wined3d: Rewrite shader_glsl_cnd() to properly take the write mask into account.
commit2c60906ec4b1e9011fafe87cab34beace7f90a57
authorH. Verbeet <hverbeet@gmail.com>
Mon, 15 Jan 2007 18:32:54 +0000 (15 19:32 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 16 Jan 2007 15:07:56 +0000 (16 16:07 +0100)
treeefdf4bf4ae508188226c0f6117a62c7c82fdab42
parent693b6ef8763a6cb0789b2e59745f42f4f5f6187d
wined3d: Rewrite shader_glsl_cnd() to properly take the write mask into account.

Take the difference between ps 1.4 and earlier versions into account.
dlls/wined3d/glsl_shader.c