wined3d: Lighting is calculated for vertices without normals.
commit266fc77cf0dcad53155b05b551356eef5604111d
authorStefan Dösinger <stefan@codeweavers.com>
Fri, 16 Feb 2007 18:08:34 +0000 (16 19:08 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 19 Feb 2007 12:08:35 +0000 (19 13:08 +0100)
tree26254da8095201e8e3c2c102778466f62f98d11a
parent03bc11fa16a7af2bf461fd33e44cff3fe717ca4c
wined3d: Lighting is calculated for vertices without normals.

It still should be disabled for transformed vertices though.
dlls/d3d8/tests/visual.c
dlls/d3d9/tests/visual.c
dlls/ddraw/tests/visual.c
dlls/wined3d/state.c