From ac53711902bcb300384898c06d1f13496ec756ad Mon Sep 17 00:00:00 2001 From: Roderick Colenbrander Date: Sat, 27 Oct 2007 23:00:11 +0200 Subject: [PATCH] wined3d: Print the correct pixel/vertex shader version in a debug trace. --- dlls/wined3d/directx.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index df12b7e4042..ecfb0952fd7 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -2374,7 +2374,7 @@ static HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter, *pCaps->VertexShaderVersion = WINED3DVS_VERSION(2,0); else *pCaps->VertexShaderVersion = WINED3DVS_VERSION(3,0); - TRACE_(d3d_caps)("Hardware vertex shader version 3.0 enabled (GLSL)\n"); + TRACE_(d3d_caps)("Hardware vertex shader version %d.%d enabled (GLSL)\n", (*pCaps->VertexShaderVersion >> 8) & 0xff, *pCaps->VertexShaderVersion & 0xff); } else if (vs_selected_mode == SHADER_ARB) { *pCaps->VertexShaderVersion = WINED3DVS_VERSION(1,1); TRACE_(d3d_caps)("Hardware vertex shader version 1.1 enabled (ARB_PROGRAM)\n"); @@ -2414,7 +2414,7 @@ static HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter, * offer a way to query this. */ *pCaps->PixelShader1xMaxValue = 8.0; - TRACE_(d3d_caps)("Hardware pixel shader version 3.0 enabled (GLSL)\n"); + TRACE_(d3d_caps)("Hardware pixel shader version %d.%d enabled (GLSL)\n", (*pCaps->PixelShaderVersion >> 8) & 0xff, *pCaps->PixelShaderVersion & 0xff); } else if (ps_selected_mode == SHADER_ARB) { *pCaps->PixelShaderVersion = WINED3DPS_VERSION(1,4); *pCaps->PixelShader1xMaxValue = 8.0; -- 2.11.4.GIT