From c3bfef8d7e284cadc6dfc5478af952dbf76c5dda Mon Sep 17 00:00:00 2001 From: "H. Verbeet" Date: Mon, 15 Jan 2007 19:36:35 +0100 Subject: [PATCH] wined3d: Pass the correct mask to shader_glsl_add_src_param() in shader_glsl_callnz(). --- dlls/wined3d/glsl_shader.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index ed501bc4910..1e706e94940 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -1492,7 +1492,7 @@ void shader_glsl_callnz(SHADER_OPCODE_ARG* arg) { char src1_mask[6]; DWORD snum = (arg->src[0]) & WINED3DSP_REGNUM_MASK; - shader_glsl_add_src_param_old(arg, arg->src[1], arg->src_addr[1], src1_reg, src1_mask, src1_str); + shader_glsl_add_src_param(arg, arg->src[1], arg->src_addr[1], WINED3DSP_WRITEMASK_0, src1_reg, src1_mask, src1_str); shader_addline(arg->buffer, "if (%s) subroutine%lu();\n", src1_str, snum); } -- 2.11.4.GIT