wined3d: Use rev_tex_unit_map instead of assuming there's a 1:1 mapping between sampl...
commit7f741f0414f3cbdb8baf8cfce5946a11b4f2cb17
authorH. Verbeet <hverbeet@gmail.com>
Tue, 15 Jul 2008 21:54:44 +0000 (15 23:54 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Wed, 16 Jul 2008 15:54:41 +0000 (16 17:54 +0200)
treea633dc70bd504abf380d039277a5bda8d8e71d03
parentbe405c71c0297b97790fad35d05e83ff0b0acaaa
wined3d: Use rev_tex_unit_map instead of assuming there's a 1:1 mapping between samplers and texture units.
dlls/wined3d/context.c
dlls/wined3d/device.c
dlls/wined3d/surface.c