wined3d: OpengGL accelerated blits.
commit158691ea3bf1e725675bc2274637a4b314255782
authorStefan Dösinger <stefan@codeweavers.com>
Mon, 22 May 2006 22:48:54 +0000 (23 00:48 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 23 May 2006 10:41:31 +0000 (23 12:41 +0200)
treeb373f8c10d9bad48725ec34d83705e5400ec9612
parent9d75802a21199da605f556d23d468bb961c1d284
wined3d: OpengGL accelerated blits.

Implement some basic opengl accelerated blts from and to render
targets. It's not perfect yet, but enought to make some D3D apps
happy. For now the only supported operations are:

- Full screen back -> Front buffer: Just call present
- Offscreen surface -> render target
- Render target -> offscreen surface(slow)
- render target colorfill
dlls/wined3d/surface.c
dlls/wined3d/utils.c
dlls/wined3d/wined3d_private.h