wined3d: Read offscreen render targets upside down when blitting them to a texture.
commit20a07693b5c6feddab7560432d23c21a550dc7fb
authorStefan Dösinger <stefan@codeweavers.com>
Thu, 15 Feb 2007 12:51:55 +0000 (15 13:51 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Thu, 15 Feb 2007 16:22:06 +0000 (15 17:22 +0100)
tree252a0eeb80e46d4253c8c49ec914bd8033a7c0cb
parenta41ba013b6a262758ab41053b798dea11f9f65a9
wined3d: Read offscreen render targets upside down when blitting them to a texture.
dlls/wined3d/surface.c