wined3d: Add preliminary support for constant boolean and integer registers in GLSL.
commit34d271bab6c6d43bb3b03739eed4a3bce5b678bc
authorJason Green <jave27@gmail.com>
Fri, 16 Jun 2006 20:07:31 +0000 (16 16:07 -0400)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 19 Jun 2006 08:50:14 +0000 (19 10:50 +0200)
tree406f5126b702e193390e18b5cda20b73b1799c28
parent2d8e05f8a1e7f1068c0472213dac92112f9418c8
wined3d: Add preliminary support for constant boolean and integer registers in GLSL.

- Separate the declaration phase of the shader string generator into
  the arb and glsl specific files.
- Add declarations and recognition for application-sent constant
  integers and booleans (locally defined ones will follow).
- Standardize capitilization of pixel/vertex specific variable names.
dlls/wined3d/arb_program_shader.c
dlls/wined3d/baseshader.c
dlls/wined3d/glsl_shader.c
dlls/wined3d/wined3d_private.h