wined3d: Move transforms to the vertex code.
commit68948f0c71d439b3d297ddbe6505f43a6bad6f4a
authorStefan Dösinger <stefan@codeweavers.com>
Wed, 2 Jul 2008 18:40:23 +0000 (2 13:40 -0500)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 8 Jul 2008 19:08:54 +0000 (8 21:08 +0200)
tree808ad0359d99caa2d624584e424f1591b99db581
parent1f5bce3454674eee49cbb08c5e2a94536cf3ff9f
wined3d: Move transforms to the vertex code.

Some fragment pipeline implementations may want to register their own
texture transform handlers.
dlls/wined3d/state.c