wined3d: Rewrite shader_glsl_mov() to properly take the write mask into account.
commitcb5c47f8fe2be14b0809f5f76778ad47b8ad05ae
authorH. Verbeet <hverbeet@gmail.com>
Mon, 15 Jan 2007 18:32:27 +0000 (15 19:32 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 16 Jan 2007 15:07:05 +0000 (16 16:07 +0100)
tree38fe03592855210a132f6c6565316cc19645c4c9
parent9425aef623572771b8469a895329a60453126c4c
wined3d: Rewrite shader_glsl_mov() to properly take the write mask into account.

In case of writing to an address register round the source.
dlls/wined3d/glsl_shader.c