wined3d: Disable depth stencil related states without a depth stencil buffer.
commit6886b237ad71c58023a59caeba3c8ed177f4ebcb
authorStefan Dösinger <stefan@codeweavers.com>
Tue, 6 Mar 2007 12:54:05 +0000 (6 13:54 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 6 Mar 2007 21:17:15 +0000 (6 22:17 +0100)
tree34ed0e7a44277ef62601fd60d4f0a83d6150ca69
parent5f159452ef4d7ca75122a8d812008a3a19e0fdb7
wined3d: Disable depth stencil related states without a depth stencil buffer.

Except with fbos, it is not possible to remove the depth stencil
buffer from the opengl frame buffer, so when the d3d app sets a NULL
depth stencil disable all states that work with the depth stencil
buffer.
dlls/wined3d/device.c
dlls/wined3d/state.c