d\n", This, This->wineD3DVolumeTexture, pLockedVolume, pBox,Flags);
199 return IWineD3DVolumeTexture_LockBox(This->wineD3DVolumeTexture, Level, (WINED3DLOCKED_BOX *)pLockedVolume, (CONST WINED3DBOX *)pBox, Flags);
202 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level) {
203 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
204 TRACE("(%p) Relay %p %d\n", This, This->wineD3DVolumeTexture, Level);
205 return IWineD3DVolumeTexture_UnlockBox(This->wineD3DVolumeTexture, Level);
208 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE9 iface, CONST D3DBOX* pDirtyBox) {
209 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
210 TRACE("(%p) Relay\n", This);
211 return IWineD3DVolumeTexture_AddDirtyBox(This->wineD3DVolumeTexture, (CONST WINED3DBOX *)pDirtyBox);
215 static const IDirect3DVolumeTexture9Vtbl Direct3DVolumeTexture9_Vtbl =
217 /* IUnknown */
218 IDirect3DVolumeTexture9Impl_QueryInterface,
219 IDirect3DVolumeTexture9Impl_AddRef,
220 IDirect3DVolumeTexture9Impl_Release,
221 /* IDirect3DResource9 */
222 IDirect3DVolumeTexture9Impl_GetDevice,
223 IDirect3DVolumeTexture9Impl_SetPrivateData,
224 IDirect3DVolumeTexture9Impl_GetPrivateData,
225 IDirect3DVolumeTexture9Impl_FreePrivateData,
226 IDirect3DVolumeTexture9Impl_SetPriority,
227 IDirect3DVolumeTexture9Impl_GetPriority,
228 IDirect3DVolumeTexture9Impl_PreLoad,
229 IDirect3DVolumeTexture9Impl_GetType,
230 /* IDirect3DBaseTexture9 */
231 IDirect3DVolumeTexture9Impl_SetLOD,
232 IDirect3DVolumeTexture9Impl_GetLOD,
233 IDirect3DVolumeTexture9Impl_GetLevelCount,
234 IDirect3DVolumeTexture9Impl_SetAutoGenFilterType,
235 IDirect3DVolumeTexture9Impl_GetAutoGenFilterType,
236 IDirect3DVolumeTexture9Impl_GenerateMipSubLevels,
237 /* IDirect3DVolumeTexture9 */
238 IDirect3DVolumeTexture9Impl_GetLevelDesc,
239 IDirect3DVolumeTexture9Impl_GetVolumeLevel,
240 IDirect3DVolumeTexture9Impl_LockBox,
241 IDirect3DVolumeTexture9Impl_UnlockBox,
242 IDirect3DVolumeTexture9Impl_AddDirtyBox
246 /* IDirect3DDevice9 IDirect3DVolumeTexture9 Methods follow: */
247 HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(LPDIRECT3DDEVICE9EX iface,
248 UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage,
249 D3DFORMAT Format, D3DPOOL Pool,
250 IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle) {
252 IDirect3DVolumeTexture9Impl *object;
253 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
254 HRESULT hrc = D3D_OK;
256 TRACE("(%p) Relay\n", This);
258 /* Allocate the storage for the device */
259 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVolumeTexture9Impl));
260 if (NULL == object) {
261 ERR("(%p) allocation of memory failed, returning D3DERR_OUTOFVIDEOMEMORY\n", This);
262 return D3DERR_OUTOFVIDEOMEMORY;
265 object->lpVtbl = &Direct3DVolumeTexture9_Vtbl;
266 object->ref = 1;
267 hrc = IWineD3DDevice_CreateVolumeTexture(This->WineD3DDevice, Width, Height, Depth, Levels,
268 Usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(Format), Pool,
269 &object->wineD3DVolumeTexture, pSharedHandle, (IUnknown *)object);
270 if (hrc != D3D_OK) {
272 /* free up object */
273 WARN("(%p) call to IWineD3DDevice_CreateVolumeTexture failed\n", This);
274 HeapFree(GetProcessHeap(), 0, object);
275 } else {
276 IDirect3DDevice9Ex_AddRef(iface);
277 object->parentDevice = iface;
278 *ppVolumeTexture = (LPDIRECT3DVOLUMETEXTURE9) object;
279 TRACE("(%p) : Created volume texture %p\n", This, object);
281 TRACE("(%p) returning %p\n", This , *ppVolumeTexture);
282 return hrc;