wined3d: Start the state splitup.
commit98faed8ff58d92bc6c138310b46608fff1ace9a1
authorStefan Dösinger <stefan@codeweavers.com>
Tue, 1 Jul 2008 23:23:44 +0000 (1 18:23 -0500)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 8 Jul 2008 08:45:56 +0000 (8 10:45 +0200)
treee3666be62d21ba2debc58715309aa7cfb28a87c4
parent155d3ac4cc9fa8444a63d72a15f2f10186b43f93
wined3d: Start the state splitup.

The idea of this patchset is to split the monolithic state set into 3
parts, vertex processing, fragment processing and other states(depth,
stencil, scissor, ...). The states will be provided in templates which
can be (mostly) independently combined, and are merged into a single
state table at device creation time. This way we retain the advantages
of the single state table and having the advantage of separated
pipeline implementations which can be combined without any manually
written glue code.
dlls/wined3d/ati_fragment_shader.c
dlls/wined3d/context.c
dlls/wined3d/device.c
dlls/wined3d/directx.c
dlls/wined3d/state.c
dlls/wined3d/wined3d_private.h