wined3d: Support ATI's D3DFMT_ATI2N format.
commitdc25a86cc5a34e89f65135482dc966ed5c85b00d
authorStefan Dösinger <stefan@codeweavers.com>
Wed, 23 Jul 2008 15:33:10 +0000 (23 10:33 -0500)
committerAlexandre Julliard <julliard@winehq.org>
Thu, 24 Jul 2008 09:56:24 +0000 (24 11:56 +0200)
treeeb061c3bbd4b6d7d394470e5616044983658b333
parent370b8299ab8d33664ffbb8bdbaafd04c8f566c23
wined3d: Support ATI's D3DFMT_ATI2N format.

This is an ATI specific format designed for compressed normal maps,
and quite a few games check for its existence. While it is an
ATI-specific "extension" in d3d9, it is a core part of
D3D10(DXGI_FORMAT_BC5), and supported on Geforce 8 cards.
dlls/wined3d/arb_program_shader.c
dlls/wined3d/device.c
dlls/wined3d/directx.c
dlls/wined3d/glsl_shader.c
dlls/wined3d/surface.c
dlls/wined3d/utils.c
include/wine/wined3d_gl.h
include/wine/wined3d_types.h