From 3e1fad5350e805755cc2bd7e872ff2daf4312a72 Mon Sep 17 00:00:00 2001 From: Andrew Talbot Date: Tue, 8 Jul 2008 22:49:35 +0100 Subject: [PATCH] wined3d: Remove const qualifier from output pointers. --- include/wine/wined3d_gl.h | 64 +++++++++++++++++++++++------------------------ 1 file changed, 32 insertions(+), 32 deletions(-) diff --git a/include/wine/wined3d_gl.h b/include/wine/wined3d_gl.h index 2062507e4e6..58f0cbc1c5b 100644 --- a/include/wine/wined3d_gl.h +++ b/include/wine/wined3d_gl.h @@ -803,7 +803,7 @@ typedef void GLvoid; void (WINE_GLAPI *glAccum) (GLenum op, GLfloat value); void (WINE_GLAPI *glAlphaFunc) (GLenum func, GLclampf ref); -GLboolean (WINE_GLAPI *glAreTexturesResident) (GLsizei n, const GLuint* textures, const GLboolean* residences); +GLboolean (WINE_GLAPI *glAreTexturesResident) (GLsizei n, const GLuint* textures, GLboolean* residences); void (WINE_GLAPI *glArrayElement) (GLint i); void (WINE_GLAPI *glBegin) (GLenum mode); void (WINE_GLAPI *glBindTexture) (GLenum target, GLuint texture); @@ -889,7 +889,7 @@ void (WINE_GLAPI *glEvalMesh1) (GLenum mode, GLint i1, GLint i2); void (WINE_GLAPI *glEvalMesh2) (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); void (WINE_GLAPI *glEvalPoint1) (GLint i); void (WINE_GLAPI *glEvalPoint2) (GLint i, GLint j); -void (WINE_GLAPI *glFeedbackBuffer) (GLsizei size, GLenum type, const GLfloat* buffer); +void (WINE_GLAPI *glFeedbackBuffer) (GLsizei size, GLenum type, GLfloat* buffer); void (WINE_GLAPI *glFinish) (); void (WINE_GLAPI *glFlush) (); void (WINE_GLAPI *glFogf) (GLenum pname, GLfloat param); @@ -899,36 +899,36 @@ void (WINE_GLAPI *glFogiv) (GLenum pname, const GLint* params); void (WINE_GLAPI *glFrontFace) (GLenum mode); void (WINE_GLAPI *glFrustum) (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); GLuint (WINE_GLAPI *glGenLists) (GLsizei range); -void (WINE_GLAPI *glGenTextures) (GLsizei n, const GLuint* textures); -void (WINE_GLAPI *glGetBooleanv) (GLenum pname, const GLboolean* params); -void (WINE_GLAPI *glGetClipPlane) (GLenum plane, const GLdouble* equation); -void (WINE_GLAPI *glGetDoublev) (GLenum pname, const GLdouble* params); +void (WINE_GLAPI *glGenTextures) (GLsizei n, GLuint* textures); +void (WINE_GLAPI *glGetBooleanv) (GLenum pname, GLboolean* params); +void (WINE_GLAPI *glGetClipPlane) (GLenum plane, GLdouble* equation); +void (WINE_GLAPI *glGetDoublev) (GLenum pname, GLdouble* params); GLenum (WINE_GLAPI *glGetError) (); -void (WINE_GLAPI *glGetFloatv) (GLenum pname, const GLfloat* params); -void (WINE_GLAPI *glGetIntegerv) (GLenum pname, const GLint* params); -void (WINE_GLAPI *glGetLightfv) (GLenum light, GLenum pname, const GLfloat* params); -void (WINE_GLAPI *glGetLightiv) (GLenum light, GLenum pname, const GLint* params); -void (WINE_GLAPI *glGetMapdv) (GLenum target, GLenum query, const GLdouble* v); -void (WINE_GLAPI *glGetMapfv) (GLenum target, GLenum query, const GLfloat* v); -void (WINE_GLAPI *glGetMapiv) (GLenum target, GLenum query, const GLint* v); -void (WINE_GLAPI *glGetMaterialfv) (GLenum face, GLenum pname, const GLfloat* params); -void (WINE_GLAPI *glGetMaterialiv) (GLenum face, GLenum pname, const GLint* params); -void (WINE_GLAPI *glGetPixelMapfv) (GLenum map, const GLfloat* values); -void (WINE_GLAPI *glGetPixelMapuiv) (GLenum map, const GLuint* values); -void (WINE_GLAPI *glGetPixelMapusv) (GLenum map, const GLushort* values); -void (WINE_GLAPI *glGetPointerv) (GLenum pname, const GLvoid** params); -void (WINE_GLAPI *glGetPolygonStipple) (const GLubyte* mask); +void (WINE_GLAPI *glGetFloatv) (GLenum pname, GLfloat* params); +void (WINE_GLAPI *glGetIntegerv) (GLenum pname, GLint* params); +void (WINE_GLAPI *glGetLightfv) (GLenum light, GLenum pname, GLfloat* params); +void (WINE_GLAPI *glGetLightiv) (GLenum light, GLenum pname, GLint* params); +void (WINE_GLAPI *glGetMapdv) (GLenum target, GLenum query, GLdouble* v); +void (WINE_GLAPI *glGetMapfv) (GLenum target, GLenum