wined3d: Invert "upsidedown" in fb_copy_to_texture_direct() and fb_copy_to_texture_hw...
commit469e791f0058921790b8619c5443384721685f3e
authorH. Verbeet <hverbeet@gmail.com>
Sun, 29 Jun 2008 20:49:05 +0000 (29 22:49 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 30 Jun 2008 10:47:25 +0000 (30 12:47 +0200)
tree2662192dfcd7bae35b33c2dd4821b72b9e3d0235
parent60bb8bd808c7c501a3ff24382edbd47fd8b25a32
wined3d: Invert "upsidedown" in fb_copy_to_texture_direct() and fb_copy_to_texture_hwstretch() rather than BltOverride().

This inversion is specific to the blit implementation being used,
stretch_rect_fbo() doesn't need it.
dlls/wined3d/surface.c