d3d8: VertexShader should keep reference to the parent device object.
tree96aee4024fe1f86fdb7a6c6f1a61cce2806f903c
-rw-r--r-- 116 .gitignore
-rw-r--r-- 1400 ANNOUNCE
-rw-r--r-- 11886 AUTHORS
-rw-r--r-- 26428 COPYING.LIB
-rw-r--r-- 540535 ChangeLog
-rw-r--r-- 21098 DEVELOPERS-HINTS
-rw-r--r-- 822 LICENSE
-rw-r--r-- 1324 LICENSE.OLD
-rw-r--r-- 7835 Make.rules.in
-rw-r--r-- 3828 Makefile.in
-rw-r--r-- 7400 README
-rw-r--r-- 20 VERSION
-rw-r--r-- 4464 aclocal.m4
-rwxr-xr-x 610467 configure
-rw-r--r-- 53755 configure.ac
drwxr-xr-x - dlls
drwxr-xr-x - documentation
drwxr-xr-x - fonts
drwxr-xr-x - include
drwxr-xr-x - libs
drwxr-xr-x - loader
drwxr-xr-x - programs
drwxr-xr-x - server
drwxr-xr-x - tools