wined3d: Take the texUnitMap into account when loading shader_glsl_load_psamplers().
commit8311ff32a383a8bd8fc8e9bfcb78a0c80925057f
authorH. Verbeet <hverbeet@gmail.com>
Tue, 12 Jun 2007 21:08:11 +0000 (12 23:08 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Wed, 13 Jun 2007 09:23:06 +0000 (13 11:23 +0200)
tree5c30db9a4024332631f02bf8f2d37e6a073b6537
parent2256e06de3493e4c0de3b9e49a28308d364f37b1
wined3d: Take the texUnitMap into account when loading shader_glsl_load_psamplers().
dlls/wined3d/glsl_shader.c