2 * Direct3D shader library utility routines
4 * Copyright 2008 Stefan Dösinger
5 * Copyright 2009 Matteo Bruni
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wine/debug.h"
26 #include "d3dx9_36_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(asmshader
);
30 /* bwriter -> d3d9 conversion functions */
31 DWORD
d3d9_swizzle(DWORD bwriter_swizzle
) {
32 /* Currently a NOP, but this allows changing the internal definitions
33 * without side effects
37 if((bwriter_swizzle
& BWRITERVS_X_X
) == BWRITERVS_X_X
) ret
|= D3DVS_X_X
;
38 if((bwriter_swizzle
& BWRITERVS_X_Y
) == BWRITERVS_X_Y
) ret
|= D3DVS_X_Y
;
39 if((bwriter_swizzle
& BWRITERVS_X_Z
) == BWRITERVS_X_Z
) ret
|= D3DVS_X_Z
;
40 if((bwriter_swizzle
& BWRITERVS_X_W
) == BWRITERVS_X_W
) ret
|= D3DVS_X_W
;
42 if((bwriter_swizzle
& BWRITERVS_Y_X
) == BWRITERVS_Y_X
) ret
|= D3DVS_Y_X
;
43 if((bwriter_swizzle
& BWRITERVS_Y_Y
) == BWRITERVS_Y_Y
) ret
|= D3DVS_Y_Y
;
44 if((bwriter_swizzle
& BWRITERVS_Y_Z
) == BWRITERVS_Y_Z
) ret
|= D3DVS_Y_Z
;
45 if((bwriter_swizzle
& BWRITERVS_Y_W
) == BWRITERVS_Y_W
) ret
|= D3DVS_Y_W
;
47 if((bwriter_swizzle
& BWRITERVS_Z_X
) == BWRITERVS_Z_X
) ret
|= D3DVS_Z_X
;
48 if((bwriter_swizzle
& BWRITERVS_Z_Y
) == BWRITERVS_Z_Y
) ret
|= D3DVS_Z_Y
;
49 if((bwriter_swizzle
& BWRITERVS_Z_Z
) == BWRITERVS_Z_Z
) ret
|= D3DVS_Z_Z
;
50 if((bwriter_swizzle
& BWRITERVS_Z_W
) == BWRITERVS_Z_W
) ret
|= D3DVS_Z_W
;
52 if((bwriter_swizzle
& BWRITERVS_W_X
) == BWRITERVS_W_X
) ret
|= D3DVS_W_X
;
53 if((bwriter_swizzle
& BWRITERVS_W_Y
) == BWRITERVS_W_Y
) ret
|= D3DVS_W_Y
;
54 if((bwriter_swizzle
& BWRITERVS_W_Z
) == BWRITERVS_W_Z
) ret
|= D3DVS_W_Z
;
55 if((bwriter_swizzle
& BWRITERVS_W_W
) == BWRITERVS_W_W
) ret
|= D3DVS_W_W
;
60 DWORD
d3d9_writemask(DWORD bwriter_writemask
) {
63 if(bwriter_writemask
& BWRITERSP_WRITEMASK_0
) ret
|= D3DSP_WRITEMASK_0
;
64 if(bwriter_writemask
& BWRITERSP_WRITEMASK_1
) ret
|= D3DSP_WRITEMASK_1
;
65 if(bwriter_writemask
& BWRITERSP_WRITEMASK_2
) ret
|= D3DSP_WRITEMASK_2
;
66 if(bwriter_writemask
& BWRITERSP_WRITEMASK_3
) ret
|= D3DSP_WRITEMASK_3
;
71 DWORD
d3d9_register(DWORD bwriter_register
) {
72 if(bwriter_register
== BWRITERSPR_TEMP
) return D3DSPR_TEMP
;
73 if(bwriter_register
== BWRITERSPR_CONST
) return D3DSPR_CONST
;
75 FIXME("Unexpected BWRITERSPR %u\n", bwriter_register
);
79 DWORD
d3d9_opcode(DWORD bwriter_opcode
) {
80 switch(bwriter_opcode
) {
81 case BWRITERSIO_MOV
: return D3DSIO_MOV
;
83 case BWRITERSIO_COMMENT
: return D3DSIO_COMMENT
;
84 case BWRITERSIO_END
: return D3DSIO_END
;
87 FIXME("Unhandled BWRITERSIO token %u\n", bwriter_opcode
);
92 static const char *get_regname(const struct shader_reg
*reg
, shader_type st
) {
95 return wine_dbg_sprintf("r%u", reg
->regnum
);
96 case BWRITERSPR_CONST
:
97 return wine_dbg_sprintf("c%u", reg
->regnum
);
98 default: return "unknown regname";
102 const char *debug_print_dstreg(const struct shader_reg
*reg
, shader_type st
) {
103 return get_regname(reg
, st
);
106 const char *debug_print_srcreg(const struct shader_reg
*reg
, shader_type st
) {
107 switch(reg
->srcmod
) {
108 case BWRITERSPSM_NONE
:
109 return get_regname(reg
, st
);
111 return "Unknown modifier";
114 const char *debug_print_opcode(DWORD opcode
) {
116 case BWRITERSIO_MOV
: return "mov";
118 default: return "unknown";