query, GLfloat* v); +void (WINE_GLAPI *glGetMapiv) (GLenum target, GLenum query, GLint* v); +void (WINE_GLAPI *glGetMaterialfv) (GLenum face, GLenum pname, GLfloat* params); +void (WINE_GLAPI *glGetMaterialiv) (GLenum face, GLenum pname, GLint* params); +void (WINE_GLAPI *glGetPixelMapfv) (GLenum map, GLfloat* values); +void (WINE_GLAPI *glGetPixelMapuiv) (GLenum map, GLuint* values); +void (WINE_GLAPI *glGetPixelMapusv) (GLenum map, GLushort* values); +void (WINE_GLAPI *glGetPointerv) (GLenum pname, GLvoid** params); +void (WINE_GLAPI *glGetPolygonStipple) (GLubyte* mask); const GLubyte * (WINE_GLAPI *glGetString) (GLenum name); -void (WINE_GLAPI *glGetTexEnvfv) (GLenum target, GLenum pname, const GLfloat* params); -void (WINE_GLAPI *glGetTexEnviv) (GLenum target, GLenum pname, const GLint* params); -void (WINE_GLAPI *glGetTexGendv) (GLenum coord, GLenum pname, const GLdouble* params); -void (WINE_GLAPI *glGetTexGenfv) (GLenum coord, GLenum pname, const GLfloat* params); -void (WINE_GLAPI *glGetTexGeniv) (GLenum coord, GLenum pname, const GLint* params); -void (WINE_GLAPI *glGetTexImage) (GLenum target, GLint level, GLenum format, GLenum type, const GLvoid* pixels); -void (WINE_GLAPI *glGetTexLevelParameterfv) (GLenum target, GLint level, GLenum pname, const GLfloat* params); -void (WINE_GLAPI *glGetTexLevelParameteriv) (GLenum target, GLint level, GLenum pname, const GLint* params); -void (WINE_GLAPI *glGetTexParameterfv) (GLenum target, GLenum pname, const GLfloat* params); -void (WINE_GLAPI *glGetTexParameteriv) (GLenum target, GLenum pname, const GLint* params); +void (WINE_GLAPI *glGetTexEnvfv) (GLenum target, GLenum pname, GLfloat* params); +void (WINE_GLAPI *glGetTexEnviv) (GLenum target, GLenum pname, GLint* params); +void (WINE_GLAPI *glGetTexGendv) (GLenum coord, GLenum pname, GLdouble* params); +void (WINE_GLAPI *glGetTexGenfv) (GLenum coord, GLenum pname, GLfloat* params); +void (WINE_GLAPI *glGetTexGeniv) (GLenum coord, GLenum pname, GLint* params); +void (WINE_GLAPI *glGetTexImage) (GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels); +void (WINE_GLAPI *glGetTexLevelParameterfv) (GLenum target, GLint level, GLenum pname, GLfloat* params); +void (WINE_GLAPI *glGetTexLevelParameteriv) (GLenum target, GLint level, GLenum pname, GLint* params); +void (WINE_GLAPI *glGetTexParameterfv) (GLenum target, GLenum pname, GLfloat* params); +void (WINE_GLAPI *glGetTexParameteriv) (GLenum target, GLenum pname, GLint* params); void (WINE_GLAPI *glHint) (GLenum target, GLenum mode); void (WINE_GLAPI *glIndexMask) (GLuint mask); void (WINE_GLAPI *glIndexPointer) (GLenum type, GLsizei stride, const GLvoid* pointer); @@ -1038,7 +1038,7 @@ void (WINE_GLAPI *glRasterPos4iv) (const GLint* v); void (WINE_GLAPI *glRasterPos4s) (GLshort x, GLshort y, GLshort z, GLshort w); void (WINE_GLAPI *glRasterPos4sv) (const GLshort* v); void (WINE_GLAPI *glReadBuffer) (GLenum mode); -void (WINE_GLAPI *glReadPixels) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels); +void (WINE_GLAPI *glReadPixels) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); void (WINE_GLAPI *glRectd) (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); void (WINE_GLAPI *glRectdv) (const GLdouble* v1, const GLdouble* v2); void (WINE_GLAPI *glRectf) (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); @@ -1053,7 +1053,7 @@ void (WINE_GLAPI *glRotatef) (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); void (WINE_GLAPI *glScaled) (GLdouble x, GLdouble y, GLdouble z); void (WINE_GLAPI *glScalef) (GLfloat x, GLfloat y, GLfloat z); void (WINE_GLAPI *glScissor) (GLint x, GLint y, GLsizei width, GLsizei height); -void (WINE_GLAPI *glSelectBuffer) (GLsizei size, const GLuint* buffer); +void (WINE_GLAPI *glSelectBuffer) (GLsizei size, GLuint* buffer); void (WINE_GLAPI *glShadeModel) (GLenum mode); void (WINE_GLAPI *glStencilFunc) (GLenum func, GLint ref, GLuint mask); void (WINE_GLAPI *glStencilMask) (GLuint mask); -- 2.11.4.GIT