wined3d: Use a hashmap to store the ffp shaders.
commitbc4435e4063c70d0ef2fcc2ab7bb6df3efcfc0e7
authorStefan Dösinger <stefan@codeweavers.com>
Tue, 29 Jul 2008 15:51:52 +0000 (29 10:51 -0500)
committerAlexandre Julliard <julliard@winehq.org>
Thu, 31 Jul 2008 11:01:50 +0000 (31 13:01 +0200)
tree1cecc534efaf216820f4d6b93d9b0d1bd8c6c83a
parentd4d133f032389f54a45e6c8397a932f0ac47b432
wined3d: Use a hashmap to store the ffp shaders.
dlls/wined3d/ati_fragment_shader.c
dlls/wined3d/glsl_shader.c
dlls/wined3d/utils.c
dlls/wined3d/wined3d_private.h