wined3d: Call LoadLocation() on higher render targets as well, simplify some code...
commitdaa59e00be8a31f9e103ae9101182686173428d1
authorH. Verbeet <hverbeet@gmail.com>
Wed, 30 Jul 2008 21:16:34 +0000 (30 23:16 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Thu, 31 Jul 2008 11:04:08 +0000 (31 13:04 +0200)
treeb9168c4a1d8efe959d725e909e9015867428ea79
parent25168401af6b56a7690089dbf96420f70ced1d00
wined3d: Call LoadLocation() on higher render targets as well, simplify some code in drawPrimitive.

It's probably rare for higher render targets to get locked or updated
from sysmem, but this should still be more correct. It also makes the
code simpler.
dlls/wined3d/drawprim.c